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Do the devs actually read this forum?

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7 hours ago, Misnomera said:

wipes are a necessary part of the game for many reasons and it would become very stale without them. They indeed are particularly troubling for builders since all of their hard work building and resource gathering is put to waste, but ultimately building is a waste of time either way. Many months without a wipe allows the player to resource gather and survive long enough to have a good experience, id agree with you if the wipes were every month or two, but that's not the case here 

But where did you read this bullshit?
You've never had your own server, have you? You've never managed and edited XML files on a server, have you?
Read carefully everything I wrote in this thread:
forums. dayz . com /topic/254783-121-server-wipe-announcement/

And anyway, even if it were true that DayZ "needs Wipes to work"... AND IT'S NOT TRUE!!! It would be like a game of "Rallyes" where you can't run more than 100km/h and before reaching the finish line the game would be deleted. It would be an unplayable game.
And if you don't understand this, it just means that you don't play the "Real DayZ", but like many others, you enter, try to equip yourself and go kill other people or be killed... in an infinite loop that has nothing to do with with the essence of DayZ. Go play CoD, or Battlefield... or ArmA if you like very complex games.
TO ALL: Before contest inappropriately, because...
*) Don't you read what the "purpose of DayZ" is, according to those who wrote it and those who sell it? (even if he himself manages it badly and against his own descriptions). If your "problem" is "how DayZ should be played"
*) Open and manage a vanilla DayZ server yourself, at least for 8/10 subsequent patches and try to update your server WITHOUT doing ANY WIPE! You will see that EVERYTHING works regularly (like the "normality" of DayZ, obviously... with its "usual and inevitable" defects). If your problem is that "DayZ without Wipe doesn't work". Judge for yourself, don't believe bullshit from hearsay!!!

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32 minutes ago, lakevu said:

i see what you are saying

 

doesnt vanilla follow a much longer wipe schedule? like every 3 months or something? or every update? i do believe it is very long term.

 

but when it comes to private servers i would say its up to the discretion of the owners and how long they want to go. nevermind what type of stress that causes the server having that many things for that long...

We just miss it is there was a Wipe for every patch! Even just one a year would be too much. Didn't you read carefully what I wrote?
Try to carefully read the description of the game given by its programmers and sellers.
Anyway...
Try your own server: it is NOT the amount of loot accumulated that "generates stress", in fact everything that generates processor (CPU) activity which this game, despite the settings, is not able to use (by now old) "multi core" CPUs. Set up your own server on your own hardware (or rent one from a serious provider... NOT "Nitrado" !) and see how much CPU you use but, above all, how many CORE the server uses.
Try it, you will be amazed.
Even if it's true that I've read about someone who thought it worked... On the other hand, I've read about many who complain.
Most likely one of DayZ's many flaws... it works for some, for others it doesn't.
In any case, even with just one core...
Open a vanilla server and see how many FPS you get... then fill it with bases, tents, barrels full of loot, and see how much the server's FPS drops.
Then try increasing the infected and animals and see the same thing.
Try to join your friends and check again, at each login, the drop in FPS of the server.
With AI (infected and animals), if you overdo it, you can crash the server.
With players, if you don't have a powerful CPU, you can put it in crisis (maybe even crash, I don't have that many friends... 😁)
With the bases and the loot, very little changes.
DON'T take my word for it! DON'T take ANYONE's word for it! Try it for yourself!

 

 

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23 hours ago, Riddick_2K said:

We just miss it is there was a Wipe for every patch! Even just one a year would be too much. Didn't you read carefully what I wrote?
Try to carefully read the description of the game given by its programmers and sellers.
Anyway...
Try your own server: it is NOT the amount of loot accumulated that "generates stress", in fact everything that generates processor (CPU) activity which this game, despite the settings, is not able to use (by now old) "multi core" CPUs. Set up your own server on your own hardware (or rent one from a serious provider... NOT "Nitrado" !) and see how much CPU you use but, above all, how many CORE the server uses.
Try it, you will be amazed.
Even if it's true that I've read about someone who thought it worked... On the other hand, I've read about many who complain.
Most likely one of DayZ's many flaws... it works for some, for others it doesn't.
In any case, even with just one core...
Open a vanilla server and see how many FPS you get... then fill it with bases, tents, barrels full of loot, and see how much the server's FPS drops.
Then try increasing the infected and animals and see the same thing.
Try to join your friends and check again, at each login, the drop in FPS of the server.
With AI (infected and animals), if you overdo it, you can crash the server.
With players, if you don't have a powerful CPU, you can put it in crisis (maybe even crash, I don't have that many friends... 😁)
With the bases and the loot, very little changes.
DON'T take my word for it! DON'T take ANYONE's word for it! Try it for yourself!

 

 

i thought about this as i thought it was interesting. but sadly i dont think the current game is compatible with that amount of length where there is little other activities to hold the attention of survivors after they have accumulated so much wealth that survival becomes less than a after thought.

 

however i can imagine this being more congruent with the game if it had much much more depth to it. with missions and Ai bandits roaming and other things where the world is much more "in depth" than what is currently available.

 

in time. but i dont see this length of time synonymous with the current depth of the game.

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On 9/16/2023 at 10:01 PM, lakevu said:

i thought about this as i thought it was interesting. but sadly i dont think the current game is compatible with that amount of length where there is little other activities to hold the attention of survivors after they have accumulated so much wealth that survival becomes less than a after thought.

 

that's pretty much where I'm at right now. I have multiple huge stashes on multiple official servers and there's nothing left to do other than roam the map for some action and raids at this point. I woudnt be surprised if l legitimately have over 25 VSDs, 25 AUGs, and 30 LARs stored away, which will almost certainly be despawned before I can actually use them, and yet I still pick them up when I come across them. Now imagine if the devs rework the loot spawn rates next update so that all of these guns are actually rare again, but dont wipe the servers; I'd continue to be extremely rich while new players would struggle to even find one. What if they adjusted the drop rate of NVGs in the bunker? There would still be players that abused the %100 drop rate and have a huge stockpile to use. The wipe ensures something like that doesnt happen 

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4 hours ago, Misnomera said:

that's pretty much where I'm at right now. I have multiple huge stashes on multiple official servers and there's nothing left to do other than roam the map for some action and raids at this point. I woudnt be surprised if l legitimately have over 25 VSDs, 25 AUGs, and 30 LARs stored away, which will almost certainly be despawned before I can actually use them, and yet I still pick them up when I come across them. Now imagine if the devs rework the loot spawn rates next update so that all of these guns are actually rare again, but dont wipe the servers; I'd continue to be extremely rich while new players would struggle to even find one. What if they adjusted the drop rate of NVGs in the bunker? There would still be players that abused the %100 drop rate and have a huge stockpile to use. The wipe ensures something like that doesnt happen 

this "accumulation of wealth" i think should not even be thought about. who cares?

