Gogster (DayZ) 626 Posted August 16, 2012 Can we have this pinned please ?Seconded.Also, until Disorder releases a new version, people should remove:dayz_discofrom the scripts.db Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Until Disorder releases an updated version, people should add:esp.sqfzombieshield.sqfto their scripts.db for Cheat Finder. Share this post Link to post Share on other sites
AusDayZ (DayZ) 14 Posted August 16, 2012 Hey, love this tool. I'm pretty new to arma scripts & I'm getting a ton of Ikarus_TK_CIV_EP1 popping up, how can I tell if it's a script?if (!isDedicated) then {_config = configFile >> "CfgLoot";"15.08.2012 06:20:12: XXXX (XXXX) XXXXX - #20 "if (isServer) then {_object = createVehicle ['Ikarus_TK_CIV_EP1', [2273.29, 2121.28, 0], [], 0, 'C"15.08.2012 06:20:12: XXXX (XXXXXXX) XXXXXXXXXXXXXX - #20 "if (isServer) then {_object = createVehicle ['Ikarus_TK_CIV_EP1', [2273.29, 2121.28, 0], [], 0, 'C"15.08.2012 06:20:12: XXXXXX (XXXXXXXX) XXXXXXXXXXXXXXXXX - #20 "if (isServer) then {_object = createVehicle ['Ikarus_TK_CIV_EP1', [2273.29, 2121.28, 0], [], 0, 'C"15.08.2012 06:20:12: XXXX (XXXXXXX) XXXXXXXXXXXXXXXXXXc - #20 "if (isServer) then {_object = createVehicle ['Ikarus_TK_CIV_EP1', [2273.29, 2121.28, 0], [], 0, 'C"15.08.2012 06:20:12: XXXXXXX (XXXXXXXXXX) XXXXXXXXXXXXXXX - #20 "if (isServer) then {_object = createVehicle ['Ikarus_TK_CIV_EP1', [2273.29, 2121.28, 0], [], 0, 'C"15.08.2012 06:20:12: DXXXXXXXXXX(XXXXXXXXXXX4) XXXXXXXXXXXXXXXXXX - #20 "if (isServer) then {_object = createVehicle ['Ikarus_TK_CIV_EP1', [2273.29, 2121.28, 0], [], 0, 'C"15.08.2012 06:20:12: XXXXXXXXXXX (XXXXXXXXXXXXXXX) 1XXXXXXXXXX4 - #20 "if (isServer) then {_object = createVehicle ['Ikarus_TK_CIV_EP1', [2273.29, 2121.28, 0], [], 0, 'C"15.08.2012 06:20:12: XXXX (XXXXXXX4) XXXXXXXXXXXXXXX - #20 "if (isServer) then {_object = createVehicle ['Ikarus_TK_CIV_EP1', [2273.29, 2121.28, 0], [], 0, 'C"15.08.2012 06:20:12: XXXXXX (XXXXXXXXX) 5XXXXXXXXXXXXXX - #41 "de\compile\object_vehicleKilled.sqf"; object_setHitServer = compile preprocessFileLineNumbers "\z"15.08.2012 06:20:12: XXXXXXXk (XXXXXXXXXXXX) XXXXXX- #130 "ddons\dayz_code\init\compiles.sqf"Any of this not legit? Cheers Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Never heard of that vehicle... the bus is just called Ikarus.I still think it is a cheat though. 1 Share this post Link to post Share on other sites
AusDayZ (DayZ) 14 Posted August 16, 2012 (edited) Never heard of that vehicle... the bus is just called Ikarus.I still think it is a cheat though.Hmm the problem is two of those players names edited out are definitely not hacking.Added the new lines to scripts db and there's a crap load of player setpostat1I assume that's teleport? And that the players teleported will display it too? Is there a way to tell who's actually doing the teleportingOne example belowif (!isDedicated) then {_config = configFile >> "CfgLoot";"15.08.2012 08:17:57: MXXXXXXX (XXXXXXXXXXXXX) XXXXXXXXXXXXXX - #41 "de\compile\object_vehicleKilled.sqf";object_setHitServer = compile preprocessFileLineNumbers "\z"15.08.2012 08:17:57: CXXXXX (XXXXXXXXX) XXXXXXXXXXXX - #44 "player setVariable['lastPos',0];player setposatl [12528.6,50.3259,157.474];"15.08.2012 08:17:57: CXXXXXX (XXXXXXX) 5XXXXXXXXXXXXXXX - #171 "player setVariable['lastPos',0];player setposatl [12528.6,50.3259,157.474];"15.08.2012 08:17:57:MaXXXXX (XXXXXX4) XXXXXXXXXXXXX - #130 "ddons\dayz_code\init\compiles.sqf" Edited August 16, 2012 by AusDayZ Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Hmm the problem is two of those players names edited out are definitely not hacking.What makes you say that?Added the new lines to scripts db and