Harris (DayZ) 3 Posted July 15, 2012 PS, OP and several others have commented on bugs that are being fixed during these alpha stages as if an different engine would never have had any bugs ever at any stage in development, please guys, think before you speakDayZ is not allowed to tamper with the source code and so Rocket and the dev team have to take the long way around coding as another user stated. Also I stated before that they could release the game like a mod or minecraft. Alpha, Beta, Final, extras. Share this post Link to post Share on other sites
duddbudda 33 Posted July 15, 2012 Thats one way, the other way is putting a line of code(which i forget) to change the quality of the buildings based on distance or either force a xxx meter limitthat's called LOD (Level of Detail) and EVERY REAL TIME 3D ENGINE EVER MAKES USE OF ITshit, how do you think ARMA can render 10km draw distances on any PC without basic shit like that? 1 Share this post Link to post Share on other sites
Ejaculacid 19 Posted July 15, 2012 that's called LOD (Level of Detail) and EVERY REAL TIME 3D ENGINE EVER MAKES USE OF ITshit, how do you think ARMA can render 10km draw distances on any PC without basic shit like that?I know far too much useful/useless shit to remember everything fuuurrrk Share this post Link to post Share on other sites
duddbudda 33 Posted July 15, 2012 wanks over cryengineignoring DX11 for years and then bodging it into the engine after the community vents their disappointment, that's the cutting edge?fully tesselated flat surfaces instead of scaled back, that's optimised?running a tesselated water model across the entire area of the map just for one pond in one corner, that's optimised?dayum, gotta get me some of that shit Share this post Link to post Share on other sites
Ejaculacid 19 Posted July 15, 2012 ignoring DX11 for years and then bodging it into the engine after the community vents their disappointment, that's the cutting edge?fully tesselated flat surfaces instead of scaled back, that's optimised?running a tesselated water model across the entire area of the map just for one pond in one corner, that's optimised?dayum, gotta get me some of that shitCome again? Too much whine? Share this post Link to post Share on other sites
hellscomfort 2 Posted July 15, 2012 OP should change name to Captain Obvious. Become Standalone -> Use Arma2 enginge still. DERP Share this post Link to post Share on other sites
Harris (DayZ) 3 Posted July 15, 2012 (edited) That makes no sense if you were going to become a full on game wouldn't you want the best bang for your buck meaning better performance without sacrificing graphics. Why would it automatically mean that they are going to use Real Virtuality Engine 3. Edited July 15, 2012 by Harris Share this post Link to post Share on other sites
Ejaculacid 19 Posted July 15, 2012 That makes no sense if you were going to become a full on game wouldn't you want the best bang for your buck meaning better performance without sacrificing graphics. Why would it automatically mean that they are going to use Real Virtuality Engine 3.Obviously its biased he works for them. Share this post Link to post Share on other sites
j. patterson 8 Posted July 15, 2012 I don't think they are going to go with the CryEngine or ArmA III....according to the interview at indie games conference, the dev acted like Arma II was fine...which it is for an alpha, but not a beta let along a full game. Share this post Link to post Share on other sites
Tex Willer 47 Posted July 15, 2012 Performance IncreasesBetter Zombie A.IBetter Loot Spawning System (sometimes doesn't spawn when your the only player in a town)Better GraphicsBetter User InterfaceMore WeaponsBetter Vehicles and Driving U.I.And less buggyZombie AI packages and loot spawns are not directly related to the ArmA engine but to the mod itself, but the rest yeah, all covered in ArmA 3. Share this post Link to post Share on other sites
ParaB 114 Posted July 15, 2012 Do you guys have ANY idea about the amount of work needed to create something like the current map of Chernarus and all its content in a totally different game engine?>_<I always love those "why can't they just"-suggestions, coming from people with absolutely zero knowledge of the technical difficulties of game development... 2 Share this post Link to post Share on other sites
Tex Willer 47 Posted July 15, 2012 (edited) Also there would be less bugs making a new game then modding a already broken one.Not sure if trolling or just ignorant.New code = more bugsFixing already existing code = less bugs Edited July 15, 2012 by Tex Willer Share this post Link to post Share on other sites
Harris (DayZ) 3 Posted July 15, 2012 No shit sherlock. Making it would take time apparently you didn't read the post. I said wouldn't you want a game that is better at the cost of a release date. Also just because he works there does not mean anything. It is his mod he owns the rights to do what he wants BI does not control him at all if he was smart he would move engines. Share this post Link to post Share on other sites
Fraggle (DayZ) 15720 Posted July 15, 2012 The guns are all the same but with different skins? Are you mental? Share this post Link to post Share on other sites