 

the wipe is not anywhere near about "fairness of wealth" or whatever bullshit that is. the servers wipe because a fresh start is.... fun. its fun to have a fresh world and have to climb that ladder again. and because there is no substitute for this climb, yet. but i dont know what it could be. it would have to be extremely long term goal. like eradicating the map of zombies or finding a cure or some type of story in game to follow. then this is the loop we have to account for is "the game". which makes no sense to have servers that never wipe and so forth because that takes away from the very biggest part of the game and the enjoyment of it. which. unfortunately. has to happen to keep the game fun

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20 hours ago, lakevu said:

this "accumulation of wealth" i think should not even be thought about. who cares?

 

the wipe is not anywhere near about "fairness of wealth" or whatever bullshit that is. the servers wipe because a fresh start is.... fun. its fun to have a fresh world and have to climb that ladder again. and because there is no substitute for this climb, yet. but i dont know what it could be. it would have to be extremely long term goal. like eradicating the map of zombies or finding a cure or some type of story in game to follow. then this is the loop we have to account for is "the game". which makes no sense to have servers that never wipe and so forth because that takes away from the very biggest part of the game and the enjoyment of it. which. unfortunately. has to happen to keep the game fun

"who cares?" - a lot of people care actually, otherwise duplicating loot wouldnt be much of a concern to anyone. If your main point is that the wipe is fun, it's worth pointing out that some people actually hate it, one of them might be further up the thread 

Take this scenario: Next update, ground loot (including weapons in crates) is considered in spawn rates. If there are more than (x) number of (y) guns on ground loot at once, no more of that gun will continue to spawn - in that scenario, all of the top tier weapons would cease to spawn if the server wasnt wiped upon update, and I'm pretty sure there was a model similar to this around 2020-2021 because high tier heli weapons (anything above aks74u) literally stopped spawning on servers with duper clans.

it seems naive to think the devs wipe the servers just because it's fun, and that ladder youre talking about can be climbed in an hour by an experienced player. The reason I gave you has more to do with game balance than fun.

The long term goal thing doesnt sound feasible or congruent with what the devs want for the DayZ, it's not a story game. 

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6 hours ago, Misnomera said:

"who cares?" - a lot of people care actually, otherwise duplicating loot wouldnt be much of a concern to anyone. If your main point is that the wipe is fun, it's worth pointing out that some people actually hate it, one of them might be further up the thread 

Take this scenario: Next update, ground loot (including weapons in crates) is considered in spawn rates. If there are more than (x) number of (y) guns on ground loot at once, no more of that gun will continue to spawn - in that scenario, all of the top tier weapons would cease to spawn if the server wasnt wiped upon update, and I'm pretty sure there was a model similar to this around 2020-2021 because high tier heli weapons (anything above aks74u) literally stopped spawning on servers with duper clans.

it seems naive to think the devs wipe the servers just because it's fun, and that ladder youre talking about can be climbed in an hour by an experienced player. The reason I gave you has more to do with game balance than fun.

The long term goal thing doesnt sound feasible or congruent with what the devs want for the DayZ, it's not a story game. 

come on bro as if duplicating loot is the same as loot being carried over from a loot table change. you know its hard to respect the person you're conversing with when they in turn put in very little effort like that.

"some people actually hate it". which is fine but i would argue with the current state of the game and what the gameplay loop is this is irrational as most of the game consists of accumulating loot and making a base and making it so you have basically "survived". and with the current state of the game the timeline to accomplish this is very achievable in a short amount of time which makes the game very unenjoyable to play when there is nothing to strive for. hence why you would need some sort of long term goal whihc goes for an extended period of time to justify such a wipe cycle. which the game is currently not accommodating.

and no the longterm goal doesnt sound feasible "right now" because of current technology. or maybe it is. i dont know. but i dont really care at this point what the devs want because it seems all they want is to get every player they can all the way to the cradle to buy this game and they are willing to smooth down every edge and pacify every difficulty the game once had to do it. so i dont care what they want because it seems to be inconsistent with what dayz is at its core to begin with. to be a HARDCORE zombie survival SIMULATOR. thats how it started and thats how it was and IS meant to be.

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I'll answer in points.

Premise that I am talking about the official servers only. The modded ones are a "world apart", completely different and modifiable as desired by those who manage them.
This is the official forum, when we talk about DayZ and DayZ Servers... unless specifically specified... we mean the Official DayZ Servers B.I.

What to do when you have everything:

But when will you ever have it all?!? I don't think there is a player who "has it all" in DayZ! Not with these "frequent wipes"!
And anyway... (I quote my post on SteamCommunity with the nik I use now "Old_Wild_Lynx")

"
"Survive" which is the "basic purpose" of the game!
You hunt, fish, explore new or off-the-beaten-path places, upgrade your equipment, build a base (if you don't already have one), upgrade/expand the base (if you already have one), look for a vehicle (if you don't have one), look for a better vehicle (if you already have one), go hunting for bears (it's dangerous), build yourself an "outpost" opposite the map where you built your Main Base... with all this you have already taken over a year of play, except if you are unemployed and have no family, friends or RL interests... then you may really take less time to do everything.
If this does NOT interest you... what the hell did you buy DayZ?!?
Do you just like killing other people?
Buy one of the many War FPS and play with them, they will surely be more suitable for your enjoyment!
And more generally:
What's the point of taking a War FPS game (ArmA2), creating a mod to survive the pandemic (the ArmA2 MOD), then making it all a standalone game (DayZ) to complain and want a War FPS to return ?!?
Stay in ArmA2! Or if you want an upgrade use ArmA3!
DayZ is NOT ArmA2/3 anymore!
GET OVER IT ! (This should be remembered especially to the programmers, for how DayZ is "derailing" patch after patch... 🙄)
You like to survive (hunting, fishing, loot, bases, exploration, etc) well: play DayZ!
Do you like to exterminate each other? well: play Battlefield, CoD, Arma2/3 etc!
It seems to me such an obvious and banal concept that I remember Mr. Lapalisse

"


The game is not structured for "long distance":
Well, yes... it's true... but NOT because there is no AI with bandits or other amenities of the kind, but because it is a "Frankenstein" game, where the programmers themselves don't know/want to give it its own character..." of survival"... to the game. It is much easier and more profitable to add weapons (imported from ArmA) and "satisfy" the "occasional" players who pay for the game anyway, and if they then leave, so much the better... fewer players who complain about the defects of the game game.
Furthermore, even reading this forum (and Steam... Community and various groups), the majority of players are only looking for "clash between players", they don't give a damn about "survival". I even read about some servers where they disabled the infected "because it disturbed the battles".
As a "survival player" these things disgust me. If I have to think as a "B.I. shareholder", obviously, any "change/addition" to the game that could increase sales would be a good thing... even at the cost of making it become something else.
I, of course, am a "survival gamer" and will always argue with this goal: DayZ is a game of "long survival" in a world ravaged by a pandemic, NOT anything else! Even by the very description of whoever wrote it, manages it and sells it!
For all those who... are either bored... or are just looking for other wretches to kill (even cowardly, in this game... where no one is ever truly equal): Change the game! CoD is more suitable (if you are looking for a simple and dynamic clash), Battlefield (if you are looking for a dynamic but slightly more complex clash) or ArmA (if you are looking for a complex clash).


