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dharkor

OMG! Remove the command "KILL EVERY F'KING ONE IN THE SERVER" from the game!

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Why the hell would there be a "Kill everyone" command in the engine in a game where you are supposed to survive!!?!?1? I read in a different topic that it's used by hackers but how the hell they get access to it? remove the command!

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I love that you made an account just to post your rage - Good for you.

Unfortunately you are barking up the wrong tree, Rocket & Co. have absolutely nothing at all to do with the security of Arma 2.

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What. It's called hacking for a reason. It's not like the DayZ team is like "Oh them damned hackers, maybe we should press this shiny red button that stops them...naaaaah" It's a hack kid, it can't be stopped (for now), there is no command to kill everyone and IDK why you are complaining to the DayZ Devs about Arma's engine.

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Surely it's not a command. Also, we take actions against hackers - so don't say we're letting it slide.

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Surely it's not a command. Also, we take actions against hackers - so don't say we're letting it slide.

Hello Community support man.

Mind sharing - to spate my curiousity - as to what you as a team are doing?

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It's not a command it's a script. They use code the thing themselves. Sure the scripting ability is part of the game, but the ability to kill everyone wasn't intended...

Also ALPHA *Insert Trollface*

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It's not a command it's a script. They use code the thing themselves. Sure the scripting ability is part of the game, but the ability to kill everyone wasn't intended...

Also ALPHA *Insert Trollface*

Actually if you look at other FPS, such as BF3, the kill command was very intentional, though it isn't a command persay for Arma 2, I can see the use of it from the MilSim stand point, such as resetting everyone.

Also the fact this is mod is in Alpha has absolutely nothing to do with security, hackers, or anything even remotely close to it.

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Hacks will be the death of Dayz. Arma engine has too many vulnerabilities hackers have said its too easy to hack.

I hope for a dayz clone that doesnt run on this crappy engine!

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You say the creators of DayZ have nothing to do with Arma 2 security... you are wrong because this mod made them reach the top sales list on steam and earned them lots of money and they should definitely give attention what is happening in the mod... and I also read the creator of DayZ works for bohemia studios so...

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Actually if you look at other FPS, such as BF3, the kill command was very intentional, though it isn't a command persay for Arma 2, I can see the use of it from the MilSim stand point, such as resetting everyone.

Also the fact this is mod is in Alpha has absolutely nothing to do with security, hackers, or anything even remotely close to it.

It actally has something to do with the mod being Alpha.

ArmA 2 was targeted at a very small crowd of people, and never recieved a lot of mainstream attention. Hacking in vanilla ArmA was VERY rare, you had the occational scripting guy coming in your server once every month to throw some bombs for maybe an hour, and that was it.

With DayZ, hacking has become a much bigger problem that both the DayZ staff but also bohemia has to deal with. Compare it with BF3 on release date, with a completely new anti-cheat system, your gonna have a bad time.

Over time, these things will get fixed. Already now, public scripts are being banned just DAYS after release, and people are being banned left and right. Battleye, is in its current state more effective then most other any cheat programs, and you would know if you looked in the right places.

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You say the creators of DayZ have nothing to do with Arma 2 security... you are wrong because this mod made them reach the top sales list on steam and earned them lots of money and they should definitely give attention what is happening in the mod... and I also read the creator of DayZ works for bohemia studios so...

Now you are just being an ignorant moron.

Just because they designed a MOD for a game doesn't mean they have anything to do with security.

They don't.

You clearly have absolutely no idea how anti-cheat systems/the design of these systems work.

Kindly stop your dribbling on the General chat.

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It actally has something to do with the mod being Alpha.

ArmA 2 was targeted at a very small crowd of people, and never recieved a lot of mainstream attention. Hacking in vanilla ArmA was VERY rare, you had the occational scripting guy coming in your server once every month to throw some bombs for maybe an hour, and that was it.

With DayZ, hacking has become a much bigger problem that both the DayZ staff but also bohemia has to deal with. Compare it with BF3 on release date, with a completely new anti-cheat system, your gonna have a bad time.

Over time, these things will get fixed. Already now, public scripts are being banned just DAYS after release, and people are being banned left and right. Battleye, is in its current state more effective then most other any cheat programs, and you would know if you looked in the right places.

Let me fish up some of my other posts on this.

If you had "looked in the right places" to begin with, you would know that every Arma released to this date has always had problems with hackers.

What it boils down to is the fact that the server-side trusts the client-side completely. Hence Battleye.

And even Battleye is easy to defeat in its current state, and unless it gets altered a HUGE amount, as in, giving Arma 2 the option to completely block scripts, it will keep happening.

Edit :

Posted this before

I know this because I myself am a coder, and I enjoy looking at others peoples hard work, looking how they have done certain things and such.

Battleye works to an extent. Once a hack becomes detected, it will be "blacklisted" by Battleye and anyone found executing it will be banned by battleye, the current spate of skiddies will soon be banned and the coders out there will go on to find another way to circumvent Battleye. Unless they charge for it like some people, looking to make a quick buck.

Thats why I fucking hate skiddies. Private hacks are released to a handful of people. Maybe 15 or some other low number. You see or hear about them ocassionally and that is it.

But since some faggot decided to leak the private hack to the public, every 12 year old with their parents credit card can access the hack through a simple google search.

The problem isn't with Battleye, its with Arma 2. Anyone can execute a script, Arma 2 is designed as a MilSim. Meaning, they need to be able to spawn helicopters, tanks etc to fit their needs.

