Kyiara 787 Posted February 19 Console Stable 1.24 Update 1 - Version 1.24.157448 (Release on 20.02.2024) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Vikhr rifle 30rd 9x39mm magazine for the Vikhr, ASVAL and VSS rifles Camouflage variants of the ballistic helmet Updated book shelves with the winning entries of our #DayZBookZ contest Sounds for crafting improvised clothing from rags Sounds for crafting base-building kits Sounds for crafting a bone knife Sounds for wringing out clothing Sounds for splitting firewood Sounds for breaking down bushes with hands Animations for cleaning hands with the cooking pot and gasoline canister Server browser filter for 1st and 3rd person servers Control hints for the in-game map FIXED Entering ADS with firearms could result in an unintended switch of the 3rd person camera position Voice section of the settings did not change its color correctly when hovered over with a mouse When accepting an server invite while joining a separate server, the ongoing connection attempt would not be overridden When taking a container with items into hands, only the first row of items would be displayed (https://feedback.bistudio.com/T169893) The descriptive text of the Livonia DLC in the main menu could disappear when switching accounts on Xbox The shoulder triggers were not properly switching between inventory containers (https://feedback.bistudio.com/T174203) The heavy melee attack was displayed with the wrong key assigned in the settings for keyboard-users Weapons could desynchronize when modified outside of the players network range Item interaction by a player who just left another players network bubble could result in item desynchronization The microphone icon could be displayed on-screen with no microphone connected when in voice activation mode and lowest voice threshold Bolts attached to a door wouldn't move or animate with a vehicle Unloading a bolt with full inventory would reset the bolt health to full (https://feedback.bistudio.com/T177396) Corpses could not be pulled out of vehicles properly Fixed an exploit to glitch the camera through walls Weather could be desynchronized for players Bolts shot on players or creatures would attach in the wrong direction (https://feedback.bistudio.com/T173208) Potatoes would yield full quantity when peeled regardless of the tool used When standing up from prone with raised hands, the camera would not properly follow the player It was possible for players to rotate with their dead bodies until respawn All colored skirts appeared blue on female characters (https://feedback.bistudio.com/T175252) Some birch trees were offering the option to collect dark bark The lab coat was not correctly reflecting damage visually The leather duffel bag had wrong buttons being displayed (https://feedback.bistudio.com/T174349) The blue hoodie was displayed as red in the inventory view The sling bag was clipping with most clothing items on the female model Several items were displayed too big in the inventory view It was possible to shoot through some corners of the base fence It was possible to get stuck in the blocking position if activating it right after picking up a firearm Unjamming the AUR AX would play the wrong sound The jammed state of firearm models was not synchronized when on the ground The camera was briefly in the wrong position after waking up from unconsciousness in a car Padded gloves could not be repaired with a leather sewing kit No widget allowed to attach barbed wire or camo net to a fence or watchtower (https://feedback.bistudio.com/T169159, https://feedback.bistudio.com/T175010) The widget of the watchtower's roof blocked widgets for other walls The large entry door of the cement works played the wrong sound (https://feedback.bistudio.com/T175866) It was possible for the stagger animation to be skipped (https://feedback.bistudio.com/T174787 - private) Infected were reacting to suppressed shots over long ranges (https://feedback.bistudio.com/T161760) It was possible to push a car while a gear was clutched Firearms would twitch in some cases when too close to obstacles An error with despawning base-building objects could result in invisible barbed wire (https://feedback.bistudio.com/T176347 - private) The state of the crossbow was not always correctly saved during server restarts The inventory view was sometimes cut off in narrow screen resolutions (https://feedback.bistudio.com/T167177, https://feedback.bistudio.com/T174019, https://feedback.bistudio.com/T176060) Fixed a game crash that could occur when connecting to multiple servers at the same time The combine button did not work when an item was in the cargo of another held item Fixed an exploit that created infinite amounts of liquids Some item spawn points inside the bus wreck were in