Jump to content
Sign in to follow this  
Ebot

Balance of Power: Peaceable vs Bandits.

Recommended Posts

Hello

Excuse me, but I do not speak in English, but try to use Google translator.

I play "DayZ" because: I like the idea and the concept of ... I like that a player has one life ... I like hardcord.

When I installed the game and mod - "DayZ", I was hoping to see how people help each other save. I always carry with them more drugs, more than I need myself, because I hope to help others.

But, unfortunately, I see day after day, "DayZ" turns into a Deathmatch

. Where almost every player - bandit.

I'm not against the bandits, but I think that number should be limited (as in the wild limited predators),

and I can see how peaceful the players disappear as a class. And it's bad.

If you access the server, you have to force other players to make regulations (bandits) or die. As a result, you yourself become a bandit, or trying to kill you all just for the sake of fun.

All this is IMHO kills the idea of ​​a principled mod DayZ.

I propose to solve this problem is very simple and interesting. And Create a good balance between bandits and peaceful players, not directly infringing on the rights of bandits.

The idea is as follows:

I believe that if it was a real person in the world of zombies (the same as DayZ) it would be very difficult psychologically to withstand a lot of murders, a lot of blood, lots of zombies. Any person can bring all this to mind and stay crazy

1. I suggest adding to the game the level of stress and drugs to relieve stress (Antidepressants, vodka, whiskey ...)

2. Important! The more the thug commits murder people, the more his level of stress and the more he needs to take antidepressants.

3. If a player does not kill people (he peace) his level of stress and needs a little less than antidepressants.

4. Antidepressants should Respawn mostly in villages as far away from cities.

5. If a thug kills many people, but do not take antidepressants - his stress level reaches a critical value of this he feels fits of madness, or even a "zombie."

(For example, a player-bandit may itself turn into a zombie and lose control of himself for a few minutes.)

6. Bandit, who becomes a zombie can attack other players (if he plays on the team). So they will have to kill him. (Despite the fact that he is their friend), or he would kill them.

7. Killing zombies is less affected by stress than killing a man.

What is the advantages! (+)

1. Finally a good reason to remain peaceable. Because fewer people killed - Less stress - less need to take antidepressants.

2. Now for the killing of people, bandits will have problems. Perhaps, from this, they will be less to kill just for the sake of fun.

Bandits will now punish yourself, this will be their choice

3. Bandits in the search for anti-depressants will be forced to walk in the woods and countryside. (Now the bandits are found only in cities and control the most public places)

a) The bandits will leave for the antidepressants, and peaceable players get a chance to visit the city, pharmacies, shops and do not be afraid that they are easy to kill, just like that.

B) The Bandits will be walking on larger areas in search of antidepressants and this means that in the forests and villages will now be as dangerous as in the cities. (Now the forest is practically safe because nobody is there)

This means that survival will be difficult, but interesting. Since in the woods, too, can meet the bandits. (And not just in cities like now)

They have a lot will ride on the machines in the search for antidepressants. It will be interesting I think.

4. If the bandit will be a Zombie ( if it did not take antidepressants) - it will attack the other players from his team. And so the team will follow all need each other to check for signs of zombie virus.

And in a group, the bandits will be more difficult with each other. Because at any moment of their partner (killing people), he may suddenly become a zombie for a few minutes and attack the other. And they will have to kill him. Or run away until the end fit.

In this case the murder of his friend - Zombie killing is not considered a person. And the stress level is the same as for the murder of an ordinary zombie.

All this should be very interesting I think. (For the sake of what would be a zombie for a few minutes I am ready to become a gangster (just kidding))

I think my idea will suit all players. After all, every man will make his choice, he will be responsible for their actions. For now, unfortunately, suffer only peaceful players. I think it's not fair.

All players: the peaceable and bandits would walk across the territory in search of subjects, not as now, when all the bandits in the cities, but peaceable in the woods.

If you are a bandit and kill you like - take antidepressant drugs in large quantities. (Drink vodka: D (just kidding))

(What would the bandits did not feel depressed, you can make that Zombie will not feel smell the blood of those who have recently drank vodka.): D

Well, if you peaceable, flee from the zombies and the drunken bandits: D and look for ways to survive.

Either way, each will receive what he has chosen. Death or life.

Whatever it was, if nothing is changed, then very soon there will be no peaceable players quite. All are criminals. And Dayz will cease to be interesting to many players.

In DayZ, will only play the team grouping. Single players will be left at all. I think it would cause harm to the idea DayZ.

Because if a player from the team dies and is born again - he does not need to survive: It just goes to its team and get everything you need right away.

