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Update 1.27 Xbox Experimental (Change Log)

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Xbox Experimental 1.27 Update 1 - Version 1.27.159223 (Release on 16.01.2025)

NOTES

GENERAL GAME
ADDED

Backpack and Item Attachments

  • New item attachment slots for specific backpacks

Sound Effects

  • Sound of rattling teeth when a player is exposed to low temperatures for an extended time
  • Sound of boat propeller
  • Sounds of boat splashes are now matching the animations
  • Sounds for deploying and disarming mines and explosives
  • More variations for bullet cracks sound

Particle Effects

  • Bullet hit effects on vegetation - different hit particles for autumn, green, and conifer trees

Animations

  • Patching items
  • Repairing with tape
  • Cleaning/repairing firearms
  • Splitting long sticks
  • Splitting firewood

UI and Quality of Life

  • Controls options settings now have numerical values
  • QR code in the main and pause menus to access the Feedback Tracker directly
  • New hints added during the loading screen
  • Show/hide UI cursor in main and in-game menu menus when the input device is changed
  • New cartridge icon for crossbow bolts

Technical Improvements

  • Latency exploit mitigation, freezing players in place when having bad network connection

CHANGED

Sound and Audio Improvements

  • Reworked SMG weapons sound
  • Improved cooking sound effects system indicating "done," "in progress," and "cooking without ingredients"
  • The sound of the wind when driving the boat is only audible to the boat driver
  • Improved footstep sounds for some building interiors
  • Improved trigger zones to ensure consistent soundtrack playback in specific areas
  • Foot steps sounds changed with the aim of making running enemy more audible than the one carefully approaching
  • Boat sounds reduced from close ranges and increase on long distance

Weapons and Combat

  • Particles for M4-A1, M16-A2, VSD, LE-MAS, USG-45, VSS, Mosin 91/30 rifles were updated
  • Reduced smoke of VSS because it was too obstructive
  • Rebalanced dispersion and damage of the Mosin, VS-89, and VSD
  • Heavy attack modifier keybind moved correctly under the Combat category, instead of Unsorted

Vehicles and Boats

  • Boats now slowly decay when abandoned for too long
  • Hoods of car wrecks are opening in the same direction as the drivable cars

Crafting and Actions

  • Splitting items from attachments is now possible
  • Cutting up the guts to make a rope leaves player hands bloody
  • Added continuous crafting option for some actions and recipes:
    • Digging worms
    • Repair tent and its parts
    • Repair car parts and chassis
    • Repair with blowtorch
    • Crafting bone and stone knife
    • Repiring electricity
    • Repairing with epoxy
    • Sharpening
    • Patching
    • Repairing with rags
    • Repairing with tape
    • Cleaning weapons
    • Repairing planks
    • Repairing with pliers

Inventory and Interaction

  • Items created after player actions are found below the player more randomly, not directly on top of each other

Cooking and Food Mechanics

  • Food poisoning has been reworked
  • Chances to catch Salmonella vs Food Poisoning have been rebalanced
  • Cooking human steak to burned steak is no longer removing the brain disease
  • Water boiling when cooking is now indicated by particles and new audio sound
  • Fishing mechanics and equipment were rebalanced, reducing junk catch rates, adjusting signal timing, and tweaking bait and hook performance
  • Burn rate of fireplace fuel (except firewood) and kindling has been increased

Character and Gameplay Mechanics

  • Increased blood regeneration for low food and water levels
  • Increased blood regeneration while unconscious if the blood level is low
  • Items carried by players while swimming now adjust more quickly to match the water's temperature
  • Surrender emote is no longer possible while standing on cars and boats

Particles and Visual Effects

  • Particles for cooking, hot items, and breath of characters
  • Particles for vomiting and bleeding

Controllers and Input Adjustments

  • Minimum left and right gamepad stick input changed from 0.5 to 0.7, for both PS and Xbox controllers

Fishing and Gathering

  • Items that are obtained by fishing, like pots and wellies, are no longer of pristine quality

