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leblackdragon

Bandits don't get punished, Survivors do...

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Bah, Petty complaining in my opinion. I realize that having morals will give me a much higher risk of dying, So i adapted them (see below). This isn't so much about Survivors getting punished or Bandits getting it easy, it's more that if you're going to be a Light guy in a dark world, be prepared to be swallowed by the darkness. Besides, Just avoid the coast and airfields, i've only died around there.

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I think if you have positive karma there should be npc spawning and brining you ammo and supplies randomly just like in RL.

Bandits should go to jail.

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Bandits get shot at by everyone...

Survivors get shot by bandits for being dough-eyed deer...

Seems pretty fair to me. As to the "you can't read people" argument, then why trust people that you don't know?

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Amazing just how defensive, and clueless people are here... childish even.

To the reasonable people, he took the bandit skin away, and no the only way to know a bandit is to get shot and killed first. This mod offers no visual or audio clues to tell the nature of a person... like one would in real life. Being a bandit is the only was to go with all the advantage. Forming a group requires trail and error with each error meaning a lot of wasted time and a death.

To the pro bandits and real-life Sherlock Holmes posting here, thank you. You posted your opinion (some in a rude way). No need to post here anymore.

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Some of the folks replying here are so incredibly defensive about a bandit mechanic in an alpha mod to the point of being disrespectful. Guess they're enjoying this easy streak too much.

To those replying with respect and manners' date=' thank you for contributing to the discussion. I'll say it again, Bandits have it too easy. In real life (this game is a brutally realistic simulator, isn't it?) you get an uneasy gut feeling if someone has bad intentions. It's read from how that person talks, looks, moves... and this game has none of that.

[/quote']

Here we go again "Bandits have it too easy. boo-I need my baby bottle-hoo." I'm not even a bandit and actually still have full perfect humanity. But still think it's a completely uneeded to be able to "Recognize" a bandit.

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Bandits get shot at by everyone...

Survivors get shot by bandits for being dough-eyed deer...

Seems pretty fair to me. As to the "you can't read people" argument' date=' then why trust people that you don't know?

[/quote']

Probably you didn't read that they wanted to remove the bandit skin, that way a bandit know to be a bandit (of course), while you don't know he's a bandit, so your option is limited:

1) You cannot socialize, so you'll be a lonewolf;

2) You can socialize, but then you're going to respawn tenth times per day.

The only reason of being a survivor is to socialize, but as said you're going to die. There's no sense to be a survivor without trusting anyone else, walking alone in the forest, you're then going to play a single player game! At this point kill em all to add some fun to the story, or you'll get bored of looting those houses avoiding dumb bots.

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Bandits=entitlement mentality socialists/

Survivors=Ayn Rand libertarians.

Any question....?

HAHAHA! I love this! It's true!

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Probably you didn't read that they wanted to remove the bandit skin' date=' that way a bandit know to be a bandit (of course), while you don't know he's a bandit, so your option is limited:

1) You cannot socialize, so you'll be a lonewolf;

2) You can socialize, but then you're going to respawn tenth times per day.

The only reason of being a survivor is to socialize, but as said you're going to die. There's no sense to be a survivor without trusting anyone else, walking alone in the forest, you're then going to play a single player game! At this point kill em all to add some fun to the story, or you'll get bored of looting those houses avoiding dumb bots.

[/quote']

Thank you!

If this continues, only sensible thing to do in this game is "avoid other players, kill them first". Just go take a look at the other thread "Everyone's a bandit" and go visit the bandit section to know there's a problem here.

And spare us the e-peen "I've been alive for days without being killed" liked the whole world revolves around you. Take a look at the big picture and what is healthy for this mod. God! Some people are so selfish and short sighted!... CoD genre indeed!... Popularity didn't give this game in favors! Just exposed its weaknesses even quicker.

And try and be civil!

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CoD is gay. Besides that. You give me the vibe of one of those. "Bandits are scum and ruining the game for everyone!" kinda guys. And just no. No they're not. Maybe just for you.

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leblackdragon - With all due respect, calling people who simply disagree with you "clueless, defensive, childish, and short sighted" isn't exactly being civil yourself. :)

You made a complaint, and judging by the reactions at best half the people posting here agree with you. The others don't. As I pointed out, the statistics on the front page simply do not back up the idea that banditry is a large problem. You can continue to whine about this mod being too difficult for you but please stop attacking those of us who are enjoying it because we disagree.

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Rocket (the dev) wants to go for ultra realism' date=' and that you should solve problems faced like you would in real life, he lost grasp of the fact that this is a video game medium he's using. Meaning, you'll attract all the gun ho CoD players without a care in the world for fellow humans. There's no penalty for immoral acts in this game, so they aren't punished AT ALL for being bandits now. While decent survivors ARE punished for being moral.[/quote']

Right, and who should punish them? Like really think about the scenario. You are all alone, with a pistol, raiding these abandoned houses for supplies/weapons, and you stumble across another living soul (i'm assuming zombies dont have souls). You will run up and hug him? Or will you search for super robocop who survived the apocalypse and now punishes those who are breaking laws?

