herdo_ralden@hotmail.com 1 Posted July 28, 2012 Removing textures wouldn't allow anyone to drive through trees, it would only make it look as if there were no trees there on their side.They would end up running into or shooting into invisible objectsSee my previous post, it absolutely does allow you to not only drive/walk through trees, but you can shoot through them as well. We found a dirtbike and with me on the back we went right through rocks and trees. Share this post Link to post Share on other sites
Badjr 44 Posted July 28, 2012 See my previous post, it absolutely does allow you to not only drive/walk through trees, but you can shoot through them as well. We found a dirtbike and with me on the back we went right through rocks and trees.You guys aren't removing textures then you're changing/removing models, which isn't the easiest thing in the world to detect.Even checking for files won't detect a model edit, unless you're checking to see if every single file is both there and the file it is supposed to be.This would add a significant amount of time to login Share this post Link to post Share on other sites
herdo_ralden@hotmail.com 1 Posted July 28, 2012 You guys aren't removing textures then you're changing/removing models, which isn't the easiest thing in the world to detect.Even checking for files won't detect a model edit, unless you're checking to see if every single file is both there and the file it is supposed to be.This would add a significant amount of time to loginWell, "You Guys" aren't doing anything. Someone I met was. I haven't done this, and I don't know how he did it, but he made it sound pretty easy. Share this post Link to post Share on other sites
rayf 1 Posted July 29, 2012 You guys aren't removing textures then you're changing/removing models, which isn't the easiest thing in the world to detect.Even checking for files won't detect a model edit, unless you're checking to see if every single file is both there and the file it is supposed to be.This would add a significant amount of time to loginNot nessecarily true, you might add signatures to the files checking for I.E - Time,date of last edit, size, location, UIDs and it should only make the load time longer by maybe a few seconds. Though one can edit the models out of the files but, then again those check prevent most of the things that can be done atleast for people who doesnt make hacks/exploits for a living :) Share this post Link to post Share on other sites
Orphen (DayZ) 14 Posted July 29, 2012 See my previous post, it absolutely does allow you to not only drive/walk through trees, but you can shoot through them as well. We found a dirtbike and with me on the back we went right through rocks and trees.That's probably a desync issue. I often get driven through buildings when my group drives around in a vehicle too fast. Share this post Link to post Share on other sites
Barronism 88 Posted July 29, 2012 Server admins can add this. In the server config where Hostname, password, reporting IP.. ect Add the following ot make sure the servers do a check for the following files// =======================// JOINING RULEScheckFiles[] = {"AddOns\plants2_Bush.pbo";"AddOns\plants2_Clutter.pbo";"AddOns\plants2_misc.pbo";"AddOns\plants2_Plant.pbo";"Expansion\AddOns\plants_e.pbo"};// ======================= 25 Share this post Link to post Share on other sites
herdo_ralden@hotmail.com 1 Posted July 29, 2012 That's probably a desync issue. I often get driven through buildings when my group drives around in a vehicle too fast.It's not like this guy went through one tree. I watched him drive a sedan through trees for about 20 minutes, and then we jumped on the back of a motorcycle and drove through trees for another 20 minutes. We are talking hundreds of trees. What was even more odd was that when I was a passenger in the vehicle it allowed me to clip through trees/rocks/bushes as well. The happened numerous times. Share this post Link to post Share on other sites
Scrumilation 16 Posted July 29, 2012 Server admins can add this. In the server config where Hostname, password, reporting IP.. ect Add the following ot make sure the servers do a check for the following files// =======================// JOINING RULEScheckFiles[] = {"AddOns\plants2_Bush.pbo";"AddOns\plants2_Clutter.pbo";"AddOns\plants2_misc.pbo";"AddOns\plants2_Plant.pbo";"Expansion\AddOns\plants_e.pbo"};// =======================Make chcks for every single file, there are also buildings that if they remove they can just shoot throught it. Share this post Link to post Share on other sites
schalart 12 Posted July 29, 2012 yeah my team, on the older patch just had that happen to them. Someone was shooting at them in the back of stary, and someone was able to find our camp that was perfectly hidden on our server for over two weeks. . . all gone now. . . Fuck what's wrong with these people? Share this post Link to post Share on other sites
schalart 12 Posted July 29, 2012 Server admins can add this. In the server config where Hostname, password, reporting IP.. ect Add the following ot make sure the servers do a check for the following files// =======================// JOINING RULEScheckFiles[] = {"AddOns\plants2_Bush.pbo";"AddOns\plants2_Clutter.pbo";"AddOns\plants2_misc.pbo";"AddOns\plants2_Plant.pbo";"Expansion\AddOns\plants_e.pbo"};// =======================thankyou thankyou thankyou. . . much love and my beans. Share this post Link to post Share on other sites
PimpinSmurf 26 Posted July 29, 2012 BS Punkbuster does this with no problems you need to go learn coding.You guys aren't removing textures then you're changing/removing models, which isn't the easiest thing in the world to detect.Even checking for files won't detect a model edit, unless you're checking to see if every single file is both there and the file it is supposed to be.This would add a significant amount of time to login Share this post Link to post Share on other sites
