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If Rocket Didn't Push Out The Patch, Surely There's Some Way He Can Un-nerf/Reason With The Devs.

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IF they want to nerf the pistols then the 1911/revolver should be 2 shots to the body (not 4-5 currently). As of now a Makarov is better than the pistol and 1911. Anyone who argues that the current dmg for those 2 guns are retarded. The AK-74s/SMGs shouldnt of been nerfed either as they already took 2-3 body shots to kill a ZED.

The Enfield nerf i feel was reasonable. No reason it should really be 1 shotting people. The only 1 shot kill guns should be the anti-material rifles.

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hmmm, I'd be interested to see what the damage model actually is. I've been thinking for a while that the modelling of weapons feels a little basic.

seems we have some strange damage levels. damage should change with distance, but I haven't seen this mentioned anywhere. Shotgun pellets at close range should have huge damage, but it seems lee enfield damage is higher. this should only be the case at longer ranges. every weapon should have its advantages and disadvantages,

i hope this changes somewhat in arma 3.

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When I played battlefield I would only play hardcore mode for a reason.

I hope they change it back, or at least if the guns don't do so much damage, make it so you get knocked out from the pain of numerous bullets entering your body.

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Mad Gelo is just a troll

>post honest opinion

>get called a troll

You're a fucking idiot, bro.

You're using the word troll wrong, which would imply you don't even know what it means, in which case using it would make you an dickhead.

His opinion is perfectly valid, go QQ somewhere else.

I welcome this patch, lowering the damage of guns makes zombies more of a threat and accuracy a bigger issue.

It's stopped me from just one-shotting every zombie with an M1911, now I actually have to aim.

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I like it.

Pistols will now be primarily for zombies. I didn't like that certain pistols could wreck a player or that they did near as much or more damage than some primary.

Lets face it, we all want some level of realism but this is a video game.

Call it my personal opinion but if I took the time to go to higher drop areas and found something nice. Then got shot by some guy who found 1 of 10 makarovs in a town, and died to said player. He just got a free gun for what? Because he spawned in elektro and pressed two buttons to get it and shoot me? When it comes to balance in mind I like it. People with pistols can still defend themselves if they're good enough to get headshots and players running around Lee enfields won't be one shotting people.

I think this patch will force a more skillful game play because players can't go diving into a building with a pistol and expect a kill. If they want it, they'll have to earn it.

Here is an updated weapons chart someone else made.

https://docs.google.com/spreadsheet/ccc?key=0AunmKzSZ9-e_dGlqcXZCVEFIbnZnelVqcUNpQ3d3SlE#gid=0

Edited by Barronism
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It killed them in one shot last week.

Makes perfect sense.

It does make sense, what doesnt make sense is pretending you go for a headshot on every zombie, including the ones running around like they just smoked a bowl of crack laced with meth and sprinkled with ecstacy.

Edited by RunningScared

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If I shoot you in the torso with a 1911 - or an AK for that matter - then 9 times out of 10 you're not getting up. Period. Talk of gameplay balance or whether somebody "likes the new changes" or whatnot have absolutely no place in what should be a realistic military simulation. I'm thinking that there must have been some horrible mistake, otherwise BIS just went full retard.

Edited by underscore

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I like having to get headshots on zombies with pistols, I like being able to use a makarov without feeling like I'm just waiting to find a "real" sidearm. I like that zombies keep coming at you after you shoot them in the chest or extremity. I think zombies should be more resistant to bullets of all types, with headshots dropping them regardless of the source.

However, reducing the effectiveness of guns against players is problematic. A buddy and I had a tussle in Cherno, and I killed three bandits with my CZ550 while they pumped magazine after magazine from their M4 and MP5 and 1911 into my pal. When the smoke cleared, all four of them were laying unconscious, and I still almost got to my partner with a bandage after I polished off his assailants. That's a lot of shooting, at close range, with powerful weapons, that these dudes almost survived. One of them took two shots to put down even after he passed out, so he had a good chunk of blood left.

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All of y'all need to learn to shoot ffs, headshots or you might as well be whistling dixie.....

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Rocket is the god of this world. What he does goes, he's not making the game to please a minority. He's making his vision and using alpha to work out the bugs on his vision. When the god of DayZ changes something, adapt. If something changes in real life, say it's sunny when you want rain, do you sit there and pout and cry at someone to fix it? No, you adapt and put on your damn sun block.

YOU are fucking retarded. I'm fine with you having an opinion on the changes, but going with everything because "hai guyz racket dun went an changed tings. I agre becas dis is progres an progres is gud 4 dayz!" has got to be the DUMBEST thing I've ever heard. Not only that, but it flies DIRECTLY in the face of the reason that DayZ is out right now!

Do you realize that this is an In-Progress Alpha, and that Rocket is collecting player feedback on every update on whether or not a specific change was accepted by the community or rejected? He wants to know what people think as it pertains to the game and their experience in it. He DOESN'T want people incessantly spurring on updates because they're trying to get on his dick and praise the almighty creator. Did you know that he looks to the player base to shape most of their own experience? He's giving us the tools to do whatever we want. "The gods" of game worlds force on unnecessary NPC events and scripted, linear passages. This is PRECISELY the opposite of what DayZ is doing.

