Jump to content
ElemenoP

Help me understand the butthurt over PK'ing, Bandits, PvP, killers, etc.

Recommended Posts

I am not sure what game you've been playing, but the only "people" I see teaming up are IRL friends or gamers resorting to meta-gaming.

This does not count, for obvious reasons.

Quite the contrary. This does count as it is what you would be likely to do IRL. You are likely to take in people you know, or who are friends of people you know. You are likely to outcast people you don't. That is the way the world always has, and always will work. There are exceptions, but they are few and far between. Why you would think otherwise blows my mind. Who are you more likely to accept, the 23 year old convicted felon on house arrest across the street that you don't know, or Pat and Sally, the neighbors who you have been eating dinner with every Saturday night for the last 7 years?

  • Like 2

Share this post


Link to post
Share on other sites

http://www.jstor.org/discover/10.2307/2822435?uid=3738032&uid=2&uid=4&sid=56313893533

http://www.sciencemag.org/content/314/5805/1569.short

Humans behave altruistically in natural settings and experiments. A possible explanation—that groups with more altruists survive when groups compete—has long been judged untenable on empirical grounds for most species. But there have been no empirical tests of this explanation for humans. My empirical estimates show that genetic differences between early human groups are likely to have been great enough so that lethal intergroup competition could account for the evolution of altruism. Crucial to this process were distinctive human practices such as sharing food beyond the immediate family, monogamy, and other forms of reproductive leveling. These culturally transmitted practices presuppose advanced cognitive and linguistic capacities, possibly accounting for the distinctive forms of altruism found in our species.

A pro carebearer argument would be that we arose as a species from anarchic situations. That's why we are tribal. As an evolutionary ecologist I would guess like in this game you would have both strategies. The selfish loner and the group builders to protect against nature and other tribes. :)

Nature knows what you call evolutionary stable strategies. There can be several. Or they interact with each other.

http://en.wikipedia.org/wiki/Evolutionarily_stable_strategy

Here is another one that is interesting

The sociobiology of sociopathy: An integrated evolutionary model

http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=6760148

Anyway for those that are interested in a real answer. :)

Edited by Ankhenaten

Share this post


Link to post
Share on other sites

Zipper foamed at the mouth and said: "What you are proposing is a simplistic hippie driven mindset."

1. I didn't make categorial imperative up, Immanuel Kant did.

2. If you call Immanuel Kant a hippie again, I will track you down and PK you.

3. He wasn't a hippie. He was German. Two totally different things.

Categorial imperative (CI) doesn't require that people group up, and I never advocated for that. I'd like to be a part of a group for two reasons: 1) protection; and B- to contribute to something greater that I cannot accomplish, like a car. Other than that, my goal is to use that protection to arm myself and head out to shoot snipers, for the good of other players.

My latest character got some loot luck after spawn, but sure enough, some guy sniped me when I was getting out of town. I was not a threat, I was heading away from him. That annoys me because my time has been wasted, and Dildo-PK'er doesn't suffer any consequences.

My post isn't any attempt to extrapolate the end-all-be-all of what will happen in a Zombie Apocalypse ™ because that will never happen. The post is directed at WHY PK'ing annoys the fuck out of some of us.

Just like some people fuck their cousins, some people PK. The rest of us just wish the cousin-fuckers would find their own little island to go do that on, and leave us out of it. In Basic I had two guys from Kentucky in our room in the barracks. Man, I didn't know there actually was so much cousin-fucking going on in this world. Neither of those guys would have the brains to install a beta-patch, however, but they would both be PK'ers if they could figure this game out. I know it.

Edited by SpecFour

Share this post


Link to post
Share on other sites

I don't see why anyone should be upset about getting hurt/killed by other players in this game or outside of any games. People like this exist in the world and complaining won't change a thing. Only you are to blame if you can't avoid them. My advice: If you want to be a good guy then don't take the first shot. There is nothing submissive about that. Use your energy to hide, escape and conserve your supplies. If you get killed, then unlike in the real world...learn from your mistakes and man up.

