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Update 1.21 Xbox Experimental (Change Log)

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Xbox Experimental 1.21 Update 1 - Version 1.21.156067 (Released on 20.04.2023)

NOTES

GAME

ADDED

  • Crossbow and color variants
  • Bolts and Improvised Bolt variants
  • Sword
  • Mace
  • Chainmail
  • Chainmail Leggings
  • Chainmail Coif
  • Norse Helm
  • Chestplate
  • Medieval Boots
  • Wool Gloves with fingerless and color variants
  • Feathers
  • Game hints in the loading screen
  • Added new game hints
  • Thrown items and moving vehicles now move smoother on high refresh rate devices
  • Status icon for mild leg injuries
  • UI brightness can be adjusted in the settings
  • The character now spawns with items pre-assigned to their quickbar

FIXED

  • Proximity chat was not audible on Xbox when the user was in Party Chat
  • Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process
  • The game profile was not updating properly when switching profiles on Xbox
  • Combining fuel in a fireplace would in some circumstances not work
  • Leaning was only possible with raised hands when using MnK
  • The controls screen had the "menu" and "inventory" buttons swapped (https://feedback.bistudio.com/T169894)
  • The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox
  • The Gamertag in the Online list would sometimes display a '*' instead of the actual symbol or letter being used
  • Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 - private)
  • Fixed an exploit to glitch through walls
  • It was possible to execute a stealth kill even if there was an obstacle between the player and the target
  • Several explosions were missing their tail sounds
  • The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement
  • The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499)
  • The action to refill a partially filled gasoline container would appear at water sources
  • The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535)
  • Items ruined while in a container carried in hands would float in the air
  • Fixed issues with several structures (https://feedback.bistudio.com/T160592, https://feedback.bistudio.com/T168942, https://feedback.bistudio.com/T169537 - private)
  • It was very difficult to reach the "Open trunk" action for the Olga 02 wreck
  • Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831)
  • Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981)
  • Links between remote detonators and explosives were not persistent
  • The character could collide with items dropped from a thrown fireplace
  • Interrupting of building by another player could result in desync
  • On lowest FOV settings, the camera would zoom out instead of in when focusing the view
  • Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152, https://feedback.bistudio.com/T170216)
  • Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869)
  • The player could fall to their death when reconnecting while high on a  ladder (https://feedback.bistudio.com/T156308)
  • Infected could walk through specific base building objects
  • Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054)
  • Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows
  • Weight of the heat pack was irrationally high
  • It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056)
  • It was possible to purify an empty container
  • Placing a tent inside a bigger tent could cause inventory management problems
  • Thermometer was not displaying realistic temperatures in cases of sickness
  • The character could get stuck when changing stances while dropping an item
  • Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823, https://feedback.bistudio.com/T170837, https://feedback.bistudio.com/T170747, https://feedback.bistudio.com/T170752, https://feedback.bistudio.com/T170854)
  • Accessing ladders from crouch position could offset the character's collision
  • PU scope reticle would glow slightly at night
  • Heat comfort was not handled properly after reconnecting on elevated positions in buildings
  • The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682)
  • Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826)
  • Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M)
  • A damaged Battery could lose quantity when being swapped
  • A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711)
  • UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570)
  • The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629)
  • Desync when reconnecting near a car or entering a running car's network bubble could result in the client showing a stalled state for the car
  • Aiming while prone would not take the terrain surface into account normally
  • The state of weapons would not be reflected properly when dropped to the ground
  • The texture for bloody hands was darker on survivor model 11
  • The action to wash hands was even available when gloves are put over the bloody hands
  • Infected could walk through rocks
  • Infected could walk through piles of wooden planks
  • The NVG headstrap could be dropped on the ground upon reconnect
  • Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846)
  • Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427)
  • Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters
  • Bird and cricket ambient sounds would not react to explosion sounds
  • The player could get stuck in the load-in queue at position 0 while being kicked off the server
  • Fixed a bug that could transform vehicles into unusual shapes
  • Fixed an issue where players with poor network connection could influence the connection of other players
  • Fixed several cases of items falling through the map when being thrown
  • Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086)

