Jump to content
Sign in to follow this  
SneakyPete

This is why i love this game

Recommended Posts

So last night me and a friend join a server and we are trying to meet up so i decide to try and get a couple items before i start the long run up to find him. Im outside Elektro or whatever it is and i run around picking up a couple items. All i had was a axe and like a can a soda i think but i run into this build and find a guy with his head in a dead zombie he had killed. He didnt see me as i came in behind him and i had a moment where i decided if i should attack he also had a axe. I decide since its only my 3rd time logging in that i do kinda wanna be a nice guy you know treat people how you would like to be treated. So i leave him be and let him know that i am there and he runs out of the building. I alt tap for a sec to look at the map to try and figure out where my friend is for sure and when i come back into the game the guy is standing over me hacking at me with his axe. I couldnt help but start laughing and was like i guess that is what i get for trying to be nice lol

Share this post


Link to post
Share on other sites

Yeah. There are no friendlies here, if you meet a person in game, he's your enemy even if he says he's friendly.

Share this post


Link to post
Share on other sites

This is actually why the game is bad. An oversized FFA Call of Duty server is not a good game. In a real post-apocalyptic society the point is you can't trust anyone, but you need other people to survive. This is what makes it interesting, how people interact under these circumstances. Do they form exclusive gangs? Do they try and create some type of order in the chaos? Do they enslave others? None of this actually happens in DayZ becuase the only value of other players is the loot on their back.

Edited by Huntra

Share this post


Link to post
Share on other sites

what would be the point if everyone was friendly toward each other? What would you imagine doing when you got all the gear you want?

Share this post


Link to post
Share on other sites

what would be the point if everyone was friendly toward each other? What would you imagine doing when you got all the gear you want?

Did I say that? Watch any post-apocalyptic film, the interest is in how people interact under adverse circumstances. Players don't interact in this game, they just try and kill each other. Its a damn shame.

Share this post


Link to post
Share on other sites

But... my question still stands? If people really WERE friendly toward each other, where would the fun be after you got all your gear? You didn't really address my question.

All the folks who say this game is shit because of this usually are people how play really casually or haven't been playing for very long. When these players reach the point that they have say, an AS50 sniper rifle, L85A2 AWS thermal weapon, Ghillie suit, a car, range finder, night visions and all the tools, there's hardly no point, because what are you gonna do with your sweet gear?

Zombies don't care about ghillies. They can't tell apart a winchester from an AS50, both work just as fine. At this point these people who whined about shooting on sight end up using their hard earned gear on other players regardless of who and where they are. They shoot on sight. Because that is the only thing left to do at that point.

Also, when you are under geared, what's the best way of finding gear for yourself? Killing other players who have already accumulated some gear. Best kill everyone you see because you can have their stuff.

Share this post


Link to post
Share on other sites

But... my question still stands? If people really WERE friendly toward each other, where would the fun be after you got all your gear? You didn't really address my question.

All the folks who say this game is shit because of this usually are people how play really casually or haven't been playing for very long. When these players reach the point that they have say, an AS50 sniper rifle, L85A2 AWS thermal weapon, Ghillie suit, a car, range finder, night visions and all the tools, there's hardly no point, because what are you gonna do with your sweet gear?

Zombies don't care about ghillies. They can't tell apart a winchester from an AS50, both work just as fine. At this point these people who whined about shooting on sight end up using their hard earned gear on other players regardless of who and where they are. They shoot on sight. Because that is the only thing left to do at that point.

Also, when you are under geared, what's the best way of finding gear for yourself? Killing other players who have already accumulated some gear. Best kill everyone you see because you can have their stuff.

Your question doesn't "stand" because your question is completely irrelevant. Nobody is saying make the game "really friendly" as you say. So what does it matter what it would be like if the game was "really friendly"?

As you say everyone but new players shoot on sight because its the only was to play the game currently. You get sick gear and then all their is to do is kill each other. That is a boring game buddy. All there is to the game is getting your gear and then going out and shooting people until you get shot yourself. You might as well be playing any old FPS.

When their is no friendlyness at all the fun is gone because you already know everyone is your enemy. There is no advantage to in game player interaction or being friendly at all right now. The fun should trying to figure out who you can trust in a world gone to hell, and this requires people to have to cooperate at least some of the time otherwise everyone just forgets about friendlyness and shoots on sight as is the current situation.

Edited by Huntra
  • Like 1

Share this post


Link to post
Share on other sites

The whole world doesn't need to be friendly, but the whole world shouldn't be solely interested in watching it burn either.

