merropa93 87 Posted October 15 PC Stable 1.26 Update 1 - Version 1.26.158898 (Release on 15.10.2024) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. FROSTLINE DLC Added Sakhal terrain Rubber Boat Ice Axe Yellowfoot Mushroom Reindeer Winter-themed infected types Winter-themed variants of existing clothing items Budenovka Snowstorm Ushanka Ski gloves Navy uniform jacket and pants OMK jacket and pants Walleye Pollock Steelhead Trout Shrimp Scientific briefcase and keys Canned crab Down jacket Ski goggles Glass bottle Heavy Metal Poisoning Bushlat Jacket Sherpa Hat GAME ADDED Brown Hare Red Fox Wolf trophy headdress Shemag Fishing jig Wooden fishing hook Consuming scorching hot items now slows consumption and causes damage It is now possible to climb onto ledges while swimming Authentication for official game servers Some items can now freeze if exposed to low temperatures Grass now bends under animals and infected Terrain and object visibility settings In-game server browser now verifies all official servers before displaying them In-game server browser can now filter for maps In-game server browser now allows sorting for maps in a separate column Description field for servers, displayed in the server browser FIXED In 1st person view, the characters shadow cast by dynamic lights did not have a head (https://feedback.bistudio.com/T158144) The character could get stuck in falling animation when cornered by infected (https://feedback.bistudio.com/T173675, https://feedback.bistudio.com/T173952, https://feedback.bistudio.com/T177664) After killing an entity with a bolt, cancelling the reload of that bolt through "Load round" would result in the bolt disappearing (https://feedback.bistudio.com/T174854) New firewood would not be visually reflected in the fireplace after it went to ashes for the first time (https://feedback.bistudio.com/T177432) It was not possible to gather firewood from one variant of hornbeam trees The jammed state of weapons could get falsely displayed when moving the weapon into vicinity The Zenit radio station was outputting radio communication, while it is only intended for input Vegetation was bent by wind stronger at specific angles The speed of the wind did not properly affect its sounds Fixed several gestures that could be abused to hide large weapons Cutting a flag attached to a flag pole into rags would glitch the flag pole (https://feedback.bistudio.com/T179035) It was possible to clip weapons through walls (https://feedback.bistudio.com/T178620) The stamina bar was visible when inside a vehicle (https://feedback.bistudio.com/T169545) Vehicles were missing sounds for failed startup (https://feedback.bistudio.com/T177537) The meat tenderizer and hammer were missing their sounds when building base objects (https://feedback.bistudio.com/T179254, https://feedback.bistudio.com/T179271) When in the Exit menu from the main menu, pressing ESC did not close it Characters could desynchronize when attempting to sit in the same car seat simultaneously The player character was not properly turning in the main menu (https://feedback.bistudio.com/T180967) Wheels of vehicles would occasionally spin faster than they should (https://feedback.bistudio.com/T167606) Inventory items should no longer flicker when at near memory limits (https://feedback.bistudio.com/T181570 - private) Volumetric fog should now be consistent across different view distance settings It was not possible to bandage a player who is sitting in a vehicle Fixed an exploit that allowed movement of an unconscious character Fixed an instance of desynchronized weapon ammunition status The "Previously played" filter in the PC client server browser Voice range icon did not appear when pressing voice range up/down keys Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed (https://feedback.bistudio.com/T179946 - private) It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638) Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart (https://feedback.bistudio.com/T181962 - private) Some sunglasses were not visible in hands in first person view (https://feedback.bistudio.com/T156564) When holding NVG goggles in your hand, they could be misplaced while looking through them (https://feedback.bistudio.com/T173863) The pill icon would never disappear again after taking two pills in quick succession (https://feedback.bistudio.com/T182138) Fixed visual appearance of damaged and ruined ghillie set pieces CHANGED Updated official server naming conventions in coherence with the server browser update Reworked character heat comfort and how it is influenced Rebalanced the insulation values of most clothing items Renamed "bad" insulation to "worst" for better understanding Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught) Fishing bait is no longer crafted, but an attachment of hook Slightly rebalanced the nutrition values of fish Eating raw fish now causes food poisoning instead of salmonella Worms are now stackable It's now possible to dig multiple worms at once with certain tools Reworked the common cold into stages, added pneumonia Codeine pills and morphine now suppress common cold and influenza symptoms To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease All edible items can now be added to cooking slots All edible items can now be heated up to warm up the character when consumed Tweaked water gain from food items, decreased the gain from cooked