CHANGED

  • Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts
  • Assigned scope zoom to Right on the D-Pad on the new control scheme
  • Reworked falling damage impact depending on height
  • Tweaked sounds of doors with valve lock
  • Changed the horn sound of the M3S truck
  • Increased the audibility of explosions
  • Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844)
  • Login timers are now also displaying in minutes and hours
  • Zoom functionality is no longer reduced during fast movement in crouch or prone
  • Applied minor visual tweaks to the Great Helm
  • Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175)
  • Tweaked impact sounds for metallic objects depending on the targeted surface
  • Ripened horticulture plants now stay for twice as long before they start to decay
  • Increased the minimum amount of quick slots available to the player
  • Reduced the amount of additional quick slots given by certain gear
  • Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688)
  • Removed the "Loading..." text on the login timer
  • Washing hands is now a continuous action
  • Tweaked the width of all tire tracks
  • Changed the animation for pill consumption
  • Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes
  • Reduced the reflection on the glass of scopes
  • Improvised fishing rod can now be dismantled
  • Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127)
  • Distant lights are much dimmer
  • Transition from close up light to distant is much smoother
  • Slightly increased the damage the Sarka 120 takes from impacts
  • The drying rate of items has been adjusted to correctly reflect item location and outside influences
  • Increased the duration of the wringing action
  • Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting)

CHERNARUS

  • Changed: Updated the Chernogorsk football field

LIVONIA

SERVER

  • Added: Server config parameter 'disableMultiAccountMitigation' (default = false) to disable login timer increases upon account or device switch on the server (Documentation)
  • Added: Xbox whitelist now supports hashed ID and not just gamertag
  • Added: Object spawner supports direct p3d spawning (Documentation)
  • Added: Server config int parameter 'networkObjectBatchSend' (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation)
  • Added: Server config int parameter 'networkObjectBatchCompute' (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation)
  • Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287)
  • Added: Object Spawner: "enableCEPersistency" which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory
  • Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 - private)
  • Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195)
  • Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844)
  • Fixed: Items spawned before CE Init were not persistent
  • Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401)

KNOWN ISSUES

  • The ability to pick up bolts after impacting is currently inconsistent
  • Some explosions sound unnatural
  • Arrows are incorrectly attached to characters or objects after getting hit
  • Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble
  • Cancelling the reload animation will result in the arrow to visually appear on the crossbow
  • Texts of loading screen hints are cropped in specific resolutions
  • Headtorch is misplaced on infected (we are testing a fix internally)
  • Light sources are not shining if they are not attached to an entity (impacting fireworks, we are testing a fix internally)

______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Xbox Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023)

GAME

ADDED

  • Sound indicator when dying of thirst

FIXED

CHANGED

  • Pants did not take damage by falling from more than 5 meters
  • Updated the falling animation for medium heights
  • The red UI flash effect does not show up any more when falling from minor heights
  • Reduced the chances of pristine weapons getting jammed when chambering a bullet
  • It was possible to see under the map while driving with vehicles in 3rd person
  • Reduced the view obstruction of the great helm
  • Adjusted the view obstruction of the norse helm
  • Crossbow recoil has been adjusted
  • Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness)
  • Bolts are more likely to deflect off of hard surfaces
  • Increased the time bolts are simulated in the air
  • Hunting Bolts deal slightly more shock
  • Adjusted the sizes of several dialogue boxes to better fit their texts

CHERNARUS

  • Reduced spawning of medieval gear on Skalisty Island

KNOWN ISSUES

  • Arrows are incorrectly attached to characters or objects after getting hit
  • Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble

 

  • Like 2

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Thank you very much for the update, I shall try to ask as I do every update on social media but here instead, please add a 1pp/3pp search filter toggle option on console for community servers.

There is nothing worst then looking for a new server to try to then join it and not the perspective you are looking for it's hard enough to find 1pp servers as is, please add this feature it would be a huge quality of life change. <3

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11 hours ago, Drift13b88 said:

Thank you very much for the update, I shall try to ask as I do every update on social media but here instead, please add a 1pp/3pp search filter toggle option on console for community servers.

There is nothing worst then looking for a new server to try to then join it and not the perspective you are looking for it's hard enough to find 1pp servers as is, please add this feature it would be a huge quality of life change. ❤️

Hi, I will forward it to the team and see If anything can be done. THX!

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Sprinting power attacks are still inconsistent, it sometimes takes 2, 3, or 4 RT presses to get the character to swing while sprinting

EDIT: I think I was wrong, the power attacks are working consistently if I sprint a little longer before pressing RT.

