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GeneShark

Timezone/Day clarification

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I've heard different things from different people, so to get a clarification here would be great.

I understand that locking mission time is a big nono, causes issues with the database server and messes up spawns, right?

How about changing your servers timezone regularly? Whether to keep it night or day or whatever, is this against the server hosting rules?

It doesn't modify any DayZ files, and doesn't seem to go against any of the rules as far as I can tell.

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You can set your server to anytime you want just don't change it whilst the server is actually running, doing so fucks things up and Rocket has already said will get you an instaban.

To sum up - set the servers system time before starting DayZ and leave it alone whilst it's running, if you want to adjust the time, close the server and hive down - adjust system time - restart server.

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just thinking out loud here - but one thing I have noticed people request is faster day/night cycle and had an idea to allow people to see both within a play session (a long one I'll admit)

I have my server set to restart every 6 hrs, from now on make the tool I use reset the system clock to 16:00 prior to starting the server and then you get 3 hrs daylight (roughly) as sunset is around 18:00 but gets dark at around 19:00 and then 3 hrs night till 22:00 when the server then restarts... what do people think?

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just thinking out loud here - but one thing I have noticed people request is faster day/night cycle and had an idea to allow people to see both within a play session (a long one I'll admit)

I have my server set to restart every 6 hrs' date=' from now on make the tool I use reset the system clock to 16:00 prior to starting the server and then you get 3 hrs daylight (roughly) as sunset is around 18:00 but gets dark at around 19:00 and then 3 hrs night till 22:00 when the server then restarts... what do people think?

[/quote']

Might make people angry with the new temp system, seeing as you can gain temp during midday sunlight, and you can lose it at night.

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Might make people angry with the new temp system' date=' seeing as you can gain temp during midday sunlight, and you can lose it at night.

[/quote']

That's a fair point actually hadn't considered that..hmmm

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I've set the ZA1 server's time back three hours, because playing at night is fun, but a lot of people only have time at night. This way, there's a few more hours of daylight in the evenings.

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You can set your server to anytime you want just don't change it whilst the server is actually running' date=' doing so fucks things up and Rocket has already said will get you an instaban.

To sum up - set the servers system time before starting DayZ and leave it alone whilst it's running, if you want to adjust the time, close the server and hive down - adjust system time - restart server.

[/quote']

This is what I used to do, but stopped after the UK11 blacklisting, and having rocket tell me off in my server's info thread.

As far as I can tell, the problem lies in people stopping mission time from ticking, or various other similar exploits, but for all we know, the database uses local time for tent/vehicle decay, and things like that.

Would be nice if a dev could chip in and let us know if doing this is allowed, and if it will break anything. I'd rather not just go ahead with it and end up getting blacklisted myself.

Also: Please don't turn this into a debate on day vs night in DayZ. There are plenty of those already. Just accept that some people might want to play this sandbox game slightly differently to you. There are plenty servers with normal day/night cycles, a couple permaday/reverse time servers won't hurt you.

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