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Greenshift

Multiple Suggestions for Game Mechanics

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I don't mind sniper weapons in a game but I agree there are too many, there should be only a very small chance of finding a rifle and/or ammo for it. Since this game is not really about working together (probably indicative of what would actually happen in any major crisis) close combat weapons should be the prominate feature. Red/Green dot scopes should be about all the sniping this games needs, at least people could potential have a chance to raid a town such as cherno/elektro.

Zombies need to stop running 5 feet after getting killed. This game is lethal enough as it is with glitches and campers/clanners/admins without having a zombie get head shotted but still run at you several feet and still get a hit on you before dropping to the ground. Killing a zombie should be instant, head shot should man drop straight down, not run a few steps then fall over.

I personally would like to see the crowbar be of use. like I saw another player post, put the canteen on the tool belt, put the crow bar on the tool belt. Can someone please find a way to allow a player to switch from rifle to side arm to item in the tool belt without unequiping a weapon. Doors should be able to get nailed shut or even locked if a tool kit is used and unlocked by someone with a tool kit. If a tool kit is not availabe then a crowbar could be used to pry the door open. Maybe even do the same with vehicles.

I'm all for barbwire and tank traps, but again will someone make it so they keep zombies out too? I know zombies are not phased by razor cuts but having them walk through obsticles players can't at all is just garbage. Again its bad enough to find these things blocking my way only to discover a zombie is unhindered by either obstacle. Perhaps adding the ability to tear them down (zombies attacking objects til they are destroyed would work). Then maybe adding obstacles to a house would be useful to create a safe haven at least temporarily. I'd personally like to see it possible to barricade a house and windows with wood (another crowbar use to take down). Zombies could then attack those areas to destroy them to get in? I'm guessing that this option has HIGH capacity for abuse but something that sounds like it should be in the game. Imagine how much noise it would be to break into a boarded up house? Once zombies see players trying to break in some zombies might stick around and try beating on a house and break in too.

If tank traps, bear traps, and barbwire are only going to affect players I personally think they should be taken out of the game. I am very sick of seeing barbwire abuse by server hopping ghosters.

This is not a suggestion other than to fix a problem, but I like the idea of getting a vehicle. I know that there are only a certain number of vehicles on a server but its really annoying that people take them and hoard them away. Doing a grid by grid search can net a treasure trove but there has got to be a better way, my thought maybe each player id can have a key to ONE vehicle, sure maybe it needs repairs, maybe it can be broken into but only one player can have a specific vehicle so at least those who are willing to be dedicated to a server or several can still have a chance at a vehicle, even if its just a bicycle.

Speaking of bicycles, I love them, but seriously they should NOT be doing 40 - 70 miles an hour (sorry kilometers). They should be faster than running and being able to travel overland at a good speed silently is awesome but seriously they go crazy fast right now.

Can someone also find a way to change the player skins, i'd at least like to look different from others in our group. Along with that, can nametags get totally eliminated from Dayz altogether, there is NO reason for those being on. And while i'm on the subject, bring back bandit skins. The heart beat is annoying AND useless. Killing bandits should not be murder and frankly i'd like to start grouping with true bandit hunters, i'm tired of co-oping only to get killed by some jackass who thinks a guy running with a hatchet needs to be shot.

That is probably all for now, hope someone reads this :)

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You can actually go 40km/h with a bike.. On flat ground, no less. Even faster downhill if you keep pedaling.

On land, though, not as fast.

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To put it in other words:

1) Fix the Zombies... (I bet they are on that).

2) Put less sniper rifles in (I am bad at using them, so I am goin to say....okay, but they ARE rare, at least the good ones)

3) More skins...should be not too difficult.

What all of you are missing: There are serious bugs in the game atm, that stuff needs to be fixed first. My backpack keeps etaing my AKs and other guns, so do tents...damn it.

I would second the notion of disabling player names at all, but then we need skins, or a pak of more than 2 people can never ever work. Also, we need to have conssitent skins. Atm everyone lloks different to everyone else...I might be wearing black, but another guy sees me weariung white t-shirt and blue pants...wtf? THIS needs to be corrected before new skins appear, otherwise chaos breaks loose..."I am a guy in blue pants an green shirt" "I only see one with a black jacket!" [shoots him] ^^

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