Your decent survivors are not that decent either, you're breaking a bunch of moral laws by stealing from farms/stores/hospitals.

Should a survivor who steals from another survivors backpack be punished by changing his skin? I mean, thats a crime too.

According to your logic, the psycho hitchhikers who kill people, need to wear clearly labeled clothing, in the 'real life' you talk about

... and the biggest fault (IMFO) to Rocket's broken vision is... you can't read people online. Their body language' date=' their tone of voice, their faces... while they, at all time, are reading the chat log and abusing it. The MOD is not heavily sided, IT'S FULLY sided for Bandits. Which I consider makes it broken now. Rocket may have good intentions, but he isn't introducing any real counter balance to Bandits.[/quote']

Dood, you're missing a minor, tiny, small little detail... Bandits, as much as you hate them, are survivors... Their goal is to survive. And by having those special skins you want to keep, their chances of survival are even smaller. FOr the longest time, i had no regrets shooting bandit on sight, not even asking whether friendly or not. Until i killed two people in self defense and became one, and understood that its not always your choice

Introduce some small animation difference to their walk. Add a very subtle deviation to how they hold weapons. Change their faces ever so slightly so that it could only be recognized real close. Flip side' date=' deny bandits access to the chat log or something.[/quote']

Why? Why oh why? If you killed someone in self defense, and became a bandit, are you really supposed to be labeled? Not having skins removes the racism that you all have bandits vs. survivors. Your trust, is your own issue. Give it out as you feel.

How would you feel if the bandit, who just respawned after dying, and is wearing civilian clothing kills you? He killed you even though he was wearing a baseball cap, and had a smile on his face. Ouch, that would hurt your feelings i would guess?

Don't get me wrong' date=' I'm fully for realism. You don't want forced bandit skins. Fine! Give me what I use in real life to help make a decision on someone. Body language and facial expressions.

[/quote']

Right, so just like in real life, someone can smile to your face and put the knife between your shoulder blades. Great thinking, ahmazing.

If anything was to be implemented, i would vote for:

a. hostering a weapon

b. hand gestures, such as having hands up, or somethign along those lines

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All those "real life" references are pretty much pointless.

IRL you all have ONE. SINGLE. LIFE. And that makes a huge difference. It also needs some balls and a very sick mind to murder people in cold blood, just for your own good. Instead, people would be pretty happy to see other survivors in such an apocalyptic situation. Nobody (at least only a very few) would like to be a lonewolf when friggin zombies are all around.

And since people can't behave in online games and are mostly killing for the lulz, there needs to be a certain punishment for murders. Period.

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This mod offers no visual or audio clues to tell the nature of a person... like one would in real life.

Again you're basing your context of reality/realism on the thought that the 'bad-guys' are either wearing their 'bad-guy' outfits or are easily detectable in real life by their facial expressions and voices.

It's just not a realistic assessment. This isn't war' date=' there aren't two standardized military elements fighting one another. Each with their own distinctive combat uniforms and markings. This is a cluster****, end of days, survival of the fittest world.

You belittle the mod itself, the creator, and then get defensive when people jump down your throat. Is it so unexpected? Is it really so surprising?

I'm pretty indifferent about the Bandit skins. When I'd see one up north, I figured he was up to no good, much less likely a "killed in defense" situation. However this gave me unfair knowledge about that particular individual, information I would be less likely to gain in real life by just seeing someone off in the distance.

I appreciate the fact that you don't want the gameplay to be ruined out of fear of grouping. It is a valid concern. Well no matter the case, bandit skin or not, the risk is there when dealing with strangers. Just like real life, just like in game. Interact at your own risk.

To the pro bandits and real-life Sherlock Holmes posting here, thank you.

You're welcome.

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This mod offers no visual or audio clues to tell the nature of a person... like one would in real life.

I'm curious, how do you expect to show a player's thoughts and intentions through their in-game character?

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This what's the game is about:

Trolling all around > die > repeat it over and over again ... what's the fun? Ruining other experience... or to be exact: laughing at those (so called) hardcore players imporsonating real life behaviors and social schemes. It is a game, you have infinite lifes, ppl are not scared of dying, because they can do it again after a new respawn (a marakov is MORE than enough to kill other plrs with no effort at all and eventually stole their loot).

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Based on my slow internet at work, and the fact that I don't have the patience to watch that kind of gameplay, I will say that, the majority of what I watched was coastal city killings. The kind of stuff everyone is warned about.

I don't understand some peoples stubbornness to stay near Cherno and Elektro. You don't need to head inland very far to avoid this kind of random, cliche bandit killing.

Let me put it in another way. If a zombie apocalypse actually happened, I would NEVER go to a big city, EVER. For the reason of not trusting other people, and the obvious infestation of zombies.

