Shard (DayZ) 24 Posted July 13, 2012 What is the difference, I googled it, but of course. I get the 'File not found' result when I clicked on the result. That always happens with results from this website after that day it had 'maintenance' Share this post Link to post Share on other sites
Guest Posted July 13, 2012 class Difficulties{ class Recruit { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 1; autoSpot = 1; cameraShake = 0; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonID = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.55; precisionEnemy = 0.3; }; class Regular { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 1; autoSpot = 1; cameraShake = 1; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonId = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.7; precisionEnemy = 0.5; }; class Veteran { class Flags { 3rdPersonView = 1; armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1; clockIndicator = 0; deathMessages = 1; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 1; hudGroupInfo = 0; hudPerm = 0;// Cannot be changed hudWp = 1; hudWpPerm = 0;// Cannot be changed map = 0; netStats = 1; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0; vonId = 0; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.9; precisionEnemy = 0.75; }; class Mercenary { class Flags { 3rdPersonView = 0;// Cannot be changed armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1;// Cannot be changed clockIndicator = 0;// Cannot be changed deathMessages = 0; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 0;// Cannot be changed hudGroupInfo = 0;// Cannot be changed hudPerm = 0;// Cannot be changed hudWp = 0;// Cannot be changed hudWpPerm = 0;// Cannot be changed map = 0;// Cannot be changed netStats = 0; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0;// Cannot be changed vonID = 0; weaponCursor = 0;// Cannot be changed }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 1; precisionEnemy = 1; };}; Share this post Link to post Share on other sites
tobb 0 Posted July 13, 2012 Just some player settings like, nametag, third person, crosshair =) Share this post Link to post Share on other sites
livilaNic 13 Posted July 13, 2012 (edited) http://community.bistudio.com/wiki/server.armaprofileMercenary/expert > all. The reason being is that server owners/admins can't enable/disable most thing's. :D Edited July 13, 2012 by livilaNic Share this post Link to post Share on other sites
Dingus (DayZ) 429 Posted July 13, 2012 They are difficulty settings that provide or remove functionalities that can make gameplay easier or more difficult. Share this post Link to post Share on other sites
Ipecac (DayZ) 1 Posted August 12, 2012 class Difficulties{ class Recruit { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 1; autoSpot = 1; cameraShake = 0; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonID = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.55; precisionEnemy = 0.3; }; class Regular { class Flags { 3rdPersonView = 1; armor = 1; autoAim = 0; autoGuideAT = 1; autoSpot = 1; cameraShake = 1; clockIndicator = 1; deathMessages = 1; enemyTag = 0; friendlyTag = 1; hud = 1; hudGroupInfo = 1; hudPerm = 1; hudWp = 1; hudWpPerm = 1; map = 1; netStats = 1; tracers = 1; ultraAI = 0; unlimitedSaves = 1; vonId = 1; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.7; precisionEnemy = 0.5; }; class Veteran { class Flags { 3rdPersonView = 1; armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1; clockIndicator = 0; deathMessages = 1; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 1; hudGroupInfo = 0; hudPerm = 0;// Cannot be changed hudWp = 1; hudWpPerm = 0;// Cannot be changed map = 0; netStats = 1; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0; vonId = 0; weaponCursor = 1; }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 0.9; precisionEnemy = 0.75; }; class Mercenary { class Flags { 3rdPersonView = 0;// Cannot be changed armor = 0;// Cannot be changed autoAim = 0;// Cannot be changed autoGuideAT = 0;// Cannot be changed autoSpot = 0;// Cannot be changed cameraShake = 1;// Cannot be changed clockIndicator = 0;// Cannot be changed deathMessages = 0; enemyTag = 0;// Cannot be changed friendlyTag = 0;// Cannot be changed hud = 0;// Cannot be changed hudGroupInfo = 0;// Cannot be changed hudPerm = 0;// Cannot be changed hudWp = 0;// Cannot be changed hudWpPerm = 0;// Cannot be changed map = 0;// Cannot be changed netStats = 0; tracers = 0;// Cannot be changed ultraAI = 0; unlimitedSaves = 0;// Cannot be changed vonID = 0; weaponCursor = 0;// Cannot be changed }; skillFriendly = 1; precisionFriendly = 1; skillEnemy = 1; precisionEnemy = 1; };};This answer is why people are afraid to ask questions on message boards. WTF?I'm glad to find out that veteran difficulty doesn't make the zombies any more aggroey, but just increases the realism settings. Mainly, I hate that you can see yourself on the map in regular.. it's rediculous. Share this post Link to post Share on other sites