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I am an avid player and I have never given my feedback in anyway or form at any time during my entire time within this DayZ game. However this inventory slot change is by far the worst change to come to the game ever and there have been many. From horrible connections to private servers, Console players only being a money grab, problems every single updates which might I add are not minor issues every time there is a massive issue with every update. And yet not a word from me about it but this inventory slot change has not only discouraged me to no longer be a active player but has discouraged me to purchase merch from the company that I currently have it my cart. I don’t know that I can continue to support a development studio that doesn’t listen to its community. I play on Xbox and every experience with another player, server owner, faction member, has been all the same “This is stupid” and from the little research I’ve done into content production such as YouTubers and streamers they hate this change as well. Maybe had you started with a rework of item slots and then went and reworked clothes this wouldn’t be a problem but you could already carry jack sh*T now you take away practically half of everything? Why?. Either a rework of items then clothes to roughly have the same storage space would have been fine even if it was slightly less the player community would hardly notice a difference in a reduction of clothes size if the bigger items were reduced first but this is just annoying. I would have liked to see more inventory space or here’s an idea DayZ how about you make the decision up to the server owners and you do what you want with official servers. Private servers are the lifeline and the largest portion of the community, you allow them to edit almost everything else why not just let them have the choice instead of having you shove your garage ideas down their throat’s. Please for the sake of players and community take away this horrible change. 
 

I would also like to know if others agree as much as I’ve seen or if it turns out I’m the minority here, As a disclaimer I also have never posted on a forums page so I have no clue of this is even in the right place.

Thanks, Ford -Xbox

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for me its been a slow creep of changes that have sucked the fun out of the game for the last year.

- fires take longer to heat you up, you burn and lose health way before you gain a heat buff

- the dry mouth sounds are disgusting and agitating during a situation thats already intense, with no way to turn them off

- the bloody screen affect is stupid, thank god i turned this off, very un-immersive

- the spawn change means friends with geared players cant meet up on a server without hours of running to meet up. we used to just server hop until we met in cherno city or something. sometimes you have to move serves because of low population at night etc. 

- the spawn change for freshies spawning together makes it way too predictable if your going to see people in citys. as someone who bases in cherno its really un-immersive. oh and now every freshy is on the same path so every medical is looted because of the changes to sickness and everyone starting every life with a cold.

- the changes to food not giving water are super limiting to player movement and ability to explore, its very un-immersive to die of dehydration in less than an afternoon in game time. we have no time to explore and makes the whole game a water quest. not fun

- the inventory capacity changes seem arbitrary and punitive. you can carry less food and water when you need them most. I already had to carry 10 steaks, a canteen and 3 sodas to survive one day. my favourite activity was having picnics in military zones waiting for players. now my time limit on that activity is minuscule 

 

The list goes on. But more importantly I also want to know, why?

Is it to reach a larger audience? the recent changes make the time investment to get set up way too much even for somebody who works part time.

is it to punish larger clans and pvp focused players because it feels like a large nerf to that playstyle.

my theory is that its just the same entropy that slowly destroyed all of my other favourite games, battlefield, fallout, halo etc. company's just hiring the wrong people who didn't understand the original vision, people who don't play a-lot of video games and have no refined taste for the art. People advocating radical changes so they can leave their mark on something famous. 

the lack of communication, or taking feedback, the shill campaign with insider access for all the streamers making sure they wouldn't criticize frostline, or risk losing access and views. The playerbase themselves not being able to play for entire days multiple times in the last few weeks... The whole thing stinks 

I want to know why this happens to every game I love. dayz was literally the last game I truly loved anymore. it was the last game i could turn on every single day and not get bored. Ive bought this game for 2 of my friends and bought Livonia twice also.  just to spread this game and support it. i tell everybody about this game..  i should have ordered a pizza for $40 last night instead of whatever that experience was. 

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100% on your side. 

I don`t have a problem with reduced clothing-store in general, but only with a full overhaul of the loot-table in hinsight of size and weight.

also, they should have added more and different item-slots to jackets, belts, vests etc.

and the idea to reduce the backpack-space at the same time is really weird, for the reasons you have named and many more.

don`t get me wrong: i don`t like the fact that you can carry a Tundra in your backpack and beeing able to use it. but this problem should have been adressed in a different way.

but the one thing that really kills me right now is the fact, that they decreased the amount of official 3pp-servers on Playstation drastically. the server i was used to play on for over 4 years is gone!!!

and minimum player-count on official 3pp-Chernarus-servers is now 40.

so, what the f...?!!!