the ground or floating (https://feedback.bistudio.com/T176895) Two players putting an item from their hands into the same cargo slot could result in desync Reduced server performance load on player-(dis)connection and -respawn (https://feedback.bistudio.com/T177400) It was not possible to remove items fast from a incapacitated player or infected through CTRL+LMB It was possible to get stuck in prone by using the portable map with enabled "use3DMap: true" settings (https://feedback.bistudio.com/T175771) Fixed a server crash related to player death Items dropped next to a fence or gate could not be picked back up (https://feedback.bistudio.com/T176992) Fixed an animation glitch that allowed passing below walls faster than intended It was not possible to refuel a torch while it was burning (https://feedback.bistudio.com/T176149) The large ship wreck had several collision issues (https://feedback.bistudio.com/T170004, https://feedback.bistudio.com/T172940) Ambient fruits from trees were still spawning at their old positions at the NWA (https://feedback.bistudio.com/T178137 - private) Items in the Chernogorsk hotel were spawned below the map Fixed rendering distance for the city hospital (https://feedback.bistudio.com/T177897 - private) Some spawn points at the military truck wrecks were not accessible (https://feedback.bistudio.com/T177530) Fixed an exploit related to inventory interactions (https://feedback.bistudio.com/T178430 - private) Fixed a bug resulting in the exit countdown stopping Fallen tree branches had too many trivial collisions, interrupting character movement Fixed some misplaced street lights (https://feedback.bistudio.com/T178510, https://feedback.bistudio.com/T178524 - private) Characters could end up with their hands stuck in raised pose while in tight spaces CHANGED The weather in the main menu screen was always clouded and rainy Changed the collision checks for weapon raising for better accuracy Reconfigured the calculation of weapon lengths for more accurate collision detection Shock damage of blunt weapons will now partially be translated into health damage when fighting infected and animals Bandaging is now a continuous action when treating multiple cuts Removed outdated server browser filters Partial optimizations on the network traffic (https://feedback.bistudio.com/T177400) Simplified collisions of trees for better behavior with vehicles and reduced performance impact from penetrating shots Gave basic chemical protection to the OKZK cap The great helmet, chestplate, tripod and barrel can now be repaired using the blow torch Pulling a body from a vehicle is now done by simply pressing F instead of holding Adjusted insulation values of tracksuits and police clothing for consistency (https://feedback.bistudio.com/T174705) Re-balanced the weight of tools and melee weapons Reduced the weight of shovels (https://feedback.bistudio.com/T176615) Reduced the weight of plant material (https://feedback.bistudio.com/T175196) It is no longer possible to split plant material Adjusted the recoil of several automatic firearms Reduced the fire rate of the Vaiga and slightly lowered its recoil Reduced area in which infected will be alerted by bullet impacts Reduced the alert level impact on infected by suppressed shots Slightly increased the silencing effect of the pistol suppressor Regular infected will keep their alert state for slightly longer periods Tweaked the overheating particles of firearms Updated sounds of the SK 59/66 rifle Updated the game credits LIVONIA Updated the Lukov Airfield SERVER Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Added: <groups_as_regular> was using its default value, but was not defined in playerspawnpoints.xml (Documentation) Fixed: PlayerSpawnEditor duplicating group points into regular points when saving with <groups_as_regular>true</groups_as_regular> Fixed: Servers with verifySignatures=0 should no longer disconnect players in the queue due to validation errors (https://feedback.bistudio.com/T175275) Fixed: An unused event was causing errors in logs (https://feedback.bistudio.com/T178270) Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Changed: PlayerSpawnEditor now saves documentation when saving xml Changed: Player spawn gear JSON: If a particular preset has an empty or undefined characterTypes, the character model last set in character creation menu will be used for that preset (Documentation) KNOWN ISSUES A loud sound distortion might appear when entering the main menu, a fix is being tested in internally Share this post Link to post Share on other sites
