hazzard65 64 Posted May 22, 2012 I hope this hasn't been suggested or being planned... if it has I apologize.I suggest, as a test during alpha at least, the removal of kill registration. During our Charlie Foxtrot tournament we removed this feature and immediately we could see a dramatically different behavior in players. Fights became much more tense as neither party knew whether or not the others were dead after an engagement. You would have to investigate your kills to make certain you got them, potentially exposing yourself. It takes the unrealistic certainty out of engagements. "I know I got him because his name popped up dead". At first I can imagine many people not really being very confident about this feature (or lack of a feature rather) but the changes are dramatic and very beneficial to the experience in terms of realism and immersion.I think it's worth a try, what do you guys think?(Again, apologies if this is planned or has already been suggested.) Share this post Link to post Share on other sites
sirisma 0 Posted May 22, 2012 This is very common in Project Reality. You have to confirm kills all the time if you haven't seen them go down. I think it would make the game much more interesting. I've used the kill message to detect if somebody is a bandit judging by the sound of gunfire ending with player death. Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 22, 2012 Kill messages are a setting within difficulty files, individual server hosts can turn them on or off. Share this post Link to post Share on other sites
pauleh 1 Posted May 22, 2012 Aye would love to see this removed, no more sniping until the kill message pops up. Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 22, 2012 As I said, the way to remove this is to just ask your server admin (Find a server you like, and stick with it) to set:DeathMessages=0;In their difficulty profiles. Share this post Link to post Share on other sites
Zarlak 339 Posted May 22, 2012 Is it independant from 'player disconnected' messages? Because it would be awful having to lose sight of who just disconnected after being shot, to gain this added realism of not knowing when someone has died. Share this post Link to post Share on other sites
TeaLeaf 5 Posted May 22, 2012 To be honest I'd like to see a bit more standardization across servers considering you end up joining the one that isn't full rather than the one with the rules you like. Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 22, 2012 To be honest I'd like to see a bit more standardization across servers considering you end up joining the one that isn't full rather than the one with the rules you like.Kill messages are part of the difficulty files, which are up to the server owners discretion to change. That's why you can have 3rd person on/off servers, crosshair on/off servers, etc. Share this post Link to post Share on other sites
Greg-UK4 31 Posted May 22, 2012 UK4 has this disabled, and it does indeed change the atmosphere.My regulars love this! Share this post Link to post Share on other sites
Ciznit (DayZ) 3 Posted May 22, 2012 That'd be cool to see standard in the game but they'd have to fix a person's body disappearing if they logout after dying. Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 22, 2012 UK4 has this disabled' date=' and it does indeed change the atmosphere.My regulars love this![/quote']Boom, there you go, a server admin that likes them off, looks like you guys found a server to play on. I personally like the kill messages, and leave them on, but have other features turned off that I don't (Crosshairs and nameplates, fuck 400m wall hacks). Just gotta find a server admin that shares your preferences. Share this post Link to post Share on other sites
Bal Sofs Tihl 7 Posted May 22, 2012 Is there a list of what servers have what settings somewhere? There should be, because I love this. UK4 just took the top spot when I'm looking for servers. Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 22, 2012 Is there a list of what servers have what settings somewhere? There should be' date=' because I love this. UK4 just took the top spot when I'm looking for servers.[/quote']Looks like this guy: http://dayzmod.com/forum/showthread.php?tid=3781 is working on one. Share this post Link to post Share on other sites
Zarathustra (DayZ) 87 Posted May 22, 2012 Perhaps I'm missing something here, but can't you just look at your 'Murders' or 'Bandits Killed' count on the upper right of your screen to ascertain if the person you just shot at died? That's what I always do, as, when people are chatting, text displaces the kill information so quickly; and, often, I'm not actually sure what the name is of person I'm shooting at, so the name that comes up could quite easily be of someone else on the server who has just been killed at the same time.As long as we have information on how many people we have killed, removing the kill registration information won't affect much.Still, I'm going to say no, because I like to see how much killing is being done on the server and what the outcome of the firefight I'm monitoring (and about to intervene in!) is. But, then, as a homicidally inclined player, I would say that. Share this post Link to post Share on other sites
hazzard65 64 Posted May 22, 2012 I'd love to see it standardized personally. I think it would be valuable to the experience.And yes I'd imagine you could currently use the debug window to ascertain whether or not you scored a kill... but it's a debug window and I can't imagine it will be active on release. Share this post Link to post Share on other sites
vanrosemont 26 Posted May 23, 2012 Brilliant suggestion. Share this post Link to post Share on other sites
Aryaa 5 Posted May 23, 2012 They are turned off on Expert servers.It is awesome, you then have to shoot the guy an extra time, just in case. Share this post Link to post Share on other sites
hazzard65 64 Posted May 23, 2012 Yeah and if you aren't sure you both may just deem is suitable to get the hell out of there rather than risk investigating or sitting around. Share this post Link to post Share on other sites
c.chris.perry@gmail.com 17 Posted May 23, 2012 I'd love to see it standardized personally. I think it would be valuable to the experience.And yes I'd imagine you could currently use the debug window to ascertain whether or not you scored a kill... but it's a debug window and I can't imagine it will be active on release.Unless rocket want's to suppress something that is already part of the server config, I don't see why admins shouldn't have a choice. I like having kill notifications on so when "Joe" dies, because he hasn't changed his in game name from his windows profile, and everyone yells NOOOOOOOOOO JOEEEEEEEEEEEEEE in the chat, it's hilarious. And I play this game to enjoy myself. Share this post Link to post Share on other sites