The spawn "problem":
This has been a problem forever... However the game DOES NOT always follow what is written in its own configuration files. Try setting up your own server and managing/modifying it for a certain amount of time:
*) You will also see uncategorized spawns in places where they shouldn't be. In public servers it is reasonable to think that it was abandoned by someone... when the server is yours and you know very well that no one was inside it, you have the "certainty" that it is a defect in the game and NOT human intervention.
*) Have you ever seen the same objects repeated many times all close together... Or look for something and always find something else? Here's another flaw in the game. This would be a long discussion, there's already a thread on this (I'll add the link as soon as I find it). Just know that, however, even adding a digit to the "<restock>XXXXX</restock>" parameter, unfortunately, nothing changes.
And in any case, in any case, the "types.xml" file, the main "culprit" of the loot wpasn, is poorly managed... changed too often... and done without realistic and rational logic... like everything DayZ , after all. But this must be considered "a flaw" (which should be fixed), NOT a feature of the game (and the substance of the game should be changed).

P.S.
For those who have the "too many SVD, AUG and LAR problem"...
First of all, I don't think you have that many... except that if you're a nerd with no social life and spend your days inside a DayZ server.
And even if you find some... THROW THEM AWAY, like I do when I find them. They are fundamentally useless weapons. They are NOT useful for survival but only for clashes between players... in fact USELESS in DayZ. It's not Cod or ArmA!
I have already written extensively what the "thought of a DayZ player" should be (the REAL DayZ, that of surviving the pandemic, NOT that of the clash between players... DayZ, NOT CoD/ArmA!)
Same goes for NVGs. On a "normal" server they are practically useless. They are only useful in "HC" servers (which at night is always pitch black... more DayZ bullshit). But the "real problem" shouldn't be "there are too many profiteers"... who cares!... The important thing is that everyone has one and we get on an equal footing. But this is because the game is poorly managed... poorly set up... and, I fear, difficult to fix properly even with this engine (from what I read around).


For those who "have fun" only with "the beginning":
I don't know ?!? I think only a newbie will have fun with this. 😮
I don't know how much you played. I have been playing for relatively few years (2020), but for various reasons (including the pandemic, but not only) I have accumulated 2500 hours on my first account and 2100 on the second. I have had a Vanilla server since 2020 and I started (it was also online for a short while, as soon as I have time I look for a valid alternative to Nitrado which sucks as a service) to manage a modded in spring 2022. But at the beginning, and for more than one year, I only played on "Public Officials"... at the beginning without knowing the game... then, over time, with ever greater awareness.
At the beginning I almost always died, without knowing where to go and using full servers (cheaters, then... a plague...). Then, having met Izurvive, I did a bit of practice and "local mind" and I reduced the deaths by a lot... Only now, that I know the game quite well, am I able to survive without dying from Wipe to Wipe... And the My "goal" (as advertised in the game description) is "the most days I survived" (game days, of course).
Right now, starting everything again, for me, is a pain in the ass... a deadly bore... an annoying and bothersome routine.
Do you think that, even just to test a mod or a server setting... where I would have to kill myself and start fresh... it breaks my balls and I put it off as long as possible.
I think that in any game, where you have a "slow" progression curve (VERY slow in DayZ), it's normal to have to start all over again many times... and it's also normal to get bored of doing it every time.
For some games, you can save the level, otherwise almost no one would play it, after several restarts from scratch...
DayZ is obviously different... The "restart" is NOT a "real restart", but a "new beginning"... it's another matter... it's obvious that it must be done, but only if you die in the game, NOT for "spring/autumn cleaning"!!! This is killing the substance of the game!!!
And to all those who "only" have fun at a restart I can only say:
*) Or are you new... you'll see that over time you'll get bored of this and you'll want something more than leaving the coast to look for another pair of trousers, another jacket and a better backpack and always a lot, a lot... excessively much food 😞
*) Or do you have a "distorted" vision of the game... I don't want to repeat the old story "survival is NOT CoD/ArmA" it's DayZ IT'S "survival" by the very description of the game.
And, in any case... if you really get bored when you are well equipped and enjoy the journey back from the coast...

>>> NO ONE FORBIDS YOU FROM COMMITING SUICIDE!

>>> It is expected by the game, there is the option in the menu

Why do you pretend to impose your choices on ALL the other players too?

Who the fuck are you? The "masters of the game"? Those who say: "either you all play the way I like it or I'll go away with the ball"?!?


Ok, that's enough...
Try to think about what I wrote a bit... if you can and if you feel like it.
I don't know if I will reply again, I really risk becoming vulgar and this is not my intention... 😕

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18 hours ago, Riddick_2K said:

I'll answer in points.

Premise that I am talking about the official servers only. The modded ones are a "world apart", completely different and modifiable as desired by those who manage them.
This is the official forum, when we talk about DayZ and DayZ Servers... unless specifically specified... we mean the Official DayZ Servers B.I.

What to do when you have everything:

But when will you ever have it all?!? I don't think there is a player who "has it all" in DayZ! Not with these "frequent wipes"!
And anyway... (I quote my post on SteamCommunity with the nik I use now "Old_Wild_Lynx")

"
"Survive" which is the "basic purpose" of the game!
You hunt, fish, explore new or off-the-beaten-path places, upgrade your equipment, build a base (if you don't already have one), upgrade/expand the base (if you already have one), look for a vehicle (if you don't have one), look for a better vehicle (if you already have one), go hunting for bears (it's dangerous), build yourself an "outpost" opposite the map where you built your Main Base... with all this you have already taken over a year of play, except if you are unemployed and have no family, friends or RL interests... then you may really take less time to do everything.
If this does NOT interest you... what the hell did you buy DayZ?!?
Do you just like killing other people?
Buy one of the many War FPS and play with them, they will surely be more suitable for your enjoyment!
And more generally:
What's the point of taking a War FPS game (ArmA2), creating a mod to survive the pandemic (the ArmA2 MOD), then making it all a standalone game (DayZ) to complain and want a War FPS to return ?!?
Stay in ArmA2! Or if you want an upgrade use ArmA3!
DayZ is NOT ArmA2/3 anymore!
GET OVER IT ! (This should be remembered especially to the programmers, for how DayZ is "derailing" patch after patch... 🙄)
You like to survive (hunting, fishing, loot, bases, exploration, etc) well: play DayZ!
Do you like to exterminate each other? well: play Battlefield, CoD, Arma2/3 etc!
It seems to me such an obvious and banal concept that I remember Mr. Lapalisse