Edited by Kohlbar

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Man, the forums for console updates are dead. Anyway, I'll say this exp update has been pretty rough. I'm on an Xbox One X (not the series) and the exp game has been laggy in big cities, lots of hand bugs, bugged loot, stuff that's been going on forever, really, just in abundance. Barely ANYBODY on this update I've met has been friendly, I guess they didn't read the loading screen hint about using your mic. 😒 My last death I saw a guy in Svet running, I decided to not have my gun out so I could make a friendly approach, but he hid around a corner with a pistol and attacked me. I had time to turn around and shoot back, but selecting my shotgun from the hotbar wouldn't work because the knife wouldn't get out of my hands! I held X several times to drop it but it wouldn't drop, then I tried to run into a house but like always 50 zombies were on me and 3 were on my attacker and the lag was too much for me to open the door in time to get in. Pretty frustrating. I think that'll do for playing exp update for now. ffs.

Zombies seem to be barely interested in people shooting loud sniper rifles in the middle of cities, and instead all swarm on 1 person trying to run through the city quietly to get out. It seems like the game is rewarding campers and it's super frustrating. Also I wish the zombies were more of a threat on their own without other player involvement. There used to be big hordes, but now it's like 1 aggros at a time in most situation. The crossbow is a nice addition, I think, but unrealistic to keep as a weapon outside of role playing. I think if it had a quiver (maybe an attachable slot on the crossbow) so holding more ammo for it would be less of a hassle, that would help its usefulness very much.

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DayZ plays much better on SeriesX than Xbox One. I think frame rates, graphics pop-in at long draw distances are still an issue along with flickering textures  on roads and certain sections of the map regardless of which generation console you’re playing on.

I think the game looks better at long draw distances with foggy atmosphere and I recently played Valheim, one thing their game engine does that I think could help DayZ for long draw distances is to add a depth of field to the game camera causing objects far away to have a blur to them. This would require less details in polygons and textures at greater draw distances for landscapes and architecture far away.

Plus add a stylized visual aesthetic to the game as well.

  • Thanks 1

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It's honestly pretty annoying all this crap about having better hardware for advantages in almost every game out there. Like FFS when will computer technology catch up with the graphics of modern games to the point where people aren't shelling out thousands just to get better frames on games. It's so damn annoying.

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18 minutes ago, Kohlbar said:

It's honestly pretty annoying all this crap about having better hardware for advantages in almost every game out there. Like FFS when will computer technology catch up with the graphics of modern games to the point where people aren't shelling out thousands just to get better frames on games. It's so damn annoying.

Computerparts are honestly VERY VERY cheap right now, and the parts available exceed the game requirements by a mile.

Last weekend i bought a new computer for 800€ and it runs everything i throw at it at Ultra settings with 150+ fps.  Dayz, everything cranked to extreme, runs at 150-200 fps inside of cherno.

If you take 500 bucks right now, you can get a computer that runs Dayz smooth as butter.  My computer is already overshooting the requirements by a mile.

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I know this isn't exactly on-topic but do you have any suggestions? Just getting frustrated the rain and inner cities on this exp build were killing my xbox and I wanna get a pc again

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3 hours ago, Kohlbar said:

I know this isn't exactly on-topic but do you have any suggestions? Just getting frustrated the rain and inner cities on this exp build were killing my xbox and I wanna get a pc again

Thats the pc

The PC came completly ready as a "1-Day-Delivery"!  Windows setup; latest Nvidia driver already installed; Firefox installed: u name it.   I just had to download steam, download dayz and i could play immediately.

This is something you absolutely dont need to do.... but I also bought a good CPU-cooler ontop and mounted it. But you really really really dont need to do that.  ( reviews say that the stock CPU-Fan can get a bit noisy and i want a quite pc, as i sometimes play when my gf is sleeping and i dont want a jet in my room when she tries to get in some sleep! but the stock cooler does the job just fine, if you dont mind a bit of noise)

Thats the cooler

mounting the CPU-cooler is a piece of cake and anyone with 2 hands can do it, even if you never ever worked with pc hardware. It was my first time mounting a CPU cooler and it took me 10 minutes to read the manual and mount it. (if you want to get another cooler, because this one is quite pricey... you need to watch out that you dont buy one that is too big, as the PC comes in a pretty small case and this one barely fits 😄 But like i said... you dont NEED to buy a new CPU-Cooler. The one that is already build in cools just as good as this one, but its a bit noisy when you play a game that uses alot of CPU... like DayZ. With this pc you will be able to run everything that the gameindustrie throws at you on Ultra settings, and swapping the cooler is totally optional.

