poisonman 28 Posted July 13, 2012 (edited) I vote yes for this Headshot only KillsShots that do not hit the Head should damage the zombie though, thus slowing them down.Leg Shots turn the Walker zombies into crawlers.Any hit on a Hopper other than Headshot would turn them into Crawlers.Chest / Stomach / Center mass body shots can turn the Walkers into Crawlers or Hoppers depending on where you hit them, how many shots, and the caliber of the bullet. (Basically based off of damage). Edited July 13, 2012 by poisonman Share this post Link to post Share on other sites
InsXicht 2 Posted July 13, 2012 NO! no no no ... no demon zombies! this are just infectet people so you cen kill them with a shoot in the heart or some more in the body.! Share this post Link to post Share on other sites
thisisbleep 32 Posted July 13, 2012 Voted no for now, but I would be interested in further developing the mechanics once the pathing, walking through walls etc. of the zombies has been fixed.Ultimately it is Rocket's decision and it is too early to say either way. Share this post Link to post Share on other sites
jovial 17 Posted July 13, 2012 (edited) Zombies walking in buildings isn't intended though iirc?If it is, strong yes when pathing is fixed.If it isn't, weak yes, because it would still be cool. In practice it wouldn't have to be so painful. A legshot followed by a headshot would probably be a safe and effective way to deal with them then.Edit : Actually I will say no, because pathing isn't the only issue. Zombies are incredibly glitchy in general, warping, unpredictable, and I'm not sure this will ever be different in ARMA 2. I don't fancy having to shoot them twice if they are intended to run everywhere.Still yes if walking in buildings is intended though. :) Edited July 13, 2012 by jovial Share this post Link to post Share on other sites
WhiteTigerShiro 25 Posted July 13, 2012 Voted no for now, but I would be interested in further developing the mechanics once the pathing, walking through walls etc. of the zombies has been fixed.Ultimately it is Rocket's decision and it is too early to say either way.You do realize that the poll specifically said "After pathing is fixed", right? ;PZombies walking in buildings isn't intended though iirc?If it is, strong yes when pathing is fixed.If it isn't, weak yes, because it would still be cool. In practice it wouldn't have to be so painful. A legshot followed by a headshot would probably be a safe and effective way to deal with them then.Edit : Actually I will say no, because pathing isn't the only issue. Zombies are incredibly glitchy in general, warping, unpredictable, and I'm not sure this will ever be different in ARMA 2. I don't fancy having to shoot them twice if they are intended to run everywhere.Still yes if walking in buildings is intended though. :)Walking in buildings is not intended. I don't know the specifics of it, but it's a glitch with the engine or something. In any case, the zeds will eventually move at full speed inside buildings. Share this post Link to post Share on other sites
athrins 39 Posted July 13, 2012 This thread is quite useless considering how it doesn't fly with the design philosophy of this anti-game. Rocket is not interested in the magical zombies seen in most other media, but more the infected human type seen in 28 Days Later. Share this post Link to post Share on other sites
Reubenj 1 Posted July 13, 2012 (edited) I think the idea could work as long as we modify it to fit the infected type. Like someone mentioned earlier about PCP, the infection could possibly give the host some kind of superhuman characteristic.Certainly not immortality though. I think rocket said in an interview that he wasn't very fond of paranormal phenomena in some games. Edited July 13, 2012 by Reubenj Share this post Link to post Share on other sites
Sgt Abraham Ford 82 Posted July 13, 2012 at least, until zombies are much improved as far as AI animations and path finding are concerned. Share this post Link to post Share on other sites
I_Guts_I 7 Posted July 13, 2012 This thread is quite useless considering how it doesn't fly with the design philosophy of this anti-game. Rocket is not interested in the magical zombies seen in most other media, but more the infected human type seen in 28 Days Later.Like I said in reply to another quoteIf everyone is concerned about the authenticity of the infected lore then make it so the virus/infection they have also makes them regenerate their organs from a mutation within the brain from the virus/infection. Share this post Link to post Share on other sites