"


The game is not structured for "long distance":
Well, yes... it's true... but NOT because there is no AI with bandits or other amenities of the kind, but because it is a "Frankenstein" game, where the programmers themselves don't know/want to give it its own character..." of survival"... to the game. It is much easier and more profitable to add weapons (imported from ArmA) and "satisfy" the "occasional" players who pay for the game anyway, and if they then leave, so much the better... fewer players who complain about the defects of the game game.
Furthermore, even reading this forum (and Steam... Community and various groups), the majority of players are only looking for "clash between players", they don't give a damn about "survival". I even read about some servers where they disabled the infected "because it disturbed the battles".
As a "survival player" these things disgust me. If I have to think as a "B.I. shareholder", obviously, any "change/addition" to the game that could increase sales would be a good thing... even at the cost of making it become something else.
I, of course, am a "survival gamer" and will always argue with this goal: DayZ is a game of "long survival" in a world ravaged by a pandemic, NOT anything else! Even by the very description of whoever wrote it, manages it and sells it!
For all those who... are either bored... or are just looking for other wretches to kill (even cowardly, in this game... where no one is ever truly equal): Change the game! CoD is more suitable (if you are looking for a simple and dynamic clash), Battlefield (if you are looking for a dynamic but slightly more complex clash) or ArmA (if you are looking for a complex clash).


The spawn "problem":
This has been a problem forever... However the game DOES NOT always follow what is written in its own configuration files. Try setting up your own server and managing/modifying it for a certain amount of time:
*) You will also see uncategorized spawns in places where they shouldn't be. In public servers it is reasonable to think that it was abandoned by someone... when the server is yours and you know very well that no one was inside it, you have the "certainty" that it is a defect in the game and NOT human intervention.
*) Have you ever seen the same objects repeated many times all close together... Or look for something and always find something else? Here's another flaw in the game. This would be a long discussion, there's already a thread on this (I'll add the link as soon as I find it). Just know that, however, even adding a digit to the "<restock>XXXXX</restock>" parameter, unfortunately, nothing changes.
And in any case, in any case, the "types.xml" file, the main "culprit" of the loot wpasn, is poorly managed... changed too often... and done without realistic and rational logic... like everything DayZ , after all. But this must be considered "a flaw" (which should be fixed), NOT a feature of the game (and the substance of the game should be changed).

P.S.
For those who have the "too many SVD, AUG and LAR problem"...
First of all, I don't think you have that many... except that if you're a nerd with no social life and spend your days inside a DayZ server.
And even if you find some... THROW THEM AWAY, like I do when I find them. They are fundamentally useless weapons. They are NOT useful for survival but only for clashes between players... in fact USELESS in DayZ. It's not Cod or ArmA!
I have already written extensively what the "thought of a DayZ player" should be (the REAL DayZ, that of surviving the pandemic, NOT that of the clash between players... DayZ, NOT CoD/ArmA!)
Same goes for NVGs. On a "normal" server they are practically useless. They are only useful in "HC" servers (which at night is always pitch black... more DayZ bullshit). But the "real problem" shouldn't be "there are too many profiteers"... who cares!... The important thing is that everyone has one and we get on an equal footing. But this is because the game is poorly managed... poorly set up... and, I fear, difficult to fix properly even with this engine (from what I read around).


For those who "have fun" only with "the beginning":
I don't know ?!? I think only a newbie will have fun with this. 😮
I don't know how much you played. I have been playing for relatively few years (2020), but for various reasons (including the pandemic, but not only) I have accumulated 2500 hours on my first account and 2100 on the second. I have had a Vanilla server since 2020 and I started (it was also online for a short while, as soon as I have time I look for a valid alternative to Nitrado which sucks as a service) to manage a modded in spring 2022. But at the beginning, and for more than one year, I only played on "Public Officials"... at the beginning without knowing the game... then, over time, with ever greater awareness.
At the beginning I almost always died, without knowing where to go and using full servers (cheaters, then... a plague...). Then, having met Izurvive, I did a bit of practice and "local mind" and I reduced the deaths by a lot... Only now, that I know the game quite well, am I able to survive without dying from Wipe to Wipe... And the My "goal" (as advertised in the game description) is "the most days I survived" (game days, of course).
Right now, starting everything again, for me, is a pain in the ass... a deadly bore... an annoying and bothersome routine.
Do you think that, even just to test a mod or a server setting... where I would have to kill myself and start fresh... it breaks my balls and I put it off as long as possible.
I think that in any game, where you have a "slow" progression curve (VERY slow in DayZ), it's normal to have to start all over again many times... and it's also normal to get bored of doing it every time.
For some games, you can save the level, otherwise almost no one would play it, after several restarts from scratch...
DayZ is obviously different... The "restart" is NOT a "real restart", but a "new beginning"... it's another matter... it's obvious that it must be done, but only if you die in the game, NOT for "spring/autumn cleaning"!!! This is killing the substance of the game!!!
And to all those who "only" have fun at a restart I can only say:
*) Or are you new... you'll see that over time you'll get bored of this and you'll want something more than leaving the coast to look for another pair of trousers, another jacket and a better backpack and always a lot, a lot... excessively much food 😞
*) Or do you have a "distorted" vision of the game... I don't want to repeat the old story "survival is NOT CoD/ArmA" it's DayZ IT'S "survival" by the very description of the game.
And, in any case... if you really get bored when you are well equipped and enjoy the journey back from the coast...

>>> NO ONE FORBIDS YOU FROM COMMITING SUICIDE!

>>> It is expected by the game, there is the option in the menu

Why do you pretend to impose your choices on ALL the other players too?

Who the fuck are you? The "masters of the game"? Those who say: "either you all play the way I like it or I'll go away with the ball"?!?


Ok, that's enough...
Try to think about what I wrote a bit... if you can and if you feel like it.
I don't know if I will reply again, I really risk becoming vulgar and this is not my intention... 😕

id like to start off with saying i appreciate the fully dedicated response here as it shows ambition and actual care for the game. as i know it take effort to make this lengthy of a post nevermind keep it mentally coherent and structured.

 

 

"who has it all?"

i will say that from my experience "having it all" takes about a week. maybe a little longer than that if you dont put in a few hours a night. and coupled with how EASY the game is that curve gets cut even shorter because the zombies arent as difficult as any past performances and other mechanics of the vanilla game make "survival" only challenging for maybe 12 year old children that can plan past 1 town ahead.

"If this does NOT interest you... what the hell did you buy DayZ?!?"

i would think but this is just my impression from the MOD that it was about engulfing yourself in the EXPERIENCE more than anything. to FEEL the apocalypse. but now all of that has been stripped away to where the only thing worth while left is... PVP. that is the main attraction left to the game as everything else has been simplified so much that only a child and in a blue moon a full grown man can actually insert themselves and enjoy.