  • Like 1

Share this post


Link to post
Share on other sites

Zipper foamed at the mouth and said: "What you are proposing is a simplistic hippie driven mindset."

1. I didn't make categorial imperative up, Immanuel Kant did.

2. If you call Immanuel Kant a hippie again, I will track you down and PK you.

3. He wasn't a hippie. He was German. Two totally different things.

Categorial imperative (CI) doesn't require that people group up, and I never advocated for that. I'd like to be a part of a group for two reasons: 1) protection; and B- to contribute to something greater that I cannot accomplish, like a car. Other than that, my goal is to use that protection to arm myself and head out to shoot snipers, for the good of other players.

My latest character got some loot luck after spawn, but sure enough, some guy sniped me when I was getting out of town. I was not a threat, I was heading away from him. That annoys me because my time has been wasted, and Dildo-PK'er doesn't suffer any consequences.

My post isn't any attempt to extrapolate the end-all-be-all of what will happen in a Zombie Apocalypse ™ because that will never happen. The post is directed at WHY PK'ing annoys the fuck out of some of us.

Just like some people fuck their cousins, some people PK. The rest of us just wish the cousin-fuckers would find their own little island to go do that on, and leave us out of it. In Basic I had two guys from Kentucky in our room in the barracks. Man, I didn't know there actually was so much cousin-fucking going on in this world. Neither of those guys would have the brains to install a beta-patch, however, but they would both be PK'ers if they could figure this game out. I know it.

I didn't foam at the mouth at all. You are the one complaining about PKers.

I never said he was a hippie. I said it was a hippie driven mindset that people only assume the world works the way you described it in your post, and don't bother to take into account what I detailed in mine. I could really care less if that makes you unhappy, the point is one does not go without the other.

Germans can be hippies as well, there is nothing that limits them from being that.

You did advocate that. That is what you imply when you say people are more likely to work together instead of shooting each other on sight. And as I pointed out, there is a counter to that argument. There are limitations as to what groups can provide newcomers, and barring any exceptional skills (doctor, mechanic, tracker, etc.) people will be cast away at a certain point. This means people will not continue to work together, and hostility will be present. Whenever that is present, there is a chance for death.

Like I said, if you are going to point out something like this, you need to detail everything revolving around that idea. You don't just get to pick the good parts.

Your logic failed the minute you said I was foaming at the mouth. In fact, your entire post proves my point and shows quite the opposite.

Immanuel Kant is a hippie. Are you going to come kill me now? I didn't realize in an apocalypse that we would still be killing each other over our own individual opinions.

You attempt to label PKers as inbred idiots. All this shows is you have no idea what consequences can come from letting a person live that you do not know. Say that sniper didn't shoot you, and he let you live. Now instead of dying, you double back in the tree line and see him next to a tree and kill him. Now, because he didn't shoot you, he died. It may have happened two hours later, or two minutes later, it doesn't matter. The point is, he would have taken a risk in not killing you, and that risk would have potentially put his life in jeopardy. All you see is some asshole sniper that shot you in the back. I see someone who is surviving. Coincidentally that is the entire point of the game, and out of the two of you, the guy you think is an inbred idiot for killing you succeeded, and you failed. You have only yourself to blame, and if the inbred idiot is succeeding at surviving, what does that make you?

  • Like 1

Share this post


Link to post
Share on other sites

Zipper, you are one SERIOUS mofo. Serious as in stern. Not as in "on the scale of MOFOs, you are a serious one."

Let's reduce it to this: Many of us are playing to have fun. Our fun doesn't include blasting the beejeezus out of people because they pointed a flashlight at us, or because they are sneaking through a field 200m away and don't even know a sniper is camped out with an AS50 jerking off to zombie porn. Our fun doesn't intrude upon the fun of others.

PK'ers - their "fun" is to cause harm to others. There is just something fundamentally wrong with that. If a person doesn't recognize that, they are lacking something in the Humanity department. That is quite a curiosity when revealed by a game that concerns zombies.