Kyiara 787 Posted February 29 Console Stable 1.24 Update 2 - Version 1.24.157551 (Release on 29.02.2024) GAME FIXED A loud sound distortion could appear upon entering the main menu Fixed a duplication exploit (https://feedback.bistudio.com/T179013, https://feedback.bistudio.com/T178987, https://feedback.bistudio.com/T179070 - all private) Fixed an exploit to look through walls KNOWN ISSUES Base walls can be glitched through under specific circumstances Dead players are only deleted on server restart, which can result in performance issues especially on modififed PVP servers Share this post Link to post Share on other sites
Souls Aggro 4 Posted March 5 On 2/29/2024 at 9:14 PM, Kyiara said: Fixed an exploit to look through walls Why see through walls.... On 2/29/2024 at 9:14 PM, Kyiara said: Base walls can be glitched through under specific circumstances ...when you can walk through them! Yay -.- 3 Share this post Link to post Share on other sites
lynn.zaw 233 Posted March 7 Console Stable 1.24 Update 3 - Version 1.24.157623 (Release on 07.03.2024) GAME FIXED Fixed an exploit to glitch through walls (https://feedback.bistudio.com/T179521, https://feedback.bistudio.com/T179525, https://feedback.bistudio.com/T179519, https://feedback.bistudio.com/T179517) The bodies of dead players would not despawn (https://feedback.bistudio.com/T179524, https://feedback.bistudio.com/T179529, https://feedback.bistudio.com/T179528) 1 Share this post Link to post Share on other sites
csweights 0 Posted March 7 Will this hotfix address the issue with community servers being unable to hard wipe? Is this a nitrado issue or a BI issue? Will anyone address this issue at all? If this is a nitrado issue only why are we continuing to be made to use a sub-standard service provider? Share this post Link to post Share on other sites
HillBillyKid420 0 Posted March 7 How long will this update take? Share this post Link to post Share on other sites
cakeisapie 0 Posted March 8 No sound of hammering now. Share this post Link to post Share on other sites
Kyiara 787 Posted March 8 On 3/7/2024 at 12:18 PM, csweights said: Will this hotfix address the issue with community servers being unable to hard wipe? Is this a nitrado issue or a BI issue? Will anyone address this issue at all? If this is a nitrado issue only why are we continuing to be made to use a sub-standard service provider? Hi, we should have more info from Nitrado next week (wipe feature). 22 hours ago, HillBillyKid420 said: How long will this update take? Every update takes usually an hour. 2 hours ago, cakeisapie said: No sound of hammering now. Sounds like this issue. Please comment on it If there is something to add. Thank you Share this post Link to post Share on other sites
cakeisapie 0 Posted March 9 15 hours ago, Kyiara said: Sounds like this issue. Please comment on it If there is something to add. Thank you Not exactly. Sound of hammering is missing while building anything (fences, floors etc). Instead of knocking there's some "whoosh" sound. Also, if I remember correctly, possibility to duck under fences while running (eg NWAF concrete fences) was removed, but you can do it again. Share this post Link to post Share on other sites
Souls Aggro 4 Posted March 26 On 2/20/2024 at 12:52 AM, Kyiara said: Added: PlayerSpawnEditor now has (?) next to values to tell you more about them Where do we find the PlayerSpawnEditor????? On 2/20/2024 at 12:52 AM, Kyiara said: Added: It is now possible to have player spawn points not generate a grid and stay a singular spawn point by setting density to 0 It's actually -1 that disables it. On 2/20/2024 at 12:52 AM, Kyiara said: Added: Player spawn point editor now saves which subwindows are hidden and what checkboxes were ticked Added: Player spawn point editor now has options for the debug shapes being drawn Added: Player Spawn Points can now avoid triggers Where do we find the Player Spawn Editor????? Is it a tool? This sounds like it's a tool. On 2/20/2024 at 12:52 AM, Kyiara said: Changed: Player Spawn Points will now automatically force change group when no good points are available in the currently selected group Only works like 3x then it's back to the ocean. On 2/20/2024 at 12:52 AM, Kyiara said: Changed: PlayerSpawnEditor now saves documentation when saving xml WHERE DO WE FIND THE PLAYER SPAWN EDITOR! Share this post Link to post Share on other sites
Giorgos Papavasileiou 3 Posted March 28 Is someone here that believes that game has a huge potential? We have 2024 and the graphics are shit(sorry for that) Player animations, animal animations, and infected animations all are really bad I mean the work already done to this game is amazing, it's an amazing survival game but it really needs so much more improvement Maybe more animals variety, better animations more survival, and not just pvp Yes I agree the pvp of this game is good but it's a survival game it needs to be more survival Does someone agree with me? 2 Share this post Link to post Share on other sites