items Removed rough and precision soft skills Firewood can now be stacked up to 3 times in the inventory Tweaked the minimum and maximum temperatures of items Players now gain temporary immunity to the common cold after beating it or any of its later stages The flare gun ammunition now spins slightly on descent Active rain/snowfall now decrease the hearing of infected Force feeding is now only possible when facing the player Sitting in a vehicle with running engine will now set your character's heat comfort to neutral Heat packs cool down over a longer period and give drastically more benefit Traps now require bait and might catch different animals depending on the bait Traps now play a sound when they aught an animal Traps in water play a particle effect when they caught an animal Reduced damage taken by traps on catch Increased chance of catching animals via trap Reduced time required for traps to catch an animal Significantly increased the weight of animals pelts Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway) Optimized world loading for respawning players (PC only) Reduced the AI alertness from pistol shots Strongly reduced the AI alertness from shots of the Sporter Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered Reduced size of the cargo on most jackets, pants and vests Adjusted inventory sizes of various items Many continuous actions have now their camera view angle limited to the general area, where the action is conducted It's not possible to construct garden plots below certain environment temperatures CENTRAL ECONOMY Fixed: The restock value was not properly considered when restocking items (https://feedback.bistudio.com/T177835) CHERNARUS Fixed: A glitched military convoy position at Dubrovka Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Large-scale rebalancing of clothing items and firearms LIVONIA Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes Changed: Wind direction and speed is giving clues about how the upcoming overcast will be Changed: Default date reset interval moved from Aug-Sept to July-Aug Changed: Large-scale rebalancing of clothing items and firearms SERVER Fixed: Consistency in connect and disconnect admin log message (https://feedback.bistudio.com/T178772) Fixed: Suiciding with a melee weapon would result in inconsistent log messages (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T178771) Fixed: When lowering or raising flags, some of them were logged incorrectly as Flag_base (https://feedback.bistudio.com/T178827) Fixed: The tripwire trap was not logged properly in the ADM log when placed (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T175403, https://feedback.bistudio.com/T177005, https://feedback.bistudio.com/T178210) Fixed: ADM log printed inconsistent quotation marks and redundant source when killed by a grenade (https://feedback.bistudio.com/T174730, https://feedback.bistudio.com/T176477) Fixed: adminLogPLayerHitOnly server parameter was not working correctly (https://feedback.bistudio.com/T179862) Fixed: Ping approximation methods of PlayerIdentity should now work as intended on the server (https://feedback.bistudio.com/T178130) Fixed: Linux server would freeze or crash when scripts fail to compile Changed: Restock values in types.xml will now trigger in between singular spawns instead of only at the end of spawning from min to nominal Changed: Restock values in types.xml will now also additionally trigger once count goes under min Changed: Restock timer on types will now be saved to carry over between server restarts in case it was ticking down Changed: Attempting to start a server with ShardIds 000 - 099 will prevent the server from starting up, as those are reserved for official servers Changed: Ambient spawner: Number of spawned entities computing Changed: Ambient spawner: The ranges and zone mechanics - activating, deactivating, cooldown Tweaked: !Workshop folder no longer gets created if Launcher is running in Proton operating system LAUNCHER Added: Launcher now verifies all official servers before displaying them MODDING Added: 'CGame.ReloadShape' to reload an objects p3d through script (diag only) Added: Support for NoiseSystemParams::shotVolExponent in Infected.hpp config file, which affects volume fall off shots heard by infected Added: Diag Menu: "Enfusion World > Bullet > Simulation" to pause and step through physics simulation Added: GetAimingHandsOffsetLR, GetAimingHandsOffsetUD script API Added: Ability to define a texture layer with a certain projection vector into Multi and Super shader (documentation coming soon, Adam Franců) Added: Script functions IsPointInPolygon, IsPointInPolygonXZ, IsPointInTriangleXZ, TriangleWindingXZ Added: Exposed various getters for Car wheel contact Added: Configuration of the sea - parameters MaxTide and MaxWave in cfgWorlds. Diag menu option to set the sea level to maximum or minimum Added: Script function GetAdditionalHealthTypes Added: CGame.SurfaceGetSeaLevelMin() and CGame.SurfaceGetSeaLevelMax() Added: dBodyGetWorldTransform and dBodyGetDirectWorldTransform to EnPhysics Added: 'Human.PhysicsGetPositionLS' and 'Human.PhysicsGetPositionWS' Added: Config entry 'animPhysDetachSpeed' for any entity with dynamic physics, a zero-value means the player will not stay on the entity, any positive non-zero value means the player will stay on the entity until that speed (m/s) is reached, then the player will