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Sticky (DayZ)

Future Suggestions for Standalone DayZ

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dude, it's not working.

yea dont think it is either. but was worth a shot to see what ideas ppl have....

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one thing i am seeing on this forum are ppl bringing up the same things over and over agian which therefore push's your forum down in spots......before making a forum y dont ppl look at forums. i see multiple ppl making ideas up that are in this forum and were talked about on day one....but they still continue to make the same thing over and over agian?

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Here is my suggestions:

1. Allow the player to be randomly given a character. No choice. Let's get away from the idea that all survivors are going to lean and fit. Why not have a kid character? An obese, old or very slim character? A pregnant character? Some of these characters would be speed limited and strength limitied due to age or level of fitness.

2. Give the Player a goal?

How about finding their lost Love or another Player?

The Survivor has to find a Bot or player and get them to safety. The rescued would need to be fed and watered of course. Maybe the rescued would be a child and might be more prone to crying out, etc.?

How about finding the Lab where the Zombie Virus was created? Look for a cure?

3. Let's not have' Left 4 Dead' type Zombies?

Why not have Zombies or items that are most localised to where the Player lives? Like UK players get more UK like items, Zombies look more British, etc.? Let's have Zombies of all ages! Just as long as we keep it fairly realistic.

One of the great things about DAYZ is that it brings out the character of the Player and they act more like they would in real life. But once you have unrealistic things happening in the game, you break this bond and people won't feel connected to it like they do at the moment.

4. Keep it as real as possible.

At the moment we can't eat raw meat. But this is exactly what we would do if need be! People can go without food for days, why can't we in DAYZ? Maybe speed limit the players if they don't eat, cause dizzy/out-of-focus spells if dehydrated or hungry?

Other suggestions - Multi-Player:

The issue of Hackers is a big one and will eventually spoil the games future if not clamped down.

I'm surprised it is so easily for people to cheat in the game. Written by security companies this software isn't! :)

So please fix this.

  • Regarding the killing of people by other Players. Nothing should be done to stop this. It's part of real life and learning about trust in the game. In the real world past we learned protocols and customs to hinder people killing each other outright! So it will be interesting to see how this develops in the virtual world of DAYZ.

The system could tell the killed player who murdered them. But that would probably just promote revenge and DAYZ should let the natural human psyche play through as much as possible. So don't let the killed be told who got them!

But one aspect of this you could do is allow players to vote (at time of death for a brief time) that these murderers are 'bad people'. (But neither party are told.) Then a server could collect these anonymous votes and display the collected data of players to those interested on a web site.

This way that might encourge vigilantes to go looking for these bad people across the servers? This may encourge hunting parties of 'good players' and be a kind of natural method of preventing murderers like we used to have in real life.

Could be an interesting new angle to the Multi-Player game too? :)

  • Stop people logging out when any Zombies is within 10 Meters or if the Zombie is in 'alert/hunt' mode? Perhaps make it so that if a weapon is fired locally then that sets a time limit preventing log out. People wanting to leave will be forced to find safety first?

  • Please, please do not develop 'acheivements' awards. These are lame. Just let the player do whatever they like.

  • Above all - Keep it real :)

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