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Smegskull

murder counter bias

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I am all for killing anyone you come across if you feel they could be a threat to you or have supplies you want etc. however there is a bias in the game that encourages murder that being the murder counter. it even has a score board. the effect of this is that many players just hang near spawn points racking up kills for the sake of kills. I just don't see the point in this, I tried it but it was very hollow not like taking out another gunner from behind a building.

my suggestion would be to remove the bad dead counter (like you did the bandit logo) or even better add in a good dead counter so people can chose what path to follow. at the moment the moral decision of kill or help only has a response to kill helping people doesn't change your score or effect your character in any way.

e.g. I have watched a sniper set up a tent as bait just north of kemenka and kill over 15 new spawns that fell for it. now fair enough they were stupid to fall for it but he didn't go collect anything from them he was just racking up points for his kill board. If I were to raid a hospital fill my pack with blood bags and look for wounded to heal I would get nothing added to my score.

I am not suggesting a change to any of the game mechanics around PvP at all just the way in which it is scored/recorded. if people want to do bad deeds fine I won't judge but I would love to be able to play as a hero/robin hood type saving those in need and being rewarded for it (the people I save may well choose to kill me but I will die proud).

anyone get what I am saying (and no "eeehhh stop winging about bandits eeehhh" comments please A stop winging about wingers lol and B this isn't a wing at bandits it's more of a "why can't the good guy get a little recognition too?" thing).

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I think there should be PVE servers where just friendlys can go to meet others.

There are. You're welcome.

I am all for killing anyone you come across if you feel they could be a threat to you or have supplies you want etc. however there is a bias in the game that encourages murder that being the murder counter. it even has a score board. the effect of this is that many players just hang near spawn points racking up kills for the sake of kills. I just don't see the point in this, I tried it but it was very hollow not like taking out another gunner from behind a building.

my suggestion would be to remove the bad dead counter (like you did the bandit logo) or even better add in a good dead counter so people can chose what path to follow. at the moment the moral decision of kill or help only has a response to kill helping people doesn't change your score or effect your character in any way.

e.g. I have watched a sniper set up a tent as bait just north of kemenka and kill over 15 new spawns that fell for it. now fair enough they were stupid to fall for it but he didn't go collect anything from them he was just racking up points for his kill board. If I were to raid a hospital fill my pack with blood bags and look for wounded to heal I would get nothing added to my score.

I am not suggesting a change to any of the game mechanics around PvP at all just the way in which it is scored/recorded. if people want to do bad deeds fine I won't judge but I would love to be able to play as a hero/robin hood type saving those in need and being rewarded for it (the people I save may well choose to kill me but I will die proud).

anyone get what I am saying (and no "eeehhh stop winging about bandits eeehhh" comments please A stop winging about wingers lol and B this isn't a wing at bandits it's more of a "why can't the good guy get a little recognition too?" thing).

Bandits get no special rewards. Anti-Bandits shall also get no rewards. You can already be a hero/robin hood type. Stop being a pussy and go do it. There is no mechanic stopping you. Good luck.

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For going the extra mile, you have my beans.

If you kill people you see, you get their loot. But you also risk your life by trying to attack them. You give away your location, his friends are alerted, and zombies are also alerted.

If you stay out of sight from everyone, you will most likely survive the longest.

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They removed the bandit skins. So remove the bandit's murder count. I agree with the OP, all it does is provide morons with a reason (and a reward) for sitting on a hill killing people. Way to not get the point of a survival mod, griefy mc scuzznuts.

Edited by datguy

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They removed the bandit skins. So remove the bandit's murder count. I agree with the OP, all it does is provide morons with a reason (and a reward) for sitting on a hill killing people. Way to not get the point of a survival mod, griefy mc scuzznuts.

You should try removing the sand from your vagina before playing. Survivors can also rack up bandit kills, your argument is invalid.

The mechanic is already in place to handle bandits; whether or not you possess the testicular fortitude to act upon it is no concern of the developers.

Edited by KrystoferRobin

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Don't reward or discourage anything. Players decisions are players decisions. I think that sniper would have been having the time of his life on that hill, picking off nooblets. Hell i remember running up to a tent and getting shot at once, lucky he was a horrible shot.

However i can agree that the scoreboard could show a LOT more things then it currently does, even if it just be for records sake. It wouldn't hurt anything if you could know:

  • How many times you have eaten/drunk
  • How many KM's you have ran
  • How many Blood Transfusions/Morphine/Bandages you have used on other players
  • How many vehicles repaired
  • Distance flown/driven/floated(?)
  • Distance you have swam
  • Time survived
  • Bullets fired

All those possibilities and so much more. And if you keep a form of suspense while your playing, dont show these until you die, in a final counter, similar to when you finish a campaign on any of the L4D's.

I think that would be a good addition, just the ability to see how many times you did infact shoot your gun to kill 1 zombie and 10 players.

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Don't reward or discourage anything. Players decisions are players decisions. I think that sniper would have been having the time of his life on that hill, picking off nooblets. Hell i remember running up to a tent and getting shot at once, lucky he was a horrible shot.