" the majority of players are only looking for "clash between players"
 

yes this is absolutely true but i dont think it is at the level you think it is. i believe people crave the moral clash. of the good and the evil. to fight and hunt "bandits" in the game. this clash is amazing! as it gives one of the deepest and almost realest connections to any game ever. to actually be able to fight evil in the game. and its actually real people! thats amazing! and i would say at the top of the pyramid to why this game incites such a powerful personal response from people.

"only the early game is fun? I don't know ?!? I think only a newbie will have fun with this. 😮"

i disagree here. mostly because what the starting point of the game symbolizes is utter chaos. when you start with nothing and you brain is trying to solve all these "problems" at the beginning of the game. it causes a sort of anxiety. a stress to the actual person playing. a stress i would argue that you would think you would feel in the ACTUAL apocalypse. but however this does not last long. the feeling of anxiety. because the game has been slimmed down and easyfied so much that problem 20-30 mins, maybe even less. that chaos is over as food is easy to get, zombies are not a threat and the pvp is so broken and detached from reality you cant even fake you mind into believing that it is close to real. as the only way to achieve honest deep seated anxiety is if the situation is somewhat grounded in reality. that is MAY be real. which i why i argue the early game where you have nothing is the funnest you'll ever have because its the most chaotic part of the game and causes real emotional reactions.

 

id like to close this with one last thing.

i believe the idea you have of the game and what you expect of players in the case of this "wipe expectation" is disconnected from the current state of the game and would not be a fully enjoyable experience if taken seriously. because the fact of reality is this. the game has been trimmed down so much that the only "activity" worthwhile in the VANILLA game is... PVP. this is because everything has been boiled down to child level difficulty where the only thing to keep a actual grown adults brain engaged, because it certainly isnt the zombie threat anymore is the fighting against other adult brained people. that is the peak challenge of the game currently because all the other systems have devolved to not be to the level of an adults attention span and engagement. 

do i think your idea is "possible"? yes. but i think there would NEED to be massive changes to the overall game to make that FEEL congruent to the WHOLE of the game and justify it being that way. especially since the game currently has one main activity which is very short term. PVP. and thats it.

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On 9/21/2023 at 6:08 AM, lakevu said:

CUT...

I won't add anything else, because I have nothing else to add beyond what I have already written, and it makes no sense to repeat the same concepts endlessly.
We have different ideas about what exactly survival is and, consequently, what a "pandemic survival" game should be.
The objective fact remains (and this is NOT a question of "opinions") that this game is described and sold as... "Fight for resources and survive as long as possible."... and every WIPE is precisely the denial and the arbitrary break of the game itself.
It should NEVER be done...

Or describe and sell the game, NOT as it is now, but as something that refers to "temporary arena of desperadoes", or "Timed Death Mach", or "try to survive until the company lets you ends the game." For how it is described and sold now and for how it is managed... and not only for this important aspect... it sounds more like a "rip off" to me than anything else (they describe one thing but sell another !).
What saddens me the most is seeing that very few people understand it... but luckily it's "just a video game". There are other, much more important things in real life that are ignored and very few people care about them.
Too bad there are no decent alternatives... at the moment...

😕

 

P.S.

There is no way that in a few days you can "have everything"... NO ONE can have everything in a few days... only a cheater, with a good trick, can, in a "few minutes", generate everything he wants. Not an honest player, not even if he is an expert with 10,000 hours of play... NOT in this game. Whoever declares this is a "ball teller".

😂  😂  😂  🙄

Edited by Riddick_2K
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12 hours ago, Riddick_2K said:

I won't add anything else, because I have nothing else to add beyond what I have already written, and it makes no sense to repeat the same concepts endlessly.
We have different ideas about what exactly survival is and, consequently, what a "pandemic survival" game should be.
The objective fact remains (and this is NOT a question of "opinions") that this game is described and sold as... "Fight for resources and survive as long as possible."... and every WIPE is precisely the denial and the arbitrary break of the game itself.
It should NEVER be done...

Or describe and sell the game, NOT as it is now, but as something that refers to "temporary arena of desperadoes", or "Timed Death Mach", or "try to survive until the company lets you ends the game." For how it is described and sold now and for how it is managed... and not only for this important aspect... it sounds more like a "rip off" to me than anything else (they describe one thing but sell another !).
What saddens me the most is seeing that very few people understand it... but luckily it's "just a video game". There are other, much more important things in real life that are ignored and very few people care about them.
Too bad there are no decent alternatives... at the moment...

😕

 

P.S.

There is no way that in a few days you can "have everything"... NO ONE can have everything in a few days... only a cheater, with a good trick, can, in a "few minutes", generate everything he wants. Not an honest player, not even if he is an expert with 10,000 hours of play... NOT in this game. Whoever declares this is a "ball teller".

😂  😂  😂  🙄

ok i definitely see what you mean. and i would say i would like to see it done. cause why not? and test it and see what happens.

but i believe vanilla servers are very longterm servers. i think they only get wiped every update. for stability reasons or such or incongruencies with the previous patch necessitating a full wipe. 

but heres another idea. what happens to the people that never get to experience the beginning of a fresh world? if servers never wipe then would they never be able to experience that ever? i think thats a big part of the experience of seeing the apocalypse right at the beginning and see it slowly evolve with groups controlling areas and such which is able to be seen in rapid time because of 3 month wipes some servers have. so what about that? should people just never be able to have that beginning world experience if servers never wipe?


and one last thing. yes. i can reach endgame very quickly. with a built base and full inventory in minimum a week. ive done it several times already. and this only becomes shorter the more people you have and god forbid you have people in different time zones that never stop playing.

so yes i would argue the curve of achievement is very low and very shallow currently in the game. which is another reason why i argue wipes are important because without them they get boring and stale. 

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4 hours ago, lakevu said:

But i believe vanilla servers are very long term servers. i think they only get wiped every update. for stability reasons or such or incongruencies with the previous patch necessitating a full wipe.

Official servers wipe roughly every 4-6 months mostly depending on major CLE changes or Map Changes.

Imo which is long enough for the long game feel and for people to experience beginning of apocalypse.

I can't imagine a vanilla server never wiping would be a lag fest of mega bases or abandoned bases everywhere till they decay with also being a troll fest of people literally blocking off access to many vital areas lol 😆

I believe the devs wipe cycle of roughly 4-6 months is a good balance to please the masses.

