Jump to content
youfindhans@gmail.com

New! Starter Weapon - Old Wooden Plank (Knocks out Player + Breaks on Hit)

Recommended Posts

New Weapon!

Rotten Old Wooden Plank

Weapon to knock a player uncouncious only, Allowing you to loot there gear if you came up behind them. Does not allow you to kill player. Because you start with such a small bag you can not carry all there gear allowing the other player to keep most of his stuff.

BREAKS when used on player. So not usefull to use on other new players. (Preventing everyone from knocking each other out on beach)

Wood plank + Bandage = Spalk for broken leg, allows you to hop around (bit faster as shift crouch speed)

Incase you get a broken leg right at start this is really usefull.

slow loss of blood till you find another bandage in time in town.

More ideas here: http://dayzmod.com/f...1x-painkillers/

Edited by GuitarPants

Share this post


Link to post
Share on other sites

Starting with a weapon only causes problems, and doesn't really enhance the game. Finding a weapon is easy enough. Having a single-use weapon does not make it any better of an idea.

Share this post


Link to post
Share on other sites

Starting with a weapon only causes problems, and doesn't really enhance the game. Finding a weapon is easy enough. Having a single-use weapon does not make it any better of an idea.

You are making it sound like something powerfull like a pistol.

Its not a real weapon. And could realisticly be with you washed ashore from ship wreckage.

Its more of an defence that can be used to make someone uncuncious. and temporary fix your broken leg if it breaks randomly or from zombie.

Did you read it fully?

1#

It helps the broken leg problem at start.

But is not as effective as morphine.

2#

Starters are still powerless. All they can do is knock someone out.

Making first time interaction more fun and later interaction also with bandits because you can still do something back.

They will ask like: "Put your wooden plank away etc" But if the bandit is not carefull and watchfull you could pull it out and knock them out and run away. Your bag is too small to carry all his stuff.

3#

It can only be used once. So if you do not use it wisely you wouldnt be able to spalk your legs.

So you really have to make good decisions and think about the actions you take. making you still very vurnrable at start. and it sparks tactics and decision making.

Edited by GuitarPants

Share this post


Link to post
Share on other sites

Despite all the people nay saying when Makarovs were removed from the starting inventory, the average life expectancy has gone up DRAMATICALLY since that patch went live.

The benefits of knocking out a player versus simply flat out killing them are... well, there's all the benefits to KILL them, and none to simply knock them out. If you want to play non hostile, you're not going to knock someone out in the first place.

Share this post


Link to post
Share on other sites

I read your suggestion. It was still not really a quality suggestion.

1. I've never had a problem with broken legs. This is not indicative of everybody, only my personal experience. I've played quite a lot, maybe ~30 lives worth (I tend to survive for a fairly long amount of time), and I've had a broken leg once. 1/30 = 3% That's a pretty low number, which would suggest that it is not a "problem." If you find your legs breaking often, the fault is on you. Learn to play, and learn to survive better, rather than asking for the game to be made easier for you.

2.This just doesn't make sense. Your bag is always to small to carry what your opponent has? What if all he has in his backpack is a rifle and some ammunition? Then surely you have enough inventory space to carry everything in his bag. Then you take the weapon, kill him with it, and now you have the rest of his stuff. Your idea lacks thinking ahead, or considering alternate scenarios.

3. If you made good decision, your legs would not be getting broken so often. See #1. Using a weapon once (to rob another player, no less) does not make your suggestion better.

A bad idea, overall. I don't know why you're defending this. Not to mention, the odds of this (or most of the suggestions you see on this forum) making it into the game is small enough to consider being zero.

Share this post


Link to post
Share on other sites

Despite all the people nay saying when Makarovs were removed from the starting inventory, the average life expectancy has gone up DRAMATICALLY since that patch went live.

The benefits of knocking out a player versus simply flat out killing them are... well, there's all the benefits to KILL them, and none to simply knock them out. If you want to play non hostile, you're not going to knock someone out in the first place.

Wow, that was a really intelligent post. I'd like to order 50 of you.

edit: Completely serious.

Edited by aversionfx

Share this post


Link to post
Share on other sites

Despite all the people nay saying when Makarovs were removed from the starting inventory, the average life expectancy has gone up DRAMATICALLY since that patch went live.