Miscellaneous Fixes

  • Fireplace goes from scorching to cold slower to make more space for re-igniting it
  • Dead fox tail changed on the model and in the inventory to look more natural
  • Removed the redundant rough and precise skill meter from the tutorial screens
  • Player could receive chemical poisoning instead of food poisoning when opening Unknown food can
  • Cow, goat and sheep are now more likely to run away 

FIXED

Performance and Gameplay 

  • Improving performance on console versions
  • Fixed a game crash related to throwing physics
  • Possible to see through walls when canceling or finishing Dig up action
  • Exploit of players being able to peek through the trees
  • Exploit of getting inside a locked room in certain houses through closed windows
  • Players could perform actions and move freely while inspecting an item
  • When digging worms, players could see through the walls

Sound and Audio 

  • The infected and animals in the water did not have correct sound
  • Wrong sound plays when crafting a fireplace with firewood in hands
  • Boat engine sound does not turn off after the boat is beached with the engine
  • Sound of infected falling to the ground after being killed does not play correctly
  • Sound of some doors could be silent and delayed
  • Weapons sounds could have delay issues when firing large magazines continuously
  • Tree ambient sounded like footsteps in the forests
  • Changed the volume and audible range of bullet impacts for players to hear (https://feedback.bistudio.com/T179210)
  • Some weapons missing jamming sounds when jamming occurs

Inventory and Interaction

  • Combine action to mount barbed wire in the inventory not working as expected
  • Items dropped in corners were floating in mid-air in small houses
  • Focus changing when transferring items from hands to vicinity
  • Possibility to scroll in both inventory and vicinity at the same time in certain conditions
  • Dragging and dropping items from inventory to vicinity slot sometimes did not work
  • Mounting barbed wire action prompt could be hard to target
  • Splitting the stick could trigger desynchronization with the server
  • Splitting item stacks in the inventory would sometimes place them in the vicinity instead of the inventory
  • Fixed an issue with the displayed item tool-tip not updating when the selected item in the vicinity container space got transferred to the inventory and the currently selected item column was populated by a new item

Weapons and Combat

  • Single/double fire mode does not work when using shotguns and firing single rounds on double fire mode
  • Switching scope modes on one weapon carried over to other weapons
  • Noise levels increased unexpectedly while crouch-walking with a raised firearm
  • Players couldn't sprint after lowering a firearm while crouch-walking
  • Attaching a suppressor to a weapon was sometimes not be possible

Vehicles and Boats

  • Start engine action was not displayed when starting the boat without the spark plug
  • Vehicles and boats could start bouncing when hitting rocks
  • Items stored within fire barrels mounted in trucks could fall to the ground during server restart
  • The car startup for missing spark plug would not play if no fuel was in the car

Environment and Building Placement

  • Clipping and seeing through various buildings and objects
  • Placing large tents inside of hangars could have been impossible has been fixed
  • It is now possible to place large tents in big hangar buildings
  • Players will no longer be able to place Fireplaces and Garden plots in the air even if a server has placement collision checks disabled
  • Balota sign pointing in the incorrect direction
  • Mitigated the issue of some objects clipping through the containers
  • Some trees had incorrect particle effects when being shot
  • New exterior wall texture on old military barracks asset
  • Sun rays could be present in the Tisy HQ basement

Animations and Character Actions

  • Fixed a faulty pose in the hare animations (https://feedback.bistudio.com/T183546)
  • Players were coughing, laughing, and shaking when unconscious
  • Animation for taking Improvised fishing rod to hands from shoulders was incorrect
  • Left hand could get deformed while jumping backward with a two-handed firearm

Food and Cooking

  • Burning sound of food continues playing even after it has cooled down
  • The water bottle containing liquid could get damaged when cooking even before it lost the water inside
  • Cereal box was misplaced when cooking on cooking spots
  • Burnt green bell peppers would stand unnaturally on the fireplace grate
  • Cooking items could clip through the fireplace

