Ribano 46 Posted July 26, 2012 (edited) Well this seems to be the thing on Rocket's and most of the community's mind. Its a shame to see so many ideas get dropped down the list and forgot about so here's a link to them. lets work together to make the best possible idea and also give the day z team an easier life when looking through threads :)Build Your Own Basehttp://dayzmod.com/f...+camp +building- Large , Loud, Slow, Fuel Heavy truck that can be transformed into some sort of basehttp://dayzmod.com/f...+camp +building- Find blueprints for structures, then find the materials to create ithttp://dayzmod.com/f...+base +building- Underground Base Building : Suggested by Rocket expanded on herehttp://dayzmod.com/f...-possibilities/- newer underground base building because people can't use search funtionTake Over Existing Buildingshttp://dayzmod.com/f...+base +building- Taking and Holding Existing Buildings of Note : Industryhttp://dayzmod.com/f...ing#entry426823 see alsohttp://dayzmod.com/f...+base +building- Fortifying Existing Houses, Houses are not 100% raid proof and fall into ruin if not maintainedhttp://dayzmod.com/f... base building- Base Defenses: Lengthy ReadOrganic Safe Zoneshttp://dayzmod.com/f...ing#entry375702- Fort Friendly : A group of survivors attempt to fortify an area and protect itShipping Containers - Recyledhttp://dayzmod.com/f...__hl__containerPost Base Lifehttp://dayzmod.com/forum/index.php?/topic/38928-community-minigames-a-form-of-currency/- Where to go after?My Opinioni've read all of the posts above and i think that building bases will become the ultimate end game of day z. but to build them must be an incredibly time consuming and risky thing.i think that the shipping containers idea is excellent but if it were to be implemented i'd want to see containers spawned in other locations as well.using trucks that are very noisy and slow is also a must as it adds a high level of risk to your operation.a base must also be maintained to stop people from building multiple bases on multiple servers, with a 50 man server the chances are you are only going to get 5-10 bases at most which is easily accommodated above ground and also provides a focal point for raids and gun fights, much like the airfield does at the moment Edited July 27, 2012 by Ribano 10 Share this post Link to post Share on other sites
Bobcomss 189 Posted July 26, 2012 Thank you kind sir o7AJ Share this post Link to post Share on other sites
nacrom 82 Posted July 26, 2012 I'm going to read all of this. We need something and fast. I'm asking myself "what now" far to often. Most times it degrades into a few of us going off someplace to pvp with no real goals. High risk and no real reward but boredom is a bitch. I love this game and I hope I am not coming across as a complainer. I really just don't know what else to get up to. Share this post Link to post Share on other sites
CarloNord 29 Posted July 26, 2012 One of the mods needs to pin this. Share this post Link to post Share on other sites
3rdparty 229 Posted July 26, 2012 Ai a nice list ye got going, especially the blueprints and underground thread, they make good reading XDWhat be juggling around in my mind at ze mo is that fine balance of base building, land grabbing, taking over; suited for different sized groups, as well as evqually time consuming challenges for infiltrators and saboteurs.+1 Share this post Link to post Share on other sites
Ribano 46 Posted July 26, 2012 to begin with i thought underground was the only way to go in order to preserve the map and keep things safe, but the more i think about it i think the difficulty to build a base should be that hard, that the amount of bases that are of a decent size would be that small per server that you might as well just have them above groundhaving them above ground then brings positioning - overwatching - zombie defending - traps etc etc into play, not to mention those big camo nets Share this post Link to post Share on other sites
CarloNord 29 Posted July 26, 2012 Let's breathe some damn life into this thing! I know you're unconscious Thread but you've got to get up! You're a good thread, Thread, and we can't let you die, YOU'RE CARRYING ALL THE AMMO, GET UP! Share this post Link to post Share on other sites
Haplo (DayZ) 44 Posted July 27, 2012 I made a suggestion of my own that complements this, though this is more for when bases have already been established.The thread can do a better job of explaining it than I can right now...: http://dayzmod.com/forum/index.php?/topic/38928-community-minigames-a-form-of-currency/ Share this post Link to post Share on other sites
Ribano 46 Posted July 27, 2012 I made a suggestion of my own that complements this, though this is more for when bases have already been established.The thread can do a better job of explaining it than I can right now...: http://dayzmod.com/f...rm-of-currency/thanks i've added it to the list in "post base life" 1 Share this post Link to post Share on other sites
samirocks123 47 Posted July 29, 2012 I really like MCV idea, it would be amazing! Share this post Link to post Share on other sites
Louis13245 29 Posted July 29, 2012 Maybe the time it takes to build something should be directly proportional to how many people you have working on it. So like a completion bar that fills up as each person works on it. That way, having more people means more structures and faster repairs, hence a more solid community via mechanism rather then punishment. Share this post Link to post Share on other sites