EzyStriderPS4 191 Posted June 23, 2023 I shot the bald, unarmored, CUU-wearing military infected with the UMP-45 (suppressed) in the dome from 3m away. He tanked the round and proceeded to turn and tank 2 additional rounds center-mass before the 4th round dropped him. What world does DayZ take place in?! You guys can’t be serious with this [expletive deleted]. Weapons don’t need to be balanced. Real world ballistics are NOT balanced. Please research muzzle velocities and barrel length and why it matters. A 7.62x51mm should end unarmored targets at 600m, no questions. Buff suppressors by 200-300%. (Hint: suppressors affect barrel length.) It makes no sense to me that a player can ruin a normalized suppressor from worn condition before emptying a 75rd drum. It’s just tacky, please address this glaring issue in immersion. (It would even be acceptable if the badly damaged state had a larger reservoir as compared to the other conditions, say... 45 rounds? Discuss.) Remove wear and tear from reloading magazines... it is wildly unnecessary. Seriously, please—I beg of you—put yourselves behind the “mouse and keyboard” for a moment and be conscious instead of digesting statistical analyses. Finally, please nerf shock damage to acceptable levels and stop listening to idiots with gear fear. When infected knock you out, they should finish the job, like it was originally. We played like it mattered then. Improve immersion. With Honest Appreciation for Your Dedication and Time, —Strider 1 Share this post Link to post Share on other sites
General Zod 1118 Posted June 24, 2023 The .45 acp to the head not being a kill was probably a bug. Normally any round even .22 does the job. I agree on snipers having too much damage drop off. Wear and tear while excessive is probably like this for gameplay reason rather than realism, although I feel like military grade weapons do wear out to quick. m4-a1 will go from pristine to worn before you can empty a 60 round mag which is too much. 1 Share this post Link to post Share on other sites
Sean_87__ 57 Posted July 26, 2023 On 6/23/2023 at 12:43 PM, EzyStriderPS4 said: I shot the bald, unarmored, CUU-wearing military infected with the UMP-45 (suppressed) in the dome from 3m away. He tanked the round and proceeded to turn and tank 2 additional rounds center-mass before the 4th round dropped him. What world does DayZ take place in?! You guys can’t be serious with this [expletive deleted]. Weapons don’t need to be balanced. Real world ballistics are NOT balanced. Please research muzzle velocities and barrel length and why it matters. A 7.62x51mm should end unarmored targets at 600m, no questions. Buff suppressors by 200-300%. (Hint: suppressors affect barrel length.) It makes no sense to me that a player can ruin a normalized suppressor from worn condition before emptying a 75rd drum. It’s just tacky, please address this glaring issue in immersion. (It would even be acceptable if the badly damaged state had a larger reservoir as compared to the other conditions, say... 45 rounds? Discuss.) Remove wear and tear from reloading magazines... it is wildly unnecessary. Seriously, please—I beg of you—put yourselves behind the “mouse and keyboard” for a moment and be conscious instead of digesting statistical analyses. Finally, please nerf shock damage to acceptable levels and stop listening to idiots with gear fear. When infected knock you out, they should finish the job, like it was originally. We played like it mattered then. Improve immersion. With Honest Appreciation for Your Dedication and Time, —Strider I agree that guns need to perform much more realistically. I honestly expected the game to have great representation of guns and bullet ballistics, but that’s just not the case. Considering this is an arma mod, I’m not sure why they decided to make it the way it currently is. I hope they consider making it much more realistic in the near future. Share this post Link to post Share on other sites