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TheDraken

DayZ already has an endgame

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The endgame has two major problems:

1) low motivation for cooperation

2) boredom once you have good gear

It's not mystery that Rocket is considering underground construction. But what then? So you made a nice big bunker for your group and you can stash your junk in it. This game isn't about collecting things. It's about using those things to make something functional. We already have the ability to go around and collect parts to build cars and helicopters, but once they're built they only get stashed away or used to get even more stuff so you can go kill more people.

That's boring.

So I propose the following:

Underground construction involving multiple materials

If you try to dig a bunker by yourself, it's going to take a while. It's going to be a pain to keep going out by yourself to chop lumber supports or find steel to create structures. If you find a group, everything will obviously go a lot more quickly. You might want to build a truck for your group first, and then send one guy out to bring back loads of lumber and metal while others stay behind and build.

Food scarcity

You will find it difficult to survive on cans of beans and sardines. Hunting will be much more important, but the amount of food you can get from each animal will be less. A lone man will be okay, but for a group to survive, you're going to need to get smart. Perhaps you decide to send a guy out to slaughter every cow on the map, and he comes back with a pickup truck full of cow carcasses. Maybe you form a raiding party just to take another group's stash of food. Either way that food is gold to you, and you're going to work hard to defend it. Starvation needs to be a real danger in this game.

Heavy weaponry

You've seen the broken tanks around the map. Why not repair them? You have knowledge of another group across the map that has a massive amount of food and weapons. You can try to raid on foot, but you might benefit from taking the time to scavenge the land for tank parts to assemble an old Soviet tank that you can roll right into their base. But obviously any smart group isn't going to knowingly let another group get away with building a tank. So watch out for snipers at scrapyards. Take any RPGs you might find so other groups can't use them against you. Blow up fuel tanks if you know they need them. Perhaps your group will focus on helicopters if you know others are building lots of tanks. Or maybe you'll just make lots of ATVs and rely on hit and run tactics. Regardless of what you decide to do, these vehicles and weapons require cooperation to assemble. That said, a lone bandit might catch members heading back to camp and wait for the opportunity to steal vehicles, or he might just decide to try to kill everyone and take whatever he likes. Why group up and build things if you can get away with stealing them?

In all, this game requires additional pressure to ask for someone's help, and the motivation to take the time to construct complex items. This model supports greater mob/syndicate behavior without destroying the viability (and even the advantage) of playing alone within this environment. People might worry that a single group will eventually dominate the entire server, but trust only goes so far. The next evening the group might find all their food is missing, and suddenly the group begins to fracture as starving members desperately attempt to use their firepower to exact revenge but fail to find food in time. Tanks, helicopters, jeeps with mounted guns, etc. won't be used to kill noobs on the coast since they need to focus on supporting the group with food and fuel. Maybe if the group has plenty of supplies, noob slaughtering will be viable and unusual fun, but it comes at the risk of squandering your advantage.

DayZ is about rebuilding a post-apocalyptic world. Give us tools to really build one and fight to control it.

Edited by TheDraken
  • Like 13

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No offence, the ideas are good in theor intention but what you wantnis more endgame conetent other then collecting stuff and murder, but everything you suggested leaves you to the same point of having everything eventually and being bored of it. Mabye your awnser relys in trying something outside the box? Mabye attempt to set up a fort for newbies in coastal cties. Offer your supplies for trade so that you could possibly get what you need. Start up a caravan and use your Ural tbarter with others. All while taking risks and keeping the survival element in the game.

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It would be cool to have a home base for a group and to make little excursions into cities for supplies or to go on hunting trips to hoard food

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The major problem i see with this is it lackes any way to encourage team construction in the first place. In DayZ today, there are plenty of people who would be fully willing to team up with the guy they hear shooting on the other side of the city. But what if that guys not as friendly?

This would simply make the current situation worse, as the lone guy trying to scavenge supplies and survive would suddenly get mauled by 5 guys with a tank. This is a zombie survival sim, not a team deathmatch, and i really think alot of people need to remember that.

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This is a zombie survival sim, not a team deathmatch, and i really think alot of people need to remember that.

currently its a deathmatch. because survival is too damn easy: you found some supplies, raided AF, got some fancy stuff and then you are bored. and the only way to have some fun is to start killing people, but if i want just to kill people i would play another game.

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this game is a zombie survival sim, but the more i play it, the more i see it as a survivour survival sim, lol

other survivours are far greater risk them the zeds in this

maybe if there was more focus on working with others insted of taking them out

but thats more aimed at the player mindset

good ideas, but if food became more rare, ppl would kill each other non-stop on the off chance they had caned food or cooked meat

the base idea is good, if i could dig myself a smalled bunker to put backup weapons/surpplys that would be good, but there would have to be limits set in place so no one can create an armory of stuff would lead to an unfair advantage

having tanks.... well id love to roll in somewhere in a tank and blow the shit out of a bandit with one shell, but it would turn what already are hot zones into plains of blood, if u got within 2-3K's of major owns u'd be shelled, a spotter with range finders paired with a tank, all major citys with hospitals/supermarkets/airfields/milatary bases would be guarded

good ideas, there are good points, but also bad ones, look at things from all angels and weigh up the best options

if a base/fortress can be made, it also should be able to be blown up, destorying everything and everyone in it

if food becomes to rare then ppl will stop playing because after 10 days u will die without food, u can survive on water alone for around 10 days then u go downhill and will keal over(IRL)

insted of tanks maybe 50cal MG's on jeeps and millatary trunks? tanks would be to OP if u ask me

or insted of tanks, APC's mid armor, high power MG's or smaller calibur cannons plus storage for surpplys or team mates

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we could make bases if switches servers would cause you to spawn on the shore, and you would only return in the same spot if you don't switch server.