(If you however dont want to spend alot of money, you can always check ebay for used Computers! Alot of people are selling their PC´s heavily underpriced. Previously i had a pc with a amdfx 8350 cpu; 16gm ram : and a geforce gtx 1060.....  A used pc like this costs around 150-250 right now and i was able to run DayZ just fine with this.... I went into my documents and manually set the viewdistance to 1250 meters and the objectrender distance to 1000 meters ( players dont really render beyond 1000m anyways, and it gives you a huge boost in fps when cpu is the limiting factor, like it was on my old pc.)  With this trick and a shitty pc, i still reached between 65 and 75 FPS in cherno; and 80+ fps in fields/forrests and smaller citys (with Objectdetails and Textures on Extreme btw). I sold mine for 175€ for example!

Edited by LennyS-cbe65eb8a29b70ab
typos

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While cool looking I would much rather see an improvement on the infected, I play on a PvE server and in their current state my main threats are the wildlife and weather

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Runs pretty smooth on the Series X, I have an issue when crouch walking with the Crossbow it has a constant swishing sound every step. Not a disaster but is a bit annoying. 

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On 4/25/2023 at 12:19 PM, karlh80 said:

While cool looking I would much rather see an improvement on the infected, I play on a PvE server and in their current state my main threats are the wildlife and weather

That’s been stated for the 23 fiscal year as part of their roadmap already.

Quote

We also plan on focusing more on infected AI this year. We’d like to change the way they move through the environment, as well as how you battle them. 

On behalf of the DayZ team,

Adam

Here’s link to DayZ 2023 Roadmap

 

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On 4/28/2023 at 10:18 PM, WOLVERlNES said:

How significant are the time penalties to deter alt accounts on Xbox?

That's what I'm interested in. I haven't tested it because I don't have an alt. I really wish they would just make alts spawn in different locations AND have a time penalty (like when you switch servers), because then it would be MUCH more fair to people who play legitimately. This is barely even a problem on PC because you have to purchase another copy of the game to run it on a different account, and I think that's fair enough. If you're going to play your dumb little Team Deathmatch Dayz respawn simulator, you should have to pay for your chance. If the alts spawned in different locations, the alt user would just have to hope that he got a close enough spawn with his other full gear character to do something. I didn't know they could do anything to account switchers, but I'm glad they can and I hope the delay is a matter of at least 5-10 minutes. It's only fair; this is a game-breaking exploit on console.

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Xbox Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023)

GAME

ADDED

  • Sound indicator when dying of thirst

FIXED

CHANGED

  • Pants did not take damage by falling from more than 5 meters
  • Updated the falling animation for medium heights
  • The red UI flash effect does not show up any more when falling from minor heights
  • Reduced the chances of pristine weapons getting jammed when chambering a bullet
  • It was possible to see under the map while driving with vehicles in 3rd person
  • Reduced the view obstruction of the great helm
  • Adjusted the view obstruction of the norse helm
  • Crossbow recoil has been adjusted
  • Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness)
  • Bolts are more likely to deflect off of hard surfaces
  • Increased the time bolts are simulated in the air
  • Hunting Bolts deal slightly more shock
  • Adjusted the sizes of several dialogue boxes to better fit their texts

CHERNARUS

  • Reduced spawning of medieval gear on Skalisty Island

KNOWN ISSUES

  • Arrows are incorrectly attached to characters or objects after getting hit
  • Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble

 

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Bonjour, Avec cette nouvelle mise à jour, est-il possible de récupérer les flèches sur les infectés et de ne pas attendre qu’elles disparaissent ?

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Rlly great update and a lot of nice bug fixes one thing I would rlly like to see is keybinds for Xbox!!!! Lol 

love the work the team are putting in though keep it up 👍🏻

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Xbox Experimental 1.21 Update 3 - Version 1.21.156165 (Released on 11.05.2023)

