noisegrrrl 8 Posted April 29, 2012 Could it be possible to add an estimation of the percentage of need on each icons? As it is it's kinda hard for me (and others I guess) to know what shade of red/green an icon is. Share this post Link to post Share on other sites
Blitzy 12 Posted April 29, 2012 While not colourblind, I'd also appreciate this - I'm constantly having to find dark backgrounds to place the icons over so I can be sure how deep the colourshade is.Else: could we perhaps have a text equivalent? Rather than judge on colour, I'd really appreciate phrases describing how hungry/thirsty/injured I was. It would give me more information to base my current status on and help new players understand what the icons actually mean in the first place. Share this post Link to post Share on other sites
super pretendo 2 Posted April 29, 2012 Yeah the icons are ridiculously hard to see... just make them more opaque Share this post Link to post Share on other sites
puppetmasterjjk 3 Posted April 29, 2012 I didn't even know that they changed shade. Fuck colorblindness. Share this post Link to post Share on other sites
abysmal 2 Posted April 29, 2012 Else: could we perhaps have a text equivalent? Rather than judge on colour, I'd really appreciate phrases describing how hungry/thirsty/injured I was. It would give me more information to base my current status on and help new players understand what the icons actually mean in the first place.That is a really cool idea. It would be nice to be able to see the status of your friends as well, in regards to their health/blood/pain, so as to know when to administer healing. Share this post Link to post Share on other sites
Freyar 8 Posted April 29, 2012 I prefer absolute values to percentage texts to Icons.(Absolute>Percentage>Icons)Some could argue that ambiguity is a good thing though. Share this post Link to post Share on other sites
rocket 16567 Posted April 29, 2012 My apologies, I didn't even think about this when I designed the system. I did want the values to be represented by how full the inside of the UI item was, but due to the way ArmA2 UI is designed I can't use alpha sorting to achieve this.When I add in the user menu options, I will include an option to display the icons with text or some other alternative. It's not going to be a fast fix, as I have to do a bit of work. In the meantime I will see what I can do. Share this post Link to post Share on other sites