PimpinSmurf 26 Posted July 29, 2012 I am amazed that the game doesn't already do this. I'm starting to think the coders of Arma 2 are effing retarded. This is cheating 101. I see people joining and getting the error message all the time and I kept thinking they were hacking out their rocks etc. Guess I was right. Friend of mine quit like the first day because we ran into hackers doing this. Should be a trial period for this game if they are seriously going to code it this tarded.Server admins can add this. In the server config where Hostname, password, reporting IP.. ect Add the following ot make sure the servers do a check for the following files// =======================// JOINING RULEScheckFiles[] = {"AddOns\plants2_Bush.pbo";"AddOns\plants2_Clutter.pbo";"AddOns\plants2_misc.pbo";"AddOns\plants2_Plant.pbo";"Expansion\AddOns\plants_e.pbo"};// ======================= 2 Share this post Link to post Share on other sites
ehaic 6 Posted August 3, 2012 (edited) Incase none of you know, all these issues are just from the Arma 2 engine itself. The engine was never meant to be hacker proof or anything, this was never a competitive game such as battlefield or call of duty. The whole purpose of Arma 2 was for a military sim, a game that some friends could get together and play out war scenarios. The engine itself is built to accept scripts and edit's so that custom missions and objects can be added to the game very easily. None of it is simply "Bad Coding" as you put it because BI never expected this kind of game play out of Arma 2. Edited August 3, 2012 by Ehaic 6 Share this post Link to post Share on other sites
teejayd 8 Posted August 3, 2012 Incase none of you know, all these issues are just from the Arma 2 engine itself. The engine was never meant to be hacker proof or anything, this was never a competitive game such as battlefield or call of duty. The whole purpose of Arma 2 was for a military sim, a game that some friends could get together and play out war scenarios. The engine itself is built to accept scripts and edit's so that custom missions and objects can be added to the game very easily. None of it is simply "Bad Coding" as you put it because BI never expected this kind of game play out of Arma 2.Exactly, this is the part that most of people here do not get. 1 Share this post Link to post Share on other sites
Distance 29 Posted August 3, 2012 you can drive through the trees (forests) its like they aint there, couse its client side and not server side. i have tested it myself, and its like playing with wallhack and all that shit. you can lay in the middle of the forest near cherno with a 50cal and kill every 1 you see, couse there aint no trees that the bullet can hit. FIX FIX FIX.... Share this post Link to post Share on other sites
Rastahunden 0 Posted August 3, 2012 So i should report a player who gets "Wrong signature for file ca\plants2\bush\b_salix2s.p3d"? Share this post Link to post Share on other sites
{sas}stalker 108 Posted August 3, 2012 Server admins can add this. In the server config where Hostname, password, reporting IP.. ect Add the following ot make sure the servers do a check for the following files// =======================// JOINING RULEScheckFiles[] = {"AddOns\plants2_Bush.pbo";"AddOns\plants2_Clutter.pbo";"AddOns\plants2_misc.pbo";"AddOns\plants2_Plant.pbo";"Expansion\AddOns\plants_e.pbo"};// =======================What does his actually do? All hat happens on our server is that it claims everybody joining is using modifed versions of those files. To reiterate, everybody. Should it do something else ? Share this post Link to post Share on other sites
GHoffman 2 Posted August 3, 2012 What does his actually do? All hat happens on our server is that it claims everybody joining is using modifed versions of those files. To reiterate, everybody. Should it do something else ?I just had someone test this by removing the tree and grass files and try to join my server. It just reports that they are using modified versions of these files and doesn't do a damn thing else! He can join no problem.... Share this post Link to post Share on other sites
random51 172 Posted August 4, 2012 Exactly, this is the part that most of people here do not get.Doesn't matter if we get it, matters if the person choosing the engine/game to make a mod on gets it. If DayZ were a house the foundation would be built on quicksand.The fact that ArmaII/Battleye is horrible at cheat prevention is just an excuse. Saying it doesn't suddenly make all the cheating OK. Saying it doesn't make anything better, indeed it makes it worse since we can't really expect things to get significantly better while DayZ is on top of ArmaII. Share this post Link to post Share on other sites
GrendelZ 10 Posted August 4, 2012 awww, guess its back to joining low population servers until this gets fixed. Does the exploit let you see beyond 1000m? Share this post Link to post Share on other sites
mansa 5 Posted August 4, 2012 I'm not sure what servers you guys are playing on but on my main server this doesn't work. Anyone who tries gets kicked right away. Share this post Link to post Share on other sites
GHoffman 2 Posted August 4, 2012 I'm not sure what servers you guys are playing on but on my main server this doesn't work. Anyone who tries gets kicked right away.That's good to know, but you are leaving out vital information on how to properly check for this cheat! Share this post Link to post Share on other sites
jesse_thornhill@hotmail.ca 4 Posted August 4, 2012 I'm not sure what servers you guys are playing on but on my main server this doesn't work. Anyone who tries gets kicked right away.whats ur server, i bet i can join in no problem. Share this post Link to post Share on other sites
GrendelZ 10 Posted August 4, 2012 since his country is sweden i doubt i'd get good ping. Share this post Link to post Share on other sites
Holykittens 5 Posted August 4, 2012 I don't have time to type out the entire story. I know what happened. The guys were not even facing me when I hid. Not to mention the distance. It was exploiting the grass / shrubs plain and simple. This only confirms it. They could have had an L85 with TWS and used the thermal to see you Share this post Link to post Share on other sites