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Yukimare

non-pvp servers

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(before you go posting stuff about how this will not work, i am open to opinions / suggestions, just say the word and i'l see if i can change it up to better fit the community)

i have looked at some topics players made (such as punishing bandits) that got negative reviews from the public itself, so while we wont be able to truly come to a compromise, i believe i have a idea to end the conflict with this "friendly's v. bandits" war (and introduce NPC bandits and give a excuse to buff the zombies)

the idea i had in mind were servers where pvp combat is disabled, this can of course be done by turning friendly fire off, of course, but below are my ideas for some modded friendly fire settings

on- the way it is now, you are free to shoot anyone you see with no questions, NPC bandits are non-existent and zombie count and strength is normal

reaction only- players can take hits from other players and suffer some effects such as flinching, the color flash, the pain-scream, ect. however, they cannot deal damage, break bones, or cause bleeding (good for players that want to practice avoiding shooting teammates while in action, for when they decide to jump into full out pvp), but NPC bandits may appear to hurass players and zombies are greater in numbers and hit harder

explosives only- players cant do anything to other players with firearms or melee weapons, however, they can harm players with explosives such as gurnades, and NPC bandits also appear along with more harder-hitting zombies

off- players cant harm any other player in anyway... well except for the troll that makes the warehouse collapse with 5 or so players inside, NPC bandits also appear and zombies are in greater numbers and have harder hits

here are my views with pro.s (can cons?)

pros-

* players that hate to deal with bandits can play freely without having a bullet flying into their head while trying to find a pistol to fight off the zombies on their tail

* players can safely approach a player without worry of dying by them (unless they suddenly spam gurnades and make the building collapse) and thus, team up or even get help that would save them, where otherwise, on enabled pvp servers, they must ask "friendly?" to get a idea if the player in question is friendly, witch 50% of the time, they stay quiet, and 25% of the time, they lie, witch can lead to a unnecessary gunfight

* players who are new to the game can play and gradually learn how to deal with zombies, manage themselves, ect.... without bandits coming to kill them right when they get a gun (and as a result, possibly make some players hate Day Z due to the community)

* bandits that love to pvp can still do their deeds on servers that have pvp enabled

* there wont need to be a bandit punishing set up (make players have the skin that was taken out, have npcs tell other players that bandit's current details, ect.), if you die to a bandit when you didnt want to fight in the first place, you shouldive stayed out of the pvp-enabled server

cons- (they may be minor or major, but may be something to consider, and possibly can be worked around)

* bandits that are trying to obtain a kill may end up wasting ammo on a unarmed player because the bandit chose to join a non-pvp server

* it might take some of the thrill out of the game

* players that feel safe on non-pvp enabled servers may get trolled by exploits that allow players to still take damage (such as a player using smoke gurnades to collapse a hospital with 2-5 people inside trying to regroup)

(i am fairly sure this may get critized at least once by other forum users, but this is only a suggestion, you are open to give your opinions and tell me what you would like to see in this as well)

edit history

1.) inspired by miriklaw: NPC bandits appear when PvP is off

2.) inspired by golgo82 + dazed + djug90: non-pvp servers will require a different carecter then one's used for pvp servers (to prevent farming of items in the safety of a anti-pvp server), and zombie counts are increased + deal more damage

3.) notice put at intro that i can / will made changes according to fellow fourm user opinions / suggestions

Edited by Yukimare
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Gotta keep that edge going. Know what I mean? Someone always is watching you :)

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I think the only way this would work is if there could be NPC bandits introduced.

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Not going to happen, Rocket has said himself PVP is an integral part of the mod.

Also stop being so dramatic, bandits are portrayed far worse in Day Z then they actually are. Also if banditry puts off new players to Day Z, then it isn't the mod for them.

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Those servers would have to have a different hive tracker so you can not under any circumstance gear up safely on those servers and then go and troll the hell out of legit(sorry i had to) servers.

Of course it also would get boring as fuck very quickly without any real opposition so no point in gearing up anyways

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Bandits are key to the game. Without them, their is no DayZ. You have to survive in a world full of infected and hostile survivors willing to do ANYTHING in order for them and theirs to survive.

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No, people would just farm and then move to a PVP server.

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I think the only way this would work is if there could be NPC bandits introduced.

I think it would work if you wore ladies underwear. If you candle handle the heat, step out of the kitchen(aka find a less hardcore game.)

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I feel sorry for people who think a no-PvP version of this would be even remotely entertaining. Even the best zombie PvE games only hold interest for a matter of days.

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Yukimare, you only have 18 posts, so I'm assuming you are very new at the game. keep playing more, and learn from your mistakes that led up to you dying to another player. you will get better with time, and you will realize that you don't really want PvE servers.

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I don't like the thought sorry. This is a survival game and you need to watch out for everything. Having no bandits would take the extra scary edge off of DayZ, also it takes the challenge out of the game. One of the biggest problems is that users can farm weapons and jump to other servers.

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This is a great idea, I like the idea of banding together for survival. I like the idea of survival. But I hate that a massive majority of players I come across are douche bags that kill me for no reason. Not fun. If I wanted to pvp I would play BF3, I don't, that's why I play dayz.

It ruins my game having to waste a huge amount of time just worrying about jerks and avoiding them when they map hack and hunt me down anyway so it was all just a waste.

I desperately want a non-pvp server.

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This was the first "solution" I thought when I noted the bandit issue is significant. But it won't really work. Hostile players add a tension factor to the game. I like the idea that you have to be wary about other people. It's just natural and adds a good feeling. I'm just against snipers. They take out the contact element. You just take a bad step and you are dead. There was no contact, no time for running or return fire, no betrayal, no nothing. Sometimes you don't even get to see your aggresor. You just start over. Close encounters and shootouts are much better.

So I favor balancing PVP over just throwing it away.

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I'm not even reading the OP because I can't imagine how you can write so much about something so self-explanatory.

If these PvE servers are completely disconnected from the central server (so you can't bring loot into PvP servers) then I suppose it would be a good way for people to familiarise themselves with the game before jumping into the real action (that sounds so funny when applied to Day Z), but I can't see many people staying on those servers so it probably wouldn't be worth it for the server host.

Edited by Ollox

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