S3V3N 1402 Posted July 28, 2012 (edited) I know it is not possible to place an infinite amount of items, because many of the same item will cause less RAM drain than differing items, even if there are fewer of them. However, I have been thinking a lot about it and I believe that new items will create a wider spectrum of story. You see a rifle - what's it used for? Shooting zombies, or shooting players? Self-defense or attacking?That's the beauty - a rifle has a lot of meaning in itself. If you see one, you know it will be used, just not for what exactly. We need more items like that.I think we should look at what would actually be of value and left over after a zombie apocalypse. Surely blackboards survive. There are letterboxes everywhere, which could be used for messaging other players as well. You would have to come back and find the messages. Perhaps there could be a way to leave items for other players, but I know only the Hotel in Cherno has lockers now.We need to think more about what would be left and what of it has real or double purpose, instead of arguing what Dayz can't become. Of course there will be penises drawn on every blackboard, but maybe after a while people will use code to leave messages and locations for other players, too.The majority of players won't realize that something is great, until they see it works for them. It's a lot of little things that make the big picture. And we can learn to use the little things and tweak them, till the game offers more choice and variety.I have never used empty tin cans. the idea seems good, but I tried them and they don't seem to work. Maybe that changed with the new patch, I'll have to check. Or else, remove empty tin cans and make way for something else. The bottles may be good for molotovs, but I don't know how to make them.The same goes for the crowbar - what's it for. And smoke grenade? They draw zombies during days, like the flares during night, but they can also be abused to destroy buildings. The double barreled shotgun is stupid, the makaraov is loathed by many, and so on. I think half a dozen items could be removed without anyone missing them and replaced by items that make more sense.Start the collection, what do you want to see ingame? I would like to see blackboards or letter boxes. I would also like walkie talkies/radio in general with the option of setting up some kind of survivor radio station in the future. solar rechargers will be interesting for a number of reasons. The list goes on - what would you put in Dayz, if you had a free choice of items? Fags? Alcohol? Chains and torches? Megaphone? (put a radio on one end and put the megaphone on and you have a perfect player magnet, until the batteries run out; or just use the megaphone's siren sound to lure zombies)Also, if there has to be a melee weapon, I'd like it to be a bowling ball and not the crowbar. It could be swung, thrown or rolled and used to make sounds (distract) or even just to play a round of makeshift bowling. Also a boomerang with blades on it would be a nice weapon - just that it needs a butcher glove to catch it again. Edited July 30, 2012 by S3V3N 2 Share this post Link to post Share on other sites
kims4@live.no 29 Posted July 28, 2012 The same goes for the crowbar - what's it for. And smoke grenade?The crowbar is there so you can play DayZ HL style.The smoke grenade is there so you can direct hordes of zombies at enemies. Share this post Link to post Share on other sites
S3V3N 1402 Posted July 28, 2012 See? They only have one purpose ;)We need items with real purpose and creative ways to use. Share this post Link to post Share on other sites
jeijo25 7 Posted July 28, 2012 I believe a bowling ball is going a little far. they'd also have to make a place to put it. I can assure you bowling balls aren't in random buildings unless its a bowling place. Share this post Link to post Share on other sites
S3V3N 1402 Posted July 28, 2012 (edited) Please add items you think will surive the apocalypse and be needed. Explain how they will be used. You can criticise, but also try to add something constructive to the thread, too. If you don't know any items from the top of your head, try to think about items you would want removed/replaced. Edited July 28, 2012 by S3V3N Share this post Link to post Share on other sites
freeman83 51 Posted July 30, 2012 Yes, you hit the nail on the head. The key is to have items with dual purpose =Hatchet, harvests wood/weaponhunting knife, gut animal/weapon/ throwing knifetorch/weaponhammer, tool/weapon Share this post Link to post Share on other sites
