Ivan Connor 3 Posted May 19, 2023 (edited) Hello BI, first off thanks for this great patch 1.21 with a multitude of fixes and new stuff. From the start of 1.21 Experimental I keep getting following error in my console log: 14:38:40 !!! [CE][offlineDB] :: Type 'NorseHelmet' will be ignored. (Type does not exist. (Typo?)) 14:38:40 !!! [CE][offlineDB] :: Type 'NorseHelmet' will be ignored. (Type does not exist. (Typo?)) The 'ChristmasTree_Green' always appears at this point in the log too, but the "NorseHelmet" is new. It is the way it is written in "types.xml" but CE cannot match it. Edited May 19, 2023 by Ivan Connor Share this post Link to post Share on other sites
Kyiara 790 Posted May 31, 2023 PC Experimental 1.21 Update 5 - Version 1.21.156243 (Released on 31.05.2023) GAME FIXED In the French localization of the logout timer, minutes and seconds were swapped The player camera would be misplaced after swimming (https://feedback.bistudio.com/T172643, https://feedback.bistudio.com/T172708) The loaded state of the crossbow was not properly reflected when carried on the player's back (https://feedback.bistudio.com/T171723) Other players could hear characters groan in pain after falling, even if this sound wasn't played for that player (https://feedback.bistudio.com/T172514) Bolts stuck in infected and animals could not be taken into hands directly (https://feedback.bistudio.com/T172421) Switching items right after cutting down a tree could result in desynchronization (https://feedback.bistudio.com/T172604) Ammunition piles outside of the player's network bubble could desynchronize (https://feedback.bistudio.com/T172653, https://feedback.bistudio.com/T171844, https://feedback.bistudio.com/T172820) Items inside waterproof gear could get wet (https://feedback.bistudio.com/T172614) Vehicle parts on truck wrecks were spawning badly rotated Items spawn points were misaligned in various buildings CHANGED Reduced the volume of the thirst indication sounds CENTRAL ECONOMY Fixed: Vehicle parts on truck wrecks were spawning badly rotated Fixed: Items spawn points were misaligned in various buildings SERVER Fixed: Wood & rock mining deleted objects spawned by Object Spawner Fixed: Loot spawned through the Object Spawner did not despawn if moved (https://feedback.bistudio.com/T172579) Fixed: Items spawned by the Object Spawner had incorrect positions (https://feedback.bistudio.com/T172640, https://feedback.bistudio.com/T172637) Fixed: Admin kill logs did not include hitzone and caliber information (feedback.bistudio.com/T172603, https://feedback.bistudio.com/T172848) MODDING Fixed: IsWell returns correct value based on WaterSourceObjectType (https://feedback.bistudio.com/T172624) Fixed: Some 1.21 items were missing their respective script classes. KNOWN ISSUES Ranged and melee attacks will always create bleeding sources, even if wearing armor Admin logs are not writing deaths by AI correctly 4 Share this post Link to post Share on other sites
Souls Aggro 4 Posted June 4, 2023 On 5/2/2023 at 6:31 PM, Kyiara said: PC Experimental 1.21 Update 2 - Version 1.21.156117 (Released on 02.05.2023) GAME ADDED Sound indicator when dying of thirst FIXED Fixed server crashes related to crossbow bolts The collision of improvised shelters was conflicting with the player character in crouch (https://feedback.bistudio.com/T169400, https://feedback.bistudio.com/T171455) Loading screen texts were cropped in specific resolutions Certain weapon attachments could not be damaged Light sources were not shining if they were not attached to an entity (impacting fireworks) It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 - private) Grenade explosions sounded unnaturally Medieval boots and the chainmail had a bad holding animation Bolts would not get stuck in specific objects Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 - private) M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065) It was not possible to remove batteries from head torches previously worn by infected Interrupting the unpacking action by jumping would spawn unlimited amounts of paper Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681) The crossbow could clip with the player when taken from the right shoulder Certain loading screen hints would only appear once Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939, https://feedback.bistudio.com/T171809) It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736) CHANGED Pants did not take damage by falling from more than 5 meters Updated the falling animation for medium heights The red UI flash effect does not show up any more when falling from minor heights Reduced the chances of pristine weapons getting jammed when chambering a bullet It was possible to see under the map while driving with vehicles in 3rd person Reduced the view obstruction of the great helm Adjusted the view obstruction of the norse helm Crossbow recoil has been adjusted Bolts will now penetrate through some objects (mainly some wooden doors - depends on thickness) Bolts are more likely to deflect off of hard surfaces Increased the time bolts are simulated in the air Hunting Bolts deal slightly more shock Adjusted the sizes of several dialogue boxes to better fit their texts Items will now be placed to the side of vehicles when dropped CHERNARUS Reduced spawning of medieval gear on Skalisty Island SERVER Fixed: Objects could not be spawned by the Object spawner if the Central economy was disabled MODDING Added: Workbench: Defines: There is now a duplication check which will prevent the same define being present multiple times Added: Workbench: Defines: "Combo" defines are now visible in defines window KNOWN ISSUES Arrows are incorrectly attached to characters or objects after getting hit Loaded arrow is missing from the Crossbow after reconnecting / re-entering the network bubble The ability to pick up bolts after impacting is currently inconsistent All this is great to be fixing but....where are the logs fixes? Share this post Link to post Share on other sites
Kyiara 790 Posted June 15, 2023 PC Experimental 1.21 Update 6 - Version 1.21.156300 (Released on 15.06.2023) GAME FIXED Fixed several server crashes Fixed several game crashes Felled trees retained their collision (https://feedback.bistudio.com/T173076) Fixed a case of desynchronization related to players exiting the network bubble (https://feedback.bistudio.com/T173136 - private) SERVER Fixed: Kills by AI were not logged correctly in the admin logs MODDING Fixed: Server crash when the players parent hierarchy was deleted (https://feedback.bistudio.com/T172795) Changed: When the parent of a player is deleted, the player will now remain at their current world transformation 4 Share this post Link to post Share on other sites
Kathosky 119 Posted June 15, 2023 4 hours ago, Kyiara said: Fixed a case of desynchronization related to players exiting the network bubble (https://feedback.bistudio.com/T173136 - private) Good news, this one was concerning. Share this post Link to post Share on other sites