Edited by RenDark2000
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for me its been a slow creep of changes that have sucked the fun out of the game for the last year.

- fires take longer to heat you up, you burn and lose health way before you gain a heat buff

- the dry mouth sounds are disgusting and agitating during a situation thats already intense, with no way to turn them off

- the bloody screen affect is stupid, thank god i turned this off, very un-immersive

- the spawn change means friends with geared players cant meet up on a server without hours of running to meet up. we used to just server hop until we met in cherno city or something. sometimes you have to move serves because of low population at night etc. 

- the spawn change for freshies spawning together makes it way too predictable if your going to see people in citys. as someone who bases in cherno its really un-immersive. oh and now every freshy is on the same path so every medical is looted because of the changes to sickness and everyone starting every life with a cold.

- the changes to food not giving water are super limiting to player movement and ability to explore, its very un-immersive to die of dehydration in less than an afternoon in game time. we have no time to explore and makes the whole game a water quest. not fun

- the inventory capacity changes seem arbitrary and punitive. you can carry less food and water when you need them most. I already had to carry 10 steaks, a canteen and 3 sodas to survive one day. my favourite activity was having picnics in military zones waiting for players. now my time limit on that activity is minuscule  

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The list goes on. But more importantly I also want to know, why?

Is it to reach a larger audience? the recent changes make the time investment to get set up way too much even for somebody who works part time.

is it to punish larger clans and pvp focused players because it feels like a large nerf to that playstyle.

my theory is that its just the same entropy that slowly destroyed all of my other favourite games, battlefield, fallout, halo etc. company's just hiring the wrong people who didn't understand the original vision, people who don't play a-lot of video games and have no refined taste for the art. People advocating radical changes so they can leave their mark on something famous. 

the lack of communication, or taking feedback, the shill campaign with insider access for all the streamers making sure they wouldn't criticize frostline, or risk losing access and views. The playerbase themselves not being able to play for entire days multiple times in the last few weeks... The whole thing stinks 

I want to know why this happens to every game I love. dayz was literally the last game I truly loved anymore. it was the last game i could turn on every single day and not get bored. Ive bought this game for 2 of my friends and bought Livonia twice also.  just to spread this game and support it. i tell everybody about this game..  i should have ordered a pizza for $40 last night instead of whatever that experience was. 

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the reason i have 3 identical posts is because it kept getting flagged for moderation approval and i would edit and try again

the mod just decided to approve all 3 i guess

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On 10/16/2024 at 8:45 PM, KA-74USER said:

dayz was literally the last game I truly loved anymore. it was the last game i could turn on every single day and not get bored. Ive bought this game for 2 of my friends and bought Livonia twice also.  just to spread this game and support it. i tell everybody about this game..  i should have ordered a pizza for $40 last night instead of whatever that experience was. 

That!

I`m happy that i haven`t bought Sakahl at release and after all i´m not willing to do that anymore.

right now, i´have no motivation left to play with all these changes and my favorite Chernarus server deleted.(that hurts me the most after 4 years, loosing a strong server-community)

and what do you think about the extremely decreased camera-angle when looking around during all interactions?

but when you sprint it`s no problem to look back like before??? w.t.f.

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I am enjoying the changes and the general direction of the game.

I've felt that the survival aspect of the game has become so easy and such an afterthought that the game has slowly turned into a hardcore battle royale.

I don't like the way that players now spawn together now in the same place though, but apart from that I've no major complaints.

The glitching and duping issues on official console servers are unacceptable though.

Edited by RZ0R

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On 10/22/2024 at 8:02 AM, RZ0R said:

I am enjoying the changes and the general direction of the game.

I've felt that the survival aspect of the game has become so easy and such an afterthought that the game has slowly turned into a hardcore battle royale.

I don't like the way that players now spawn together now in the same place though, but apart from that I've no major complaints.

The glitching and duping issues on official console servers are unacceptable though.

I’m glad your enjoying it the way I once used to, for me like I’ve said it’s not so much the change it’s the way it happened my biggest complaint is inventory size, they should have started with the items first then this wouldn’t be a problem but I can’t even carry a full nbc suit and enough for and water to make it to a gas zone without a car or another backpack in my hands.

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On 10/16/2024 at 6:17 AM, PearOfBallZ said:

 Please for the sake of players and community take away this horrible change. 

No, this isn't for my sake. Don't include everybody. 
I do support the reduce of the inventory capacity.

