Frozen (DayZ) 144 Posted July 23, 2012 for those who dont get it: characters location becomes bound to the server that you are playing.and thus making ghosting impossible.example:you play on server A and logged out at NWAFyou connected to server B and you spawned on the shore, with all your gear.you logged back to server A and you spawned at NWAF.so even if you dced in a fight, you cant take advantage of it via ghosting.this will also reduce amount of loot farming: who would want to run back to the NWAF on the other server again, and again?..DRAWBACKS of this systemif your home server dies, and you with your friend`s were just about to raid af, you have to run again, from the shore.but imho its minor price that we have to pay to prevent ghosting.probable bug with implementation.(yep this crap can happen)there should be some mechanism to tell all servers that your characters visited, that character has died.so server would remove data about its location. otherwise we would get following situation:you have a camp at server A located near NWAF(bad idea, but still).you connected to server B, and wen to cherno to kill noobs and SUDDENLY you got sniped.you connected to sever A and spawned at your camp, restocked, and went back to B trying to get your revenge. 2 Share this post Link to post Share on other sites
hawc 63 Posted July 23, 2012 DRAWBACKS of this systemif your home server dies, and you with your friend`s were just about to raid af, you have to run again, from the shore.but imho its minor price that we have to pay to prevent ghosting.more drawbacks:-server is full, you can't play-can't change time zone-your friend plays on another serverthere are easier solutions to prevent ghosting and dcing that have been discussed 100 times - logout timer. Share this post Link to post Share on other sites
Frozen (DayZ) 144 Posted July 23, 2012 more drawbacks:-server is full, you can't play-can't change time zone-your friend plays on another serverthere are easier solutions to prevent ghosting and dcing that have been discussed 100 times - logout timer.logout timer doesnt prevent ghosting at all. its just makes it little bit harder to do.changing time zone and meeting with friend will be just a little bit longer. Share this post Link to post Share on other sites
Road Dogg 0 Posted July 23, 2012 for those who dont get it: characters location becomes bound to the server that you are playing.and thus making ghosting impossible.example:you play on server A and logged out at NWAFyou connected to server B and you spawned on the shore, with all your gear.you logged back to server A and you spawned at NWAF.so even if you dced in a fight, you cant take advantage of it via ghosting.this will also reduce amount of loot farming: who would want to run back to the NWAF on the other server again, and again?..DRAWBACKS of this systemif your home server dies, and you with your friend`s were just about to raid af, you have to run again, from the shore.but imho its minor price that we have to pay to prevent ghosting.probable bug with implementation.(yep this crap can happen)there should be some mechanism to tell all servers that your characters visited, that character has died.so server would remove data about its location. otherwise we would get following situation:you have a camp at server A located near NWAF(bad idea, but still).you connected to server B, and wen to cherno to kill noobs and SUDDENLY you got sniped.you connected to sever A and spawned at your camp, restocked, and went back to B trying to get your revenge.Honestly I think gear as well should be locked to servers this way you cant be taking shots and go geez that one got to close and dc and roll to another server armed to the teeth. Share this post Link to post Share on other sites
Frozen (DayZ) 144 Posted July 23, 2012 (edited) Honestly I think gear as well should be locked to servers this way you cant be taking shots and go geez that one got to close and dc and roll to another server armed to the teeth.well in case of server death that means total loss of all progress. and thats probably to much. but if there wont be predicted bug thats not going to happen. at least not fast, cuz tents its another story... Edited July 23, 2012 by Frozen Share this post Link to post Share on other sites
3rdparty 229 Posted July 23, 2012 Tbh i think there should be less servers, but at least i think that when you newly spawn you should only have limited number of servers you can enter until ye die and you can choose again which ones you wish to frequent.Not gonna even be able to experiment with this until servers and hive is more secure though :S Share this post Link to post Share on other sites