And stop telling me what I must do when posting. Who made you a moderator? Your attitude blows dead goats.

Edited by SpecFour

Share this post


Link to post
Share on other sites

I used to think that I'm a tough guy, that maybe even in real life I would have no mercy in the situation you described. I had always had no problem killing Dayz characters or other characters in violent videogames. Then I stumbled across some videos of Chechen rebels beheading innocent Russian conscripts during a raid into Dagestan in 1999.... Their screaming, innocence, 17year old faces, cries for mommie made me horrified and disturbed me for days. I felt my heart drop and my arteries get stuck as I watched...Unable to get the horrific sounds and images out of my head. I nearly got PTSD.

The point is that in real life, I highly doubt that people will kill each other on sight randomly. Maybe back in the stone ages, but this is an apocalypse set in the modern age, where most of the survivors have been through civilization and lived civilized lives under law, and have grown up under parents who teach them morals (for the most part). I thought I would have no problems in real life neither and was able to justify to myself that DayZ is realistic in that people will all shoot each other. Now I know, after witnessing actual people die in horrific ways....

Therefore, your argument that people will kill each other on sight in real life is invalid. There will be psychos here and there, but for the most part I believe in a real life apocalypse man will band together and enhance each other's survival. I know that the vast majority of people who watched the video I described were all horrified and nearly threw up/got a heart attack, feeling so much sorrow for the victims and their families, and fury at the Chechen murderers. Some of my friends who play violent videogames regularly and are regular DayZ bandits have seen a part of the video and turned it off in a pure mix of disgust, burning hatred, extreme sorrow, and depression...Unable to watch the whole thing....

So unless you have taken a life in the real world, you DO NOT know what it feels like, and therefore you have no authority to claim that in real life survivors will shoot each other on sight for some stupid beans.

I know I wouldn't be the one to murder in a real life apocalypse... Only in self defense.

Edited by ericdude88
  • Like 2

Share this post


Link to post
Share on other sites

Zipper, you are one SERIOUS mofo. Serious as in stern. Not as in "on the scale of MOFOs, you are a serious one."

Let's reduce it to this: Many of us are playing to have fun. Our fun doesn't include blasting the beejeezus out of people because they pointed a flashlight at us, or because they are sneaking through a field 200m away and don't even know a sniper is camped out with an AS50 jerking off to zombie porn. Our fun doesn't intrude upon the fun of others.

PK'ers - their "fun" is to cause harm to others. There is just something fundamentally wrong with that. If a person doesn't recognize that, they are lacking something in the Humanity department. That is quite a curiosity when revealed by a game that concerns zombies.

And stop telling me what I must do when posting. Who made you a moderator? Your attitude blows dead goats.

Whoa whoa whoa. You are quick to point out that your fun is perfectly acceptable, but a PKers fun isn't? Who are you to tell someone else how they are supposed to enjoy the game? They play the game how they want, not to how you want them to. This is a completely open game. People are supposed to play exactly the way they want to. If you are tired of dying change how you play the game. Open sandbox game with no rules means you have to adapt to the game, not the other way around. If you are tired of bandits, kill them. If you can't because they have a group of people, make a bigger group and fix the problem. It is rather amazing that people are given the opportunity to play the game in any way they want, and yet all anyone wants is a set of rules, or restrictions or limitations. Benefits for those who work together, and punishment for those who don't.

You create the benefits and punishments. If you aren't willing to do anything about your problem, it obviously isn't a big enough concern for you. If you think there is no incentive for team play, here is a post that will show you the benefits of working together. http://dayzmod.com/forum/index.php?/topic/8526-incentives-to-cooperative-play/

PKers fun is surviving as long as possible and shooting anyone and or thing that they do not know. If you are tired of getting shot in the city, get out of the city. There are plenty of less dangerous ways to get what you need to survive without running directly into the middle of Cherno. You cannot argue that any style of play in DayZ is wrong. It is an open game, designed to be played however people want. If you see problems within the game that aren't bug related, find a way to fix them yourself. If you can't do it alone, get more people. If that still doesn't work, you need to look at how you are playing the game, because it is obvious at that point that what you are doing isn't working.

