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polli

Battleye Server has renamed script.txt

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Hi all

The newest update for Battleye to version 1.149 has renamed my script.txt to script_old.txt.

I´ve tried to rename it, but when i restart my server, it has been renamed again to script_old.txt

What are the changes for 1.149? can´t find any information about that.

Or has someone hacked my Arma installation?

Cheers

Polli

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Thanks.

Is it possible or necessarry to edit the old file to the new strings without getting issues or kick my players for nothing.

Or can the dev´s please update the server files for the new battleye version?

Thanks

Polli

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Do someone has an updated script.txt file? I dont want to start my server without battleye full active.

I know that bypassers are difficult to detect, but a small protection is better than nothing.

Thanks

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I noticed the change scripts.txt also which keeps it from creating the scripts.log so now i have to edit my old scripts.txt to have it work with the new BE version.

Edited by Drunklesk

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devteam should adapt the scripts.txt in cfgdayzDEFAULT.zip to the new format.

PS : now the strings should be quoted with some " if there are spaces in it. But how the " is escaped if you need to?

Edited by facoptere
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Any news for a new script.txt file? I will start my server if there is an update. Otherwise i leave it off.

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Just looking at this today and my new scripts.txt file is 2.5 GIGS! The old one was only 4k so what's up with that?

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That should work, I just quoted a few basic ones and tried logging in and out until I got it right. Looks like just quoting

"God Mode"

"vehicle player setPos"

"(vehicle player) setPos"

Reason being anything with he word "god" in it, such as "SLX_DraggerCargoDead" would kick a player.

Hopefully this works for you also!

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The devteam has just updated scripts.txt in cfgdayzDEFAULT.zip

Admins should download and extract it to the BattlEye folder.

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The devteam has just updated scripts.txt in cfgdayzDEFAULT.zip

Admins should download and extract it to the BattlEye folder.

I assume this is only available if you have a dedicated server so you have access to the services area of support.dayzmod.com ? Because with managed servers we can't get to any of that :/

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The scripts.txt from the devteam is kicking alot of people for Restriction #55 i tried to find it in the scripts.txt file but i'm not 100% sure which line it is but i did find one of the kicks in the Scripts.log file.

I hope someone could tell me what line needs to be fixed so i can rerun the scripts.txt.

I edited his ip and guid.


22.07.2012 15:49:17: Conker(XXX.xxx.XXX.xxxx:2304)xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #36 1];
sleep 0.05;
_v setVehicleInit format ["[this, %1, %2]spawn BIS_Effects_A
22.07.2012 15:49:17: Conker (xxx.xxx.xxx.xxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #55 ffects_AirDestructionStage2",_int, _t];
processInitCommands;
};
};

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Conversion of the longer one posted a few days ago:

http://pastebin.com/urYupKRA

thats my i uploaded here, but took it down till i edit it correct to the new version, but atm i got server performance issues when using it after i had converted it. dunno why, have to figure out from what its caused by. and when in a string a " is used, and you want that its recognize correct you must also use \"

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Dev team released a new Script.txt. Server admins check your email for a letter from them. Also make sure your running the latest beta 95248..

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I assume this is only available if you have a dedicated server so you have access to the services area of support.dayzmod.com ? Because with managed servers we can't get to any of that :/

Your then at the mercy of the hosters then.

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I rented a server, but can alter the script.txt file - can u plz also give us the updated version from the devs ... ?!

that would be very much appreciated, otherwise I have to copy paste stuff from the internet & it might do silly stuff on the server !

(why do I have to feel like a third class citizen as someone who rented a server from some server hosting company?!)

Edited by subgenius

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