Items

  • Hatchet now has correct textures in all of its damage states
  • Unknown food cans could not be eaten after opening
  • Damaged state for the female hoodie was not visually displayed

Localization and UI Issues

  • Buttons for audio settings had the wrong focus when changing menu tabs
  • The Online Tab loses focus after the focused player disconnects
  • Inventory hint panel is cutting off text from the top in certain languages
  • In-game server browser could focus on "Search by name" line instead of server names
  • Localization for "Lock" and "Unlock" briefcase was not correct in some languages
  • Xbox: Fixed an issue where the switch account button option disappeared after switching the account once

 

CHERNARUS

  • Part of the Vybor air base was visible on the in game 2D map

LIVONIA

  • Fixed issues with certain houses that player can see through when looking around the corner
  • Wrong street sign to Gieraltow
  • New and more coherent set of footsteps for some surfaces
  • Water was not properly aligned with the canal in the Livonia underground

SERVER

KNOWN ISSUES

  • There could be longer loading times when starting the game - we are investigating causes

  _________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.27 Update 2 - Version 1.27.159315 (Release on 04.02.2025)
GAME
ADDED
Animations

  • Added the new animation for axes to split logs

Sound

  • Added sound for the lock opening

Items

  • Altitude, overcast and fog would affect the outside thermometer temperature

FIXED

  • Performance and Gameplay 
  • Fixed multiple exploits to look through walls
  • Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting (https://feedback.bistudio.com/T188352)
  • Outside thermometers always displayed the lowest temperature instead of updating correctly
  • Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging (https://feedback.bistudio.com/T188364)
  • If a menu was open the bad connection popup wouldn’t appear, leaving the player stuck until the connection recovered
  • Ensured repair and crafting actions correctly complete or stop when expected during chained actions 
  • Players were sometimes unable to water garden plots due to targeting problems (https://feedback.bistudio.com/T183542)
  • Eating cold or chilly food incorrectly increased the player's heat comfort
  • Client crash occurring when viewing specific characters from above from certain distance range
  • Animations and Character Actions
  • Axes could temporarily vanish during firewood splitting and fly back to the player's hands once the action was completed.
  • The character would stand up when filling a gasoline canister with snow

Environment

  • Fixed a gap in the warhead storage ground that could have been exploited for an advantage
  • LOD issues on some broken-down houses would cause unintended visual changes at short distances
  • Container locks were not reflecting sunlight due to incorrect material assignment
  • Thawed area around the fireplace was not visible at night despite any light source
  • Character would be unable to climb up the ladder to the life boat
  • UI and Localization
  • Some 'Feedback' buttons in the main and in-game menus were not highlighted on hover
  • 'Feedback' button as not translated in every language
  • Changing any slider in the Controls tab would reset it back to 100 after applying
  • Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes
  • Sensitivity slider values do not always increase or decrease correctly when adjusted
  • In after-death menu, the UI focus highlight does not work correctly on the "Invite Friends" and "Respawn" buttons
  • OPEN STORE button in main menu was not highlighted when the cursor hovered over it

Weapons

CHANGED

  • Loading times
  • Improved general game loading times
  • Miscellaneous changes
  • The blue container key now matches the blue container number
  • Sherpa hat braids are now moving less frantically (https://feedback.bistudio.com/T185025)
  • Fishing and Cooking
  • Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective

SERVER

Fixed: Players could remain locked to a server after disconnecting, preventing them from joining another server (https://feedback.bistudio.com/T182340https://feedback.bistudio.com/T182316https://feedback.bistudio.com/T182304https://feedback.bistudio.com/T182260 ,https://feedback.bistudio.com/T182313https://feedback.bistudio.com/T182311https://feedback.bistudio.com/T183634)

Fixed: A server crash 

Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown 

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Can we not play Sakhal on experimental on Xbox? Only Chernarus/Livonia servers show on experimental.

Edited by MrTater

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Bohemia keeps ignoring any requests to release experimental sakhal on xbox bot giving any explanation of why. What is a point of updating everithing what is relevant on sakhal and then not beeing able to test it out on the xbox platform. Please look it to this problem please. 

