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Joey89

Car crashed

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Hi guys,

Im playing dayz for a while now... i love this game but the only issue is that when i drive a vehicle ( 50 mph or more ) the car crashed. Mostly evertime i died on the spot!!! Its a bug,glitch or whatever its.. its so annoying.

Im putting this post and hopefully somebody will do some about it.. fix this problem please for all sakes!!

 

My greeting towards all yall.

Joey

 

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Its a miracle these things even work you know? Dayz is using multiengines - vehicle are representing one and terrain the other. Slight miscommunication and car is wrecked, along with people in it if drived - because they don't need to be in use to be dangerous.

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Cars will always be a problem.  Moving cars back to client side would probably mean they'd have to rebuild the entire game.   It's been like this forever.  The team decided to put cars server side in order to mitigate cheaters.   Instead of just optimizing the code, they compromised performance by prioritizing anti cheat measures.   Does this make sense?  Of course not.   Should have relied on their original plan of making a game that could be modded and then maintained by individual server administrators.

Instead of optimizing code, they decided to fight bad actors on official servers.  LOOK HOW GREAT THAT TURNED OUT.   Community servers have active admins to fight bad actors but now we have vehicles that will kill people randomly when you  drive into a stop sign going 10 km/hr.  Worthless security measures are obviously more important than having a smooth gameplay experience.

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This problem (vehicle management) has been around for a long, long time.
What I can say from personal experience is that if you increase the processing power of the server's processor (power on a single core... unfortunately... even if you set everything to use all available cores... many server installations will use a single core: another known flaw. but not to everyone, from what I read), the problem is greatly reduced.
In my personal server, when I changed processor (from an overclocked AMD FX 8 to an AMD Ryzen 7) I was also able to race with vehicles and set speed records... even with some friends (I don't know how many players it would have been able to manage at the same time. The server's FPS were many thousands and dropped slightly with each additional player. But it could have been a logarithmic progression...).
When I rented one with Nitrado, even if it promised the world, the performance was always very poor, even with few players...
I think that game server providers (certainly the "poorest") promise performance that they DON'T deliver. Always to save as much as possible, I think.
I am convinced (but at the moment I do not have the time to try it), that a personal server with dedicated ad-hoc hardware is a better solution than any public provider. And the management of "automatisms" that the game does not provide natively, you can use "Omega Manager" (from what I have read).
One of the next things I am planning... if I will find the time to do it.
Surely, from direct experience, Dayz Server works on the raw power of a single processor core... and the functioning of the vehicles depends entirely on this. 😔

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DayZ server exe works on a single server core - this permits multiple server instances running on a windows server (or other machine). This will not change in the short term

When sharing a server with other instances, maybe one of those servers will have the optimal cpu performance

The performance of the server depends on how many items are being generated in the players bubble, when there are a lot of items to be generated in the bubble, then the server performance will drop. If that drop takes you below 100fps (server generated) you will have lag

It is up to the server owner to determine where on the scale of performance they are & control player numbers or other parameters to enable lag free operation

As a server operates, dead bodies & other unwanted junk accumulate (loot cycling etc) hence server restarts tending to prefer restarts every four hours (other factors are at play here)

XNxyilY.png

graph shows a fresh restart and a subsequent player build up (orange trace - axis to right) Dip at 22:25 shows a restart.

Note

1 - the increase in frame rate (blue trace axis to left) for the same number of players .This is due to the clear out of junk build up over the server time

2 - on the frame rate (above) you can see dips in performance, this allows you to calculate how much free fps you have.

E6jfKCW.png

      For this server (dark blue straight line on second graph) I estimate I can run 50 players without issues

      The orange & gray lines represent other servers performance that maxed out at 40 players & lower

   server memory can have an effect if you run with the bare minimum . . .

  Data shown is for a server running with eight medium size mods

  I currently use Dart to manage the server

 Player ping rate can also adversely affect fps (lag & desync) in that (high ping) players bubble

Edited by aux7
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