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Timmymachine109 (DayZ)

Ideas for underground bases

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While watching the presentation/Q&A Rocket gave at Rezzed I noticed he mentioned underground base building, which I think is a really good idea. Just been thinking of a few things that they could try to add to it (Not a programmer and I'm sure all these things would be really hard to create but they are ideas!).

Storage lockers - They could make it so you can create a number of different types/sizes of storage containers, each needing different materials to make.

Different lighting methods - At first you could start with a few small lanterns around the base but as you progess it would be cool to see the possibility to add lights where you want them (each one could require a light bulb and some power cables or something).

Radio desk - This could be a way of implementing the Side Chat channel. You could set it so you would have to interact with the radio desk to get tuned in to the frequency used by it. Only players that have interacted with the radio desk can speak in that channel.

Oven - This could be used to cook food. Different foods could be made using different meats and ingredients, each giving different amounts of blood.

Well - For water.

Ammo - The ability to make your own ammunition from empty shells, gun powder and lead.

Tailoring - The ability to create items of clothing using different materials.

Power generators - These could be used to power all of the other things described and would require fuel to keep them going. So the more things you have the more fuel it would take to keep going.

The are only ideas and as stated I'm not a programmer so don't know if they are possible. The devs could set it so it was hard to make all of this stuff and keep it maintained on your own, which would encourage team player.

Any other ideas/thoughts on this topic?? :)

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Interesting... but I don't really thing creating whole new cells would be all that easy, especially in this engine.

I think we should focus more on base building with maybe the ability to place (read as: build) buildings above ground. Maybe make a small commune or hamlet out in a clearing somewhere, with a few small buildings.

Either way, I don't exactly feel that encouraging underground bases is such a good idea. They're far too easy to protect, as they'll probably have tons of chokepoints.

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Well even if it is above ground I was just getting at ideas for things to be added to bases in general...So if you could build a building and then add things into it.

Edited by Timmymachine109

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If these ideas were applied to an above-ground base, I don't see a problem. Like I said, I just disagreed with the idea of underground bases, as per your topic title.

I, personally, can't wait for base building. While I'm a bandit, I only do it because there's nothing left to do right now end-game. Once we start setting up towns, and we can have guards with rotation shifts, or scavs looking to barter for sanctuary, I'll be in fucking heaven. Seeing society being built when the shit hits the fan is always my favorite part.

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Yeah that's what I really want to see! Only reason why I put underground is because Rocket mentioned it in his Q&A thing. I think this sort of thing, if implemented properly, would really increase teamplay. They could set it so things require maintenance etc that would be hard for an individual to do it alone but not too hard to completely stop people who play alone doing it. Or give them other methods of doing it so people could choose.

Edited by Timmymachine109

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Honestly, the perfect system (in my opinion) would hinge on teamwork and cooperation for the most success. Sure, you could possibly sustain a town alone with scavs, but it's going to have very little protection, and your stocks are never going to keep well. Maybe as you have more and more people working on a building, the building tiers up and can do more things. (Yes, pipe-dreaming guys. I'm just brainstorming to throw this out there. I'll let rocket implement it in a way that works if he likes it.) That way, say, a group of 5 can run a successful barracks-tier building, compared to one person only running a shack-tier building.

And yeah. I don't really understand what rocket would be getting at for underground bases. Haven't gotten the time to get around to watching the Q&A, so I'm entirely clueless. But underground just doesn't seem like a good idea. (As I said, chokepoints, too easily defensible, et cetera; it just spells 'easy mode' in my honest opinion)

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I really like the underground base idea. The fact that Rocket mentioned it makes me think that he believes it's possible on the Arma II engine.

I see the underground base as a nondescript manhole out in the woods somewhere. OP's ideas are pretty good, and my addition to it would be a locking system to keep people out.

Imagine a three digit padlock on the base entrance that you could give the combination to your clan / buddies. It's secure, however, it is not unreachable. If some rivals took their time, they could figure out the code. 10 * 10 * 10 combinations to the lock. That's a thousand different combos, but they'd be exposed while trying to figure it out. Pretty fair.

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That's a really good idea...I had thought of a key item that could be attatched to the tool belt, which could be created inside and give out but just a code is much better and simpler...also you could change that so if someone betrayed you there would be a way to secure your base again!

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I can only see underground bases being implemented to be honest. As Rocket said building above ground would create hundreds of player camps per server which would ultimately slow things down.

Another thing to consider is 'ghosting' where a player could merely go to where your camp is on another server and then change to the server where the camp/building is, thereby 'ghosting' in and wiping the occupants out possibly. This couldnt happen with an underground base because the camp/base only appears on the one server, unless the player makes an identical underground base on another server (possible i suppose)

So in response to your thread, yes, i too like the idea of an underground base, something you can mould to be your own.

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