On 10/16/2024 at 6:17 AM, PearOfBallZ said:

this inventory slot change has not only discouraged me to no longer be a active player but has discouraged me to purchase merch from the company that I currently have it my cart. I don’t know that I can continue to support a development studio that doesn’t listen to its community.

Money talks. You're playing the transactional weak spot, I see what you're doing.
Instead of putting a hook in fishing for money, I'd rather read someone explaining why reducing inventory capacity is not a good survival/management element with a good constructive argument.

On 10/16/2024 at 6:17 AM, PearOfBallZ said:

I play on Xbox and every experience with another player, server owner, faction member, has been all the same “This is stupid”

“Stupid” is not a good argument.
What do you mean by “stupid”, what is stupid about the reduction and why?

On 10/16/2024 at 6:17 AM, PearOfBallZ said:

and from the little research I’ve done into content production such as YouTubers and streamers they hate this change as well. 

You wrote that you did a little research and you don't provide any proof (at least a link so we can listen to their argument) and even if they hate it, just because they are Youtubers and streamers doesn't mean they have to be right about a certain topic. 
Basing your argument on what other people like, hate or support is one of the weakest and most incompetent things you can do.

On 10/16/2024 at 6:17 AM, PearOfBallZ said:

the player community would hardly notice a difference in a reduction of clothes size if the bigger items were reduced first but this is just annoying. 

What's the point of reducing cargo capacity if you're also reducing the number of items? 
Which item would you reduce? Why or why not? By how much and why?

On 10/16/2024 at 6:17 AM, PearOfBallZ said:

you could already carry jack sh*T now you take away practically half of everything? Why?

You are not correct.

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On 10/16/2024 at 2:38 PM, KA-74USER said:

for me its been a slow creep of changes that have sucked the fun out of the game for the last year.

It's an accurate thing here that you considered “fun” as something that only concerns you.

On 10/16/2024 at 2:38 PM, KA-74USER said:

fires take longer to heat you up

Is that a bad thing?
Transferring heat is transferring kinetic energy and that takes time.
DayZ is already inauthentically fast-paced.
On the other hand, where's the genuine challenge in having fires that warm you up instantly, or within just a few seconds, to the point where you can venture out into the cold outdoors?
Why would you want it to be any faster?

On 10/16/2024 at 8:44 PM, KA-74USER said:

we used to just server hop until we met in cherno city or something. sometimes you have to move serves because of low population at night etc. 

I've pointed this out here and elsewhere. 
You show what users do in DayZ. Bohemia should read what you wrote above and think about how to get rid of this feature.
Server teleportation with the same character should be disabled, and not just between different maps.
Being able to break the continuum of a certain time and space while being engaged automatically removes its logic of stakes and challenges. Thus, users can dispense with an authentic journey to enjoy the benefits of an inauthentic, indulgent journey without the minimal logical requirements.
That's as skippy as it can get for a survival content described and marketed as authentic and unforgiving.

On 10/16/2024 at 2:38 PM, KA-74USER said:

- the changes to food not giving water are super limiting to player movement and ability to explore.

Food gives you water.
On the other hand, you can drink two bottles or canteens full of water without vomiting as long as your arrows under the hydration and nutrition icons are in downward motion.
You can also drink an entire cooking pot full of water without throwing up as long as your arrows under the hydration and nutrition icons are in downward motion.
I can go to the fountain, drink a few bottles, refill them and be able to explore for a few days because my hydration icon is full or even half-full.
I don't think you're good enough.

On 10/16/2024 at 2:38 PM, KA-74USER said:

its very un-immersive to die of dehydration in less than an afternoon in game time.

It's hardly immersive to be able to fight, run and sprint with all your weight over steep, difficult terrain without falling to the ground all day.
Not to mention that weight doesn't even affect hydration in DayZ.
On the other hand, the information “in less than an afternoon's play” is false.
I guarantee you that this is not the case.
All you need to do is drink a little water and stop constantly rushing across the map for PVP.

On 10/16/2024 at 2:38 PM, KA-74USER said:

we have no time to explore and makes the whole game a water quest. not fun

It's not.
The whole game is not a quest for water, unless you make it so.
Learn to manage your water.

On 10/16/2024 at 2:38 PM, KA-74USER said:

we have no time to explore

We have time to explore. 
We can climb mountains in an absurd and aberrant way, at full speed, and sprint to the top in a very short time, with all the weight on us.
How does this leave us no time to explore? 
Why don't you point out this absurdity instead of trying to speed up, flatten and rush the content for us with incorrect information? 

