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duncandun

a few things I'd like to see changed/added!

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I've been playing since last weekend now, and I have a few things I'd like to see changed for the better(in my opinion)

Tents:

The ability to rename a tent would be fantastic. This is primarily to help with organization and possibly for personalization(IE this is Duncans Tent).

a slot indicator would be fantastic(if not a better system than that, if possible). Just the ability to tell how many slots are left in a tent would be amazing. Like the backpacks simple (x/x) system, or something better.

Ammunition:

Making ammunition more universal, IE 12g Buckshot should be 12g buckshot for all shotguns, not specifically just the 1866, or the remington 870 etc.

Same for all free-loading non magazine fed weapons like the revolver should be able to use 1911 ammo etc, I would like a system for scavenging similar rounds from other guns and possibly a way to conserve magazines for this purpose(as in lets say you have 5 empty mp5 magazines, you can refill them with other 9mm ammo you find(from pdws, m9's, g17s etc).

Cross-type usability would be good too, all weapons should be able to use subsonic ammunition(which im guessing is what SD rounds are supposed to be). When not used with a already suppressed weapon they should impart a lower sound signature, less penetration(i don't think this is a thing, you could just do less range instead) and possibly less damage(though I think less range is a good enough trade off).

Flechette rounds for shotguns would be great, less stopping power for zombies but more for humans(since everyone seems to be wearing a bullet proof vest).

Guns:

more guns in general would be awesome. Particularly in the civilian or low-end military grades.

Considering the locale of the game(post-soviet bloc country), you would think soviet-bloc weapons would be much more common than a Winchester or the enfield. For instance the SKS is a perfect example of a common soviet-bloc weapon that could be added.

More soviet-bloc weapons(and weapon types in general) would be great, with the way the game is now the gun selection is already getting a little stale to me.

Other:

more animal types would be cool, actual deer for instance and I know dogs are being added.

more unified or less weird item 'slotting' would be great. Right now the entire windshield of a car takes up 2 slots, whereas a gun takes up 10, or a pistol takes up 4. this seems a little odd, I'm not sure if it's best to make windshields and other components like that just take up more slots or lower the amount of slots weapons takes up, either way my handgun is not 6 by 4 feet across.

I'm sure alot or all of this has been suggested before, but I thought I'd put all my thoughts into one post anyway, as I wasn't sure of the best way to search for some of these suggestions specifically.

Anyway, let me know what you guys think:)

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Tents: Agreed.

Ammunition: Agreed, thought the same today when I found some ammo I couldn't use.

Guns: Agreed, if there are only normal weapons, not those high-end M4 guns.

Animals: Agreed, there should also be more yanimals that you can actually loot from.

Slotting: Agreed.

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Totally agree on all points. I really want more civilian guns as you don't always need an AK or M4, and I'd like the option of finding more interesting and diverse guns in civilian locations. I would LOVE an SKS in this game, thats a perfect long range zombie plinking player killing gun.

Same goes for ammo. I would be realistic to have to find empty magazines and load them from a box of ammo, but that seems annoying and needlessly inventory clogging. Other option is to just find ammo by the box and somehow just have infinite disposable magazines that are loaded from your box.

Probably the best gun/ammo management I've experienced in a game was the Fallout series. Ammo was itemized as "bullets" and when you reloaded a gun, you use a magazine's worth of bullets from your total bullets for that type of gun. You could also unload scavenged guns and take whatever ammo was left in them. Sure it left out the idea of needing magazines, or time to reload them, but it was a really straight forward system and didn't do weird things like having 12ga shells come in packs of 10 and 8 and 10 that only worked in one weapon.

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