there's a crap load of player setpostat1I assume that's teleport? And that the players teleported will display it too? Is there a way to tell who's actually doing the teleportingOne example belowif (!isDedicated) then {_config = configFile >> "CfgLoot";"15.08.2012 08:17:57: MXXXXXXX (XXXXXXXXXXXXX) XXXXXXXXXXXXXX - #41 "de\compile\object_vehicleKilled.sqf";object_setHitServer = compile preprocessFileLineNumbers "\z"15.08.2012 08:17:57: CXXXXX (XXXXXXXXX) XXXXXXXXXXXX - #44 "player setVariable['lastPos',0];player setposatl [12528.6,50.3259,157.474];"15.08.2012 08:17:57: CXXXXXX (XXXXXXX) 5XXXXXXXXXXXXXXX - #171 "player setVariable['lastPos',0];player setposatl [12528.6,50.3259,157.474];"15.08.2012 08:17:57:MaXXXXX (XXXXXX4) XXXXXXXXXXXXX - #130 "ddons\dayz_code\init\compiles.sqf"I believe they're doing it to themselves, 'player' is the keyword rather than a variable. Could be wrong, but I don't think so. Share this post Link to post Share on other sites
AusDayZ (DayZ) 14 Posted August 16, 2012 (edited) What makes you say that? Well I was one of the players & I know I haven't been hacking lol.I believe they're doing it to themselves, 'player' is the keyword rather than a variable. Could be wrong, but I don't think so.Hmm this one has appeared next to everyone's name in the server at the same time, looks suss but I can't identify who actually runs the script Edited August 16, 2012 by AusDayZ Share this post Link to post Share on other sites
Gogster (DayZ) 626 Posted August 16, 2012 Bit worrying then as we have bans in the system for createVehicle.On the teleport have you searched for "teleport.sqf" or similar? Share this post Link to post Share on other sites
AusDayZ (DayZ) 14 Posted August 16, 2012 Bit worrying then as we have bans in the system for createVehicle.On the teleport have you searched for "teleport.sqf" or similar?Yeah I have yet to actually ban anyone from these logs but I'm storing it all for when I eventually figure it out.Teleport.sqf turns up nothing but several teleports have definitely happened on the server. Share this post Link to post Share on other sites
disorder 344 Posted August 16, 2012 (edited) New version is out, lots of cool stuff.New cheats have been added from suggestions, some have been removedA lot of the DB entries are now singular and search for a root item, so '100rnd', instead of '100rnd_x25blah' Edited August 16, 2012 by disorder 1 Share this post Link to post Share on other sites
AusDayZ (DayZ) 14 Posted August 16, 2012 Cheers dude, the ban hammer is coming down as we speak. Great tool. Share this post Link to post Share on other sites
AusDayZ (DayZ) 14 Posted August 16, 2012 New lines for the database, these are known cheat lines so far.execVM "\ca\ui\scripts\dedicatedServerInterface.sqf"BIS_Effects_AirDestructionBIS_Effects_AirDestructionStage2if (_velz>1) then (_v setvelocity [velocity _v select 0,velocity _v select 1if (_velz>1) then {_v setvelocity [_xv/1.3,_yv/1.3,0[_v,_int,false] spawnBIS_Effects_Burn_v setVehicleInit format ["[this, %1, %2,false,true]if (_v iskindof "tank")if (_v iskindof "plane")openDSInterface_ent setHit ["legs",1]_ent setDamage 1_ent setVariable ["hit_legs"player setposatlDid you not end up adding these into the latest scripts db? I added them in before the update and picked up spawned hueys, now when i scan the same log (with the db from update) they don't come up.. Share this post Link to post Share on other sites
disorder 344 Posted August 16, 2012 Did you not end up adding these into the latest scripts db? I added them in before the update and picked up spawned hueys, now when i scan the same log (with the db from update) they don't come up..I'll double check. I actually modded the db file so might have not included them.Just released a hotfix for 1.3 btw, everything should be working now. Share this post Link to post Share on other sites
