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Smegskull

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About Smegskull

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    Scavenger
  1. Smegskull

    burning buildings

    except wire fencing is permanent a fire would only last say half an hour
  2. Smegskull

    murder counter bias

    I like the only show it when you die idea (I would also add the name of the person who killed you to that list)
  3. Smegskull

    Hotfix Build 1.7.2.3 Rolling Update

    Are servers supposed to be hacking the time so it is always daylight? its getting really annoying the number of night servers have decreased and Zeds see better in daylight now.
  4. would be cool if each group had a set skin their members have to use so you can recognise your friends and allies, would also add a nifty spy type element to the game where people try to infiltrate enemy groups.
  5. Smegskull

    Chernarus express

    I would love to see a derailed train spawn in (like a downed chopper) with loads of rare vehicle parts loot (as opposed the the military loot in choppers). or maybe food carts with enough cans and tins to fill your groups packs.
  6. Smegskull

    Incentive for not being a bandit?

    because the other 300,000 players are re-spawned dead bandits yet to get a kill lol. your mistake is use unlimited logic where one sees a correlation in events and assumes that makes them mutually inclusive (it is how most superstitions began).
  7. Smegskull

    murder counter bias

    I am all for killing anyone you come across if you feel they could be a threat to you or have supplies you want etc. however there is a bias in the game that encourages murder that being the murder counter. it even has a score board. the effect of this is that many players just hang near spawn points racking up kills for the sake of kills. I just don't see the point in this, I tried it but it was very hollow not like taking out another gunner from behind a building. my suggestion would be to remove the bad dead counter (like you did the bandit logo) or even better add in a good dead counter so people can chose what path to follow. at the moment the moral decision of kill or help only has a response to kill helping people doesn't change your score or effect your character in any way. e.g. I have watched a sniper set up a tent as bait just north of kemenka and kill over 15 new spawns that fell for it. now fair enough they were stupid to fall for it but he didn't go collect anything from them he was just racking up points for his kill board. If I were to raid a hospital fill my pack with blood bags and look for wounded to heal I would get nothing added to my score. I am not suggesting a change to any of the game mechanics around PvP at all just the way in which it is scored/recorded. if people want to do bad deeds fine I won't judge but I would love to be able to play as a hero/robin hood type saving those in need and being rewarded for it (the people I save may well choose to kill me but I will die proud). anyone get what I am saying (and no "eeehhh stop winging about bandits eeehhh" comments please A stop winging about wingers lol and B this isn't a wing at bandits it's more of a "why can't the good guy get a little recognition too?" thing).
  8. Smegskull

    Defenseless in a Hostile World

    I like the idea of fist attacks. the starting gun was removed cos people were just killing each other at the spawn points every 2 mins. you can throw cans the doors problem is an ongoing argument look at other threads. a wildlife element is being looked at according to Rockets Razzed interview. putting food supply's in forests would just eliminate all the risk in survival and make the game too easy. there is a gun in most barns
  9. Smegskull

    Disconnecting to avoid death

    sleeping-a-solution-to-ending-dcing I really like this idea, it's practical, effective, fair and quit a realistic simulation.
  10. Smegskull

    Sleeping: A Solution to Ending D/Cing

    True a player is no longer connected to the server but that server is still connected to the database server (like you tents which can be robbed) so it is probably possible with a bit of clever scripting to keep your character ID active, for a time after you disconnect, between the game server and the database server. I like the you make noise on spawn in idea but I feel it would be fair that you have some way of knowing how many players are within that hearing distance (maybe have coloured circles like the white ones that some servers show on zombies that show up for 10 seconds) otherwise people would just wait around common spawn points to here the noise then run in and gun (in reality they would most likely have woken you up buy the noise they were making).
  11. Smegskull

    How to end Ganking, and support Honor [ v ]

    I agree with the concern but not the solution. Really the problem is murders are counted, there is a howl point system based simply on how many people can you kill, commit murder often enough and yay you get on the score board. I would simply suggest removing that. not discouraging the bandit life but not rewarding it either. --edit-- A death counter that counts how many times you have died would be better after all it is a survival game
  12. the only one i think is even worthy of a reply is 2, and it's not that I am against PvP I like it what I am against is the use of team-speak instead of in game chat. I people are coordinating positions around you getting ready to gank you you would here them talking and get ready to fight back. but there are several flaws with PvP exploits like this, de spawning when hit then spawning back in 1 minuet later to catch the guy that should have killed you out needs to be looked into.
  13. Smegskull

    A sex system in the game?

    I have to say I miss T-bagging my victims.
  14. Smegskull

    There is too much ammo

    sooo how do you function when the game starts then? run into buildings until you find a gun grab it then spawn out to get rid of all trailing zombies you were to lazy to sneak past? while the sniper (me) who has plenty of ammo to waste on a new spawn sees you running around like a headless chicken and moves until position to head-shot you when you spawn back in?
  15. Smegskull

    burning buildings

    I would like to be able to take a tank of petrol and some matches and set fire to buildings to kill lots of zombies, stop zombies following you through or force a sniper out into the open. There are other reasons one might do this (as a trap/decoy maybe). I figure this idea is more trouble to implement than it is worth at the moment but it would be a good feature when the game goes stand alone.
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