However i can agree that the scoreboard could show a LOT more things then it currently does, even if it just be for records sake. It wouldn't hurt anything if you could know:

  • How many times you have eaten/drunk
  • How many KM's you have ran
  • How many Blood Transfusions/Morphine/Bandages you have used on other players
  • How many vehicles repaired
  • Distance flown/driven/floated(?)
  • Distance you have swam
  • Time survived
  • Bullets fired

All those possibilities and so much more. And if you keep a form of suspense while your playing, dont show these until you die, in a final counter, similar to when you finish a campaign on any of the L4D's.

I think that would be a good addition, just the ability to see how many times you did infact shoot your gun to kill 1 zombie and 10 players.

Then the debug menu would start to cover people's right side of their screen, and god help anyone with a small screen!

No. And taking out the counter won't help much, as those same people would keep tabs on their kill count (although they might add a little more beef to their lies to amaze friends).

If you want less bandits, get a bunch of people together and HUNT bandits. They'll have something to do, you'll have something to do and the fresh spawns benefit with less aggressive players sitting on nearby hills with high powered rifles (and they have a chance at finding the corpses of the bandits and vigilantes, FOR THE LOOTZ!)

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Then the debug menu would start to cover people's right side of their screen, and god help anyone with a small screen!

No. And taking out the counter won't help much, as those same people would keep tabs on their kill count (although they might add a little more beef to their lies to amaze friends).

If you want less bandits, get a bunch of people together and HUNT bandits. They'll have something to do, you'll have something to do and the fresh spawns benefit with less aggressive players sitting on nearby hills with high powered rifles (and they have a chance at finding the corpses of the bandits and vigilantes, FOR THE LOOTZ!)

He did actually clearly state not to show them until you DIE, indicating not to fill up the debug menu with more useless data. Otherwise, beans for you.

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I say get rid of counters all together - not just hide them, get rid of them completely - the only thing that matters is how long you survive. I hate that debug console: it totally breaks the immersion being able to look up at my kill count, and it sends the wrong message of what the game is about. For there to be no rules there has to be no score (other than survival time), and whatever data you display influences the player and acts just like a score. Even hunger, blood, etc. are technically scores but being only represented by colour means they can't be accurately compared by players - we don't see people boasting about how green their hunger icon is; and even if we could see the numbers it has a fixed upper-limit so there's not much scope for one-upmanship.

Edited by Ollox
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Don't reward or discourage anything. Players decisions are players decisions. I think that sniper would have been having the time of his life on that hill, picking off nooblets. Hell i remember running up to a tent and getting shot at once, lucky he was a horrible shot.

However i can agree that the scoreboard could show a LOT more things then it currently does, even if it just be for records sake. It wouldn't hurt anything if you could know:

  • How many times you have eaten/drunk
  • How many KM's you have ran
  • How many Blood Transfusions/Morphine/Bandages you have used on other players
  • How many vehicles repaired
  • Distance flown/driven/floated(?)
  • Distance you have swam
  • Time survived
  • Bullets fired

All those possibilities and so much more. And if you keep a form of suspense while your playing, dont show these until you die, in a final counter, similar to when you finish a campaign on any of the L4D's.

I think that would be a good addition, just the ability to see how many times you did infact shoot your gun to kill 1 zombie and 10 players.

I like the only show it when you die idea (I would also add the name of the person who killed you to that list)

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Bandits get no special rewards. Anti-Bandits shall also get no rewards. You can already be a hero/robin hood type. Stop being a pussy and go do it. There is no mechanic stopping you. Good luck.

To be fair there is a way greater reward and less risk with killing someone compared to the high risk and low reward to make contact with another player. This game needs an incentive of some kind (I don't have a good idea for this though) that levels the field a little. That incentive should absolutely not force you in any one direction but make the decision much harder, right now it actually isn't a decision at all. You are simply stupid to not be a bandit considering how much you have to gain from it.

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I never thought of it that way, but this game inadvertently encourages murder by only listing stats for murders and zombie kills and not punishing you for either. Of course murders are so prevalent, they're the only thing the game cares about (even the number of days you've survived isn't listed in the debug monitor).

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Then the debug menu would start to cover people's right side of their screen, and god help anyone with a small screen!

No. And taking out the counter won't help much, as those same people would keep tabs on their kill count (although they might add a little more beef to their lies to amaze friends).

If you want less bandits, get a bunch of people together and HUNT bandits. They'll have something to do, you'll have something to do and the fresh spawns benefit with less aggressive players sitting on nearby hills with high powered rifles (and they have a chance at finding the corpses of the bandits and vigilantes, FOR THE LOOTZ!)

Please read my post properly. I clearly stated that this would be an "upon-death" scoreboard. I don't agree in the 'debug-monitor', but i don't think its permanent, just read its name.

However i know i'd love to be able to screenshot the death screen saying i blood bagged 8 survivors in that hour long life. It adds to the RP, and doesn't allow people to have a "high-score" counter while alive.

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You should try removing the sand from your vagina before playing. Survivors can also rack up bandit kills, your argument is invalid.

The mechanic is already in place to handle bandits; whether or not you possess the testicular fortitude to act upon it is no concern of the developers.

You should try removing your Dad's cock from your mouth.

You're exactly the kind of needledick douche bag the guy was talking about.

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