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6 hours ago, lakevu said:

cut

but i believe vanilla servers are very longterm servers. i think they only get wiped every update. for stability reasons or such or incongruencies with the previous patch necessitating a full wipe. 

cut


 

No ! Read carefully everything I wrote, Wipe is NOT needed for stability!
I've had a vanilla server since the beginning of 2020, I've started to get to know it and modify the configuration files. At the beginning I played it a lot, I have a base that has grown over time, and also modified (I have the game structures inserted via code in the "init.c" file).
I started this server from 1.06 and I updated ALL the patches, 1x1, every time WITHOUT ANY WIPE!
Everything works like a normal DayZ, with its specific defects that every public DayZ has... Nothing more, nothing less...
THE WIPE DOES NOT SERVE FOR STABILITY!
Now I'm behind on the last 2 patches, because since last summer I dedicated myself to another modded server and I have some health problems which obviously have priority... but if you want, we can organize ourselves, I update the last 2 patches and I'll let you try it. So you can see for yourself that I'm not telling lies but it's the reality of the facts.

You don't really play DayZ, or you've played very little.
You can't see the start of the pandemic if the server resets... it's bullshit.
In DayZ you will never have a real beginning, because the game DOES NOT have its own logical temporal thread... it seems like a jumble of new things, old things and rusty things ALL together. It makes no chronological sense. It's one of the main "structural" defects of the game decided on the table (out of indifference, I say).
The spawning of the objects has NOTHING to do with a possible "start of the story". Those who claim this have understood nothing about the game... of DayZ as "pandemic survival", obviously.
If you consider DayZ as an "exotic variant of ArmA" it's another matter... but it's really another game.
Furthermore, even if we only want to consider the spawning of objects (the one that everyone talks about and complains about), then... for those who play a lot they should have already understood/seen it for a long time... ALMOST EVERYTHING spawns cyclically anyway... YOU DO NOT need a Wipe to "put things in place"... Even motor vehicles (which always work like shit anyway; THIS would have always been a real problem!) are still in "circulation"... every now and then you still find some, because they break and are reborn.
And in any case, you CANNOT maintain a game "always and only at the start"!!! What a shitty game that would be!!!
Unfortunately I've started so many times now... there is NOTHING different about the game other than finding more cars and more barrels/trunks. EVERYTHING else has the same spawn as always... it's just you who has to restart as if you were dead even if you're not. It's a rip-off, it's NOT a "real start of the pandemic"... DayZ does NOT foresee a real start of the pandemic, it's not structured for that. You always find all the things, well mixed between new, old and ancient (rusts)... There is NEVER a real "start of the pandemic"... It is NOT possible in DayZ... You simply get killed and robbed of everything from the company that manages it... as if they were bad cheaters... there is NOTHING else.
And if you've never seen it, I can assure you that even the beginning of the game (NOT the pandemic), where you find more cars, is just a hoarding race... which lasts a maximum of 1/2 weeks... then everything has already been found and hidden.
Really a great start.

If you mean the "end of the game" as having the basic equipment... maybe yes, in a week or two, if you play all the time, you can have it, but this is NOT "the end of the game", but just the "beginning of the game", which is potentially endless... until I die IN THE GAME, not by decision of the managers!

Here's the thing: you DO NOT play "DayZ: Pandemic Survival", you play some other kind of game, based on DayZ, but which is not the "real DayZ" (as it was advertised and sold). .. I don't know what you do exactly (are you looking for more wretches to kill?!?), but you're definitely not looking for "pandemic survival".
You as many others, from what I read.

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2 hours ago, Drift13b88 said:

Official servers wipe roughly every 4-6 months mostly depending on major CLE changes or Map Changes.

Imo which is long enough for the long game feel and for people to experience beginning of apocalypse.

I can't imagine a vanilla server never wiping would be a lag fest of mega bases or abandoned bases everywhere till they decay with also being a troll fest of people literally blocking off access to many vital areas lol 😆

I believe the devs wipe cycle of roughly 4-6 months is a good balance to please the masses.

4/6 months is NOTHING in this game. In this time you can barely get yourself decent equipment, without anything so advanced*, you certainly won't have any base, or even all the equipment to start one... the first... which you will definitely be raided and, if you manage to recover something, you will have to move, hoping to find a "quiet" area... already with this another 2/3 months have passed... unless you are a nerd, without family, without work, without friends, without a social life and you play for 10/12 hours every day... then yes, you can do it in a few weeks.
And the "megabase festival" is only in your imagination, or in YT videos, of those servers where cheaters play. ONLY cheaters can build "mega bases" in a few months. But this is NOT a "DayZ story chronology problem" (the WIPE is NOT needed! A cheater, a few days after a Wipe, already has his "Mega Base" ready, with everything inside.) but a "management problem of video games" (ALL video games have this problem... the difference lies only between those who fight them seriously, modifying the game to allow everyone to recognize them and report them, and ESPECIALLY following the complaints personally, carrying out investigations and definitively banning all scammers found.... and those who "care" only respond with "ready-made sentences" and delegate the problem to another company which generally doesn't do anything good [I've seen some] but allows them to not care and say that " you have to contact XYZ, they are the ones who deal with the cheaters, we can't do anything.")
And anyway, in a "pandemic survival" game, finding abandoned bases is also part of the game, and its story... You can always get other boards, poles and nails to build your own somewhere else.
But from the way you write, you are surely also one of those who DOES NOT play "DayZ: surviving the pandemic" (what it is advertised and sold for), but perhaps "DayZ: I arm myself and wander around to kill anyone".. This is what a lot of people do, but it's not the real DayZ.
And I see, from your comments, that you know little about the game and how it actually works.

A Wipe every 4/6 months can only satisfy those who are not interested in DayZ (casual players) or those who DO NOT play DayZ (all those who are not interested in "surviving", but only arming themselves and looking for a clash between players)... because Don't migrate to ArmA, Battlefield or CoD? Those are your real games!
 

*)
Machine gun suppressors are very rare and are only in perpetually gassed areas. Just to find all the anti-gas equipment, bring it to an area adjacent to the gassed one, organize the deposits for changing clothes and equipment (you know how it works right? have you already done it at least once?) It takes a mountain of hours, which if you only play in WE, it will take more than a month. And after all this, maybe you don't even find a suppressor... and you have to try again... if they haven't already killed you on the street.

In this forum, they are all "phenomenons & experts"... in words... it's a shame, however, that the reality of the game is very different... things are not so simple and immediate... you need many hours of play and knowledge of the same... risking being killed at every corner and every tree and having to start over... if you don't end up in the very populated servers with the cheater on duty who kills you and robs you even without seeing you.

