Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
Stalker z Czarnobyla

Changes to the blood oriented actions

Recommended Posts

This post will propose changes influenced by my own and others blood donating experience.

See, I was an idiot and when having blood stored in a bag I was staring at all of this blood flowing and because of that I got lightheaded and ultimately docs had to abort the donation after filling 1/3 of blood bag.

That's why I suggest a hidden stat of immunity to having blood taken. Characters with lower stat may not be able to fill the whole bag without passing out. Staring at blood being taken should artificially lower that stat. This stat would be trainable, so with more donations immunity to passing out from blood loss of any kind increase.

Additionally for certain amount of time some actions requiring two hands (like smacking with a two-handed melee or vaulting though a high fence) should be either impossible or cause shock damage.

Edited by Stalker z Czarnobyla
Autocorrect
  • Like 1

Share this post


Link to post
Share on other sites

Interesting. Yet the vast majority of people, myself included, have never had an issue giving blood IRL, or experienced any ill effects including light-headedness afterwards. I certainly didn't train for it...

Share this post


Link to post
Share on other sites
4 hours ago, Stalker z Czarnobyla said:

Characters with lower stat may not be able to fill the whole bag without passing out.

Interesting idea. I'm kinda liking it but I don't like the "blood donation immunity stat". Maybe it could be tied to character health.

4 hours ago, Stalker z Czarnobyla said:

This stat would be trainable

No.

Edited by DefectiveWater

Share this post


Link to post
Share on other sites
Sign in to follow this  

×