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SasGuatch

LAN Server Setup Types.xml

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This is happening the entire time the lan server is running.

 7:55:20.144 [CE][LootRespawner] (PRIDummy) :: Item [0] causing search overtime: "M79"

Is this a problem? does it interfere with server performance,  What is a good setting for this in types.xml  to repair this ?

Default :

    <type name="M79">
        <nominal>3</nominal>
        <lifetime>14400</lifetime>
        <restock>0</restock>
        <min>1</min>
        <quantmin>30</quantmin>
        <quantmax>80</quantmax>
        <cost>100</cost>
        <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
        <category name="weapons"/>
        <usage name="Military"/>
        <value name="Unique"/>
    </type>

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Why is the config.cpp like this for the ChristmasTree ?

 7:54:49.358 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?))
 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Black' will be ignored. (Type does not exist. (Typo?))
 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Brown' will be ignored. (Type does not exist. (Typo?))
 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Red' will be ignored. (Type does not exist. (Typo?))

Why this ? also WitchHoodCoif_Black ?

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Posted (edited)

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Edited by SasGuatch
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4 hours ago, SasGuatch said:

Why is the config.cpp like this for the ChristmasTree ?

 7:54:49.358 !!! [CE][offlineDB] :: Type 'ChristmasTree' will be ignored. (Not spawnable. (Scope is not public?))
 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Black' will be ignored. (Type does not exist. (Typo?))
 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Brown' will be ignored. (Type does not exist. (Typo?))
 7:54:49.360 !!! [CE][offlineDB] :: Type 'WitchHood_Chainmail_Red' will be ignored. (Type does not exist. (Typo?))

Why this ? also WitchHoodCoif_Black ?

Maybe because you had wrong name of objects?

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