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This what's the game is about:

Trolling all around > die > repeat it over and over again ... what's the fun? Ruining other experience... or to be exact: laughing at those (so called) hardcore players imporsonating real life behaviors and social schemes. It is a game' date=' you have infinite lifes, ppl are not scared of dying, because they can do it again after a new respawn (a marakov is MORE than enough to kill other plrs with no effort at all and eventually stole their loot).

[/quote']

What's the old saying "One man's meat is another man's poison"? Your pain is his pleasure. That guy obviously enjoys being a murdering douche, but again, as has been said ad nauseum, these kinds of players tend to stick to the two large cities and airport. Avoid those areas and avoid the bandits.

This mod as it stands is fairly simple. If you want a die/spawn/die/spawn deathmatch, head to the cities. If you want to play as a survivor, avoid the cities and stick to barns and small towns.

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You want to punish Bandits? Grab a Gun an do it yourself. There is no Law in Zombie-Chernarus except the Law of the jungle.

The Mod doesnt punish anbody for his actions except stupidity and carelessness. Every time I play I see plenty of people forming groups, talking to each other and try to be friends. Sometimes they get killed sometimes they find new friends. You cant trust anyone you have to take the risk if you feel lonely in the zombie apocalypse.

Killing and getting killed is part of the game as eating beans.

btw. Bandit easy mode.. last time I logged in, killing Players was a much higher risk than looting beans from empty houses. Shooting attracts Zombies, Survivors and! other Bandits. Survivors are much more a "faction" than Bandits. Other Bandits also tend to shoot at Bandits far more ofthen than grouping up with them.

And last but not least - a Murderer - psychopathic or greedy - will not care of you are a "good" or a "bad" person. They will kill you if they have a reason for it. You don't need to understand that when you got killd. You're dead then.

PS: Chernarus and th Airports are Bandit Territority. Maybe Rocket can add some "Beware! Bandits!" signs with some Skulls around the Cities. ;) Cities are a risk vs. reward situation.

PS2: In RL there is NO Way to identify a criminal by looking at his face, except some gangs or the eye-bleeding sociopath from hell.

There is no black and white, its all grey.

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its funny how someone on the first page mentions if leblackdragon is a DICE employe.haha.

he is/was some of the biggest suggester/contributors in the EAUK forums for BF. good to see you here. keep it civil folks :D

i look forward to the lootable suits/skins. doenst matter how the perosn looks i am always carefull so it bothers me not even if i play with a stranger.

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If you feel like bandits have an unfair advantage, what's stopping you from becoming one? There's only 10% something of the player base as far as I know. Besides, it seems natural that survivors would despise the bandits because they "have no honor, integrity or just kill for personal gain."

certainly survivers in a real world scenario like this, would think it unfair that bandits get off so easy. So how is this not realistic? Complaining about it on the forums only serves to proves that it is :P

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Rocket (the dev) wants to go for ultra realism' date=' and that you should solve problems faced like you would in real life, he lost grasp of the fact that this is a video game medium he's using. Meaning, you'll attract all the gun ho CoD players without a care in the world for fellow humans. There's no penalty for immoral acts in this game, so they aren't punished AT ALL for being bandits now. While decent survivors ARE punished for being moral.

[/quote']

Of course this is how it would be, there is no law and order so who's going to punish them for immoral behavior?

I turned bandit from self defense and it got worse (-40000) because every survivor tried to then shot me and I had no choice but to kill them, try being a bandit and see how fair Dayz life is.

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leblackdragon could you please edit your first post, and put in the top that you are talking about your concerns regarding the removal of bandit skins. There seem to be quite some people that don't know that you are talking about that.

Ontopic, I am also concerned about the removal of bandit skins. I don't like bandits at the moment but it brings something really nice to the game. Yes I am cursing out in real life when I get shot by a bandit and lose my gear. It sucks, but it really gives the game a unique feeling.

Right now teaming up with a stranger can be dangerous, but if they have decent gear and a normal skin, chances are that they are good guys. I won't trust them, but I at least know that it lowered the odds a bit of me getting shot in the back. Off course there are people in normal skins that are killing others, but they are either unexperienced and will die quickly as soon as they get the bandit skin, or they have a past time hobby of hunting bandits themselves sometimes.

With the removal of the bandit skin, the odds of you dying whenever you meet someone is greatly increased. Bandits don't have to stay out of vision until they want to kill you, no they just walk to you saying "friendly" and just put a bullet in your head when it is safest for them.

So what will your options be if you actually want to live for more than a day?

You can avoid all contact, play in groups with people you actually know, or shoot everything that can potentionally be a threat to your life(every survivor being too close to you that has noticed you).

It would not surprise me that everyone will be behaving in this way after a while. Being nice to strangers will just be too dangerous, and spawning on the beach every hour is no fun.

Edit:

I have also had a bandit skin purely out of self defence. It sucked, but in all honesty I did kill someone. Also it is not a skin you can not get rid of. Sure it might be hard, but it is a nice challenge to try.

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