Teiwaz 45 Posted August 1, 2012 (edited) i can not confirm any of this crap ingame (didn't bother to try all the weapons though)same for my friendshas anyone else actually confirmed these changes ingame, on a public server, on 95417?i have yet to find any official announcement for these changes.can i savely assume this was a hoax?Dude, it's all over this forum and the Arma2 forum. A magnitude of people have confirmed it, if you still don't believe it, be my guest, but it's just ignorant.But I found you this:http://forums.bistud...l=1#post2196356Happy? Edited August 1, 2012 by Teiwaz Share this post Link to post Share on other sites
Azrail (DayZ) 211 Posted August 1, 2012 (edited) Dude, it's all over this forum and the Arma2 forum. A magnitude of people have confirmed it, if you still don't believe it, be my guest, but it's just ignorant.But I found you this:http://forums.bistud...l=1#post2196356Happy?No, not happy, because i see nothing of the changes presented on dayzdb ingame.and i don't care what raging kids write all over the forum, i request confirmation, preferably with video proof.assertion: damage of certain weapons are nerfed in 95417proof: [link-to-video]so, again, more clearly wrote out this time:can anyone confirm any of the changes announced on dayzdb on a public dayz 1.7.2.4 / 95417 server? if possible, record and upload your tests. Edited August 1, 2012 by Azrail Share this post Link to post Share on other sites
Teiwaz 45 Posted August 1, 2012 No, not happy, because i see nothing of the changes presented on dayzdb ingame.and i don't care what raging kids write all over the forum, i request confirmation, preferably with video proof.assertion: damage of certain weapons are nerfed in 95417proof: [link-to-video]so, again, more clearly wrote out this time:can anyone confirm any of the changes announced on dayzdb on a public dayz 1.7.2.4 / 95417 server? if possible, record and upload your tests.Not sure if trolling or just fucking blind... Share this post Link to post Share on other sites
Azrail (DayZ) 211 Posted August 1, 2012 (edited) Not sure if trolling or just fucking blind...but you, good sir, obviously cba to read eitherif you don't have anything of value to say... Edited August 1, 2012 by Azrail Share this post Link to post Share on other sites
Azrail (DayZ) 211 Posted August 1, 2012 ok it looks like noone gets the point.let's try this:i want to know if the changes done to the arma engine currently have any effect in dayz.because zombies still die from one revolver shot, which makes no sense with the new weapon damage.does anyone in here get what i mean -.- Share this post Link to post Share on other sites
Inista 5 Posted August 1, 2012 ok it looks like noone gets the point.let's try this:i want to know if the changes done to the arma engine currently have any effect in dayz.because zombies still die from one revolver shot, which makes no sense with the new weapon damage.does anyone in here get what i mean -.-Hi there,I understand what you mean, 1911 was oneshot but now it isnt oneshot anymore on Z´s,Posting from official BI Dev -> http://forums.bistudio.com/showthread.php?137868-ARMA-2-OA-beta-build-95417-%281-62-MP-build%291) Grad and MLRS ammo were not able to knock out vehicles2) Makarov, 545x39, .45, .303, Slug745 and Sa-61 ammo were more powerfull than they should bechanges in ca\weapons_E\cfgAmmo.hpp and Ca\weapons_E\LeeEnfield\config.cppcheers Share this post Link to post Share on other sites
Teiwaz 45 Posted August 1, 2012 (edited) ok it looks like noone gets the point.let's try this:i want to know if the changes done to the arma engine currently have any effect in dayz.because zombies still die from one revolver shot, which makes no sense with the new weapon damage.does anyone in here get what i mean -.-1.) Yes, they have. You either take our words for it or...still just ignore it.2.) BI CEO himself said they reduced the damage output of this kind of ammo + Rocket said he's not messing with BI's weapons "balance".3.) If you don't experience it:a) you're Arma2 is not up to date.b. you're headshotting every Z - headshots are still one-shot-kills.c) you're playing on a custom server/custom DayZ version (not quite sure how it could be reversed server side, as I don't know anything about Arma2 modding)d) you're experiencing a convenient bug.e) have a somewhat "hacked" gun.f) something I can't think of yet.I, for myself, know that my 1911 stopped one-shotting Z's after my Arma2 was updated to 1.62. Same goes for friends who used the Revolver and are now pumping almost 2 Makarov mags into 1 Z to kill it. Also, for me, it's enough "evidence" reading that that many people are having the same "issue" + having BI CEO saying they reduced the damage of those bullets (but didn't mention it in the changelog).If you still need more "proof", that's your problem, not mine. You asked for an official announcement, that I gave you. Edited August 1, 2012 by Teiwaz Share this post Link to post Share on other sites
Azrail (DayZ) 211 Posted August 1, 2012 I understand what you mean, 1911 was oneshot but now it isnt oneshot anymore on Z´s,No you don't :(M1911 is still oneshot on Z's for me,thats the whole point why i'm asking. Share this post Link to post Share on other sites
Azrail (DayZ) 211 Posted August 1, 2012 (edited) 3.) If you don't experience it:a) you're Arma2 is not up to date.95417, cant be more up-to-date afaikb ) you're headshotting every Z - headshots are still one-shot-kills.body shots -.-c) you're playing on a custom server/custom DayZ version (not quite sure how it could be reversed server side, as I don't know anything about Arma2 modding)public servers, i tried many, random ones and my favorite servers.d) you're experiencing a convenient bug.thats why i want to know if anyone else here got this 'problem'e) have a somewhat "hacked" gun.m1911, makarov, revolver, randomly lootednoone seem to care, so whatever,i am happy with my weapons as is. Edited August 1, 2012 by Azrail Share this post Link to post Share on other sites