Jump to content
Sign in to follow this  
Shard (DayZ)

Dayz: Normal servers vs Veteran vs Expert?

Recommended Posts

What is the difference, I googled it, but of course. I get the 'File not found' result when I clicked on the result. That always happens with results from this website after that day it had 'maintenance'

Share this post


Link to post
Share on other sites
Guest

class Difficulties

{

class Recruit

{

class Flags

{

3rdPersonView = 1;

armor = 1;

autoAim = 0;

autoGuideAT = 1;

autoSpot = 1;

cameraShake = 0;

clockIndicator = 1;

deathMessages = 1;

enemyTag = 0;

friendlyTag = 1;

hud = 1;

hudGroupInfo = 1;

hudPerm = 1;

hudWp = 1;

hudWpPerm = 1;

map = 1;

netStats = 1;

tracers = 1;

ultraAI = 0;

unlimitedSaves = 1;

vonID = 1;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 0.55;

precisionEnemy = 0.3;

};

class Regular

{

class Flags

{

3rdPersonView = 1;

armor = 1;

autoAim = 0;

autoGuideAT = 1;

autoSpot = 1;

cameraShake = 1;

clockIndicator = 1;

deathMessages = 1;

enemyTag = 0;

friendlyTag = 1;

hud = 1;

hudGroupInfo = 1;

hudPerm = 1;

hudWp = 1;

hudWpPerm = 1;

map = 1;

netStats = 1;

tracers = 1;

ultraAI = 0;

unlimitedSaves = 1;

vonId = 1;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 0.7;

precisionEnemy = 0.5;

};

class Veteran

{

class Flags

{

3rdPersonView = 1;

armor = 0;// Cannot be changed

autoAim = 0;// Cannot be changed

autoGuideAT = 0;// Cannot be changed

autoSpot = 0;// Cannot be changed

cameraShake = 1;

clockIndicator = 0;

deathMessages = 1;

enemyTag = 0;// Cannot be changed

friendlyTag = 0;// Cannot be changed

hud = 1;

hudGroupInfo = 0;

hudPerm = 0;// Cannot be changed

hudWp = 1;

hudWpPerm = 0;// Cannot be changed

map = 0;

netStats = 1;

tracers = 0;// Cannot be changed

ultraAI = 0;

unlimitedSaves = 0;

vonId = 0;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 0.9;

precisionEnemy = 0.75;

};

class Mercenary

{

class Flags

{

3rdPersonView = 0;// Cannot be changed

armor = 0;// Cannot be changed

autoAim = 0;// Cannot be changed

autoGuideAT = 0;// Cannot be changed

autoSpot = 0;// Cannot be changed

cameraShake = 1;// Cannot be changed

clockIndicator = 0;// Cannot be changed

deathMessages = 0;

enemyTag = 0;// Cannot be changed

friendlyTag = 0;// Cannot be changed

hud = 0;// Cannot be changed

hudGroupInfo = 0;// Cannot be changed

hudPerm = 0;// Cannot be changed

hudWp = 0;// Cannot be changed

hudWpPerm = 0;// Cannot be changed

map = 0;// Cannot be changed

netStats = 0;

tracers = 0;// Cannot be changed

ultraAI = 0;

unlimitedSaves = 0;// Cannot be changed

vonID = 0;

weaponCursor = 0;// Cannot be changed

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 1;

precisionEnemy = 1;

};

};

Share this post


Link to post
Share on other sites

Just some player settings like, nametag, third person, crosshair =)

Share this post


Link to post
Share on other sites

They are difficulty settings that provide or remove functionalities that can make gameplay easier or more difficult.

Share this post


Link to post
Share on other sites

class Difficulties

{

class Recruit

{

class Flags

{

3rdPersonView = 1;

armor = 1;

autoAim = 0;

autoGuideAT = 1;

autoSpot = 1;

cameraShake = 0;

clockIndicator = 1;

deathMessages = 1;

enemyTag = 0;

friendlyTag = 1;

hud = 1;

hudGroupInfo = 1;

hudPerm = 1;

hudWp = 1;

hudWpPerm = 1;

map = 1;

netStats = 1;

tracers = 1;

ultraAI = 0;

unlimitedSaves = 1;

vonID = 1;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 0.55;

precisionEnemy = 0.3;

};

class Regular

{

class Flags

{

3rdPersonView = 1;

armor = 1;

autoAim = 0;

autoGuideAT = 1;

autoSpot = 1;

cameraShake = 1;

clockIndicator = 1;

deathMessages = 1;

enemyTag = 0;

friendlyTag = 1;

hud = 1;

hudGroupInfo = 1;

hudPerm = 1;

hudWp = 1;

hudWpPerm = 1;

map = 1;

netStats = 1;

tracers = 1;

ultraAI = 0;

unlimitedSaves = 1;

vonId = 1;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 0.7;

precisionEnemy = 0.5;

};

class Veteran

{

class Flags

{

3rdPersonView = 1;

armor = 0;// Cannot be changed

autoAim = 0;// Cannot be changed

autoGuideAT = 0;// Cannot be changed

autoSpot = 0;// Cannot be changed

cameraShake = 1;

clockIndicator = 0;

deathMessages = 1;

enemyTag = 0;// Cannot be changed

friendlyTag = 0;// Cannot be changed

hud = 1;

hudGroupInfo = 0;

hudPerm = 0;// Cannot be changed

hudWp = 1;

hudWpPerm = 0;// Cannot be changed

map = 0;

netStats = 1;

tracers = 0;// Cannot be changed

ultraAI = 0;

unlimitedSaves = 0;

vonId = 0;

weaponCursor = 1;

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 0.9;

precisionEnemy = 0.75;

};

class Mercenary

{

class Flags

{

3rdPersonView = 0;// Cannot be changed

armor = 0;// Cannot be changed

autoAim = 0;// Cannot be changed

autoGuideAT = 0;// Cannot be changed

autoSpot = 0;// Cannot be changed

cameraShake = 1;// Cannot be changed

clockIndicator = 0;// Cannot be changed

deathMessages = 0;

enemyTag = 0;// Cannot be changed

friendlyTag = 0;// Cannot be changed

hud = 0;// Cannot be changed

hudGroupInfo = 0;// Cannot be changed

hudPerm = 0;// Cannot be changed

hudWp = 0;// Cannot be changed

hudWpPerm = 0;// Cannot be changed

map = 0;// Cannot be changed

netStats = 0;

tracers = 0;// Cannot be changed

ultraAI = 0;

unlimitedSaves = 0;// Cannot be changed

vonID = 0;

weaponCursor = 0;// Cannot be changed

};

skillFriendly = 1;

precisionFriendly = 1;

skillEnemy = 1;

precisionEnemy = 1;

};

};

This answer is why people are afraid to ask questions on message boards. WTF?

I'm glad to find out that veteran difficulty doesn't make the zombies any more aggroey, but just increases the realism settings. Mainly, I hate that you can see yourself on the map in regular.. it's rediculous.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×