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Michaelvoodoo25

Pvp, PvE, DM and so forth...........

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Good points Whattteva,

So your saying if both exsisted then the PvE'ers (or all players) would just log onto a PvP game and lose all their stuff and start the cycle again? Promoting Server hoppers, Banditry and this would, I wonder prolong the shelf life of the Mod? (even with the future updates and final release)

Bit of a vicious circle really then eh?

You could have both types, but honestly, how they choose to implement it (separate hives or not) is really up in the air. I didn't really think that far. I honestly think that you should be able to keep your stuff when you switch because the whole point of farming gear really is to make you better prepared for PvP, not to fight zombies.

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There are choices. Why does it have to happen to this mod, this game? There are multitudes of coop zombie killing games. Day Z SP is just an incredibly slow one of those.

So, its slow, pehaps that suits me better than L4D for eg.

Why not this mod?

Rgds

LoK

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I don't understand why people are voting against this so much, if they don't want to play it then fine but we do so why can't we have a choice? :(

because i have yet to see anyone clamoring for PVE give me a single example of what they intend to do on these servers that would be even slightly fun or challenging

the entire concept sounds like a knee-jerk reaction to being murdered and people convincing themselves that if bandits didn't exist this game would be a magical utopia of never-ending sunshine and orgasms

feel free to prove me wrong

Edited by Refried

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So, its slow, pehaps that suits me better than L4D for eg.

Why not this mod?

Rgds

LoK

So long as information isn't blending between the two, it's no big deal and all I'm arguing is philosophy and preference. I just don't want to see a version of the mod come out with server "options" that shares character data with the rest of the hive.

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The OP merely wanted your opinion. He didn't say he will judge it nor did he say was it intended to incite arguments. In short, he's not asking you to "convince" him. Is it that hard to simply do as requested? To be fair, you did somewhat answer at the end though, so I guess it's cool.

Oh, I wasn't trying to convince or argue,

I have enlarged on my answers, if they are not deep enough Im happy to continue.

Rgds

LoK

Edited by orlok

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So long as information isn't blending between the two, it's no big deal and all I'm arguing is philosophy and preference. I just don't want to see a version of the mod come out with server "options" that shares character data with the rest of the hive.

Absolutely agree as everything stands at the moment.

Rgds

LoK

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There is a PvE Co-op zombie mod for ArmA 2 already. It has been out longer than DayZ and might have what you are looking for.

Hullo there

I've played many of the "zombie" mods for A2 and they mostly don't have the RPGesque elements DAYZ has.

For eg I play Toxic's Wasteland and that's purely PVP. I also play Coop missions and also Solo, so I like the whole gamut of gaming within Arma.

Same with DAYZ, sometimes I want to play in a human free environ, or with mods like JSRS/Blastcore/STmovement which I cannot do with vanilla DAYZ and then sometimes I want to play Standard. Each to their own.

If there was a mix of PVE and PVP servers I'd play on both.

Rgds

LoK

Edited by orlok

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The game doesn't need PvE. It needs to be more unfriendly to griefers.

If you killed me for my loot, or I was getting to close to your camp, or we suprise each other in a supermarket and you blow my brains out, no problem.

If you play this mod just to kill people from 800+m with a sniper rifle and no intention to loot me then Alt-f4 out when I sneak up on you after respawning, then I will seek other solutions to ending your fun.

IMHO, remove military-grade weapons or introduce some kind of maintenance on them. Drastically reduce the amount of military grade ammo. Then again, it is fucking hilarious when some idiot opens up on you with a .50 cal and wastes 3 clips and doesn't get a single hit.

Spawn Zombies on roofs and in the woods, and basically anyplace their mealtickets (Us) frequent.

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Hello there,

Ta for that Worrun :)

@everyone else:

Just to let you know, as a PVE player I wouldnt want anything changed from the core game, so nothing would affect the PVP community.

PVE'rs are human too.

Rgds

LoK

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There are choices. Why does it have to happen to this mod, this game? There are multitudes of coop zombie killing games. Day Z SP is just an incredibly slow one of those.

Yeah because there are plenty of games that are exactly like Day Z right? No. This is the only game of it's type and if I wanted to play a different game I would be on those forums instead of these.

I'm done arguing this point any longer, people are just too ignorant/dumb to see any kind of logic. I'll just wait to see if it comes or not.

End. (I won't be replying to any more messages from this)

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Just to let you know, as a PVE player I wouldnt want anything changed from the core game, so nothing would affect the PVP community.

False.

They would have fewer targets.

I want to kill you for making this post. Tonight. I want to hunt you down and knock you unconscious and make you watch me eat your beans while you lie there and listen to me whistle a tune.

Your idea would prevent me from doing this.

So it does affect me.

Yeah because there are plenty of games that are exactly like Day Z right?

If you take away the threat of PvP?

Yes, actually. There are plenty of games exactly like that. Most of them have better zombie AI and squad mechanics, too.

Edited by ZedsDeadBaby
  • Like 1

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As long as it's seperate from the PVP, hives then I've no major issues with it.

Although what if people were to use it to learn specific areas of the map that would usually be more risky? In that situation, it could be used for "training" to gain an advantage.

I like Day Z because everyone has to deal with the world and the same problems without the "customised" servers other games suffer from.

