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fowlerd

Full Whiskey Bottle?

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Temporary morphine alternative maybe? Having a broke leg pretty much means your boned unless your in cherno or elektro, or have stocked up on medical supplies. I think this would be easy to add as it uses the same Jack Daniel's bottle model, with the effects of morphine, with a slight modification making it last only about 30 minutes rather than a fix.

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I think this is one of the better ideas I've seen on here. It would be a great help to people effing hours away from hospitals, and I'm all for a damn bottle of whiskey in these post apocalyptic times.

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+1, but on a much larger scale.

I would love to see an accurate representation of the effects of alcohol to be implemented into the game.

Also, molotov cocktails.

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Guess we have a winner for what to use the future whiskey bottles for. :) good idea.

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Um, I dont know much about medicine, but surely whiskey does not act in anywhere near the same way as morphine. Whiskey is something you'd use to disinfect a cut no? Unless you mean you drink the whiskey and get pissed off your head and stop feeling pain... Im confused :(

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"pissed off your head", I'm guessing you don't drink. Why don't you chug a bottle of jack daniels tonight, i'll break your leg and you tell me if it hurts. Assuming you don't die from alcohol poisoning.

Edited by fowlerd
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Desinfection with whiskey would be cool :o

But for that, we would actually need an infection created by zeds.

New condition? :D

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My primary use for whiskey is one that could bang out two birds with one stone. The cosntant complaints of broken bones needing to be fixed and an easier to find alternative to morphine.

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Full Whiskey Bottle,

Effects:

Blurs/fogs vision/makes your aim shake a bit but allows the drinker to take less damage from a zombie hit.

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"pissed off your head", I'm guessing you don't drink. Why don't you chug a bottle of jack daniels tonight, i'll break your leg and you tell me if it hurts. Assuming you don't die from alcohol poisoning.

Studies constantly show that alcohol numb pain. Russian troops would often take a swig of vodka in triage before taking out a bullet or treating a painful wound if they were low on morphine.

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I don't think anything else should come from whiskey in the game other than a temporary morphine substitute. Anything else along with many other ideas would be total crap like blurred vision, and reduced pain, that's just going over the top.

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I don't think anything else should come from whiskey in the game other than a temporary morphine substitute. Anything else along with many other ideas would be total crap like blurred vision, and reduced pain, that's just going over the top.

A temporary morphine substitute makes less sense than taking less damage from a zombie hit while drunk.

The whiskey effect you want only gives you a boost, with no penalty, and it replaces morphines usefulness.

No one is ever going to implement an item that does something another item already does.

The only and best bet for a full whiskey bottle is to have it induce blurred vision and give you more tolerance to getting hit by zombies.

Edited by LordRayken

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Yup, I actually wondered why I never found full whiskey bottles when there's empty ones *everywhere*

I would love to be able to hike up to Green Mountain and get drunk and yell at the ghosts and goblins. DO IT! :)

Temporary morphine substitute with some reasonable vision blurring/shaking when aiming.

It would be annoying, but a fair tradeoff not to have to crawl to a hospital. Whiskey should spawn everywhere that the empty bottles do and last maybe a half hour or less..

Edited by Cyanyde
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Yes. Alcohol would practically be a currency in a zombie Apocalypse. "You mean if I chug this bottle, I won't be hung up on the fact that my friends and loved ones are all dead or soon to be dead?" Sold. Despite effects or whether or not the stuff makes you a super soldier, alcohol needs to be in this game, period.

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I like this idea so I brain stormed a little to think about how it might be implemented (buff/debuff) this is one of those status trees that would take some time to implement I'm sure but it would be worth it since scavenging supplies for an easy fix are rare at best.

Mechanic idea: Medicinal Whiskey

general effects in varying degrees of inebriation: drunk wobble (moving/aiming), beer goggles (blurry tunnel vision) and direct status changes that affect how the character behaves (buffs/debuffs)

Buffs

Healthy – for healthy characters the main benefit to whiskey would be that it reduces the likely hood to taking serious damage however it increases their likely hood of getting knocked out cold. While being resistant to damage the likelihood of taking a crit hit that breaks bones goes down but they would bleed like a stuck pig, when bones are broken while under the influence they would still be mobile but forced to walk or crouch walk with the wounded buff.

wounded – wounded characters would have most of the same buffs as a healthy character however broken bones has a sobering effect so the healthy debuffs [see below] would be offset by the fact that the player could move at all albeit in a walk or crouch walk. Instead of relieving the status of broken bones it would change them to hazard orange so players didn't expect to be healed by miracle fire water.