Rocket has created an amazing game and he's looking to the community to make it better. He's not looking for lapdogs who say that every little change is indisputable progress. In fact, some changes are steps in the wrong direction and that's why we're here. The game is metaphorically walking, and we're teaching it how to run. Stop saying everything is okay if it starts stepping sideways and falling over itself. "Oh no, it's okay, just keep somersaulting to the goal! Rocket wanted you to somersault, damnit! SOMERSAULT! What's that? Rocket wants you to cartwheel? Get on that shit! I don't care if it might be a horribly inefficient way to travel, Rocket obviously wants this new method of transportation to be set in stone!

[NOTICE: The somersault metaphor does not apply to the current update, or any past update, of DayZ. It is reserved for a future update that may or may not cripple the game. I am sure, however, that some players will praise any update that comes out, even if that's starting with broken legs because "U was getin tossd arond by waves in da ocean b4 u spawn so ur legs got borked. Rokat wans dat to be haw DayZ is so u ned to adapt an get on wif borken legs!"]

TL;DR This is an Alpha, Rocket wants honest opinions, not people who sit at his feet and desperately reach to kiss his ass amidst calls of "adapt lolz".

/rant

Edited by Exo

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I like it.

Pistols will now be primarily for zombies. I didn't like that certain pistols could wreck a player or that they did near as much or more damage than some primary.

Lets face it, we all want some level of realism but this is a video game.

Call it my personal opinion but if I took the time to go to higher drop areas and found something nice. Then got shot by some guy who found 1 of 10 makarovs in a town, and died to said player. He just got a free gun for what? Because he spawned in elektro and pressed two buttons to get it and shoot me? When it comes to balance in mind I like it. People with pistols can still defend themselves if they're good enough to get headshots and players running around Lee enfields won't be one shotting people.

I think this patch will force a more skillful game play because players can't go diving into a building with a pistol and expect a kill. If they want it, they'll have to earn it.

Here is an updated weapons chart someone else made.

https://docs.google....NpQ3d3SlE#gid=0

THIS is the type of reasoning that (I would imagine) Rocket is looking for. I don't speak for Rocket or anyone but myself, but if I was him and I looked at this, I would see an opinion and a valid (or at least attempted) reason as to why that opinion is stated. "Well you changed it so it's good by me" Isn't an opinion, that's simply nonsense.

Edited by Exo
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All of y'all need to learn to shoot ffs, headshots or you might as well be whistling dixie.....

No military force in the word trains you to aim for head shots unless you're in sniper training. Center of mass shooting = real world.

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[NOTICE: The somersault metaphor does not apply to the current update, or any past update, of DayZ. It is reserved for a future update that may or may not cripple the game. I am sure, however, that some players will praise any update that comes out, even if that's starting with broken legs because "U was getin tossd arond by waves in da ocean b4 u spawn so ur legs got borked. Rokat wans dat to be haw DayZ is so u ned to adapt an get on wif borken legs!"]

/rant

made me LOL hard

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THIS is the type of reasoning that (I would imagine) rocket is looking for. I don't speak for Rocket or anyone but myself, but if I was him and I looked at this, I would see an opinion and a valid (or at least attempted) reason as to why that opinion is stated.

I'll say it again: opinions on this subject are completely worthless. All opiinions ITT should be expunged with extreme prejudice. I want to march all your precious, fucking opinions out back, line 'em up against the wall and shoot them. There is only one question to consider in this discussion. Are these weapons being simulated in the most realistic manner possible?

Edited by underscore
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All of y'all need to learn to shoot ffs, headshots or you might as well be whistling dixie.....

Most of my hostile player encounters are at ranges at or over 300 meters.

Most of the time I, the players I run with, and the players I am fighting do NOT have scopes.

Have you even tried to hit a target in the head that size at that distance that is MOVING with iron sights? No, I didn't think so. You shoot zombies before you aggro them, or when you get them to walk inside. I know this, because I have experience fighting players ingame. Zombies are a joke. In the time it takes for you to line up a shot with iron sights on my head at ranges exceeding 300 meters, I'll pump 5+ rounds into your midsection with my AKM.

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why do you think rocket did it, the changes came with the arma 2 beta.

he may have had input, he may not, we dont know.

please stop pretending like you all know facts.

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anyone knows if pistol headshot still kills in one shot? or has that been *fixed* too?

They still will drop a zombie with a headshot. The only one I haven't tried it with yet is the regular M9 but considering the M9SD I have does it, I think it's safe to say they all do.

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Most of my hostile player encounters are at ranges at or over 300 meters.

Most of the time I, the players I run with, and the players I am fighting do NOT have scopes.

Have you even tried to hit a target in the head that size at that distance that is MOVING with iron sights? No, I didn't think so. You shoot zombies before you aggro them, or when you get them to walk inside. I know this, because I have experience fighting players ingame. Zombies are a joke. In the time it takes for you to line up a shot with iron sights on my head at ranges exceeding 300 meters, I'll pump 5+ rounds into your midsection with my AKM.

I'd catch you with thermal moving 950m out, rangefind you quickly, and then send an AS50 downrange and end that little "I'm tactical!" game in your head :)

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As soon as its confirmed this game goes the GAMEPLAY direction I will quit it immediately. All the firearms should stick with their well judged Arma stats which reflect real life. This is a realistic zombie sim. If the guns get weak and get evened out, for the pleasure of the unknown COD masses, I repeat I will quit this shit fast

Edited by Clatterbridge

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