But this leaves it hugely vulnerable to hackers.

Honestly, before DayZ, hackers were a problem to Arma 2, but not as bad as now. Most games were organised externally and passworded, whereas the huge influx of players to DayZ means that public servers are easily targetted by legit hackers and skiddies alike.

You'll find that the people who code hacks generally just want to improve their own gaming experience, and not INTENTIONALLY go out of their way to ruin other peoples fun.

Seeing all these servers getting nuked, people teleporting around destroying camps - Attracting attention to the hack, I can gurantee you thats not what the Creator intended.

Also, rereading your post makes me laugh.

Specfically at this part :

Battleye, is in its current state more effective then most other any cheat programs, and you would know if you looked in the right places.

I'll let you in on a little secret.

How to defeat Battleye :

SetLastError(5);

return 0;

Edited by DarkRaven123

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Now you are just being an ignorant moron.

Just because they designed a MOD for a game doesn't mean they have anything to do with security.

They don't.

You clearly have absolutely no idea how anti-cheat systems/the design of these systems work.

Kindly stop your dribbling on the General chat.

ewww, get the hell out you wannabe forum mod, hentai extremist...

pretty sure you keyboard warrior know nothing about this shit too

anyways I really hope they aren't trying to just extend the games lifespan a little more with these "we are punishing the hackers" enough to release Arma 3 and charge us 60$ to be able to play the mod in a slightly more secure game engine...

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Let me fish up some of my other posts on this.

If you had "looked in the right places" to begin with, you would know that every Arma released to this date has always had problems with hackers.

What it boils down to is the fact that the server-side trusts the client-side completely. Hence Battleye.

And even Battleye is easy to defeat in its current state, and unless it gets altered a HUGE amount, as in, giving Arma 2 the option to completely block scripts, it will keep happening.

Edit :

Posted this before

Also, rereading your post makes me laugh.

Specfically at this part :

I'll let you in on a little secret.

How to defeat Battleye :

SetLastError(5);

return 0;

I am not even gonna continue with you after this lol, to one person that has over 6 years experience in reversing several popular mainstream games, to one that apparently knows very little, just stop now.

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The command "setdamage" should have local effect only (surely more a matter for the BIS forums).

Might solve that particular problem.

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I am not even gonna continue with you after this lol, to one person that has over 6 years experience in reversing several popular mainstream games, to one that apparently knows very little, just stop now.

I'm curious.

Explain to me then, oh wise one who I am assume has multiple computerscience degrees and 8 years in the industry, how Battleye is effective against the current spate of undetecable scripts.

Please, please do.

Sure, some may get detected and banned, but thats only after a huge increase in use, such as the public leak of a certain private hack.

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In a standalone game can they strip out the non- dayz assets and vulnerabilities from the engine? Hope something can be done, gacking is the great threat to dayz.

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Gacking is indeed a problem

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I'm curious.

Explain to me then, oh wise one who I am assume has multiple computerscience degrees and 8 years in the industry, how Battleye is effective against the current spate of undetecable scripts.

Please, please do.

Sure, some may get detected and banned, but thats only after a huge increase in use, such as the public leak of a certain private hack.

Im not gonna go into detail, because that is of no use to anyone here anyway. Private scripts and hacks will in 98% of the cases remain undectected for the complete duration of its development cycle because they use much different hooks and injection methods to bypass battleye. Public hacks, gets detected quick with Battleye because they pay attention to the forums releasing them.

A game will ALWAYS have private hacks, but the exposure of these are much less then if a public hack was able to remain alive for longer. On top of that, private hacks are much less user friendly, especially with battleeye as they are usually commandline. In most cases, the only way to find the the address space that is being injected, you would need to reverse said hack, unless it injects modules that is not supposed to be there in the first place(an example would be injecting a .net application in RIFT).

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Yes. Yes, and more yes.

the current spate of Nukings is in no way a private releases doing.

As you know there will always be new ways to hook into Battleye. The problem isn't this, it's the fact that certain people leak or solely develop methods to release to the public.

Which is what we are seeing now.

Battleye may be banning retard Skiddies, but they will get their claws onto another public script and we will see the same problem over and over.

I mean, shit, look at certain communities and they basically have step by step guides now.

But the primary issue still lies within the fact Arma2 allows scripts. Even if Battleye is doing a better job than what I credit it for, unless they change this, hacks will always be a problem for the general public of this mod.

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Yes. Yes, and more yes.

the current spate of Nukings is in no way a private releases doing.

As you know there will always be new ways to hook into Battleye. The problem isn't this, it's the fact that certain people leak or solely develop methods to release to the public.

Which is what we are seeing now.

Battleye may be banning retard Skiddies, but they will get their claws onto another public script and we will see the same problem over and over.

I mean, shit, look at certain communities and they basically have step by step guides now.

But the primary issue still lies within the fact Arma2 allows scripts. Even if Battleye is doing a better job than what I credit it for, unless they change this, hacks will always be a problem for the general public of this mod.

Its always gonna be like this, its a game of mouse and cat. It if aint gonna be scripts and spawning vehicles, its just gonna be esp and aimbot. Complaining about it wont make much of a difference, Battleye is already contracted and how they deal with this we wont know until months from now. Its too early to tell.

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If I may ask couldn't the server just reject any scripts executed by a client?

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