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5 hours ago, Riddick_2K said:

4/6 months is NOTHING in this game. In this time you can barely get yourself decent equipment, without anything so advanced*, you certainly won't have any base, or even all the equipment to start one... the first... which you will definitely be raided and, if you manage to recover something, you will have to move, hoping to find a "quiet" area... already with this another 2/3 months have passed... unless you are a nerd, without family, without work, without friends, without a social life and you play for 10/12 hours every day... then yes, you can do it in a few weeks.
And the "megabase festival" is only in your imagination, or in YT videos, of those servers where cheaters play. ONLY cheaters can build "mega bases" in a few months. But this is NOT a "DayZ story chronology problem" (the WIPE is NOT needed! A cheater, a few days after a Wipe, already has his "Mega Base" ready, with everything inside.) but a "management problem of video games" (ALL video games have this problem... the difference lies only between those who fight them seriously, modifying the game to allow everyone to recognize them and report them, and ESPECIALLY following the complaints personally, carrying out investigations and definitively banning all scammers found.... and those who "care" only respond with "ready-made sentences" and delegate the problem to another company which generally doesn't do anything good [I've seen some] but allows them to not care and say that " you have to contact XYZ, they are the ones who deal with the cheaters, we can't do anything.")
And anyway, in a "pandemic survival" game, finding abandoned bases is also part of the game, and its story... You can always get other boards, poles and nails to build your own somewhere else.
But from the way you write, you are surely also one of those who DOES NOT play "DayZ: surviving the pandemic" (what it is advertised and sold for), but perhaps "DayZ: I arm myself and wander around to kill anyone".. This is what a lot of people do, but it's not the real DayZ.
And I see, from your comments, that you know little about the game and how it actually works.

A Wipe every 4/6 months can only satisfy those who are not interested in DayZ (casual players) or those who DO NOT play DayZ (all those who are not interested in "surviving", but only arming themselves and looking for a clash between players)... because Don't migrate to ArmA, Battlefield or CoD? Those are your real games!
 

*)
Machine gun suppressors are very rare and are only in perpetually gassed areas. Just to find all the anti-gas equipment, bring it to an area adjacent to the gassed one, organize the deposits for changing clothes and equipment (you know how it works right? have you already done it at least once?) It takes a mountain of hours, which if you only play in WE, it will take more than a month. And after all this, maybe you don't even find a suppressor... and you have to try again... if they haven't already killed you on the street.

In this forum, they are all "phenomenons & experts"... in words... it's a shame, however, that the reality of the game is very different... things are not so simple and immediate... you need many hours of play and knowledge of the same... risking being killed at every corner and every tree and having to start over... if you don't end up in the very populated servers with the cheater on duty who kills you and robs you even without seeing you.

I feel you intentionally write so much bs for anyone that chooses to reply has to unpack so much, but at the end of the day your ideas and interpretations are no better or wrong then anyone else's...

At the end of the day it's a sandbox game the start of apocalypse is purposely left open to interpretation for the sandbox feel,

Example early lore was mutated rabies disease and players aka survivors are immune, but that lore was intentionally canned for sandbox feel, write your own story.

There is a video you waking up on beach if never saw before, at least how got there you can interpret how ever you want.

You are exaggerating with the effort to get nbc gear as you've said you've read my comments elsewhere Ive already mapped out that meta.

You are exaggerating with base building, but I'll agree if you are purely a solo player as you brushed over other guys comment too if have friends ease's and streamlines the process but you'd rather say cheaters like the boy who cried wolf.

You are right there are downsides of having a base as eventually all buildings get checked and even if just in woods sticks out like a sore thumb.

Arguably the smaller the base the better, even just a tent in the woods inside a pine tree cluster like a large tent with camo net or two, green medium tent camo net, brown canopy tent camo net no walls or flag, try it some time my record 9 months never found high pop server using same spot even if wipes, especially if avoid parts of woods between 2 poi's to limit potential of foot traffic.

If I really had to take a dig at you which isn't nice but you do it, I'll sum up a lot of what you say with:

If there is no end to the apocalypse "wipe" then you aren't playing a apocalyptic game you are trying to play a third world country survival simulator xD your last death is technically end of story before wipe 😁

As for time spent in game since you care so much I have 7k+ hours playing since July 2020 this includes time in menus but came to game with tons of prior knowledge as I have watched game since mod days 2012 and followed development cycle whole time of standalone since 2013 like yourself I also have health problems the past 10 years so why it took me so long to get game.

The question is do you even read everything people say or have your mind so set in stone pre meditated answers with no influence from others considered?

But lest we worry about if devs even read the forums, maybe they don't consider your feedback worthy of the time as you don't appreciate others inputs and only serve to pick them apart overly opinionated...

Maybe it's just a skill issue problem "joking"

🕊️

Edited by Drift13b88
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DayZ is a community a big family a niche game, in a sense devs are part of that family too "imo" and a small team at that, if only talk crap to people and devs your feedback will never gain traction, constructive criticism is one thing, toxic rants nobody will care food for thought.

Edited by Drift13b88
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3 hours ago, Drift13b88 said:

I feel you intentionally write so much bs for anyone that chooses to reply has to unpack so much, but at the end of the day your ideas and interpretations are no better or wrong then anyone else's...

CUT

Maybe it's just a skill issue problem "joking"

🕊️

What I wrote was only as a response to what I read and many things would also have to be listed, but I already write a lot, I don't want to write novels.
In any case, you don't even make a "mega base" (the kind you sometimes see on YT) in a group, but only with the possibility of generating the objects yourself. And I know what I'm talking about, I've played both Vanilla and modded games and I remember that I already mentioned that I've been managing a modded server for a year, I know well how the administration tools work... roughly what you get in " Vanilla" with good makeup.
For the rest, unfortunately I don't know English well and I have to use Google, I didn't understand everything you wrote.
In your opinion, in order not to have a "mind set in stone", every person should always agree with others... with the masses? This is not a symptom of "intelligence", but of "opportunism".
And finally... you basically claim that the developers don't read the forum because I don't follow the opinions of the masses and contest them?!?
I really hope it's just a translation problem with Google... 😮

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2 hours ago, Drift13b88 said:

DayZ is a community a big family a niche game, in a sense devs are part of that family too "imo" and a small team at that, if only talk crap to people and devs your feedback will never gain traction, constructive criticism is one thing, toxic rants nobody will care food for thought.

Nice rhetoric, a little "emotional", but classic.
I don't write in this forum to get feedback from developers (they never do, if you're that "experienced" you should know). I am writing to have a discussion with the other users of this forum, to get information and news on what is happening around DayZ and, in part, to "verify the mass" of players who at least bother to sign up to this forum.
However, from the consideration you have of my interventions (bullshit and toxic), it doesn't seem to me that you are very inclined to quibble about other people's ideas. You insult me, you go around my statements, but you don't contest them in substance... perhaps because they are so obvious and obvious that they are "indisputable"?!?
And do you really believe that I write in this forum hoping that my "feedback" will be successful? On how to manage DayZ? I really DON'T think about it, I followed the real B.I. feedback site for a while and I know very well how it works. In fact, I don't even write anything there, unless it's a really serious problem and no one has noticed it yet. I have already understood the trend of DayZ for a long time and I know very well that it will never change. Definitely not for my feedback, "kind" or "toxic" (as you define them). I just hope that this forum never becomes like a branch of the old "soviet union" and they start deleting and banning all "unwelcome or inconvenient" contributions.