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It's because consoles we're nothing but a money grab, a second thought. You get stuff last. Just how it is being a console player playing a ported game.

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  On 1/21/2025 at 2:26 PM, Girth Brooks said:

It's because consoles we're nothing but a money grab, a second thought. You get stuff last. Just how it is being a console player playing a ported game.

I dont understand of what relevance is this answer. If it was not for console players this game would die 10 years ago. It is the only thing pumping the money into the development of the game yet everybody is so proud that the console is getting everithing last. We payed the game and yes we play on console but the update will still come out on console without testing hence the reason to get it on experimental servers. Also if you had 3 maps on pc would you still play dayz for 13 years?

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So consoles have had Dayz for 10 years ? Your math isn't mathing. It's taken them 10 years to still not make bikes. Or Helis. Or Bows. Or a real medical system with broken bones etc. 10 years of mostly walking. 

The reason Dayz is still around is Modders. Period. And consoles don't get those either, unless you're playing Reforger. 

There is a console side of this forum for a reason.

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Xbox Experimental 1.27 Update 2 - Version 1.27.159315 (Release on 04.02.2025)

NOTES
In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME
ADDED
Animations

  • Added the new animation for axes to split logs

Sound

  • Added sound for the lock opening

FIXED
Performance and Gameplay 

  • Fixed multiple exploits to look through walls
  • Items could get stuck in hands after jumping or fast actions, making them unable to be swapped or removed until reconnecting (https://feedback.bistudio.com/T188352)
  • Outside thermometers always displayed the lowest temperature instead of updating correctly
  • Character would stop taking damage from hunger and thirst after eating or drinking, even if their energy/water remained critically low, until relogging (https://feedback.bistudio.com/T188364)
  • If a menu was open the bad connection popup wouldn’t appear, leaving the player stuck until the connection recovered
  • Ensured repair and crafting actions correctly complete or stop when expected during chained actions 
  • Players were sometimes unable to water garden plots due to targeting problems (https://feedback.bistudio.com/T183542)
  • Eating cold or chilly food incorrectly increased the player's heat comfort
  • Client crash occurring when viewing specific characters from above from certain distance range

Animations and Character Actions

  • Axes could temporarily vanish during firewood splitting and fly back to the player's hands once the action was completed.
  • The character would stand up when filling a gasoline canister with snow

Environment

  • Fixed a gap in the warhead storage ground that could have been exploited for an advantage
  • LOD issues on some broken-down houses would cause unintended visual changes at short distances
  • Container locks were not reflecting sunlight due to incorrect material assignment
  • Thawed area around the fireplace was not visible at night despite any light source
  • Character would be unable to climb up the ladder to the life boat
  • UI and Localization
  • Some 'Feedback' buttons in the main and in-game menus were not highlighted on hover
  • 'Feedback' button as not translated in every language
  • Changing any slider in the Controls tab would reset it back to 100 after applying
  • Sliders in the Audio and Video tabs would revert to arbitrary values after applying changes
  • Sensitivity slider values do not always increase or decrease correctly when adjusted
  • In after-death menu, the UI focus highlight does not work correctly on the "Invite Friends" and "Respawn" buttons
  • OPEN STORE button in main menu was not highlighted when the cursor hovered over it

Weapons

CHANGED

Loading times

  • Improved general game loading times

Miscellaneous changes

  • The blue container key now matches the blue container number
  • Sherpa hat braids are now moving less frantically (https://feedback.bistudio.com/T185025)
  • Altitude, overcast and fog would affect the outside thermometer temperature
  • Fishing and Cooking
  • Balanced fishing mechanics: Improvised rods and wooden hooks are now less effective

SERVER

Fixed: A server crash 

  • Fixed: The server shutdown message incorrectly displayed #tmin instead of showing the actual countdown time before shutdown 

KNOWN ISSUES

  • Loot could not be spawning in Livonia bunker
  • Players attempting to join a full server could not be placed in the queue but kicked out with an error message

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