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Yeah because there are plenty of games that are exactly like Day Z right? No. This is the only game of it's type and if I wanted to play a different game I would be on those forums instead of these.

I'm done arguing this point any longer, people are just too ignorant/dumb to see any kind of logic. I'll just wait to see if it comes or not.

End. (I won't be replying to any more messages from this)

So your just gonna have a tantrum because people don't agree with you?

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I would just like your impressions of how long you think DayZ would last IF people went away and set up their friendly servers, Do you think the game would stand up to your expectations? Would you seriously play it longer or would the gameplay bore you after a while?

Cheers

Hullo there

Right lets get to brass tacks.

The answers is "who knows"?

If folk went and just got on with their own thing, I can only see it elongating the lifetime of the games.

See Oblivion for eg.

Appealing to more people will only result in more people wanting to play.

I would play more if i had the option of a game other than PVP.

However, watering down the core content to appeal to everyone woulkd be the wrong way to go.

Does that make sense? (As in am I being clear? sorry am in a rush looking after my old folks :) )

Rgds

LoK

Edited by orlok

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I feel like this is a tricky situation. While I wound never take away any of the PvP aspects of this game, I would like to somehow minimize the shoot-on-sight policy everyone has adopted. Originally I wanted a password locked server but people pointed out how retarded I was and how open to abuse that is by people who would have their safe haven server and simply server hop around killing survivors. I just wanted a place where I could invite my IRL family and friends as well as online gaming buddies to form more of a structured, roleplaying experience instead of a shoot-on-sight policy 100% of the time. As it is, that's not really possible though so I forfeit that idea.

My new idea is to push for more open communications between players so that maybe I can actually meet someone in-game that's not part of my regular crew. Not only meet them ONCE but play with them again some time. That way we could maybe start getting people settled into servers and promote a "local" community and less server hoping or something. I think a fragmented as hell community is the problem not PvP.

To answer your question then, PvP is absolutely required. I don't think PvP is the problem. I think the fact that it's PvE 80% of the time, and ALWAYS shoot-on-sight PvP the other 20% that's the problem. I would enjoy some variation in my player-player interaction. I watched the trailer on the front page of dayzmod.com again today - I encourage you to do the same. Did you know that there is a Mexican stand off in the "Paranoia" section of that trailer? That would simply NEVER happen in the game we play now. It just wouldn't. Paranoia levels are simply too high these days for that to even begin to develop. It would end before you even got into a group of 3 strangers. I would love it if it did though.

tl;dr

PvP isn't the problem, it's the fact that player-player interactions in this game translates into shoot-on-sight 100% of the time.

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False.

They would have fewer targets.

I want to kill you for making this post. Tonight. I want to hunt you down and knock you unconscious and make you watch me eat your beans while you lie there and listen to me whistle a tune.

Your idea would prevent me from doing this.

So it does affect me.

meh.

rgds

LoK

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I'd be in favor of PvE (as in: non-frendly-fire) servers, if they:

a) had specific characters, not transferrable to PvP servers

B) had increased environmental opposition. Roaming hordes of zombies, maybe a time limit would be a good start.

In fact, here's a suggestion:

How about a week-long game, in which the zombie threat constantly escalated, and after an entire week a nuke blasts chernarus and all individual player scores are tallied out? The objective would be to kill zombies and help other players for score, and then build a transport and get the hell away from chernarus in the last day. A type of competitive/cooperative PvE, with a clear objective (survive for a week and escape) and a score goal.

Edited by takfar

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As long as it's seperate from the PVP, hives then I've no major issues with it.

Although what if people were to use it to learn specific areas of the map that would usually be more risky? In that situation, it could be used for "training" to gain an advantage.

I like Day Z because everyone has to deal with the world and the same problems without the "customised" servers other games suffer from.

hmm this map has been out since 2009. Many people know where every single shrub is on this map. And if you are new to ArmA2, you can catch up by loading up the map in editor and come up with your own risk free training scenarios.

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Hullo there

Slightly OT, but Ive played in Chenarus since it's very first release (czech? german?) and when playing vanilla Arma2, whilst over time I have learnt the *general* layout, I have only really *looked* at it whilst playing DAYZ.

The slow pace has me really noticing little subtleties and some amazing texture work.

I've not seen another map (professional or custom) that matches it in detail. (Although DAYZ would be amazing in Iron Front Liberation as almost all buildings are enterable)

The point being is that dont worry about chaps "knowing" the map better than you. but it may be worth scouting out "popular" areas.

rgds

LoK

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Hullo there

Slightly OT, but Ive played in Chenarus since it's very first release (czech? german?) and when playing vanilla Arma2, whilst over time I have learnt the *general* layout, I have only really *looked* at it whilst playing DAYZ.

The slow pace has me really noticing little subtleties and some amazing texture work.

I've not seen another map (professional or custom) that matches it in detail. (Although DAYZ would be amazing in Iron Front Liberation as almost all buildings are enterable)

The point being is that dont worry about chaps "knowing" the map better than you. but it may be worth scouting out "popular" areas.

rgds

LoK

I must agree This map is amazing and some real attention to detail has gone into it.

Also agree need more buildings as this can alter the game play drastically, Which begs the question, when DayZ is finally released (If ever at this rate) what map will be used? I may have gotten bored of Chernaurus by then!!

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