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noisegrrrl

Make the mod colourblind friendly

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Could it be possible to add an estimation of the percentage of need on each icons? As it is it's kinda hard for me (and others I guess) to know what shade of red/green an icon is.

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While not colourblind, I'd also appreciate this - I'm constantly having to find dark backgrounds to place the icons over so I can be sure how deep the colourshade is.

Else: could we perhaps have a text equivalent? Rather than judge on colour, I'd really appreciate phrases describing how hungry/thirsty/injured I was. It would give me more information to base my current status on and help new players understand what the icons actually mean in the first place.

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Else: could we perhaps have a text equivalent? Rather than judge on colour, I'd really appreciate phrases describing how hungry/thirsty/injured I was. It would give me more information to base my current status on and help new players understand what the icons actually mean in the first place.

That is a really cool idea. It would be nice to be able to see the status of your friends as well, in regards to their health/blood/pain, so as to know when to administer healing.

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I prefer absolute values to percentage texts to Icons.

(Absolute>Percentage>Icons)

Some could argue that ambiguity is a good thing though.

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My apologies, I didn't even think about this when I designed the system. I did want the values to be represented by how full the inside of the UI item was, but due to the way ArmA2 UI is designed I can't use alpha sorting to achieve this.

When I add in the user menu options, I will include an option to display the icons with text or some other alternative. It's not going to be a fast fix, as I have to do a bit of work. In the meantime I will see what I can do.

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