P.S. - I never told you what to do, I told you your logic is flawed, and told you why. If you think someones attitude blows goats because they point out flaws in things you post, I think you should take a look at your perspective on other peoples opinions. Now you are mad about it, idk why, but that's ok. Rocket did not create a zombie apocalypse, he created a mod that mimicked one. You should try to separate the two.

Share this post


Link to post
Share on other sites

Maslow's hierarchy of needs

http://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs

For the more social science minded.

Zippers risk assessment is simple game theory, and valid imo

http://en.wikipedia.org/wiki/Game_theory

Kant and philosophy comes when your basic needs are fulfilled. Amygdala before neo cortex.

But those that have enough beans can cooperate. There is no either or. Come on people this is basic stuff.

Share this post


Link to post
Share on other sites

I used to think that I'm a tough guy, that maybe even in real life I would have no mercy in the situation you described. I had always had no problem killing Dayz characters or other characters in violent videogames. Then I stumbled across some videos of Chechen rebels beheading innocent Russian conscripts during a raid into Dagestan in 1999.... Their screaming, innocence, 17year old faces, cries for mommie made me horrified and disturbed me for days. I felt my heart drop and my arteries get stuck as I watched...Unable to get the horrific sounds and images out of my head. I nearly got PTSD.

The point is that in real life, I highly doubt that people will kill each other on sight randomly. Maybe back in the stone ages, but this is an apocalypse set in the modern age, where most of the survivors have been through civilization and lived civilized lives under law, and have grown up under parents who teach them morals (for the most part). I thought I would have no problems in real life neither and was able to justify to myself that DayZ is realistic in that people will all shoot each other. Now I know, after witnessing actual people die in horrific ways....

Therefore, your argument that people will kill each other on sight in real life is invalid. There will be psychos here and there, but for the most part I believe in a real life apocalypse man will band together and enhance each other's survival. I know that the vast majority of people who watched the video I described were all horrified and nearly threw up/got a heart attack, feeling so much sorrow for the victims and their families, and fury at the Chechen murderers. Some of my friends who play violent videogames regularly and are regular DayZ bandits have seen a part of the video and turned it off in a pure mix of disgust, burning hatred, extreme sorrow, and depression...Unable to watch the whole thing....

So unless you have taken a life in the real world, you DO NOT know what it feels like, and therefore you have no authority to claim that in real life survivors will shoot each other on sight for some stupid beans.

I know I wouldn't be the one to murder in a real life apocalypse... Only in self defense.

Imo it would be a simple feedback loop depending on how bad it would be. Fear and hunger can make people kill. While interestingly in war soldiers do not want to shoot.

Read the psychology of killing

http://www.military-sf.com/Killing.htm

In ww2 only 15 to 20 % actually shot to kill

But the psychos were called the heros.

Both parts of humanity exist.

Edited by Ankhenaten

Share this post


Link to post
Share on other sites

Check into Immanuel Kant and his philosophical doctrine of categorical imperative.

Man is not a beast. Man is set apart from beasts, and thermostats, by our ability to reason, and free will. Dogs hump your leg because they are driven by desire, not reason. Thermostats turn on, because they are driven by physics, not reason or free will.

Man is not so driven, and should get his head out of his ass and act like it.

That is, you do not shoot people on site, because using that as your categorical imperative means everyone just kills everyone. That is the rule of the jungle, not man. See also, Queen v Dudley and Stephens [1884] 14 Queen's Bench 273 (The Lifeboat Case, or why you cannot kill and eat the cabin boy.)

A more widespread statement of categorical imperative, blasted across every chalkboard I remember as a child, is the Golden Rule - Do unto others as you would have them do unto you.

As long as you expect other people to shoot you on site and you aren't going to bitch about it like a little girl, "Shoot on site" works. There are those of us that think Man is made of sterner stuff than a dog humping a stuffed animal, however. But, there are certainly those among us who clearly have nothing else going for them than stuffed animal humping.

