Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
☣BioHaze☣

Most people/servers are still using 94876

Recommended Posts

Steam version, was loading with six launcher which I had set to automatically close on loading Arma 2. Then I was logging into servers through the Arma 2 multiplayer menu.

I installed 94945, and then 94997. Now it seems the only way I can get 94997 to launch is through six updater, and then I experience the battleeye error.

I tried copying the latest battleeye to all folders involved but I'm not 100% sure I did this correctly....

Looking at the servers it seems to me that I am in the majority of people/servers that have not installed the new patch for one reason or another.

Is it possible the 94997 patch needs to be scrapped all together?

I guess it should be obvious by now that 94997 has some major fatal flaws.... or did I fail at life when trying to patch?

:wacko:

Share this post


Link to post
Share on other sites

Just rollback to 94876. It appears to be the only patch that will work with DayZ at the moment.

  • Like 1

Share this post


Link to post
Share on other sites

from what iv gathered, everyone running 94997 is basically in the "experimental" group... alot of servers are hesitant to update without proper feedback/support on how it performs/runs..

Share this post


Link to post
Share on other sites

Just rollback to 94876. It appears to be the only patch that will work with DayZ at the moment.

thanks, i wanted to make sure that this was the case.

I'm curious to see how this fix will be handled.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×