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indominator

Death penalty

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Sugestion: lower the death penalty, so that high gear players do not become so scared of pvp with their main chars.

it could be lose random gear, or you could just be not changed at all, but maybe those people could be given something to do in the game that didnt involve many strangers

just my thoughts

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you are scared of pvp , then its not a game for you. since you are thinking alot , think about the first rule of chernarus.

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The gear you pick up is rental gear, it may expire at any time and you may have to renew your rental lease and pick it up again if you loose it. The game isn't about your gear. I am able to find a decent amount in about thirty minutes of gameplay and usually end up going suicidal just so I can restart again instead of running around with the perfect gear loadout and being bored out of my mind.

Edited by Behemoth

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If people spawned in the coast losing only small bits of their gear, people would just camp the spawnpoints and mow down the fresh spawns.

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What player fears isn't really gear, it's the time taken to get back that level of gear, which is faster if it involves clans or groups of players who shares the loot.

Lots of players are lone wolf, based on the fact that they join servers randomly, and as such trusts no one but themselves, and finds the game being hardest in this sense.

But yeah, the death penalty doesn't need to be changed, but the respawn period needs to be faster because aborting, disconnect, reconnect just to remake the character is too long to bother.

Respawning needs to be faster when death occurs basically.

As for looting, the issue is that there aren't enough varieties of item types in the game at the moment.

If you added more types of items to use it will easily balance out.

Like first aid sprays or multiple quality levels of healing items.

If bandage stops bleeding, splint allows you to stand up and walk, but can't run until the leg recovers (when the splint vanishes).

If painkillers stops your shakes, then have sleeping pills as a mean to recover your nerves, and heal your body at a safe location (recover blood over time), at a risk of being attacked or looted.

Adding new drinks that provides boosts can help, like 'canned coffee' that makes you move faster.

New food types that provides better blood gain, but requires to be cooked properly. Like Meat Stew, where you need a pot in the inventory and a cooked meat with a water bottle, when eaten the user will gain 2000 blood.

This is because the tier between item quality is 200 canned (+600) = 800 meat (+1200) = 2000 stew.

Maybe allow canned food to be 'cooked' at a fire and will double the blood gain to 400 each.

But yeah, death penalty isn't a problem, its the rate of recovery (from death) for players that's the problem.

Edited by dra6o0n

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add DAYZCOINS for killing zeds and shops with weapon that have expiration date say M107 for 1day for only 200 dayzcoins!

altho it would make dayz pretty much another retarded game

just sayin

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The concept of open, free-loot PVP has ALWAYS been the cornerstone to this game. I seriously doubt that's going to be taken away.

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