Harris (DayZ) 3 Posted July 15, 2012 Not sure if trolling or just ignorant.New code = more bugsFixing already existing code = less bugsFixing an entirely broken game is going to be easier than making one with a new engine that not only performs better but has better quality. Real Virtuality Engine 3 is not a good engine they could so much better. I am just saying why use something that failed for your game. If they wanted to be able to make the game better make it look amazing and change the mechanics to fit with a game like this they should not use ArmA's engine. I know it would take a while and I know it would be work it is just an idea because why in gods name would you follow a failing series while making a stand alone game instead of making it your own. Share this post Link to post Share on other sites
dgeesio 1034 Posted July 15, 2012 cryengine 3avalanche engine has the best topography scenary (check theHunter )those are the only two id look at using Share this post Link to post Share on other sites
Quagmire (DayZ) 119 Posted July 15, 2012 ITT: Morons. 2 Share this post Link to post Share on other sites
meta87 25 Posted July 15, 2012 I would personally like to see it use the ArmA3 engine if it is well developed and optimized/polished. 1 Share this post Link to post Share on other sites
ScapeZero 3 Posted July 15, 2012 There is no reason at all why other engines cant do a map the size of ARMA 2s. Most games dont do maps that big, mostly because the games arent being made for a map that big.UE3 or CryEngine 3 could do all the things ARMA2 does just fine. The one benefit of using ARMA2 while DayZ is a mod, is it offers a ton of weapons, vehicles, bullet physics, and huge maps right off the bat. These arent things Rocket or someone else would have to make, its already in the game.That being said, if you are making everything from scratch, UE3 or CryEngine 3 would be a better choice. Sure, it would take longer, you couldnt just port everything over, but they are just much more polished engines. They run fantastic, look fantastic, and (at least for UE3, dont know much about CE3) are very easy to use to build any type of game you want. Look at all the games using UE3, from MMOs to shooters, RPGs to strategy games, hell, even a free running game (Mirrors Edge).In short, ARMA2 is probably the best thing for DayZ right now, but in the long run, other engines have more potential. 1 Share this post Link to post Share on other sites
dnoparker@gmail.com 3 Posted July 15, 2012 I am worried that the standalone would be too inaccessible to players without super computers. I honestly think that if he makes the game too high end, it will drastically shift the amount of users. Share this post Link to post Share on other sites
ScapeZero 3 Posted July 15, 2012 I am worried that the standalone would be too inaccessible to players without super computers. I honestly think that if he makes the game too high end, it will drastically shift the amount of users.Moving to something like UE3 or CryEngine 3 would probably be more accessible to people. Both engines scale well, unlike ARMA2. Share this post Link to post Share on other sites
Harris (DayZ) 3 Posted July 15, 2012 He is right currently a lot of people with the best computers money can buy still cannot play because of performance issues. These issues come because it's a alpha mod and because of ArmA's engine. Share this post Link to post Share on other sites
BL1P 252 Posted July 15, 2012 DayZ is going to become its own game, but it sounds like they are going to use Arma 2's engine. I think they should use a different engine.Wouldn't you pay for DayZ to have:Performance IncreasesBetter Zombie A.IBetter Loot Spawning System (sometimes doesn't spawn when your the only player in a town)Better GraphicsBetter User InterfaceMore WeaponsBetter Vehicles and Driving U.I.And less buggyI think that if DayZ were to become a stand alone game they should not use Arma 2's engine. Not only does it have performance issues, but its outdated. Wouldn't you want DayZ to become a better game even at the cost of time of release. Instead of making a mod in several stages make a game with Alpha, Beta, and Final release stages.My ideas on this awesome mod.Please put your input on this idea in the comments whether you agree or not.This is not the first Zombie mod nor will it be the first Zombie game.What makes this mod stand out is the Arma engine without it, it would just be another generic Zombie shooter.No other game has more weapons than the arma seriesNo other game can offer the First person Scale of map size that Arma offersPutting the mod onto any other game engine would be a bad move and In my opinion would reduce it to the level of any other generic zombie shoot em up on small maps.Yes arma has some bugs but we are also getting beta patches at a staggering rate and always have done.Before you Slag of the Arma engine I suggest you play something other than dayz on it to at least understand the sheer size of the Engine and its items.I have been playing games since Quake and I have played allot of different games Arma is the only game atm that has the Engine that can run dayz. Anything else would feel small and cheap. 2 Share this post Link to post Share on other sites
Harris (DayZ) 3 Posted July 15, 2012 DayZ has been the best zombie game because of ArmA's engine you are correct. What I am saying is that they take some of the survival aspects and stuff from ArmA and make it better in a new engine. Could you imagine DayZ a 100% polished full game with the same survival aspects, but with the developers twist on it. All I am saying is yes DayZ is great for ArmA, but it would be even better if it took some of the survival experiences and expanded on it in the way the developers wanted. I agree with you, but at the same time I would like to see what the devs could create with a new engine. Share this post Link to post Share on other sites