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griffinz

Removing the HUD

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Expanding on the shaking screen for "shock" (needing painkillers) and the low blood blur/saturation decrease...

Broken bone: Loud groaning

Low temp: Blue screen/skin hue

Bleeding: Edges pulsating/fading to black (black area increases as -blood)

Humanity: Get rid of that entirely

Debug monitor: Move to the top of the screen, no higher than 10-20px, information displayed a horizontal fashion, and remove total blood/temp.

These may be beta version suggestions...but cant be far now...

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Expanding on the shaking screen for "shock" (needing painkillers) and the low blood blur/saturation decrease...

Broken bone: Load groaning

Low temp: Blue screen/skin hue

Bleeding: Edges pulsating/fading to black (black area increases as -blood)

Humanity: Get rid of that entirely

Debug monitor: Mover to the top of the screen' date=' no higher than 10-20px, information displayed a horizontal fashion, and remove total blood/temp.

These may be beta version suggestions...but cant be far now...

[/quote']

+1

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I would like to see more usage of the physical 'body' we control.

Since the head is seperate and can be moved around to look at ourselves...

Broken bone? Show it... have the leg sticking out at an awkward angle.

Freezing/ Bleeding? Tint the skin blue (might need to make it quite noticable) ... Show blood on the skin from 1st person perspective. Or have it flowing out as it does in 3rd person now

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Making the HUD smaller and putting it in a corner would be a good start. I want to get the information, but don't shove it to my face so much it hurts the immersion.

I'm playing on a 108 PPI monitor and believe 20px icons would be big enough, most users probably have 23" 1080p monitors, which is around 95 PPI (which is around 13% bigger pixels).

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Yeah, failing moving the hud into actual events on the player avatar....

Shrink, adjust, options to remove, and perhaps have the option of text instead of icons.

Some people will prefer text over icon;

Visibility 65%

Noise 10%

Temperature 87%

Blood 9583

Hunger 10%

Thirst 0%

etc


Making the HUD smaller and putting it in a corner would be a good start. I want to get the information' date=' but don't shove it to my face so much it hurts the immersion.

I'm playing on a 108 PPI monitor and believe 20px icons would be big enough, most users probably have 23" 1080p monitors, which is around 95 PPI (which is around 13% bigger pixels).

[/quote']

In that vein... being able to toggle off (or at least limit to 1-2 lines) the text displayed on every connection / disconnect.

Gets a bit much when a player joins, and we have the chat logging his every action

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I fear the communication of the players current situation will be insufficient and that this may detract from immersion. I would like the hud reduced more (especially the chat), but not at the cost of knowing how my character is doing.


or for lols= http://www.gamingvests.com/

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I think the basic hud is nice, simple and intuitive, but I'd like to see all the Debug Monitor infromation moved to map/unit if possible.

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How would changing one's skin be implemented short of having a skin for each level of coldness for each possible skin type? What about at night?

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How would changing one's skin be implemented short of having a skin for each level of coldness for each possible skin type? What about at night?

All the more reason to have a flashlight handy, or glow stick.

As it is now I think a vast majority are just cranking their gamma to max... making little use for the provided items.

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