slide backwards Added: "SurfaceInfo.GetByName" and "SurfaceInfo.GetByFile" to directly get the SurfaceInfo Added: Partial implementation of 'animPhysDetachSpeed' for static objects (such as House), the player will never slide Added: 'Pawn.ForceCorrection' for forcing network corrections to the owner Added: Map makers can now add a map filter for there custom map to the server browser map filters by adding the map mission and display name to the filters with a static function call ServerBrowserHelperFunctions.AddMapInfo("MapMissionName", "FancyMapName"); in the 3_Game script module Fixed: 'DbgUI.SliderFloat' not accepting inputs or rendering Fixed: A bug that could be abused to obfuscate files Fixed: EntityOverlapSingleBullet had incorrect parameter count Fixed: FindFile script method did not handle the pattern correctly on linux (https://feedback.bistudio.com/T179707) Fixed: FileMode.WRITE was not truncating the file on Linux (https://feedback.bistudio.com/T180210) Fixed: 'Human.PhysicsGetPositionWS' and 'Human.PhysicsGetRotationWS' would ignore enfusion parent Fixed: 'DayZPlayer.SetDirection' would only set the players direction after they had moved Fixed: EEHitBy events were not being fired after entity is destroyed/killed Changed: Vertex limit in a single p3d model has been increased from 32 thousand to 65 thousand - requires binarize.exe in DayZ Tools to be updated to take advantage, which will occur later Changed: The vehicle UI has been refactored to allow for more extendability. In the current version (1.26), both the old and new solution are present to give time for mods which would use the vehicle UI scripts to change to the new version without pressure. With version 1.27, the old solution will be removed completely. By default, the old UI solution is used. In order to switch to the new version, run the game with startup parameter -scrDef=VEH_UI_REFACTOR. The relevant changes are present within IngameHud.c Changed: SurfaceGetType(3D) now returns the Y position the surface was found Changed: Tree and grass material property `perlinDirAffection` will now have square reduction of its magnitude below the value of 0.5, resolving some visual noise of trees and grass Changed: Clutter generation speed has been significantly increased on higher cell size terrains Changed: Surfaces can now define a 'stepParticle' and 'wheelParticle' Changed: Some minor documentation improvements around physics getters for Human Changed: 'Human.PhysicsGetTransformWS' now returns the true world space with enfusion hierarchy Changed: Roadways no longer create physics for dynamic objects Tweaked: Debug shots trace now outputs speed of projectile upon exiting a surface TERRAIN BUILDER Added: Template library filtering Fixed: Export Shapes to Imagery functionality now continues to work even after invalid path is specified Fixed: Renaming an object/shape layer works now, instead of creating a new layer Tweaked: "Remove + Delete from HDD" from Object layer window has been replaced with "Remove" option which does NOT delete the corresponding file Tweaked: Removed various unused options from Terrain -> Preferences Tweaked: Generate layers process has been optimized and is now faster Tweaked: Improvements to the mass conversion of PNG to PAA for layers (you can select parallel conversion) KNOWN ISSUES The server browser might not display servers - a fix is in the works - THIS CAN BE SOLVED BY RESETTING FILTERS Respawning from unconscious might result in disconnect from the server Weather can be desynced for players after server start - a fix is in internal testing Thawing frozen items in cookware is too slow - a fix is in internal testing Heavy Metal Poisoning Screen effect is present after respawn - a fix is in internal testing, can be solved by reconnect Vehicles or boats behave weirdly next to rocks (https://feedback.bistudio.com/T183992, https://feedback.bistudio.com/T183617) - a fix is in internal testing Character is stuttering while passing doors Camera twitches after vaulting over fences/walls (https://feedback.bistudio.com/T185237) Sakhal map doesn't have translated name and description - a fix is in internal testing Alarm sound of Warhead bunker entrance can play permanently after server restart Some ice sheets cannot be climbed on Tents can clip into ice sheets after being packed Boats and players in them are not getting any damage in crashes Small stutters can happen when walking/sprinting into the sea Climbing on boat, especially with no or low stamina, can cause animation glitches Some food can clip into fireplaces and ovens when added to cooking slots - a fix is in internal testing Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) - a fix is in internal testing Thawed snow area around fireplaces is not visible at night PC server descriptions do not support new line characters - a fix is in internal testing 2 Share this post Link to post Share on other sites
Sauwercraud 13 Posted October 15 oofta, that is an unusual lot of known issues 1 1 Share this post Link to post Share on other sites
wildzero 37 Posted October 15 Do we get the Rubber Boat also on Chernarus? Because it is listed under FROSTLINE DLC. 1 Share this post Link to post Share on other sites
Hildegarde 2 Posted October 15 looking forward to sakhal!! 1 Share this post Link to post Share on other sites
endreu 25 Posted October 15 is there was made full wipe on servers? Share this post Link to post Share on other sites
