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JinxX

What I think is really making people angry at this game.

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I'm going to keep it short, long winded posts are boring.

I think its naive for all of us to assume that ALL players are getting so mad at dying they come on here to complain, of course it sucks to die but it really isn't all that bad. You can get most to all of your shit back within a few hours if you have any experience at all.

What I really think is making players furious is the lack of a adventure. We've all (especially the veterans) have had amazing experiences with completely random players that where so awesome in fact we fell in love with the game right then and posted about it on the forums.

Now yes some people do choose to attack players and run lone wolf banditry style, and that is 100% fine. For the most part you guys are in the minority and congratulations you have been releasing chaos like wildfire.

This minority of lonewolf players added onto the fact that bandit skins have been removed (Which I wanted to happen before the flaming begins) have made people incredibly paranoid at the sight of anyone. This makes people group up and become even more violent and protective of their group mates because to them its this 'us vs the world' mentality.

What these 'carebears' really want from the game is a completely random experience involving other or another player that is unique just to them. To further back my reasoning read any story in the forums and notice how up until recently only a few of them involved friends / clan mates.

What do you think?

Edited by LTSlugg
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I can agree that less than veteran players find the game play experience lonely. However, that is kind of the point. On top of that are people who see a youtube video of a small group of people having a blast, who then decide to drop $30 on Amra 2 exclusively for Day Z, log in, and realize they aren't having the same kind of fun that is in the video they saw.

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If I had an "amazing adventure" with every stranger I met in the game, they would quickly cease to be amazing and would shortly begin to feel less than adventurous.

It is precisely because it is so rare that cooperating with a stranger is so exciting and satisfying. That moment of "It's really happening! We're not murdering each other!" only feels special because it is most often not the case.

The scarcity of friendship, the prevalence of murder and the extreme frustration at reaching out to try and make contact with our fellow survivors only to meet with failure again and again means those quiet few pockets of human friendship we do manage to find are far more valuable and memorable.

If it happened every day, the experiences would blur together. They would cease to be special. You would forget your friends.

As it stands now I have played ~550 hours and I remember every. single. random. stranger. that I have linked up with and cooperated with. It hasn't happened often, but when it did it meant something to me

Neat, huh?.

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If loneliness is an issue, and people complain about it on the forums, they have way to remedy the problem.

Met the group I play with in an LFG thread on the forums. Don't see why that's too much of a hassle for people if they don't want to be shot at.

Being in a group is always a detractor for assault in my opinion. We've never been shot at once, even on 40+ man servers. Granted, there are six of us, but even getting a partner or two can really increase your enjoyment tenfold.

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I wish there is some sort of "party" system, so that you can somehow find eachother somewhat more easily, not to forget, if you die, it's hella anoying to evade EVERY zombie you see and then somehow aquire a weapon, bandages wich almost noone really keeps in their homes, yes, but not a melee weapon, or perhaps a gun with 1 or 2 magazines?

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Well its a sandbox game, you make your own adventures. Whether it be trolling others or just surviving.The probem i personally have is i tend to die more to glithces and hacks than anything else.

Because life is cheap and you can die from a ladder (i have 3 times now) a feature that could add a lot of life to the game is the idea of unlocking things for future lives (nothing game breaking, no starting guns or anything, but perhaps character skin customizations, or small fps style perks). These could stave off the burnout that comes with dying stupidly, to invisible players, to artlliery strikes etc.

another idea could be for deployable items that require more than one player to accomplish, imagine group oriented goals that allow for placing a fully enclosed bunker, or a .50 cal gun emplacement. as more of these features are implemented, people will gravitate toward making adventures to accomplish them.

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If loneliness is an issue, and people complain about it on the forums, they have way to remedy the problem.

Met the group I play with in an LFG thread on the forums. Don't see why that's too much of a hassle for people if they don't want to be shot at.

Being in a group is always a detractor for assault in my opinion. We've never been shot at once, even on 40+ man servers. Granted, there are six of us, but even getting a partner or two can really increase your enjoyment tenfold.

I think it really has to do is that going on forums and making a pre-made group takes away from the meeting up with another survivor and grouping with them because you both share common goals.

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I think it really has to do is that going on forums and making a pre-made group takes away from the meeting up with another survivor and grouping with them because you both share common goals.

Says the guy in a CLAN. :D

You don't *need* a group, but starting with one really allows you to do things that you CAN'T do while solo. This includes having overwatch while you approach that stranger you encounter. It's really that simple.

When people come onto the forums and refuse to do even that, you know that they're really just annoyed that some one else took their shinies.

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I tell you what's really making me angry. Staring at a loading screen.

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Says the guy in a CLAN. :D

You don't *need* a group, but starting with one really allows you to do things that you CAN'T do while solo. This includes having overwatch while you approach that stranger you encounter. It's really that simple.

When people come onto the forums and refuse to do even that, you know that they're really just annoyed that some one else took their shinies.

the SS tag on my name isn't for a clan. :P (its my steam name and the abv of a community, I donate admin for.)

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It's not making me mad in a sense where I rage at it, it's more annoying.

Cool, I just spend another 2 hours on getting decent stuff and I randomly die to a glitch or some douchbag that shoots on sight. When it happens 10 times in a row, it gets kind of annoying.

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It's not making me mad in a sense where I rage at it, it's more annoying.

Cool, I just spend another 2 hours on getting decent stuff and I randomly die to a glitch or some douchbag that shoots on sight. When it happens 10 times in a row, it gets kind of annoying.

