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cutzero

Is rocket satisfied with us?

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DO IT, sell it for like $49.99 and mark up the price significantly like BIS does. Then sell out to EA!!

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I bought Arma2 the weekend before last and DayZ added an additional incentive to buy it, but I've been playing vanilla as well. I certainly wouldn't have paid £25 for just DayZ in Alpha.

I imagine the trouble with making a full game designed as an MMO from the ground up would be that it would require investment and the investor would likely not give Rocket free reign. That's where it starts going wrong.

With high end server hardware to maintain, a recurring subscription fee would probably be the way to go.

We've all seen 'pay what you like' models, but has anyone seen this applied to a subscription based game? You pay what you like each month. Perhaps with a minimum of $5 ?

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Rocket - I think your intentions are great. I appreciate how you interact with the community and how you integrate our feedback, but you also have to think about compensation for your time and money.

I've stated before - I would easily drop 50 clams for a full-bore game. Compared to the crap that passes off as a 'finished product' by commercial lines....Day Z offers and experience that none have managed to capture...yet.

I won't degrade what the gang behind STALKER tried to do. I think that BI and them should team up (guided by you of course) and you could crank out one of the most immersive 'open world game out there.

I am also impressed by what you have managed to accomplish server-side. I think we can all say that the performance of the game itself has increased tremendously in the past couple of weeks.

It would be really cool if you and BI managed to create a persistent world using the mechanics of what CCP managed to accomplish with EVE Online. 50K+ online at any one time. We can dream, no?

Anyways, I appreciate your time and your efforts. Keep up the great work!

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So I skiped through the pages of this thread and read only the things rocket wrote (easy to see with this purple name :D) and I hope I understaood him right:

He says that this mod is going to die when there won't be money input from our side, but he isn't sure about the payment model he wants to have?

Rocket, make this "pay what you want" model. I'm not saying this because then everyone can get the game for 1€ or something, but because I'm sure that with this (mostly) awesome community there are a lot of people who would buy it for a reasonable price (me included). This way even "poor" people can enjoy your game and won't have to worry about 50€ they have to spend on it, again. I've seen a few threads where people ask if its good to buy arma just for this mod, because they don't have much money. I don't want this mod to die and I want you to become successfull rocket!

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My idea about this mod:

Take my money and make it beta and then complete it.

:D

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This is a very good point. And that's why I enjoy modding. And that's also what I was trying to do in this thread. You summed it up very well.

Whatever you choose to do based off of the community's feedback, I hope that when/if the time comes where you're a year since your release of the commercial version of Day Z that I'll still be able to read these discussions involving both you and the community. I think this is the most important part. I'm sure its very stressful for you as well at some times.

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Which do you want:

1) Kickstarter:

> You give me money and hope for the best

2) Mod:

> You donate knowing it can never change the game

3) Game:

> You buy something with new content, new features, polished, expanded

I mean fuck guys. By commercializing... I don't mean I'm going to become EA or anything. I just mean I think its best you BUY something rather than GIVE me shit and hope for the best. If this was a game, I would expect you to be buying something that has more content, more features, more optimized.

Personally, I like what Radiohead did with a pricing experiment. We set a minimum price and then you can choose to pay more if you think its worth it. Most people won't but I think that's better than blind donation. Pay what you think it is worth. If you want to fuck me over with it, then fine, and then that pricing model dies.

4) Bundled with ArmA III

> Bohemia Interactive benefits

... good publicity demonstration of good relations with mod community

... greater sales to general population

... wider audience

... military sales

> DayZ Team benefits

... formal agreement with Bohemia

... a percentage of revenue

... design freedom

... payment for brand name products used in-game

> Community benefits

... DayZ directly tied to Bohemia

... expands community

... potentially less expensive for the end-consumer (instead of buying two separate games)

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that's actually ridiculous.. few bucks to a CPA to handle his taxes and he could turn this into something big.

Battlefield started as a mod.. There are not many successful game projects that required no money...

Where exactly did Battlefield start as a mod?

As far as I know, Battlefield 1942 was the first GAME made. Me thinks you are thinking of the current "Modern" battlefield. Because yes, Desert Combat was a mod, created for Battlefield 1942...

Edited by kentk94

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I'm looking forward to enter a gaming store and see DayZ in there (or maybe don't see it because they sold all the copies? :)

But yeah, looking forward for the release!

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If this project takes too long, then I am doing something wrong. I fully intend to have progressed to a full release (as what, mod/game I dont know) pretty quickly. There is no reason why that can't be achieved.

Lets do a bit of analysis:

MOD.

Pro: Free

Con: No cool content, some things can't be changed (no source)

GAME.

Pro: New content, customized engine, optimized, easy to install

Con: Costs money

I can't do anything without your guys support, so at the end of the day, you guys will decide where this goes.

Honestly, for being so early in dev., this is probably one of the most fun and interesting mods out there. I would gladly fork over 60 bucks for a more finished version. Also, it wouldnt kill to have more control over servers. Getting kicked out of low-populated servers because the admin was butthurt about some guy who wasnt his bff in his oh-so-precious server kind of sucks. I prefer playing low-pop because it adds a sense of singleness and emptyness, but with a strife of danger

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If this project takes too long, then I am doing something wrong. I fully intend to have progressed to a full release (as what, mod/game I dont know) pretty quickly. There is no reason why that can't be achieved.

Lets do a bit of analysis:

MOD.

Pro: Free

Con: No cool content, some things can't be changed (no source)

GAME.

Pro: New content, customized engine, optimized, easy to install

Con: Costs money

I can't do anything without your guys support, so at the end of the day, you guys will decide where this goes.

You say that the mod is free, but a LOT of people are buying Arma II: CO just to play this mod (myself being one of these), so we are already willing to fork out cash we otherwise wouldn't!

I say definitely standalone, you would have so many sales.

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