On 10/16/2024 at 2:38 PM, KA-74USER said:

- the inventory capacity changes seem arbitrary and punitive. 

"Punitive" now is good when you could carry over a ton of weight on you.
Learn to manage and prioritise in a given moment or situation.

On 10/16/2024 at 2:38 PM, KA-74USER said:

you can carry less food and water when you need them most.  

I don't need to carry more. Food is abundant on official.

On 10/16/2024 at 2:38 PM, KA-74USER said:

I already had to carry 10 steaks, a canteen and 3 sodas to survive one day.

You don't carry everything, you eat and drink most of it and keep the rest (maybe one or two).
If you don't do this, don't come here to denounce the contents of your incompetence.
You can also find an annex for your canteen to save space.

On 10/16/2024 at 2:38 PM, KA-74USER said:

my favourite activity was having picnics in military zones waiting for players. now my time limit on that activity is minuscule

Do you blame Bohemia Interactive for not being able to picnic in military zones and wait for players? In a content described as a harsh and unforgiving apocalyptic world?
Picnics in military zones?

On 10/16/2024 at 2:38 PM, KA-74USER said:

The list goes on.

Which list? Picnics in military zones? 

On 10/16/2024 at 2:38 PM, KA-74USER said:

But more importantly I also want to know, why?

Why what? Do you want to know why you can't have picnics in military zones anymore? 

On 10/16/2024 at 2:38 PM, KA-74USER said:

Is it to reach a larger audience?

How can you substantiate this suspicion? 
Does a larger audience want to picnic in military zones?

On 10/16/2024 at 2:38 PM, KA-74USER said:

the recent changes make the time investment to get set up way too much even for somebody who works part time.

Investment in time to get set up for picnics in military zones?

On 10/16/2024 at 2:38 PM, KA-74USER said:

is it to punish larger clans and pvp focused players because it feels like a large nerf to that playstyle.

What playstyle? 
Picnics in military zones?

On 10/16/2024 at 2:38 PM, KA-74USER said:

my theory is that its just the same entropy that slowly destroyed all of my other favourite games, battlefield, fallout, halo etc

It's called a hypothesis and a misguided one because DayZ is not battlefield, not fallout, not halo, etc.
You need to re-evaluate your expectations of the content.
Make sure you stick to the official content description first.

On 10/16/2024 at 2:38 PM, KA-74USER said:

company's just hiring the wrong people who didn't understand the original vision

Because you do?
You're denouncing the company because you can't hold picnics in military zones, aren't you?
Is that the original vision? You tell me.

On 10/16/2024 at 2:38 PM, KA-74USER said:

people who don't play a-lot of video games and have no refined taste for the art.

How do you know? How can you tell? How can you back up this assessment? 
What is a refined taste for art?
What is taste?
What is art?
Are you sure you're not referring to the expression of a personal perspective?

On 10/16/2024 at 2:38 PM, KA-74USER said:

People advocating radical changes so they can leave their mark on something famous

DayZ needs radical changes.
In previous versions of SA, the inventory system was smaller.
It's not about fame, but about improving the DayZ experience by staying true to its official description, its original vision and its roots.
Bohemia Interactive has made some very good improvements to DayZ in this version 1.26 (of course, not everything is perfect, we can always improve, and sometimes it's just a matter of taste and subjectivity).
We mustn't forget that DayZ is also originally based on a simulation. Originally, a Mod from a simulation.
The inventory changes, the misinformation about water, the impossibility of exploring, the picnics in military zones as an argument for the original vision are complete nonsense and I reject them completely.
On top of that, you use words and phrases out of nowhere in relation to your arguments like “wider audience” “original vision” “art” without coherence or logical connection to your arguments. How about explaining that? How can you defend it?
How are picnics in military zones the original vision of DayZ?

On 10/16/2024 at 2:38 PM, KA-74USER said:

the lack of communication, or taking feedback

Although I'd also like to see more communication here and in developer feedback, at this stage, with your arguments, it's understandable to prefer not to waste time on your arguments.

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Picnics in military zones

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6 hours ago, RZ0R said:

Picnics in military zones

This Is Your Story™

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a 33% reduction in inventory storage space for clothes is absurd. i can understand reduction for the sake of not being able to fit in a Tundra in your backpack as one of the previous posts mentioned but one third reduction is too much. are you going to refund 33% of my money Bohemia? why would you take something away thats been in the game for years? on the new map, fine - but leave the clothes the same on cherno and Livonia. its a horrible business practice to take away features and not reduce prices or balance in some other way like fixing the fact that backing up and blocking are the same button.