merropa93 87 Posted October 15 54 minutes ago, wildzero said: Do we get the Rubber Boat also on Chernarus? Because it is listed under FROSTLINE DLC. Yes, but just the orange one. The camos are only on Sakhal. 🙂 1 1 1 Share this post Link to post Share on other sites
DrZiLLo-Fake 1 Posted October 15 (edited) What about server crashes before startup?) (after restart)https://feedback.bistudio.com/T182473 2 patches have already passed, but the problems are the same.. Edited October 15 by DrZiLLo-Fake Share this post Link to post Share on other sites
Sileed 9 Posted October 15 @merropa93 downloading 1.26 server files via SteamCMD does not include any mission folder or files - even for Chernarus or Livonia. Where or how do we get mission files? Share this post Link to post Share on other sites
Rivazar 0 Posted October 15 "To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease" Does it mean we no longer can eat wolf meat or what? Share this post Link to post Share on other sites
cuddlyyy 1 Posted October 15 Quote Changed: Large-scale rebalancing of clothing items and firearms What made you guys think of removing the Winchester 308. and 5.45 Weapons from Livonia was a good idea? Is it because of the Hive System Official DayZ has going? I don't like this change because the Winchester is a loved weapon by all players, and having it get rid of is sad. Community Servers just have more work adding them back now. 1 Share this post Link to post Share on other sites
5treetmanyx 1 Posted October 15 (edited) Please, why i need DLC to chernarus server? Edited October 15 by 5treetmanyx Share this post Link to post Share on other sites
Efbemsele 0 Posted October 15 Getting really interested in when them Official Servers will pop up again. Is there any webpage that shows DayZ uptime status, like the Downdetector.com for Reddit, and Redditstatus.com? If not, there should be one. Share this post Link to post Share on other sites
WickedDK 1 Posted October 15 (edited) Why cant we join a server running none frostline maps without buying the DLC...? Edited October 15 by WickedDK 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted October 15 In the server browser I don't see any official servers. I read about the known issue, but even without filters, no servers appear at all. The ones I have listed in my favorites appear grayed out, with no players and with a padlock. Even the official server pages that I check via Battlemetrics.com, show me all the empty servers since this morning... some sooner, some later, but all still empty. Is this something wanted or what? Is anyone playing inside an official server? Share this post Link to post Share on other sites
GEO-e76c8784ed1b702c 3 Posted October 15 Good job guys! Hope orange boat is fixed, used to get your boots and pants wet when you sit in driver seat. 2 1 Share this post Link to post Share on other sites
Urigotte 0 Posted October 15 Hi all. i hve the error code 00001 cant connect... but only@ modded commi servers. i checked firewll , gmedta, realtime safe browser , off all firewalls , and dx 12 update..... whts wrong? i can ply play official servers but only not modded or unmodded community servers. Share this post Link to post Share on other sites
Eduardo Faneco 0 Posted October 15 https://ibb.co/C6drgX9 Dear people, after updating to 1.26, there was this warning in the community launchers to enter the servers! The vast majority in Brazil are like this, how do you solve it? Share this post Link to post Share on other sites
Kuzyn. 34 Posted October 15 @merropa93 Hey. Got a question regarding eletrical wiring/powerlines thing for modding community. I'm not sure if was meant to be released with 1.26 or after 1.26 and before 1.27? Share this post Link to post Share on other sites
zraider13 5 Posted October 16 When can we expect a fix for the broken launcher issues that have been widely reported? Share this post Link to post Share on other sites
bdevaud 1 Posted October 16 Why DE 1203 changed his map from Chernarus to Livonia ??? I lost months of progress !!!! Share this post Link to post Share on other sites
merropa93 87 Posted October 16 15 hours ago, Riddick_2K said: In the server browser I don't see any official servers. I read about the known issue, but even without filters, no servers appear at all. The ones I have listed in my favorites appear grayed out, with no players and with a padlock. Even the official server pages that I check via Battlemetrics.com, show me all the empty servers since this morning... some sooner, some later, but all still empty. Is this something wanted or what? Is anyone playing inside an official server? We stumbled upon an unexpected technical issue, which made the servers unreachable, but we are fully focused on solving this asap. We are very sorry for the situation. 😞 1 1 Share this post Link to post Share on other sites
bdevaud 1 Posted October 16 Why DE 1203 changed his map from Chernarus to Livonia ??? Share this post Link to post Share on other sites
merropa93 87 Posted October 16 We're pleased to inform you that all official PC & console servers are now accessible. Our team remains vigilant and will continue to monitor for any potential server-related issues. A heartfelt thank you for your patience and support. In case of any issues, don't hesitate to reach out. 🙂 Share this post Link to post Share on other sites