Just try to focus on having fun during those 2 hours and maybe the "stuff" won't seem so important at the end of it.

I just voluntarily trashed a Day 15 Survivor with an M249 + 800 rounds, NVGs, GPS and an elite backpack just for the chance to try out the new experimental patch.

It was fun.

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Fun is always the prime goal I have when playing games.

But seeing achievements of yours getting destroyed by something this silly is still annoying.

It's the same feeling as when you play Fallout or Skyrim for a few weeks and then the savefile gets corrupted.

Edited by Blizzaze

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No, it's not the same. Skyrim and Fallout are all about things and progress. DayZ is about experiences. Death doesn't take away your experiences. You still have them. You will always have them.

Skyrim and Fallout are open-world games, but they're not really sandboxes. You complete quests, get achievements, level up, and gain new equipment to take on new challenges in the game.

DayZ has no such progression. You can spawn on the beach and your friend can pull up in a Pickup truck and give you the best items in the game 60 seconds in.

That should be a hint that "stuff" is not the point of the game.

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Look, we spend hours finding gear or praying to find a can of beans so we don't die right? If a zombie was walking by with a bag full of everything you need, wouldn't you kill it? Of course you would. People are not your friends... take their beans. They will kill you if given half the chance so why hesitate?

Crush your enemies, see them fall before you, and read their lamentations on the forums.

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No, it's not the same. Skyrim and Fallout are all about things and progress. DayZ is about experiences. Death doesn't take away your experiences. You still have them. You will always have them.

Skyrim and Fallout are open-world games, but they're not really sandboxes. You complete quests, get achievements, level up, and gain new equipment to take on new challenges in the game.

DayZ has no such progression. You can spawn on the beach and your friend can pull up in a Pickup truck and give you the best items in the game 60 seconds in.

That should be a hint that "stuff" is not the point of the game.

I was not comparing those games to DayZ, just using the analogy to express what loosing your loot to something as stupid as a glitch feels to me.

Of course this game isn't about loot, but it's still not deniable that it's sometimes just frustrating to loose it. If I die during an intense firefight... great, that was a fun and worthy experience.

However, when I glitch into a tree and die, it's not and it feels stale and annoying.

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I read all of the post in here and first I'd like to thank everyone for the maturity thats being displayed I was expecting a lot less of a conversation and more trolling in here that's why I just ignored the topic after I made it. I'll just reply to a few of the posts that stuck out to me.

I can agree that less than veteran players find the game play experience lonely. However, that is kind of the point. On top of that are people who see a youtube video of a small group of people having a blast, who then decide to drop $30 on Amra 2 exclusively for Day Z, log in, and realize they aren't having the same kind of fun that is in the video they saw.

I agree 99.9%, some players come in expecting fun to be instantly dropped into their lap and get frustrated with the consequences of trying to be friendly. Usually it comes in the shape of a bullet.

If I had an "amazing adventure" with every stranger I met in the game, they would quickly cease to be amazing and would shortly begin to feel less than adventurous.

It is precisely because it is so rare that cooperating with a stranger is so exciting and satisfying. That moment of "It's really happening! We're not murdering each other!" only feels special because it is most often not the case.

The scarcity of friendship, the prevalence of murder and the extreme frustration at reaching out to try and make contact with our fellow survivors only to meet with failure again and again means those quiet few pockets of human friendship we do manage to find are far more valuable and memorable.

If it happened every day, the experiences would blur together. They would cease to be special. You would forget your friends.

As it stands now I have played ~550 hours and I remember every. single. random. stranger. that I have linked up with and cooperated with. It hasn't happened often, but when it did it meant something to me

Neat, huh?.

I remember every single experience I've had with friendly players as well for this exact reason, thanks for pointing it out. Its really rare for the likes of this to happen, be it someone saving your life and a small journey ensuing or something even crazier like being dragged a good five minutes to safety by a complete stranger (Actual experience).

I think it really has to do is that going on forums and making a pre-made group takes away from the meeting up with another survivor and grouping with them because you both share common goals.

Now I agree this really does take away from the game, sometimes its the only way new people can get immediate gratification with the game. The chat in game was removed to make it a really personal experience using Mic's and going at it with a complete stranger in game.

I find funny the word "veterans" when the mod just have around of 3 months of life.....

=D some people have played this game for long periods of times each day! These are veterans, people that got a good 600 hours under their belt. Gear doesn't matter just experience.

Overall I was just pointing out the reason I think new players can't seem to enjoy the game and seeing these posts I just gotta say one thing to these players that are thinking about quitting because of this, keep playing the game. You'll eventually start seeing completely random amazing experiences that are just your story like all the good ones you read on the forums. Bugs and Hacks aside that is. Time to get back to my studying.

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I think it really has to do is that going on forums and making a pre-made group takes away from the meeting up with another survivor and grouping with them because you both share common goals.

Now I agree this really does take away from the game, sometimes its the only way new people can get immediate gratification with the game. The chat in game was removed to make it a really personal experience using Mic's and going at it with a complete stranger in game.

I started a thread about that subject.

http://dayzmod.com/forum/index.php?/topic/27591-playing-with-friends-good-for-the-community/

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...This minority of lonewolf players...

oh you might want to rethink that phrase a bit, where did you get the stats? how do you know 90% of players have buddy to play with

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Is it normal that i hide in low populated server because i am afraid of being shot at sight?

I mean,it's preposterous that you can't find anybody who's woth playing with without being afraid of having your back stabbed while you piss.

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Is it normal that i hide in low populated server because i am afraid of being shot at sight?

yep, pretty normal

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