I had a buddy in high school who was a world class stuffed animal humper, and he is still a POS.

DayZ clearly proves some people are leg-humping thermostats.

I think the bitching and whining come from the people who remembered back in the old dayZ, when there were bandits and survivors. You never knew for sure if the person you meet was friendly or not and that made it interesting. Today you know that the person you meet is not friendly and will shoot you on sight and now the game is purely about who shoots first.

Someone who plays DayZ purely for PvP, probably can't comprehend the concept of two strangers looting a supermarket with gear enough for both, without killing eachother for a spare set of road flares.

Alot of people don't care about survival in DayZ, they only care about gear, which is why they have to murder everyone they come across, why they die often and why the average life expectancy is 35minutes.

Share this post


Link to post
Share on other sites

if its was real life apoc, human instincts is to team up into groups, so do most of the animals.

if you will see someone in the street in real life apoc. you will not shoot him.

maybe if you are a rare case of scum-psycho-lonewolf-bandit you will...

And you know this to be the case how exactly? Crystal ball?

I don't see why anyone should be upset about getting hurt/killed by other players in this game or outside of any games. People like this exist in the world and complaining won't change a thing. Only you are to blame if you can't avoid them. My advice: If you want to be a good guy then don't take the first shot. There is nothing submissive about that. Use your energy to hide, escape and conserve your supplies. If you get killed, then unlike in the real world...learn from your mistakes and man up.

I wish i had more beans to give you.

Edited by KrystoferRobin

Share this post


Link to post
Share on other sites

Alot of people don't care about survival in DayZ, they only care about gear, which is why they have to murder everyone they come across, why they die often and why the average life expectancy is 35minutes.

Well in the moment it's simple Prisoner's dilemma

http://en.wikipedia.org/wiki/Prisoner's_dilemma

But the trade off is a restart with no gear, so the logic answer to survival is kill always first, which is the optimal strategy to maximise survival. More coop will only come if either the reward is HUGE or the penalty is less.

Share this post


Link to post
Share on other sites

I believe the television show "The Colony" does a good job of showing how it can adversely affect a group taking in survivors. There are less supplies to go around, and eventually, everyone goes hungry.

Share this post


Link to post
Share on other sites

What op said is perfectly fine, if I see another armed man i will not hesitate to blow his head of. What the community is complaining about is not the pvp, because thats what drives the game, Its the useless killing of unarmed noobs who are no threat to you, I see you like useing real life examples OP so let me give you one.

You have not spoken to anyone in 1 month, everyone you love or care about is dead and your lonely as fuck. You have enough food to feed yourself for a while. You come across another survivor who is unarmed and carrying nothing but painkillers. He says friendly. So your telling me in real life in that situation your going to WAIST your precious ammo, while AGGROING all the zeds to kill a man who was not a threat nor had anything useful.

That, is what the community is complaining about

  • Like 1

Share this post


Link to post
Share on other sites

I used to think that I'm a tough guy, that maybe even in real life I would have no mercy in the situation you described. I had always had no problem killing Dayz characters or other characters in violent videogames. Then I stumbled across some videos of Chechen rebels beheading innocent Russian conscripts during a raid into Dagestan in 1999.... Their screaming, innocence, 17year old faces, cries for mommie made me horrified and disturbed me for days. I felt my heart drop and my arteries get stuck as I watched...Unable to get the horrific sounds and images out of my head. I nearly got PTSD.

The point is that in real life, I highly doubt that people will kill each other on sight randomly. Maybe back in the stone ages, but this is an apocalypse set in the modern age, where most of the survivors have been through civilization and lived civilized lives under law, and have grown up under parents who teach them morals (for the most part). I thought I would have no problems in real life neither and was able to justify to myself that DayZ is realistic in that people will all shoot each other. Now I know, after witnessing actual people die in horrific ways....

