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I will not vote yet. I do believe there should be a delay on character models and their items, but with the current glitches I've been experiencing, ALT+F4 is almost necessary. I have never DC'ed because of a player shooting at/killing me. However, I have DCed multiple times b/c of texture glitches getting me lost, randomly warping to an area and falling to my death, glitching off the side of buildings, breaking legs randomly and getting 1-hit by zeds through walls.

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Looking at the way the Windows short cut alt+f4 works, I've come to the some conclusions:

  • DayZ is a mod - not really sure what language it is written in (assuming C++) which requires the ARMA II Operation Arrowhead. Assuming OA is the 'base' for the mod, any code written to affect alt+f4 would have to be written against the OA code (could be hugely wrong).
  • You can test in C# the reason for the user as it's part of the Form overload. If DayZ a form? Does it have access to these classes? If not, there may be little the mod developers can do about it.
  • Some people, in a previously created post, have said it is easy to overwrite alt+f4 in code, I'm not so sure - if it were easy wouldn't they have done it already?
  • Maybe they don't want to do it. Bullish coding is considered bad practice.
  • Keeping a character in the world may punish those who's connection drops, however this may not be to much of a bad thing. There will be those that lose connection due to hardware/network issues and remain in the world for 20 or seconds perfectly safe. Those in battle will suffer the most, probably dying from something that may have been beyond their control.

Personally I think monitoring the trend of the user is the way to go. A suitable algorithm against number of disconnects against time played could easily be used to detect combat loggers.

Looking at most of the posts that people add to these forums, actually getting in seems to be the biggest problem, rather than getting kicked off (I'm sure some will say they do). Persistent disconnections could indicate someone who is combat logging.

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I think the best option (although the more complicated one) is if you have been in combat in the last 10 minutes you have to wait so long. till you can log out. If that is not possible at least put a timer in there, it is not like it will be a killer with the game's long loading times anyway.

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I would go for a diffrent approach: Everyone that has been hit by siomething, fired a weapon or was within 50m of a weapon shooting/a bullet hitting somthing would get a 1 min buff. If he disconnects in this time he get's killed. Simular to the "combat" from most mmo's. Cause the logout timer also didn't work alone for most mmo's because people can still strg-alt-enf. And you don't want to pusnish people with internet problems as much.

The problem with this is if you get shot at and the server restarts/your computer restarts lags etc you will loose all you shit and start 5billon tobics whining about it and demanding a "failsafe" from the devs and then we will be back at the current system...

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@ #52: ALT-F4 wil continue to work, but your character stays in the game world for x seconds/minutes. Your client doesn't even need to be open for the server to do this, and update the Hive if you are killed. Your client retrieves the data when you log back in, and you're on a beach without your loot. You dirty ALT-F4 dog :P

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The wow timer thing is used in lots of things, and its used because it works.

"In lots of things" = MMOs

I have yet to see a first person shooter that includes a logout timer, which is why it's so tough to do in the first place

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lol.. on US 1076 last night, i had 3 people alt-f4 on me IN A ROW! I was scrounging around Cherno, and I caught a guy murdering from the firestation... so I climbed up the ladder outside the place, and peak my thru the window. Caught the guy laying on his pussy, and i unloaded a few rounds into him. His player disappears with the blood still gushing from the spot i just shot at. SON OF A BITCH!

Then, I make my way from the firestation to the supermarket (right down the street) and catch a girl looting some food from the ground. She looks up right as I put two bullets in her face. All of a sudden, she disappears with blood gushing again from where her face was. In the same market, there was a guy with no guns in the back of the store. He scared the crap out of me, so I shot first... figuring he was gonna catch me off guard. His player model drops to the ground, and disappears. Blood again gushing from nowhere.

3 in a row... in a span of 5 minutes or less. I was so angry, i basically logged and will get back to playing later tonight... had to vent.. sorry.

PLEASE PUT SOME KIND OF LOGOUT TIMER. 30 SECONDS TIL PLAYERS CAN SUCCESSFULLY DISCONNECT. Hate these a-holes that spot someone, and freak out by alt-f4ing. One day, u'll all PERISH!!!!!!! (in-game)

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@ #52: ALT-F4 wil continue to work, but your character stays in the game world for x seconds/minutes. Your client doesn't even need to be open for the server to do this, and update the Hive if you are killed. Your client retrieves the data when you log back in, and you're on a beach without your loot. You dirty ALT-F4 dog :P

great so if you have a connection issue for whateva reason and die due to a lougout timer, and end up on a beach vacation, how is that fair ???

you have no idea or control over what happened..

thx but no thx..i dont mind dieing when im in control or its my fualt but to force a mechanic on a player when its beyond their control is LAME of the highest order.

worst part is you dont even get a screen saying what happened, you'd just end up on the beach wondering "WTF ???"..

sorry no sale on this idea

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I say 30 seconds. It's a staple time that a lot of online games stick to when someone disconnects abruptly. If someone is still alive after 30 seconds of inactivity, you just weren't killing them hard enough.