The only way there is going to be some sort of semblance of "balance" is by inspiring the community. There will always be those who want to kill for sport. That's fine, let them. But one of these days, other players will band together and rise above the KOS. We don't fully have the tools for this yet, but there's a chance that it's coming. We've seen people set up trading centers, and medical units. We've seen "safe" zone attempts. There's good with the bad, as there should be. We, as a community, just need to start working on repairing the trust-- not blind trust.

The hardest part of this is currently it feels like there's more negative experiences than good ones. People naturally will remember more bad than good, and will subsequently post more negative on the forums than good. Perhaps we should start recounting our friendly experiences as well as our omg rage got sniped, i'm kos now too.

  • Like 2

Share this post


Link to post
Share on other sites

Yes they do, I agree that there is nothing else to do than shoot other people, that was my point. But since my question is somehow irrelevant, could you tell me what do you suggest should be done to the game if you don't want it to be made friendly?

You say the fun should be at figuring out who you can trust in a world gone to hell. Well isn't that exactly how the game is now? You can approach a person, and try to figure if you can trust him. How do you do that without turning the game friendly? How would you change the current mechanics that it worked better?

Nothing's stopping you from approaching a player now and try to figure if he's friendly or not. There are people who don't shoot on sight, I actually made my entire group of mates in-game like that. But truth be told, most people will just shoot you for your gear. Why? Because they want better gear. They don't NEED YOU for anything. Surviving alone is easy, and getting gear in a group takes way longer than just shooting you and taking your gear.

My entire point is, that killing for gear is efficient, you don't need a team much for anything, and when you have gear killing is the only thing left to do. I'm not saying the game should be made friendly like you assume, but if people themselves acted friendly from their own free will, there would be nothing much else to do than shoot zombies, and that won't be fun for very long.

Edited by Daddy'o

Share this post


Link to post
Share on other sites

The whole world doesn't need to be friendly, but the whole world shouldn't be solely interested in watching it burn either.

The only way there is going to be some sort of semblance of "balance" is by inspiring the community. There will always be those who want to kill for sport. That's fine, let them. But one of these days, other players will band together and rise above the KOS. We don't fully have the tools for this yet, but there's a chance that it's coming. We've seen people set up trading centers, and medical units. We've seen "safe" zone attempts. There's good with the bad, as there should be. We, as a community, just need to start working on repairing the trust-- not blind trust.

The hardest part of this is currently it feels like there's more negative experiences than good ones. People naturally will remember more bad than good, and will subsequently post more negative on the forums than good. Perhaps we should start recounting our friendly experiences as well as our omg rage got sniped, i'm kos now too.

Yeah this is true. The game should make it extremely hard to trust anyone as would be the case in a post-apocalyptic environment. But right now the game does not facilitate anything but kill on sight players and some people seem to think everyone should just follow this mentality. That's like removing the very best bit of the game. The human struggle in the face of adversity is gone.

Share this post


Link to post
Share on other sites

When you load up the game you decide to be friendly or bandit.

This will put you in to the server you wish to play on but it will only show you the other bandits in the game no friendly player's

The friendly players will see only the friendly players in the lobby like the bandits this will hide how many banditys there really are and make the game a bit more intense as you dont know who is out there. you will only know there is 7 other players playing as friendly or bandit whatever you choose when the game starts up.

Even tho everyone will be on the server and everyone could infact meet everyone else bandit or not. i just feel that it would bring a new sense or suspense to the game.

Also add some kind of mission/objective for example if someone is under attack you have met in game and you add them as a friend so to speak they can send a radio message if you both have one to call for help. giving you something to do rather then destroy other players non stop....

Maybe have a mission to hunt down bandits and vise versa... the more you kill the harder the game gets as zombie's are more likely to see you hear you and attack you in bigger numbers. Kind of like a most wanted system for the zombie's.

This is just a quick thought idea im throwing out there. add to it remove idea's ect.... have fun with it and maybe send to a DEV

Share this post


Link to post
Share on other sites

This is actually why the game is bad. An oversized FFA Call of Duty server is not a good game. In a real post-apocalyptic society the point is you can't trust anyone, but you need other people to survive. This is what makes it interesting, how people interact under these circumstances. Do they form exclusive gangs? Do they try and create some type of order in the chaos? Do they enslave others? None of this actually happens in DayZ becuase the only value of other players is the loot on their back.

Why'd you need other people to survive? :)

Share this post


Link to post
Share on other sites

I get the most fun out of getting around without getting killed by zombies or other players, I have yet to shoot at anyone (unless they attacked first). Some people just enjoy killing others whether it be noob freshly spawned or vet player with awesome gear and all points between!

Personally I hope I don't survive to see how bad people people can get if this mod is any indicator...as it appears everyone is a psychopath barely held in check only by the laws the restrict us. But anyway I am still having a blast (no pun intended)!