The benefits of knocking out a player versus simply flat out killing them are... well, there's all the benefits to KILL them, and none to simply knock them out. If you want to play non hostile, you're not going to knock someone out in the first place.

Yes i agree about the bag part.

But i dont think the way the bag works atm is realistic at all. some things take up way more slots then would be realistic.

i mean you can carry loads of jerry cans but only 1 gun in them.

So i think with that the bag system has to be improved. also for lets say ammo and especially the ammo for crossbow.

Ofcourse there is the most benefit to killing them. but im trying to come up with something realistic within the capabilties of the Arma engine as it is now. Realisticly speaking you should be able to be in a fight or strangle them etc. etc. its all not possible.

And some people dont want to kill everyone. and love the silence tactic and staying someone who doesnt kill other players.

Thats why i think the Old wood plank that breaks would be a good thing. because it is possible within the engine and its something you could have with you at the start from washing ashore. since the fighting and strangling etc. wont happen and is very hard to make. and would just have people kicking and punching around making the experience ugly i think.

PS: Starting with a makarov was indeed in my opinion also not a good thing dont get me wrong.

Edited by GuitarPants

Share this post


Link to post
Share on other sites

And on the part where you say that if you wanto go with the non hostile tactic that knocking out is not the way to go i do not agree on.

Because if you are playing non hostile and you have to pass someone this is exactly the way you could go past them without killing them.

Share this post


Link to post
Share on other sites

Wooden planks to find yes, spawn with no.

Otherwise id throw bandages all over town because your idea was stupid.

Share this post


Link to post
Share on other sites

I dont think starting with the plank is a good idea, but I like the plank idea itself. I like the idea of using it as a splint for your broken legs to. That makes mroe since to me then morphine, and with the amount of leg breaking that happens it would be useful. I also think you should find them laying around alot, and having them break after a while is a good idea. I think they should replace the axe when it comes to spawns. I went into a barn and there was 4 axes in there, crazy. House full of lumberjacks.

Share this post


Link to post
Share on other sites

I dont think starting with the plank is a good idea, but I like the plank idea itself. I like the idea of using it as a splint for your broken legs to. That makes mroe since to me then morphine, and with the amount of leg breaking that happens it would be useful. I also think you should find them laying around alot, and having them break after a while is a good idea. I think they should replace the axe when it comes to spawns. I went into a barn and there was 4 axes in there, crazy. House full of lumberjacks.

yeah you might be right. i have thought of that part where it might be washed ashore. infact i think certain items should wash ashore apart from wood planks also etc.

but at the same time. the plank is kindof essential with the broken leg fix part and in the starter kit idea. where you have a little bit of an edge but not too much and that you do have to find stuff to get the real edge in the game. making new players not being aware of this and not finding it or looking for it.

but i do like the idea where people instead of moving inlands right away. would check the beach first for items. and might find something to defend themselves a little bit by finding the wood plank.

but i dont think the beach should have any type of weaponry that could kill another player. because that flips the whole game over right away.

thats the main reason i think you start with the bandages and flashlight and painkillers only. so that you atleast have a small edge if something were to happen.

thats why any suggestion for a weapon that can actually make a kill is i think being rejected anyway. which i totally agree upon.

I dont know if Rocket looks at these suggestions though. He says himself he is more busy with the mechanics right now then items etc. Which is understandable because items can have influence on mechanics and then he would be having to work on that again istead of on the core part of the whole interaction and actions of weapons and gears.

But i do hope he is thinking about adding more items just so that people dont get bored to quickly. Thats why i wrote the suggestion of a Tear Gas Grenade. Which i think could already be added with what is done code wise already right now. And at the same time open up ALLOT more tactics and fun for people. But maybe they are worried thigns like this will influence there data gathering and then influence there conclusions on what is good or not.

my english is kinda crappy i think in this reply but o well i hope you understand me and get what im saying.

The Tear Gas Suggestion: http://dayzmod.com/forum/index.php?/topic/38864-new-item-tear-gass-blurs-vision-slows-down-player-coughing-for-a-while/

Edited by GuitarPants

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×