merropa93   87 Posted November 11 18 hours ago, Kuzyn. said: Please report in on the feedback tracker https://feedback.bistudio.com/project/view/2/ And yeah it looks like the whole wind mechanic is broken. On my own map and server wind goes from completely still to this crazy behaviour you have on the video. Also if I try to change wind through tools like VPP Admin setting it to max barely moves anything, setting it to 0 makes everything stop, even the water, so water parts used for lakes and rivers look like they are frozen or plastic, competely still. Hey @merropa93 is the team aware of this weird behaviour of the wind? Even using default config for Chernarus or Livonia makes it buggy. I assume this may be broken due to some new mechanics that were introduced with Sakhal regarding rapid weather changes?  Hello, thank you for bringing this to our attention. I raised it with my colleagues; could you please send us your server config? Share this post Link to post Share on other sites
DefectiveWater   534 Posted November 13 (edited) After playing for a while I have a few thoughts or notes about 1.26 and Sakhal. I'll start with the negatives. Why are military zombies spawning with a plate carrier and a WW2 type helmet? That's an odd combination. No eastern NVGs. No eastern/russian type chest armors. No dynamic events (well there is the scientist I guess). Lack of eastern gun equipment - SVD and SV98 need better scopes at minimum. Lack of gun variety due to removal of western weapons from Sakhal - I also find it weird that AKM is somehow very rare on an eastern russian map... Limited variety of best insulation pants - only hunter and firefighter pants Heat buff indicator on a cold focused map is still bugged weeks after the release. It should have been a priority fix even if it isn't game breaking. Several new buildings are disappointing. They look cool and fancy from outside but either they lack loot or they don't have interiors at all. Birds. Love the new bird sounds, but it's a shame that we can't see or hunt them. Boats. Great addition, but due to the amount of ice sheets they are limited in certain areas. Rooftops should be covered in snow. Climbing a steep snow covered mountain shouldn't be as easy as it is. Running in snow should make your shoes wet or damp. Running on ice should have 5x the inertia or more to make it slippery. Now onto the positives... Map looks amazing, the ambience is great. Falling snow during a storm looks convincing and the whistling of the wind makes me feel cold irl lol. I love how detailed the map is. There's so much clutter it actually feels like a real place. There is no map that matches Sakhal feel. But... DayZ isn't in early access anymore, we (or "I") need more (luckily modding on PC exists...). TLDR: 7.5/10 update and DLC. It's huge and I enjoy it, but I would be lying if I said I'm 100% satisfied. Edited November 14 by DefectiveWater Share this post Link to post Share on other sites
Arzenz   0 Posted November 14 (edited) Greetings! @merropa93 His server's settings do not matter, because the settings of wind are broken in standard vanilla Edited November 14 by Arzenz Share this post Link to post Share on other sites
lynn.zaw   252 Posted Tuesday at 10:09 AM PC Stable 1.26 Update 3 - Version 1.26.159040 (Release on 19.11.2024) GAME FIXED If a user had not updated their server browser filters since February, they could have had an issue with server display since 1.26 Mitigation of duplication issues (https://feedback.bistudio.com/T183978 - private) Cargo content would disappear from a fireplace when de-crafting it Fixed a firearm glitch resulting in unlimited ammunition supply (https://feedback.bistudio.com/T183869 - private) Boats are now playing correct sound when fuel is low Fixed an exploit to look through walls (https://feedback.bistudio.com/T183462 - private) Shrimps would clip with the player character's hand when held Fixed a glitch resulting in unintended fast shooting (https://feedback.bistudio.com/T183179 - private) Fixed an unintended exploit to enter the prone position instantaneously (https://feedback.bistudio.com/T184056 - private) The Portable Map was not properly translated on Sakhal Individual items were clipping with cooking stoves when put on them The fur of foxes was shining in the shadows in some cases Some trees/bushes could ricochet bullets to a certain degree (https://feedback.bistudio.com/T182521, https://feedback.bistudio.com/T181857, https://feedback.bistudio.com/T183772, https://feedback.bistudio.com/T186041) When driving a boat fast, the sound of the airflow was audible to nearby players (https://feedback.bistudio.com/T184129, https://feedback.bistudio.com/T185662) Fire station doors had incorrect collisions with bullets (https://feedback.bistudio.com/T180018) The sherpa hat could clip with the hair of some characters Switching seats with another player at the same time in a boat could result in desync When standing on top of an upside-down boat, controls of the character would sometimes be inverted KA-M shot sound tail would end abruptly CHANGED Reduced the drying speed when placing an item basically into a heat source (https://feedback.bistudio.com/T184058) Changed thawing time for frozen items in cookware Tweaked temperature calculation while near a heat source Tweaked the group spawn points behavior (https://feedback.bistudio.com/T183842) Adjusted the lifetime of snow stashes (https://feedback.bistudio.com/T185609) Changed fuel consumption formula on boats Increased the fireplace burning rate DAYZ FROSTLINE Added: Peninsula on the south-east of the main island Added: Military check point in the south Added: Field hospital at the power plant Fixed: A ladder of the airport hangar was not functional Fixed: Black boats are no longer spawning on the main island Fixed: Removed problematic boat spawns under or closed-in by ice sheets Fixed: Goats could spawn inside a rock Fixed: Spawned military containers would in some cases clip with rocks Fixed: The dead scientist event would appear to be floating in some locations Fixed: Adjusted a dynamic car spawn clipping with road barriers Fixed: It was not possible to climb a specific ledge on the roof of the power plant Fixed: The portable map was missing its cover on Sakhal Fixed: Indoor fire barrels would not behave completely like proper fire places Fixed: Excessive collisions of some lava rocks Changed: Placement of the sea ice at the mouth of the rocket bay Changed: Increased loot volume in several large structures Changed: Adjusted offroad hatchback spawnpoints to make them more evenly distributed Changed: Performance optimizations in the powerplant area Changed: Stopped the tan tactical shirt from spawning Changed: Repositioned player spawnpoints Changed: Airfield and Nogovo will now spawn better items Changed: Problematic spawnpoints were removed from various buildings (https://feedback.bistudio.com/T185360) Changed: VSS will now spawn on the military peninsula Changed: Adjusted spawnpoints for all dynamic events Changed: Tweaked spawnpoints and item conditions to make elevated places like industrial cranes or towers worth looting. (especially on the coast) SERVER Added: Possibility to to create new lines in servers description using \n command Fixed: "limit" typo on cfgWeather for snowfall, wind direction and wind magnitude phenomenon (https://feedback.bistudio.com/T183730) Fixed: A log error caused by missing animation sources on a new building type Fixed: Players spawned with weapon and additional magazines can now reload their weapon Fixed: Inconsistencies with the cfgweather.xml (https://feedback.bistudio.com/T183730) Removed: ServerBrowserFilterContainer.m_DLCFilter has been DEPRECATED, meaning all of its associated functionality has been removed from script. The DLC filter  is not longer supported on DayZ clients MODDING Added: Possibility to set position or orientation on local spawned vehicle entities (https://feedback.bistudio.com/T185630) Added: Objects Misc_Pallet_Spawn and Misc_WoodenCrate_Spawn Fixed: Grenades did not cause explosions on diagnostic executable (https://feedback.bistudio.com/T185611) Fixed: Errors within the door configs of Land_Tenement_Small_X assets Fixed: Updated satmap image for CE tool (https://feedback.bistudio.com/T186059) Fixed: Vehicles spawned with ECE_LOCAL would not be moved by SetPosition and overtime corrupt the Physics scene Changed: PlayerStatBase: Remove unnecessary rounding of value 1 1 1 Share this post Link to post Share on other sites
podrivo   0 Posted Tuesday at 01:42 PM On 11/1/2024 at 6:37 PM, podrivo said: Hello! I have a quick question: can I get the description field for servers when I query it? Thank you So if I query a server, will the description be included in the data? Also, is the description inside a server file? Thanks Share this post Link to post Share on other sites
Sileed   9 Posted Tuesday at 05:57 PM When will the github repository be updated for the new .xml files for Sakhal? Share this post Link to post Share on other sites
AnInnocentChimp   3 Posted Tuesday at 06:16 PM Does the new patch remedy the issue of loot not spawning properly in Livonia? Since the Halloween update I have found a number trains and military convoys that have no spawned a single piece of loot. Additionally, the bunker was completely empty as well. I assume this was related to the loot economy changes associated with the Halloween update. Share this post Link to post Share on other sites
Kuzyn.   34 Posted yesterday at 01:25 AM On 11/14/2024 at 8:53 AM, Arzenz said: Greetings! @merropa93 His server's settings do not matter, because the settings of wind are broken in standard vanilla I've posted settings more than week ago but the post is still not accepted. Share this post Link to post Share on other sites
Sileed   9 Posted 16 hours ago 19 hours ago, Sileed said: When will the github repository be updated for the new .xml files for Sakhal? Thanks for updating the github. In the future doing so at the same time the patches are released would be much better 😄 Also for sakhal, the Deagle and Deagle_Gold are still spawning, which I can only assume is an oversight since no other .357 weapon is and neither is the ammo. Share this post Link to post Share on other sites
Sid Debian   132 Posted 16 hours ago 12 minutes ago, Sileed said: Thanks for updating the github. In the future doing so at the same time the patches are released would be much better 😄 Also for sakhal, the Deagle and Deagle_Gold are still spawning, which I can only assume is an oversight since no other .357 weapon is and neither is the ammo. How about Repeater (rifle) & Revolver both using .357... Share this post Link to post Share on other sites