GAME

ADDED

  • Movement sounds for the chainmail top

FIXED

  • The landing animation for falls from medium heights was not played correctly
  • Swapping items while loading a weapon could lead to desync
  • Digging up worms could result in desync (https://feedback.bistudio.com/T170852)
  • Bolts would not get damaged from the second use
  • Bolts were incorrectly attached to characters, when hit
  • It was not possible to directly load bolts stuck in players and AI back into the crossbow
  • Bolts would delete themselves after making contact with items with armor
  • Heated items did not cool any further once taken into inventory (https://feedback.bistudio.com/T171725)
  • Walking with the crossbow in hands in crouching was making melee sounds (https://feedback.bistudio.com/T171703)
  • It was possible to tear clothing items into rags that should not
  • It was possible to open the inventory while entering vehicles
  • Armbands were not visible in first person perspective (https://feedback.bistudio.com/T171349)
  • Fixed a minor visual remnant on the PSO-1 scope (https://feedback.bistudio.com/T171712)
  • The PSO-1 scope had the wrong colors while having a battery attached
  • Water from animal troughs was not contaminated with cholera
  • Ruined wool gloves were appearing pristine in the inventory view
  • It was possible to skin and quarter ruined chicken, resulting in unreasonably large yields
  • Fixed several instances of items clipping with the medieval boots
  • It was possible to shave a character's face while it was covered with a mask
  • HUD brightness setting was being reset upon restart
  • The brightness of the introduction video was reduced when the HUD brightness was lowered
  • Quickbar slot numbers for mouse and keyboard were barely readable with low HUD brightness settings
  • Applied some visual fixes to the chainmail coif
  • Committing suicide without a microphone connected could result in severe performance drops
  • The login dialog UI was not wide enough for some languages
  • Chainmail leggings would clip with certain footwear
  • Medieval shoes would clip with certain pants
  • Fixed several animations that could be abused to look through walls
  • Items can no longer be dropped on dynamic objects
  • Kicking from prone position would not stagger players or infected (https://feedback.bistudio.com/T172024 - private)
  • RPM of cars could jump up while entering

CHANGED

  • Changed bolt crafting to a continuous action
  • Made bolts easier to be picked up
  • Tweaked positions of items on the back of players that would clip too much or appear to be hovering (https://feedback.bistudio.com/T165127)
  • Stuttering while riding as a passenger or observing other cars
  • Increased the inventory size of the crossbow
  • Adjusted the inventory view of the crossbow

CENTRAL ECONOMY

  • Fixed: Removed headtorches definitions from "cfgspawnabletypes.xml" and "cfgrandompresets.xml"
  • Fixed: Improvised Bolts were not marked as "crafted"
  • Fixed: Humvee wheels were not marked as "vehicleparts" causing them to often spawn in sheds instead of on wrecks
  • Fixed: Chickenfeather was missing from "types.xml"
  • Adjusted spawning of gloves to accommodate for the new wool gloves
  • Adjusted medieval loot spawns to accommodate new items
  • Reduced amount of 7.62x54 mm and 9x39 mm ammunition spawning

SERVER

KNOWN ISSUES

  • Loading a crafted, feathered bolt transforms it into a non-feathered bolt
  • Regular jumping causes the character to grunt as if falling from a higher distance

 

  • Sad 1

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5 hours ago, Kyiara said:

It was possible to open the inventory while entering vehicles

 

Why shouldn't it be possible to look at one's inventory inside a car? In which parallel universe is this not possible?

YOU... when you get into a car, can you no longer look at (and take) the objects you have in your pockets or bags?
Why are you always trying in every way to make this game absurd, unreal and idiotic to play?

😠  😡  🤬

 

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My brother and I have just gotten geared up and created a base for the first time. We keep seeing an alarming message saying everything will be wiped with the release of 1.21, I was wondering if that includes our base and if so when does the release that wipes everything happen??

  • Beans 1

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Yes, the global Wipe deletes everything: character and servers. We re start from scratch everyone.
When I don't believe, no one knows yet. I'm afraid they will warn only a few days before, and I'm afraid it will be shortly.
I also have a base that I hoped to be able to finish ... the Wipes are always too close together, and if one can't play every day for at least a certain number of hours, he can never finish anything.
Also this is the "Bohemia Management".

🙁

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6小时前,Riddick_2K说:

是的,全局擦除会删除所有内容:字符和服务器。我们每个人都从零开始。
当我不相信时,还没有人知道。恐怕他们会在几天前发出警告,恐怕很快就会警告。
我还有一个基地,我希望能够完成......擦拭总是靠得太近,如果一个人不能每天玩至少一定小时,他就永远无法完成任何事情。
这也是“波希米亚管理”。

🙁

是的,我刚开始玩这个游戏。我的基地还没有完全建成,所以我需要重新开始

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3分钟前,赫子爷说:

是的,我刚开始玩这个游戏。我的基地还没有完全建成,所以我需要重新开始

我不知道什么时候会被删除

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Yup.  Full wipe on the way.  Bases, equipment, all gone.

 

Consider what you've done good practice for wipe day!  Find your new base location and be ready to rock!

 

When does the wipe happen?  We're all waiting to find out.  Sometime in the next week or so hopefully.

16 hours ago, andersen baune said:

My brother and I have just gotten geared up and created a base for the first time. We keep seeing an alarming message saying everything will be wiped with the release of 1.21, I was wondering if that includes our base and if so when does the release that wipes everything happen??

 

Edited by abryantbrooks

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