malcon 8 Posted August 16, 2012 I like the tool already. But when i a scan my log file. I see alot of BIS_EffectsWhat is that. Greets Mike Share this post Link to post Share on other sites
disorder 344 Posted August 16, 2012 (edited) I believe that is leftovers from a destruction effect(used by crashed helicopters maybe?). It will be taken out in the next patch if its deemed unnecessary. Or you can take it out now. :) Edited August 16, 2012 by disorder 1 Share this post Link to post Share on other sites
malcon 8 Posted August 16, 2012 (edited) Ok and mayby a option in de logs with your program the time and date. Its a big list of mine. But i like your tool. Greets Edited August 16, 2012 by cobramike Share this post Link to post Share on other sites
senior_hombre 1 Posted August 16, 2012 I get the error: Access violation at address 004473E1 ibn module 'CheatFinder.exe'. Read of address 00000000. Share this post Link to post Share on other sites
malcon 8 Posted August 17, 2012 Ya me to if i update my scripts . http://dayzmod.com/forum/index.php?/topic/71904-new-major-battleye-anti-cheat-features/#entry684746And wy is that. Greets Mike Share this post Link to post Share on other sites
Sanadorn 6 Posted August 17, 2012 Your sir are a gentleman and a scholar, my :beans: , they are yours Share this post Link to post Share on other sites
shadow293 6 Posted August 17, 2012 (edited) Found people with these:"BIS_EffectsprocessInitCommandsif (_v iskindof "tank")"16.08.2012 20:05:52: Justin (IP) bb6eac902f143f3cb02e733e56cee937 - #0 "HelicopterExploSmall" 69:115 0:0 [13513,4282,1] [0,0,0]16.08.2012 20:05:52: Justin (IP) bb6eac902f143f3cb02e733e56cee937 - #0 "HelicopterExploBig" 69:116 0:0 [13513,4282,2] [0,0,0]Anyone have any idea what these are? Edited August 17, 2012 by shadow293 Share this post Link to post Share on other sites
Sanadorn 6 Posted August 17, 2012 Found people with these:"BIS_EffectsprocessInitCommandsif (_v iskindof "tank")"16.08.2012 20:05:52: Justin (IP) bb6eac902f143f3cb02e733e56cee937 - #0 "HelicopterExploSmall" 69:115 0:0 [13513,4282,1] [0,0,0]16.08.2012 20:05:52: Justin (IP) bb6eac902f143f3cb02e733e56cee937 - #0 "HelicopterExploBig" 69:116 0:0 [13513,4282,2] [0,0,0]Anyone have any idea what these are?It means Justin is a bad pilot. He crashed. Share this post Link to post Share on other sites
disorder 344 Posted August 17, 2012 Access Violations usually occur if you don't have proper access to a file. Not sure what is causing it.You need write access in the programs folder and also in /reports sub folder, the reports folder needs to present because it doesn't create it manually (will fix that) Share this post Link to post Share on other sites
Sanadorn 6 Posted August 17, 2012 Just a bug on the parsing;Players with ASCII characters in their name are causing the reporting component to die... e.g.™ ♥ ♫ etc etc Share this post Link to post Share on other sites
disorder 344 Posted August 17, 2012 (edited) After a scan, check if you have a file called tmpdb in your programs folder and does it have all the detection info in?It might be XML since XML is a pain in the ass, I originally switched to it to make results easier to read but I think its causing more probs. :\If possible send me a copy of the file that is causing it, if it can be compressed to under 15-20mb. Edited August 17, 2012 by disorder Share this post Link to post Share on other sites
boneboys 7988 Posted August 18, 2012 Thread restored, mystery remains.Carry on. 1 Share this post Link to post Share on other sites