Therefore, your argument that people will kill each other on sight in real life is invalid. There will be psychos here and there, but for the most part I believe in a real life apocalypse man will band together and enhance each other's survival. I know that the vast majority of people who watched the video I described were all horrified and nearly threw up/got a heart attack, feeling so much sorrow for the victims and their families, and fury at the Chechen murderers. Some of my friends who play violent videogames regularly and are regular DayZ bandits have seen a part of the video and turned it off in a pure mix of disgust, burning hatred, extreme sorrow, and depression...Unable to watch the whole thing....

So unless you have taken a life in the real world, you DO NOT know what it feels like, and therefore you have no authority to claim that in real life survivors will shoot each other on sight for some stupid beans.

I know I wouldn't be the one to murder in a real life apocalypse... Only in self defense.

You should watch chechclear. Good video. Also you should watch what the drug cartels are doing to each other these days. Also good videos.

Just because you can't stomach gore doesn't mean other people can't either. Also just the fact that people are killing each other and recording it for basically pleasure proves that people are going to be indiscriminately killing each other when the apocalypse happens.

The plain and simple truth is is that human life is not precious.

Edited by RoRogely

Share this post


Link to post
Share on other sites

Well in the moment it's simple Prisoner's dilemma

http://en.wikipedia....r's_dilemma

But the trade off is a restart with no gear, so the logic answer to survival is kill always first, which is the optimal strategy to maximise survival. More coop will only come if either the reward is HUGE or the penalty is less.

Nope.

There's no trade off, no logic, strategy, reward, penalty and no real attempt at survival.

Which is reflected in the average life expectancy.

Players engage in risky behaviour because there's no downside to it, if you die you can gear up in 10-30minutes and since they only thing we have to show for character progression is gear, there's no difference between a character, who have managed to stay alive for 45minutes and somebody still living at day 45.

  • Like 1

Share this post


Link to post
Share on other sites

You should watch chechclear. Good video. Also you should watch what the drug cartels are doing to each other these days. Also good videos.

Just because you can't stomach gore doesn't mean other people can't either. Also just the fact that people are killing each other and recording it for basically pleasure proves that people are going to be indiscriminately killing each other when the apocalypse happens.

The plain and simple truth is is that human life is not precious.

Yes your right because when there is massive earthquakes or disastrous natural disasters or horrible famines where millions starve, people decide to kill each other instead of working together. Oh wait.......

Share this post


Link to post
Share on other sites

Nope.

There's no trade off, no logic, strategy, reward, penalty and no real attempt at survival.

Which is reflected in the average life expectancy.

Players engage in risky behaviour because there's no downside to it, if you die you can gear up in 10-30minutes and since they only thing we have to show for character progression is gear, there's no difference between a character, who have managed to stay alive for 45minutes and somebody still living at day 45.

You can, but do you want to? I d rather shoot than have to go through that again .. sorry :D

The nauseating boring thing again and then to get where I want .. nah

Edited by Ankhenaten

Share this post


Link to post
Share on other sites

Yes your right because when there is massive earthquakes or disastrous natural disasters or horrible famines where millions starve, people decide to kill each other instead of working together. Oh wait.......

Nothing has ever been close to what would happen in a zombie apocalypse. There will be a TOTAL breakdown of humanity. Just the fact that people were looting and murdering after katrina proves it. Hell people were looting houses during the colorado wildfire like a week ago. And that's with big brother still in effect. Imagine absolutely no authority. No cameras on every street corner. Nothing being accounted for.

Edited by RoRogely

Share this post


Link to post
Share on other sites

Yes your right because when there is massive earthquakes or disastrous natural disasters or horrible famines where millions starve, people decide to kill each other instead of working together. Oh wait.......

Hmm Somalia shows both. Militias Warlords rule of the Gun ..

Share this post


Link to post
Share on other sites

Nope.

There's no trade off, no logic, strategy, reward, penalty and no real attempt at survival.

Which is reflected in the average life expectancy.

Players engage in risky behaviour because there's no downside to it, if you die you can gear up in 10-30minutes and since they only thing we have to show for character progression is gear, there's no difference between a character, who have managed to stay alive for 45minutes and somebody still living at day 45.

