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Ribano

The Camp Building Ultra Thread

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Well this seems to be the thing on Rocket's and most of the community's mind. Its a shame to see so many ideas get dropped down the list and forgot about so here's a link to them. lets work together to make the best possible idea and also give the day z team an easier life when looking through threads :)

Build Your Own Base

http://dayzmod.com/f...+camp +building

- Large , Loud, Slow, Fuel Heavy truck that can be transformed into some sort of base

http://dayzmod.com/f...+camp +building

- Find blueprints for structures, then find the materials to create it

http://dayzmod.com/f...+base +building

- Underground Base Building : Suggested by Rocket expanded on here

http://dayzmod.com/f...-possibilities/

- newer underground base building because people can't use search funtion

Take Over Existing Buildings

http://dayzmod.com/f...+base +building

- Taking and Holding Existing Buildings of Note : Industry

http://dayzmod.com/f...ing#entry426823 see also

http://dayzmod.com/f...+base +building

- Fortifying Existing Houses, Houses are not 100% raid proof and fall into ruin if not maintained

http://dayzmod.com/f... base building

- Base Defenses: Lengthy Read

Organic Safe Zones

http://dayzmod.com/f...ing#entry375702

- Fort Friendly : A group of survivors attempt to fortify an area and protect it

Shipping Containers - Recyled

http://dayzmod.com/f...__hl__container

Post Base Life

http://dayzmod.com/forum/index.php?/topic/38928-community-minigames-a-form-of-currency/

- Where to go after?

My Opinion

i've read all of the posts above and i think that building bases will become the ultimate end game of day z. but to build them must be an incredibly time consuming and risky thing.

i think that the shipping containers idea is excellent but if it were to be implemented i'd want to see containers spawned in other locations as well.

using trucks that are very noisy and slow is also a must as it adds a high level of risk to your operation.

a base must also be maintained to stop people from building multiple bases on multiple servers, with a 50 man server the chances are you are only going to get 5-10 bases at most which is easily accommodated above ground and also provides a focal point for raids and gun fights, much like the airfield does at the moment

Edited by Ribano
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I'm going to read all of this. We need something and fast. I'm asking myself "what now" far to often. Most times it degrades into a few of us going off someplace to pvp with no real goals. High risk and no real reward but boredom is a bitch. I love this game and I hope I am not coming across as a complainer. I really just don't know what else to get up to.

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Ai a nice list ye got going, especially the blueprints and underground thread, they make good reading XD

What be juggling around in my mind at ze mo is that fine balance of base building, land grabbing, taking over; suited for different sized groups, as well as evqually time consuming challenges for infiltrators and saboteurs.

+1

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to begin with i thought underground was the only way to go in order to preserve the map and keep things safe, but the more i think about it i think the difficulty to build a base should be that hard, that the amount of bases that are of a decent size would be that small per server that you might as well just have them above ground

having them above ground then brings positioning - overwatching - zombie defending - traps etc etc into play, not to mention those big camo nets

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Let's breathe some damn life into this thing! I know you're unconscious Thread but you've got to get up! You're a good thread, Thread, and we can't let you die, YOU'RE CARRYING ALL THE AMMO, GET UP!

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I made a suggestion of my own that complements this, though this is more for when bases have already been established.

The thread can do a better job of explaining it than I can right now...: http://dayzmod.com/f...rm-of-currency/

thanks i've added it to the list in "post base life"

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Maybe the time it takes to build something should be directly proportional to how many people you have working on it. So like a completion bar that fills up as each person works on it. That way, having more people means more structures and faster repairs, hence a more solid community via mechanism rather then punishment.

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