A zombie nobody not be afraid. their will kill for fun.

All of this violates the idea of ​​survival of the players and it's not right! I think.

I hope the developers will read this.

p \ s: When I sit down at the computer and decide to spend 3-4 hours of their time, I have to understand what I am to spend. Would it be pointless Deathmatch, or it will be an interesting game for everyone, where everyone will get what he wanted.

thank you

Edited by Ebot
  • Like 1

Share this post


Link to post
Share on other sites

I'm sure you are frustrated by bandits and all, and I'm confident you put alot time and effort on your post.

Anyways, here are a few things you should give a look

http://dayzmod.com/forum/index.php?/topic/1522-please-read-before-posting/

Especially read the part about "using the search function"

Your suggestion has been around for a while, in various forms (Need to drink whiskey after too many murders, player goes insane after too many murders etc etc..)

Your suggestion is nothing new, and you are trying to solve a problem that does not exist (banditry).

I too would like to see some more cooperation in this game, but as long as it is nearly impossible to build trust on a fellow survivor, I will rather put a bullet in the fellow survivors head (the more distance between us when i take the shot the better), than take the risk of dying because some trigger-happy guy with makarov.

Share this post


Link to post
Share on other sites

Thank you for your response. important that you understand what I wrote. I was afraid that google translator did not translate so that would be understandable.

:)

I am not against the bandits. But I not want that to banditry was the only way to survive.

Share this post


Link to post
Share on other sites

game is not and has never been a deathmatch, see sig or do the sums yourself at dayzmod.com (and no, there are no beach respawns to affect the outcome, because only lives over two minutes are counted)

Share this post


Link to post
Share on other sites

i wish people would stop messing with the bandits. let them do as they plz. if you just want to kill zombies (even with people) there are beter mods for arma 2. so plz lay of the bandits. they get to much heat anyway.

Share this post


Link to post
Share on other sites

i wish people would stop messing with the bandits. let them do as they plz. if you just want to kill zombies (even with people) there are beter mods for arma 2. so plz lay of the bandits. they get to much heat anyway.

No, I'm just afraid that no one except the bandits left.

  • Like 1

Share this post


Link to post
Share on other sites

I'm sorry but I do not know how to delete this message :blush:

Edited by Ebot

Share this post


Link to post
Share on other sites

I hadn't read any of the threads that dealt with this suggestion, and i think it's a decent one, currently friendly players are punished for playing the game, and while they do this they provide content for 'bandits', the scale is tipped in favor of the bandits, so for there to be balance there should be something to tip that balance back, and from what i read here this seems a realy mild 'punishment' on killing players, killing players makes it so that you are required to play the game, aka get anti-depression 'meds' ... that seems like a mild penalty when compared to the penalty peacefull players face, 'start the game again from the beach' ...

The whole depression/boose system may well be used in other situations as well, and have subtle influences on your psychological situation 'aka. dutch courage', and perhaps drinking to much can get you drunk. That especially be nice for when i'm playing with my mates on saterday evening, even though we live in entirely different countries we can still get drunk together around a fireplace :)

Share this post


Link to post
Share on other sites

I have already voiced, his proposal for the establishment of camps for players who do not kill people. Any player who does not kill can go to this camp is free. In the camp fire is prohibited.

Bandit when released into the camp area will be killed (captured) pre-warned that he went into a restricted area and must leave it.

This will return a lot of players want to stay clean. Give them a goal to reach Camp. Bandit also wants to get into the camp would not kill people, that would cleanse itself. A dead man 2 game of the day. It will deliver a new interest in the game.

The best place to camp is the Devil's Castle.

I apologize for my English .

Share this post


Link to post
Share on other sites

"And Create a good balance between bandits and peaceful players, not directly infringing on the rights of bandit." You say you want to create a balance but like so many others you fail to see that fact that this is not that but rather a way to punish people of a certain playstyle to help benefit another.

"and I can see how peaceful the players disappear as a class. And it's bad."

And i really see what you mean by this but punishing a play style is not the way to do it.

Share this post


Link to post
Share on other sites

"And Create a good balance between bandits and peaceful players, not directly infringing on the rights of bandit." You say you want to create a balance but like so many others you fail to see that fact that this is not that but rather a way to punish people of a certain playstyle to help benefit another.

"and I can see how peaceful the players disappear as a class. And it's bad."

And i really see what you mean by this but punishing a play style is not the way to do it.

Ok,

but, Do not you think the punishment when the your bullets run out, When you kill a lot of people?

Then why do you think the drinking vodka after every kill - have punishment ?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×