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The idea is good, but I think it's hard to be implemented in the game. If nearly impossible. All ideas that add lots of structure to the world (building bunkers, harvesting) are not possible to do, IMO. Thats due to the game mechanisms.

Please tell me if I am wrong. I see it this way.

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Great thread dude.

This game does currently lack endgame potential.

This thread would accompany this (http://dayzmod.com/f...e-you-group-up/) thread very well. Check it out, They'd work nicely together.

I made a suggestion of my own, though this is something to make bases more desirable to establish:

In short, these items are added to the loot system: a couch/chair, a TV, a retro console, controllers, power/av cables, (I'm pretty sure Rocket already wants to include) generators, and game cartridges. All these items are required to set this up. Chairs/couches need a ute to be moved

The idea is that the DayZ community is the source of these minigames. A feature could be implemented to the forum in which users rate the games. Highly rated games becomeextremely rare, to the point that if you want a game, you may have to trade say 4 or 5 of the highest tier weapons, with ammo for all, just to get that game.

This would encourage people to tackle to the high value military spawns, which in this city (discussed in the link above), carries a higher risk of death.

I think it's a cool idea to help stop the game getting stale, and just so you know, I just killed 42 people in 2 weeks, on one life, without being a DC whore, so I won't be bunking down too heavily to play video games. Subtle elements really define that which is, or isn't a successful game. If the apocalypse happened, one of the most precious items for me would be video games, and I doubt anyone that is on this forum would be much different, in the long run at least...

If you want to check out that thread at all, you can find it here: http://dayzmod.com/f...rm-of-currency/

It hasn't had much positive feedback yet...

Edited by Haplo

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I've thought about using tanks and APCs in DayZ, but I deemed it a bad idea considering the scarcity and relative low damage of the launcher currently. However, if the parts to repair said tanks and APCs are scarce enough, that creates a balance, then we bring in ammo for all the guns, then we bring in base and bunker construction above and below ground, along with a larger amount a vehicles, say, 20-60 per server, the number of course is configurable. Once we've out down campfires, we acquire spotlights, deployable machine guns, a power grid, portable generators, and the radio. Maybe even container crates instead of tents that hold twice as much! Maybe that An-2 biplane could be added, or hell maybe an EXTREMELY rare mortar, 0.0001% spawn chance on crashed helicopters. But with all this we may need a larger map.

My random ideas aside, I completely agree with every last thing you said, I want this game to be fun, but brutal, almost on par with IWBTG, but without the cheap deaths. Food is easy to stockpile, fighting zombies is easy with a hatchet, water and drinks are everywhere, ammo and weapons aren't too hard to find either, if we constrain these, zombies will be slightly more difficult, but they need to be harder, maybe 2-3 hits with a hatchet, and like 5 rounds with an AKM to kill in the chest. Let's make the zombies evil, and make teamwork your best friend.

Edited by CarloNord

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Have my beans fella.

This is exactly what I was thinking - glad I used the search tool.

The ability to create camps that you can defend and bandits can attack sounds awesome.

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I really like the ideas op has except for the tanks, I think armored vehicles, like a APC or something but no heavy guns.

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The boredom at endgame is the real issue. Once you have the gear, you are helping your clanmates farm up some more, so you switch into overwatch or protective duties, while they loot cycle the tents for hours. Then when you finally get ready to move out, someone ambushes you and kills everyone!

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playing AGAINST other humans is what is the most greatest factor for a good game.knowing you play against another human gives the greatest thrill. so I think you need to have both the cooperative part and the competitive part and should try to expand the qualities of each of these by adding new elements.

the lone wolfs can be perhaps considered the "3rd way", while they don't need to be much cooperative, they have to be the more cautious, because they cannot risk getting in trouble with a whole group (normally).

what do you think?

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I think the endgame has to be actual objectives on ze map that groups can manipulate/customize and take control over.

as an example:

http://dayzmod.com/forum/index.php?/topic/5716-power-plants-electric-grid-and-generators-v-33/

If you have a whole host of "objectives" or essentially areas of the map that can be controlled and utilized for various reasons, then ye have a state where multiple groups could be fighting, cooperating over these areas of interest.

So one group might control the radio towers for example, or another could control the railways (if trains were introduced), how they interacted depends on their experience of each other, what they have to offer and what they seek to gain.

If the map is large enough with a huge variety of these types of objectives which satisfy lone wolves to small groups to large established clans. Then ye could create an environment which is incredibly hard to fully dominate and instead becomes a ground for which different areas are constantly fought for or negotiated.

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+1 this whole idea,

the issues with tanks and food can both be solved by rarity/complexity

tanks - very few on map - makes LOADS of noise - not very manouverable - has a basic lmg turret but the cannon ammunition has to be made from scratch requiring for instance 2x scrap metal, 30 slug shots for gun powder, and some other stuff thats even rarer, making the idea of using the cannon a last resort

food should be rarer but at the same time people should be able to eventually support themselves - underground wheat farm etc

but that should take up a lot of space for relatively low yeild, and also be difficult to set up.

in a post apocolyptic world people would eventually self sustain even if they are living underground

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If Tanks and ATVS take an incredible amount of time, parts and concentrated effort to assemble, this would be great. And the incredible amount of gas to drive a tank. I'm having visions of 30 or so ATVs paring towards a base.

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