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17 hours ago, Drift13b88 said:

Official servers wipe roughly every 4-6 months mostly depending on major CLE changes or Map Changes.

Imo which is long enough for the long game feel and for people to experience beginning of apocalypse.

I can't imagine a vanilla server never wiping would be a lag fest of mega bases or abandoned bases everywhere till they decay with also being a troll fest of people literally blocking off access to many vital areas lol 😆

I believe the devs wipe cycle of roughly 4-6 months is a good balance to please the masses.

i think it could be intersting to do what riddick is saying though. like have 2-3 servers that never wipe and just see what happens. could be interesting

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14 hours ago, Riddick_2K said:

No ! Read carefully everything I wrote, Wipe is NOT needed for stability!
I've had a vanilla server since the beginning of 2020, I've started to get to know it and modify the configuration files. At the beginning I played it a lot, I have a base that has grown over time, and also modified (I have the game structures inserted via code in the "init.c" file).
I started this server from 1.06 and I updated ALL the patches, 1x1, every time WITHOUT ANY WIPE!
Everything works like a normal DayZ, with its specific defects that every public DayZ has... Nothing more, nothing less...
THE WIPE DOES NOT SERVE FOR STABILITY!
Now I'm behind on the last 2 patches, because since last summer I dedicated myself to another modded server and I have some health problems which obviously have priority... but if you want, we can organize ourselves, I update the last 2 patches and I'll let you try it. So you can see for yourself that I'm not telling lies but it's the reality of the facts.

You don't really play DayZ, or you've played very little.
You can't see the start of the pandemic if the server resets... it's bullshit.
In DayZ you will never have a real beginning, because the game DOES NOT have its own logical temporal thread... it seems like a jumble of new things, old things and rusty things ALL together. It makes no chronological sense. It's one of the main "structural" defects of the game decided on the table (out of indifference, I say).
The spawning of the objects has NOTHING to do with a possible "start of the story". Those who claim this have understood nothing about the game... of DayZ as "pandemic survival", obviously.
If you consider DayZ as an "exotic variant of ArmA" it's another matter... but it's really another game.
Furthermore, even if we only want to consider the spawning of objects (the one that everyone talks about and complains about), then... for those who play a lot they should have already understood/seen it for a long time... ALMOST EVERYTHING spawns cyclically anyway... YOU DO NOT need a Wipe to "put things in place"... Even motor vehicles (which always work like shit anyway; THIS would have always been a real problem!) are still in "circulation"... every now and then you still find some, because they break and are reborn.
And in any case, you CANNOT maintain a game "always and only at the start"!!! What a shitty game that would be!!!
Unfortunately I've started so many times now... there is NOTHING different about the game other than finding more cars and more barrels/trunks. EVERYTHING else has the same spawn as always... it's just you who has to restart as if you were dead even if you're not. It's a rip-off, it's NOT a "real start of the pandemic"... DayZ does NOT foresee a real start of the pandemic, it's not structured for that. You always find all the things, well mixed between new, old and ancient (rusts)... There is NEVER a real "start of the pandemic"... It is NOT possible in DayZ... You simply get killed and robbed of everything from the company that manages it... as if they were bad cheaters... there is NOTHING else.
And if you've never seen it, I can assure you that even the beginning of the game (NOT the pandemic), where you find more cars, is just a hoarding race... which lasts a maximum of 1/2 weeks... then everything has already been found and hidden.
Really a great start.

If you mean the "end of the game" as having the basic equipment... maybe yes, in a week or two, if you play all the time, you can have it, but this is NOT "the end of the game", but just the "beginning of the game", which is potentially endless... until I die IN THE GAME, not by decision of the managers!

Here's the thing: you DO NOT play "DayZ: Pandemic Survival", you play some other kind of game, based on DayZ, but which is not the "real DayZ" (as it was advertised and sold). .. I don't know what you do exactly (are you looking for more wretches to kill?!?), but you're definitely not looking for "pandemic survival".
You as many others, from what I read.

i see what you mean. especially with the timeline inconsistencies with the rusted vehicles and such. but i dont think this was always the case or even is the case.

 

as the game is meant to be set in eastern europe. a pretty shit part of the world where i would think rusty cars are pretty common and such.

that is how it started. so i would say it is very inline with the timeline of the game being well within the first couple weeks or even days the of the outbreak

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4 hours ago, lakevu said:

i see what you mean. especially with the timeline inconsistencies with the rusted vehicles and such. but i dont think this was always the case or even is the case.

 

as the game is meant to be set in eastern europe. a pretty shit part of the world where i would think rusty cars are pretty common and such.

that is how it started. so i would say it is very inline with the timeline of the game being well within the first couple weeks or even days the of the outbreak

Yeah the game is set during the first days/weeks of the outbreak but prior to that was the civil war which presumably started few years prior which would explain the state of the environment.

I would imagine it would be even more torn down but not by much. Cars maybe wouldn't be so rusty but it's a visual indicator that basically screams "ayo, this car is f-d up". Compared to the drivable cars which is how I would imagine most cars would look like.

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10 hours ago, lakevu said:

i think it could be intersting to do what riddick is saying though. like have 2-3 servers that never wipe and just see what happens. could be interesting

Yeah I agree would be interesting maybe not so much for official branch especially with dupers, that's why community servers are king at least can combat cheaters or hackers a bit more then battle eye, and server can be tweaked or managed to anyones liking.

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6 hours ago, Drift13b88 said:

Yeah I agree would be interesting maybe not so much for official branch especially with dupers, that's why community servers are king at least can combat cheaters or hackers a bit more then battle eye, and server can be tweaked or managed to anyones liking.

The problem with community servers is they are all on easy mode. Most community servers on PlayStation are 3rd person, infinite sprint, tons of loot.

  • Beans 1

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17 hours ago, DefectiveWater said:

Yeah the game is set during the first days/weeks of the outbreak but prior to that was the civil war which presumably started few years prior which would explain the state of the environment.

I would imagine it would be even more torn down but not by much. Cars maybe wouldn't be so rusty but it's a visual indicator that basically screams "ayo, this car is f-d up". Compared to the drivable cars which is how I would imagine most cars would look like.

true. but remember. dayz started on arma 2. which had this aesthetic to a T. and made it feel consistent with the environment it started in

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5 hours ago, Sean_87__ said:

The problem with community servers is they are all on easy mode. Most community servers on PlayStation are 3rd person, infinite sprint, tons of loot.

this is very true. but let me ask you this. can you blame them?

the player controller is built for fast easy gameplay with the way you character turns to how stupid the gunplay is.

can you blame them for just simply following the logic of the base game? making it consistent with what is already there?

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