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great so if you have a connection issue for whateva reason and die due to a lougout timer, and end up on a beach vacation, how is that fair ???

you have no idea or control over what happened..

thx but no thx..i dont mind dieing when im in control or its my fualt but to force a mechanic on a player when its beyond their control is LAME of the highest order.

worst part is you dont even get a screen saying what happened, you'd just end up on the beach wondering "WTF ???"..

sorry no sale on this idea

It's not fair. It's called tough shit? Either log in a safe place or die. Will fix the ALT-F4GS overnight. Way I see it, the only people who aren't FOR this idea are people with bad internet connections and ALT-F4GS.

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You can't do this, once a player presses alt-f4, it stops sending packages to the the server/database, there's nothing the server can do about that

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You can't do this, once a player presses alt-f4, it stops sending packages to the the server/database, there's nothing the server can do about that

Don't need to do anything about that. The server can just leave the character there for 5-30 secs. If they die, it tells the Hive they died. They log back in without their shit, regardless. Nothing the player can do to avoid it. Can't hack, can't pull ethernet cable, can't get away, can't cheat, can't avoid getting killed if they're stupid enough to get killed. Server doesn't need players packets to keep them there for 30 secs. Solved.

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I'm going to vote for other.

Why don't you have it you can alt+f4, but if you do it say 1-2 times in XX mins (30-90 mins) this allows players to escape thunderdome (happened to me once thought it was a mod on the server i died though (no items)) or if they have to go afk they can. But to people who server hop or try to avoid sticky situations can only do it once before they have to stop playing the game for an extended period of time.

I have yet to Alt+f4 out, if someone gets the drop on me oh well i should have better attention.

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Unfortunately, until wannabe hackers(scripters) are thwarted(impossible to get the real ones), there should be no penalty.

If a timer were implemented, I'd understand why and deal with it, though.

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Numbers updated. Thanks again for the votes guys. Keep the opinioins rolling in.

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I personally am fine with a time on between using Alt F4 and when you disconnect from the server, but I think they should worry about more important things like the rampant hacking issues and ghosting before bothering with changes to Alt F4.

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Since this is an MMO, take a leaf from the biggest MMO's book, place a 20 second timer up on logout, and if someone alt+f4's their character should stay put on the server for 20 seconds and log back in to find themselves eaten or shot.

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I think pple saying get rid of the hackers first are all alt-f4ers. I've had my fair share of alt-f4 encounters and only 1 hack (the superjump one).

This is a survival game, not a pussy alt-f4 survival game.

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10 second logout delay both with ordinary abort procedures and in the event of an ALT+F4 command. If the player is killed though, then the items and the body should stay for 1 hour.

(I changed my mind from 5 seconds to 10 seconds). The logout delay should be set at a maximized value so that in the case of a combat-logger, ALT+F4 becomes useless; and the delay should not introduce additional problems like standing in the middle of cherno for 60 seconds etc. I believe 10 seconds is the maximized balanced delay value.

Edited by Vitdom
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Since this is an MMO, take a leaf from the biggest MMO's book, place a 20 second timer up on logout, and if someone alt+f4's their character should stay put on the server for 20 seconds and log back in to find themselves eaten or shot.

I'm not sure I would classify this as an MMO but thats just my opinion. In its current state the game is more like a FPS with some interesting game play mechanics thrown in. Just because you character is 'persistent' across servers doesn't make the game an MMO. My BF3 character is persistent across servers as well and I play that game with just as many people. If anything this game in its current state is a Death Match with PvE elements.

I think pple saying get rid of the hackers first are all alt-f4ers. I've had my fair share of alt-f4 encounters and only 1 hack (the superjump one).

This is a [Death Match] game, not a pussy alt-f4 [Death Match] game.

Fixed it for you.

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I feel that even though it can be annoying when someone your shooting at alt f4's it's not that bad to be honest, what really annoys me is people hopping over to change position, and then coming back on and killing you. Me and my friend were at stary, we killed 1 of a group 3 and the other 2 hopped over (we thought they were still inside the tent or had d/c'd) and shot me from my right to which my friend (who they hadn't seen) bailed out of stary due to he just had a sniper xD

So i think instead of a 30 second cool down there should be a reconnecting cool down, to 5 maybe even 30 minutes on any server. Sure some people have game crashes (me included) but i'd rather wait 5 minutes than let my poor character sit there for 60 seconds or so. I don't mind not getting their loot, but i hate losing mine as well because of it.

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I think a system like that should also be put in place for when someone wants to abort. Like you have to wait for 10 or 20 seconds straight to log out, of course during the time that character is not allowed to move or something and if you do move it would cancel the abort.

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