nemorus 231 Posted March 28 This game on consoles is like playing demo version. Without mods players can only wait for the next patch and keep their fingers crossed. PC version on the other hand evolves mostly because of modders and private initiative. The studio is just stalling for time currently. All it does is keeping the game alive and abuse their lack of real competition. Maybe in the future, through different title, engine and with crossplay enabled it would be a worthwhile thing to talk about potential - now, let's not waste time. 2 Share this post Link to post Share on other sites
Giorgos Papavasileiou 3 Posted March 28 That's exactly what I'm saying On the console the game is shit 1 Share this post Link to post Share on other sites
Pralinho 0 Posted April 3 Is there a graphic improvement update coming up ? Cuz I know that all ppl have different graphics like a friend of mine plays on the same Xbox with a normal TV and he has a much better picture than me with a gaming monitor ?? it would be really cool if we had more maps on console !! also is there a way to add some things to the game it would be dope if you could do a pike jump for more possibilities i love this game and have over 500+hrs please work on that game on console it’s still one of the best games on console and even on the bases raiding its to easy and you’re spending a lot of time init make it harder to raid ppl !! Share this post Link to post Share on other sites
Kyiara 787 Posted April 11 Console Stable 1.24 Update 4 - Version 1.24.157828 (Release on 11.04.2024) GAME FIXED Fixed a known exploit related to inventory interactions (https://feedback.bistudio.com/T180294, https://feedback.bistudio.com/T180282, https://feedback.bistudio.com/T180283, https://feedback.bistudio.com/T180278 - private) KNOWN ISSUES Traps might desynchronize between players and server, a client restart should resolve most inconsistencies - a fix is being worked on for the next game update Share this post Link to post Share on other sites
slykeith3 0 Posted April 11 How come they won’t fix the collision glitch there certain items that haven’t been fixed on the map the paper and town map sinks under the map and on top of the that you can’t build a gate on certain parts of the map I reported this issue and it hasn’t been fixed or looked at …!I reported this numerous of times on day z feedback tracker Share this post Link to post Share on other sites
Wastelander6 5 Posted April 11 I can't see a graphics update coming @Pralinhoit would be too much work and the old gen wouldn't be able to handle it. I doubt there will be much change in the visual department of dayz. @slykeith3 theres plenty of un answered feedback reports but they can't do everything the customer wants. If they give us everything we want then it steps away from the original dayz vision that the devs had for the standalone. As console players we have to accept that modding just isn't going to happen. We don't have a community to download mods from. Like fallout 4 has Nexus. Dayz on PC has Steam. It wouldn't be an easy process to convert steam to console to let is use that platform. So unless bohemia come up with their own platform interface that we can upload mods to then I just can't see it happening. Share this post Link to post Share on other sites
Kyiara 787 Posted April 17 On 4/11/2024 at 5:19 PM, slykeith3 said: How come they won’t fix the collision glitch there certain items that haven’t been fixed on the map the paper and town map sinks under the map and on top of the that you can’t build a gate on certain parts of the map I reported this issue and it hasn’t been fixed or looked at …!I reported this numerous of times on day z feedback tracker Hi, could you please send me the FT ticket numbers? I will look into it. Thank you. Share this post Link to post Share on other sites
grahg12 4 Posted May 29 Hi, I have some feedback regarding the console version. Currently, to combine items, you need to first take an item into your hands, then select the same item in the inventory, and confirm the combination. However, there is also a drag-and-drop feature, so I suggest that it should be possible to drag an item in the inventory onto the same item in the inventory to combine them. This would make the process more intuitive and efficient. Share this post Link to post Share on other sites
BEETLEJUICE.732 0 Posted June 20 Playing this game on console definitely feels like I am missing out on what this game truly is. If there were some more similarities to the pc version, I would absolutely demand my friends to play this. Right now the people that I do end up playing with, eventually leave because of how fast the game gets repetitive and a bit boring. Share this post Link to post Share on other sites