I_Guts_I 7 Posted July 13, 2012 at least, until zombies are much improved as far as AI animations and path finding are concerned.With that avatar I thought for sure you would have said yes. Share this post Link to post Share on other sites
Sgt Abraham Ford 82 Posted July 13, 2012 Props on knowing good comics, it'd be a huge YES if they were more numerous Romero/ TWD zombies. Share this post Link to post Share on other sites
Sgt Abraham Ford 82 Posted July 13, 2012 from another thread-Posted Today, 11:12 PMSlower zeds, more of them, only die when the brain is destroyed. That would make this game flawless imo. Ever since I was a kid I have dreamed of the day that a game like DayZ would exist, so I could pretend I'm in the Romero Apocalypse. This is that game, with only one major flaw (my (probably wrong) opinion only, don't get heated). Anyways, I love and will play the shit out of DayZ until another game comes out that does it better. Given the tragic course our beloved industry seems to be taking, that's a day that may never come. 1 Share this post Link to post Share on other sites
fml 29 Posted July 13, 2012 (edited) I would say yes if the zombies werent as fast and erratic as they are. Edited July 13, 2012 by nightpaws 1 Share this post Link to post Share on other sites
Sgt Abraham Ford 82 Posted July 13, 2012 You like your own post lol? 1 Share this post Link to post Share on other sites
Horr1d 7 Posted July 13, 2012 Rocket makes me laugh, claims for ultra realism and yet allows server hoppers, near instant DC's, random spawning of zombies when below 100m away which breaks immersion and makes me feel like this is not a sandbox world, no body armour/helmet item, stupidly common 1 shot kill weapons and lack of decent melee ones, no rusty pistol etc. In a 0 player server, survival is stupidly easy, zombies, hunger, thirst and the elements are not a threat at all. The only thing I ever die from are bullets out of no where from the sniper rifles when looting high risk areas. Share this post Link to post Share on other sites
I_Guts_I 7 Posted July 13, 2012 This thread is quite useless considering how it doesn't fly with the design philosophy of this anti-game. Rocket is not interested in the magical zombies seen in most other media, but more the infected human type seen in 28 Days Later.Even if they are human it would take multiple shots to take them down with their rage induced no pain state. Share this post Link to post Share on other sites
poisonman 28 Posted July 13, 2012 No one liked my idea eh? Share this post Link to post Share on other sites
I_Guts_I 7 Posted July 13, 2012 No one liked my idea eh?If you read the initial post on thread I already stated that with this. You could make them crawl or go slower by shooting them in the leg or but only truly kill them with a shot to the head. Share this post Link to post Share on other sites
poisonman 28 Posted July 13, 2012 Well I was being a little bit more specific on things but yea sure. Share this post Link to post Share on other sites
I_Guts_I 7 Posted July 13, 2012 Well I was being a little bit more specific on things but yea sure.Looking back I can see where you are coming from. You put the idea to make the sprinters to hoppers to crawlers if shot in the correct places. I would go put that in the suggestion part as it could actually become a good mechanic if put in. Share this post Link to post Share on other sites
Gruelius 16 Posted July 13, 2012 they should have simmilar blood to humans (maybe 8k?) and less speed/erratic behaviour. Share this post Link to post Share on other sites
Maca (DayZ) 769 Posted July 13, 2012 YES, the zeds or infected need to be alot harder to put down........ Share this post Link to post Share on other sites
I_Guts_I 7 Posted July 14, 2012 I think the idea could work as long as we modify it to fit the infected type. Like someone mentioned earlier about PCP, the infection could possibly give the host some kind of superhuman characteristic.Certainly not immortality though. I think rocket said in an interview that he wasn't very fond of paranormal phenomena in some games.I wish he would be fond. Imagination and the just kinda forgetting about realism while playing games is what makes them great. I don't liek to nitpick at everything while playing a game. If it is fun I really don't care. I mean who in Call of Duty: Nazi Zombie mode will say "why do they get stronger it doesn't make sense!" Share this post Link to post Share on other sites
Yeung-Jin 28 Posted July 14, 2012 Yes, I want to be scared when I aggro zombies, not inconvenienced. Share this post Link to post Share on other sites