Share this post


Link to post
Share on other sites

Yes they do, I agree that there is nothing else to do than shoot other people, that was my point. But since my question is somehow irrelevant, could you tell me what do you suggest should be done to the game if you don't want it to be made friendly?

You say the fun should be at figuring out who you can trust in a world gone to hell. Well isn't that exactly how the game is now? You can approach a person, and try to figure if you can trust him. How do you do that without turning the game friendly? How would you change the current mechanics that it worked better?

Nothing's stopping you from approaching a player now and try to figure if he's friendly or not. There are people who don't shoot on sight, I actually made my entire group of mates in-game like that. But truth be told, most people will just shoot you for your gear. Why? Because they want better gear. They don't NEED YOU for anything. Surviving alone is easy, and getting gear in a group takes way longer than just shooting you and taking your gear.

My entire point is, that killing for gear is efficient, you don't need a team much for anything, and when you have gear killing is the only thing left to do. I'm not saying the game should be made friendly like you assume, but if people themselves acted friendly from their own free will, there would be nothing much else to do than shoot zombies, and that won't be fun for very long.

Man you sure do talk some crap! You seem to think you either have a kill on sight society or hello kitty adventure land playground for children! Your question is irrelevant because you think I'm talking about making the game "friendly". I'm not. There is nothing "friendly" about talking someone hostage, nothing friendly about teaming up with someone saying you'll split the gear then shooting him in the back of the head, there is nothing friendly about infilrating a "safe zone" then stealing all their supplies.

I'm saying that a game that solely revolves around killing each other is boring. There needs to be two sides to everything. If everyone is jaded like you and says there are no friendlies then its just a one-dimensional game.

And there are loads of mechanics that could fix this.

Improve in game communications - introduce public frequency walkie talkies than anyone can hear within a 3 km radius so you can make SoS calls and arrange trades before you get into shooting distance.

Create benefits to not killing on sight - make it so only 75% of the loot will drop off a player if you kill them. The only way to get 100% should be to get that player to hand over the loot of his own accord somehow.

Create sitations where you need more than one player - make actions in game like fixing certain things or getting certain advantages only possible with 2 players so you either need a friend or a hostage.

Create more ways to you can benefit from keeping players alive. Make it easier to check someone has no weapon, introduce remote controled explosive slave collars that can be put on people and detonated at a 200 yard range.

All this stuff would make the game a lot more cooperative and fun without being "friendly"

  • Like 1

Share this post


Link to post
Share on other sites

Why'd you need other people to survive? :)

Because realistically most people aren't bear grills, and also most people would go mad after months of solitude. Sure you might choose to be a hermit, but most people won't and aren't capable of that lifestyle. In real life if you see someone walking in the woods you need to take him hostage and interrogate them before you kill them. In real life you would probably have to find survivors with similar values to you and be with them to survive.

Share this post


Link to post
Share on other sites

When you load up the game you decide to be friendly or bandit.

This will put you in to the server you wish to play on but it will only show you the other bandits in the game no friendly player's

The friendly players will see only the friendly players in the lobby like the bandits this will hide how many banditys there really are and make the game a bit more intense as you dont know who is out there. you will only know there is 7 other players playing as friendly or bandit whatever you choose when the game starts up.

Even tho everyone will be on the server and everyone could infact meet everyone else bandit or not. i just feel that it would bring a new sense or suspense to the game.

Also add some kind of mission/objective for example if someone is under attack you have met in game and you add them as a friend so to speak they can send a radio message if you both have one to call for help. giving you something to do rather then destroy other players non stop....

Maybe have a mission to hunt down bandits and vise versa... the more you kill the harder the game gets as zombie's are more likely to see you hear you and attack you in bigger numbers. Kind of like a most wanted system for the zombie's.

This is just a quick thought idea im throwing out there. add to it remove idea's ect.... have fun with it and maybe send to a DEV

The problem with that it creates two sides, and that isn't realistic because morality isn't black and white. For a really good game you need to be unable to know who to trust and therefore who is bandit and who is friendly.

Share this post


Link to post
Share on other sites

Some of the ideas here are good, not novel, but good nonetheless. The largest factor, why "bandits" don't bandit as much, and we're merely killing is because of communication, as you mentioned, but also because people will usually just abort out of game. Sometimes I chose to play the thug, but the only way to safely do that is putting a bullet between someone's eyes, and even then sometimes they get the abort off and I lose the gear they had.

Part of the beauty of this whole experience is choice. Just because you always choose the easy option, doesn't mean that option is the most rewarding or satisfying.