paradox. 12 Posted July 30, 2012 I know it is not possible to place an infinite amount of items, because many of the same item will cause less RAM drain than differing items, even if there are fewer of them. However, I have been thinking a lot about it and I believe that new items will create a wider spectrum of story. You see a rifle - what's it used for? Shooting zombies, or shooting players? Self-defense or attacking?That's the beauty - a rifle has a lot of meaning in itself. If you see one, you know it will be used, just not for what exactly. We need more items like that.I think we should look at what would actually be of value and left over after a zombie apocalypse. Surely blackboards survive. There are letterboxes everywhere, which could be used for messaging other players as well. You would have to come back and find the messages. Perhaps there could be a way to leave items for other players, but I know only the Hotel in Cherno has lockers now.We need to think more about what would be left and what of it has real or double meaning, instead of arguing what Dayz can't become. Of course there will be penises drawn on every blackboard, but maybe after a while people will use code to leave messages and locations for other players, too.The majority of players won't realize that something is great, until they see it works for them. It's a lot of little things that make the big picture. And we can learn to use the little things and tweak them, till the game offers more choice and variety.I have never used empty tin cans. the idea seems good, but I tried them and they don't seem to work. Maybe that changed with the new patch, I'll have to check. Or else, remove empty tin cans and make way for something else. The bottles may be good for molotovs, but I don't know how to make them.The same goes for the crowbar - what's it for. And smoke grenade? They draw zombies during days, like the flares during night, but they can also be abused to destroy buildings. The double barreled shotgun is stupid, the makaraov is loathed by many, and so on. I think half a dozen items could be removed without anyone missing them and replaced by items that make more sense.Start the collection, what do you want to see ingame? I would like to see blackboards or letter boxes. I would also like walkie talkies/radio in general with the option of setting up some kind of surivor radio station in the future. solar rechargers will be interesting for a number of reasons. The list goes on - what would you put in Dayz, if you had a free choice of items? Fags? Alcohol? Chains and torches? Megaphone? (put a radio on one end and put the megaphone on and you have a perfect player magnet, until the batteries run out; or just use the megaphone's siren sound to lure zombies)Also, if there has to be a melee weapon, I'd like it to be a bowling ball and not the crowbar. It could be swung, thrown or rolled and used to make sounds (distract) or even just to play a round of makeshift bowling. Also a boomerang with blades on it would be a nice weapon - just that it needs a butcher glove to catch it again.+1 except keep the makarov some people actually use it. Like me its my animal hunting gun xP. Share this post Link to post Share on other sites
S3V3N 1402 Posted July 30, 2012 (edited) +1 except keep the makarov some people actually use it. Like me its my animal hunting gun xP.When I don't have a crossbow, I use the hatchet ;)It may be a bit unrealistic, but it feels like a boss to hit that cow ^^ Edited July 30, 2012 by S3V3N Share this post Link to post Share on other sites
Densehavoc 1 Posted July 30, 2012 See? They only have one purpose ;)We need items with real purpose and creative ways to use.The smoke gernade might have only one person, which is to distract zombies, but it is invaluable at times. Same goes for other itmes, sometimes having one purpose makes it an item that is sought after. Trust me, get some smoke gernades and use them to clear out waves of zombies from the streets and you will wonder why you never did it before Share this post Link to post Share on other sites
S3V3N 1402 Posted July 30, 2012 (edited) I have 8 smoke grenades or so ^^I raided the airfield and got 7 mags for the AK and 8 stanag mags now. Luckily there are the Coyote backpags, otherwise I would need a small trolley :)Yeah, I know they are incredibly useful, but they are almost too useful. And if you throw 5 at a building it will blow up and be destroyed; I dunno if that is fixed yet. Just sayin' - they almost work too well to be real.Has anyone tried to use the cans to distract zombies? I picked up so many and tried over and over, but I can't see that draws them away at all. It's one of the most annoying moments for me when I enter a barn and all I find are cans and hatchets. I'd rather not find anything and preserve some ram for a better game experience.EDIT: Another suggestion for a new item: KEVLAR! It would help at encounters with other players and probably make me feel more comfortable about trying to talk to them. Knowing they are most likely too psyched to aim for a clear headshot.You could still incapacitate a guy with kevlar and you could take him down with a headshot. Edited July 30, 2012 by S3V3N Share this post Link to post Share on other sites
paradox. 12 Posted July 30, 2012 When I don't have a crossbow, I use the hatchet ;)It may be a bit unrealistic, but it feels like a boss to hit that cow ^^ill keep that in mind xP...also try hunting a rabbit with a hatchet takes a long time i know from experience.. Share this post Link to post Share on other sites