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9 minutes ago, Geo S said:

are you going to refund 33% of my money Bohemia? why would you take something away thats been in the game for years? on the new map, fine - but leave the clothes the same on cherno and Livonia.

Clearly you didn't play the old DayZ.

I'll be honest, there's way too many crybabies about this. Adapt to the change and move on.

10 minutes ago, Geo S said:

its a horrible business practice to take away features

I see no missing features in 1.26, it's the same as 1.25 just rebalanced.

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I like the change.

DayZ from 2014 to 2019 had a fraction of the pre 1.26 inventory size and I can't remember anyone complaining.

It seems a lot more reasonable and believable now and you can better estimate what kind of firearm someone could realistically be conceiling.

I play on PC, so it may be different than on console.

Edited by Pyongo Bongo
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I honestly don't understand the problem? Ok, decisions need to be made in the early game as to what I take and leave behind yes, but when I'm up and surviving with good clothes, my backpack is still empty...

The only issue I have had is when one of my friends gets killed I can't carry all their gear to them like I used to. Is that the problem? People can't carry two peoples worth of gear? Good riddance, I say to that.

I'm quite sure the OP could still satisfy an 8 hour picnic, armed with a field backpack, despite its new 64 slot inventory size, overflowing with beans.

I just hope the poor soul entering which ever barracks they're sat in is alerted by the stench before it's too late.

Edited by RZ0R
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I agree and hate the changes. There's been a shift in the opinion and brown nosing of the devs and their decisions (for lack of a better term), for the past 4 years. I think everyone who liked the game for what it was has given up on it and left, leaving only those who will just bend over and take the changes and bitch at others resisting it. 

I haven't agreed with a majority of the changes since "release" of 1.0. I like the control system (hated it at first) and eating while moving. The other crap including status indicators I dislike. I also dislike the stamina system when there isn't a viable attainable mode of transportation. Many of these changes I've disagreed with were made in the name of realism and that's how it's been defended. 

 

I dislike that they resized items several years ago to make items unrealistically huge, now they've made inventory space unrealistically small. With the exception of a few items like putting an M4 in your smallish backpack, that was unrealistic. 

But I keep playing despite all of this bullshit, because there is still nothing else like it. Deadside is catching up, but still not even close. 

 

The day a dayz killer comes along that strikes the balance of survival and the "fun" factor of playability; I'll drop this game and move on. But it hasn't happened in over a decade. 

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17 hours ago, boggle said:

now they've made inventory space unrealistically small.

It was unrealistically big and still is.

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6 hours ago, Presence- said:

It was unrealistically big and still is.

A single rag takes up nearly 10% of the hunters backpack which I believe was 40 or so slots. I could put a rag in my pocket. I could go on and on but we clearly disagree. 

Maybe the solution should be leave the game as it was when people chose to purchase it, as that's an accurate representation of what they were interested in, (in general, not just inventory capacity). And if they want to make things arbitrarily more difficult, go back to having "hardcore" servers and make everything stupid difficult to please the die hards. Then everyone wins. 

Or those of us who want the original experience will play modded dayz (dayz mod mod?) and maybe we'll have dayz 2 be inspired of a mod of this game. 

 

I'm curious what percentage of players play on official VS modded servers. Surely BI could glean direction from data of modded server traffic and the mods they have installed.

 

At the end of the day there are at least 2 camps. Those of us who want to have fun and those who are masochists. Can't please everyone whether it's you or me. I guess that's what the modded servers are for. Maybe they want to drive players off of official so they can shut more servers down? 

Edited by boggle
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hey ive played this update for 2 weeks and never finished a session like wow that was awesome and crazy so much happened

the new meta is nothing happens, and when pvp does happen you just catch someone by accident, theres no more territorial battles or raiders looking for pvp. 

im slowly weening myself off this game. now i just come home and kind of sit on my phone. i tried custom servers but they're all too boosted, weird rules etc

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1 hour ago, KA-74USER said:

 i tried custom servers but they're all too boosted, weird rules etc

Yeah that's the downside with modded servers. Trying to find the exact one or close to it, that fixes the things you want fixed, without adding traders and spawning 10,000 different varieties of weapons or spawning in fully kitted. Ugh. To each their own but man is it hard to find modded servers that have the right balance. It's worth it once you find them though. I'd start by searching for near vanilla like servers and go from there. 