Little story: I was on TS with the group I run with. One of our members comes over mic that two guys just mugged him and are holding him ransom. They broke his legs and took his weapons. Some of the guys on TS told him to just log out. Some of us groaned at the suggestion. The person held hostage said he didn't have much better to do, and who knew where this could lead. What would he lose by going along with it, an Enfield? Long story short, his captors made the mistake of driving next to a corpse that still had a weapon. Hostage rolled off the atv, grabbed the gun and made short work of his captors. Stole back his stuff and booked with the ATV.

Needless to say, he could have just aborted, but if he had, he would have missed out on this whole experience. That's part of what this game is about--experiences.

Share this post


Link to post
Share on other sites

Yeah the aborting has got to end. You should have to be out of combat and stand still for 20 seconds to log out. If you alt-f4 in game your character should just lie around in the prone position for 30 seconds afterwards before it disappears.

Edited by Huntra

Share this post


Link to post
Share on other sites

And there are loads of mechanics that could fix this.

Improve in game communications - introduce public frequency walkie talkies than anyone can hear within a 3 km radius so you can make SoS calls and arrange trades before you get into shooting distance.

Will only call other players to shoot you within 3 km radius.

Create benefits to not killing on sight - make it so only 75% of the loot will drop off a player if you kill them. The only way to get 100% should be to get that player to hand over the loot of his own accord somehow.

Won't stop people from wanting to get that 75%, because it's a 75% chance to get something they don't already have. Also won't stop people from shooting you for fun.

Create sitations where you need more than one player - make actions in game like fixing certain things or getting certain advantages only possible with 2 players so you either need a friend or a hostage.

Most people already play with friends, real life or otherwise. Won't stop them from shooting everyone else on sight. But could, technically, work for 2 strangers as well as long as neither have other mates playing.

Create more ways to you can benefit from keeping players alive. Make it easier to check someone has no weapon, introduce remote controled explosive slave collars that can be put on people and detonated at a 200 yard range.

What is there to stop people from logging out, slave collar or not when a player approaches with a weapon or intend to put a collar on you if you are unarmed?

All this stuff would make the game a lot more cooperative and fun without being "friendly"

None of this fixes the problem that the only end-game content is to kill players solo or with your buddies. You can use your buddies to get any team content you need such what you suggested, and any slaves you take will most likely just log off, so you just end up shooting people for shits n giggles till you're bored to death.

Share this post


Link to post
Share on other sites

Will only call other players to shoot you within 3 km radius.

That's why its fun. Its dangerous,.

Won't stop people from wanting to get that 75%, because it's a 75% chance to get something they don't already have. Also won't stop people from shooting you for fun.

Obviously won't it's not meant to, its meant to make an alternative to doing that though. So there will be at least some variation from kill on sight

Most people already play with friends, real life or otherwise. Won't stop them from shooting everyone else on sight. But could, technically, work for 2 strangers as well as long as neither have other mates playing.

Not true, there are loads of solo players and people who are forced to be solo because they have no irl friends who play DayZ and don't want to join a clan.

What is there to stop people from logging out, slave collar or not when a player approaches with a weapon or intend to put a collar on you if you are unarmed?

See above post. Aborting needs to end.

None of this fixes the problem that the only end-game content is to kill players solo or with your buddies. You can use your buddies to get any team content you need such what you suggested, and any slaves you take will most likely just log off, so you just end up shooting people for shits n giggles till you're bored to death.

It does because it creates more fun interactions between players. Why kill a low geared player when you can take him hostage and make him run around aggroing zombies for you while you loot certain areas. Why log out when their is a chance your captors will free you if you obey them and aborting means death anyway. All you need to do is make it so when you log out you get a 20 second timer and if you move or do an action it cancels the timer. If you log out by shutting the game your character should stay visible and killable for a while after.

Edited by Huntra

Share this post


Link to post
Share on other sites

Well alright. Lets agree to disagree. Man I wish my portal 2 would DL already!

I don't even know what we're disagreeing about. As you say these things won't stop KoS play and nor should they!! KoS is a core of DayZ gameplay. I just think everyone can agree that there should be more to the game than KoS, it should be about 50% KoS at least, the other 50% should be situations where players actually talk, even if one does end up killing the other. There should definitely be more interaction between player inside the game, both friendly and unfriendly. Hell I'd love it if next time I get shot the guy bandaged me and tryed to torture me and spoke me a bit before finally shooting me in the head. That would actually make dying fun rather than getting sniped over a hill for beans and being back on the coast moments later.

Edited by Huntra

Share this post


Link to post
Share on other sites

ive made friends with people over direct, but i normally stick to TS to form pickup groups.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×