You have absolutely nothing to back up your first comment.

Survival is the entire point of the game. If you fail at it you lose.

The average life expectancy is impacted more from zombie deaths than from PvP. The stats Vipeax have posted prove this.

There is a giant difference. The person still alive at day 45 knows what the overall goal is. The person who died at 45 minutes does not. The person alive at day 45 has an overall goal they are working towards. The person who died in 45 minutes failed theirs.

If what you actually meant was there is no giant YOU WIN screen once you have done certain things, then you are correct. And if that is something that is ruining the game for you, perhaps this isn't the game you should be playing.

If you meant there are just no overall incentives to teaming up with others, I suggest yet once again that you read this thread. http://dayzmod.com/forum/index.php?/topic/8526-incentives-to-cooperative-play/

Share this post


Link to post
Share on other sites

I don't get butthurt at all. I love the PvP. My argument is that there is a lack in the types of player-player interactions that occur - mainly, there is only 1, that of shoot-on-sight

Why I don't get it

Personally, I've always viewed it as a simple fact of life in the zone.Honestly, there's no reason for me to be friendly, and there's no reason for anyone else to be friendly. So I say "may the best man win." When I round a corner and see someone 30 feet away from me, realistically, it's either me or him. That's just how it goes. Expecting different is, in my opinion, ridiculous.

You're allowed to play however you want, but are you seriously going to tell me that after 2.5 million years of evolution if something as serious as a zombie apocalypse happened humanity would come down to a "may the best man win" mentality? No offense, but gtfo haha. I refuse to believe our survival is down to a deathmatch between other humans. No empathy? Ever? You're saying the only human emotion we're capable of after disaster is paranoia and fear. I think as a whole, we're better than that.

Earlier today I re-watched the trailer on the front page of dayzmod.com. In the "Paranoia" section, there is what looks to be a Mexican stand-off. Those 5 players involved at some point had to trust each other but then due to some reason, the paranoia kicked in. Right now the game involves me playing with my buddies, completely and always trusting them and completely and always killing (or being killed by) others. I would just like to have those different kinds of player-player interactions besides "oh, a guy 100-600m out. I'm going to kill him."

The game play is stagnant and predictable when it comes to running into another player. Kill or be killed. I just want more variation. So to recap, I'm not butthurt at PvP, I'm butthurt over the lack of alternative outcomes.

  • Like 1

Share this post


Link to post
Share on other sites

You can, but do you want to? I d rather shoot than have to go through that again .. sorry :D

The nauseating boring thing again and then to get where I want .. nah

Banditry decrease your life expectancy... sorry.

Nothing has ever been close to what would happen in a zombie apocalypse. There will be a TOTAL breakdown of humanity. Just the fact that people were looting and murdering after katrina proves it. Hell people were looting houses during the colorado wildfire like a week ago. And that's with big brother still in effect. Imagine absolutely no authority. No cameras on every street corner. Nothing being accounted for.

There's a big difference between taking a bag of rice for your kids and stealing a plasma tv.

There's a big difference between being desperate and doing something, because you think you can get away with it.

Survival is the entire point of the game. If you fail at it you lose.

Completely disagree. You don't fail, you're set back 30 minutes.

There are plenty of reasons to cooperate, but not with strangers, because strangers shoot. If you want to experience the random coopteration we saw in the beginning of DayZ, you have to rely on your childhood buddy dave and your twinbrother and meet up on teamspeak, which is ironic, since we finally got direct channel to work ingame.

Edited by Dallas

Share this post


Link to post
Share on other sites

Banditry decrease your life expectancy... sorry.

I have no way to stop it, hence that comment is meaningless. Look around you, do you trust these people? lol .. In my gaming community there is a guy that just wears female clothes to make it more humiliating in his infantile mind to kill people. He also hoards and waffles constantly about the gear he has ..

It's the equivalent of not installing a virus checker, cause people should be good. It's bogus.

Edited by Ankhenaten

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×