Drunk (1+ whiskey uses) – getting drunk (abusing whiskey) while technically a buff has its consequences. getting drunk would again increase the resistance to damage, getting knocked out or taking critical hits that break bones. For wounded players this would also restore the ability to run.

Debuffs

Healthy – when under the influence the effects would be similar to real life inebriation. Uncoordinated movements (wobble and difficulty aiming) blurry tunnel vision and the consequence of being a loud visible target.

Healthy (after effects) - the after effects of whiskey could be a minor hang over. Players dehydrate quickly and have the shakes with some strong bloom (to simulate light sensitivity) that can be easily handled by drinking fluids and popping pain killers.

Wounded – similar to the healthy status except that broken bones has a sobering effect on the character diminishing the effects making them slightly more effective than a healthy character.

Wounded (After effect) – when the whiskey wore of the character would topple to the ground and cry out potentially alerting nearby zombies or players with the debuffs of the healthy character and more serious bloom. While it may seem like a waste of pain killers the bloom shouldn't go away for wounded characters until they hydrate and take pain killers, more pain worse hang over.

Drunk– getting drunk would basically make the character useless in a fire fight, the blurriness of the screen would make it so they could only see shapes and their aim would be so erratic they couldn't hit anything unless it was with a melee weapon. Furthermore they would have to get out of danger very fast because the duration of the whiskey effects would be diminished for the impending hangover

Hangover (Drunk after effect) -

Bad hang overs occur after a black out period. When the player character off a bottle (1-3 uses) they will almost certainly pass out. For healthy characters this will ground (force crawl) them even if they don't black out. Healthy and wounded characters will need to hydrate almost immediately after waking up to prevent blood loss damage as well as take pain killers to restore the players ability to move (and take care of the shakes). When recovering from a hang over the bloom effects stay with the player for almost an hour until it wears off.

For wounded characters getting drunk is the only way they can pick up and run but the biggest consequence is blood penalty when they get their hangover since picking up and running on an injury only makes it worse. Similar to the healthy hangover they are already grounded but they won't be able to move at all for a few minuets until they either take care of the symptoms or wait it out for 10-20 minuets, hopefully in relative safety. Other than dealing with hydration immediately afterward the rest of the symptoms fade after about an hour so the player can at least crawl. If they don't take care of the symptoms then after 10 or so minuets they should get the ability to slow crawl.

It may seem a little evil but I've observed hangover behavior in RL with some people with iron livers seemingly masochistic hangovers. I've had a few minor hangovers in my life and the debuffs are being nice.

Food for thought

Ryo

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"pissed off your head", I'm guessing you don't drink. Why don't you chug a bottle of jack daniels tonight, i'll break your leg and you tell me if it hurts. Assuming you don't die from alcohol poisoning.

I mean, let's give you some morphine, then I'll come over and break your legs...and then you tell me if you can walk...

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Well being the first one to come up with the idea I believe I should have the most say in the use and practicality of the "Full Whiskey Bottle."

As Lord Rayken said "Temporary morphine substitute with some reasonable vision blurring/shaking when aiming.

It would be annoying, but a fair tradeoff not to have to crawl to a hospital. Whiskey should spawn everywhere that the empty bottles do and last maybe a half hour or less..."

My final solution for whiskey is that it should be a morphine substitute lasting 30 minutes as I stated above with similar effects to shaking during aiming due to the need of painkillers and a slight blur/darkening of the screen similar to low blood count. I do not take kindly to some of you raping my thread and undermining my ideas and submitting your bad ideas, such as being a pain reducer????

Edited by fowlerd

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What about the Whiskey bottle (full or empty) as a one use weapon? Bottle of JD to the head anyone? that'll leave a good dent. Maybe even the chance of a second hit as a stabbing weapon once it's been broken. Smash the bottle across the Zed's head then ram the shards into their face. Or have I been spending too much time in Scotland? :P

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Take my beans!

This is an awesome idea, I think the chance of negative side effects such as blurred vision would compliment this too, like mentioned previously.

I back this idea fully.

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