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8 hours ago, boggle said:

A single rag takes up nearly 10% of the hunters backpack which I believe was 40 or so slots. I could put a rag in my pocket. I could go on and on but we clearly disagree. 

Direct the rag taking up 3 slots and keep the same slots even when combined, whether you have 1 or 6, the rags always keep the same space rather than inventory space being unrealistically small.
What if you raise this point?
You will have to be precise and correct in your arguments.
It is not even an opinion that you can disagree with, you are just wrong. In fact, because you can always put, for example, a pot in your pants or a frying pan in your t-shirt.
How does this make inventory space unrealistically small?

8 hours ago, boggle said:

Maybe the solution should be leave the game as it was when people chose to purchase it, as that's an accurate representation of what they were interested in

This is a subjective and unfounded point of view, as it was only a state. 
I too would have preferred certain things to have remained as they were, such as the camera bloom, the fact that you remain unconscious for many minutes until someone hydrates you, the hostile AI that kills you if you lose consciousness, the camera's off-center barrel and many other things.
I also criticized Bohemia Interactive for removing them and have made numerous posts criticizing BI here and elsewhere about it. 
I saw one of your posts complaining about the inertia when it was added. 
These additions are excellent from a content point of view, as is the case with the inventory system, even if it came late.
They have also greatly improved the vehicles and many other things.
You have to learn to discern what's consistent from what's not, and welcome change when it's an improvement towards the official content description, which is authentic and unforgiving. 
In this case, the inventory system in 1.26 is more authentic and less forgiving than in 1.25

8 hours ago, boggle said:

And if they want to make things arbitrarily more difficult, go back to having "hardcore" servers and make everything stupid difficult to please the die hards. Then everyone wins. 

The difficulty is your personal threshold. It's relative to you.
The original developer of DayZ called it anti-game because it broke many of what are considered the basic rules of convenient design: avoid user frustration, don't do anything that really upsets you, remove mechanisms that might frustrate users.
Most games allow you to chose a difficulty so that the challenge can scale up to the threshold of users.
What is difficult? 
I for example, find DayZ to be very forgiving.
I can put a gun in my pocketless t-shirt, attach two guns on my shoulder without a sling, strafe a charging grizzly, accelerate up a mountain and kill a wolf with my bear hands. 
I only die to other players and I'm not the only one in this. 
People here are so incompetent and dishonest at DayZ that they pretend to die of thirst every 10 minutes and can't have a picnic in military zones.
When they get humiliated with their arguments, they'll start making jokes about other people's families behind a keyboard/screen and you come to agree with them? You're just bad at it and a thrash, kid. Too bad.
 
Two days ago I introduced DayZ to a woman who doesn't even play video games and isn't agile with a mouse, keyboard or any other controller because she's never touched them. This person survived without a single drink for over 1 hour irl, is still alive and you're here agreeing with people dying of thirst every 10 minutes?
Get out of here. You're a joke. A clown.

(even the TTK has been slowed down for the convenience of bad and whiny users, like you here).
I'm sure you've been playing DayZ long before me, I'd be jealous of calling "diehards" people who started playing DayZ after me.
I'd be really jealous. I'd reflect on myself and see where I can improve, but you choose to complain about it and call others diehards who beat you in your own game.
What is a "diehard" anyway?
What is "difficulty"? 
DayZ is meant to be hard and should get harder. 
It is officially described as gritty, authentic and unforgiving.
So, face it and stop moaning.

10 hours ago, boggle said:

Or those of us who want the original experience will play modded dayz (dayz mod mod?)

So play the mod instead. What are you complaining about?

9 hours ago, boggle said:

At the end of the day there are at least 2 camps. Those of us who want to have fun and those who are masochists

What is fun?
Define fun.

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I appreciate your wall of text and word salad. But I'm not going to engage in the back and fourth. Stating that someone is just wrong because they didn't provide evidence, and then you yourself claim the inventory space is too large an provide no evidence. If you are going to try to rub people's nose in shit, at least make sure you aren't doing the very same of which you accuse others. 

 

You clearly just like to argue looking at your post history. So I'm out. 

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3 minutes ago, boggle said:

Stating that someone is just wrong because they didn't provide evidence

I have provided you with the evidence out of pity, because you are incompetent in your job of providing it.
You are talking nonsense, provide the evidence.

4 minutes ago, boggle said:

So I'm out.

Get out, you've lost.
Start struggling, face the situation and deal with it, quitter. 

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